BEHOLDER 2: Game Walkthrough and Guide

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October 28, 2022
16 minutes
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By Jonny Gamer

BEHOLDER 2: Passage
BEHOLDER 2: Game Walkthrough and Guide

FIRST FLOOR

On the first floor you can find eight biometric safes that affect the ability to receive a particular ending game. The more safes, the more ending you can see.

Basics of the game

Beholder 2 is different from the original game in which we played for the manager home. This time the main character is the young man Evan Redgrave, whose father recently fell out of the window of the Ministry. Evan is a new employee of the ministry who will have to be made from the lowest to the top of the “Pyramids” to learn a terrible secret of his father and reveal a plot.

Every day you will receive 9 hours to work. Any action requires spending time, and if it is missing, you will have to go home and go to bed. The main work of the Redgrave in the first department – filling the forms based on visitors appeals. You will need to choose a suitable form, Department of the Ministry and the Cabinet. With the office everything is simple enough, because the schedule hangs on the right side of the screen. With form and ministries are more difficult, it is especially difficult to distinguish when a person comes, and when – complains.

For the correctly filled form you get 50 coins. If at least one error is allowed in the form, then these coins are lost. Two hours you exchange for five blanks. If there are no bonuses on the first day, then in the next three right blanks you will additionally earn 50 points of authority, for any five – 100 points of authoritative.

You need money mainly to pay utility bills, shopping TV shows and books. Municipal bills come almost every day, but you always have time to pay them – on average from three to five days. Viewing the series allows you to receive information that can be used to enter into confidence of certain characters. The main thing is that they are fans of the series. Over time, new series come out, so the relevance of the previously obtained information is lost. Books allow you to unlock one or another skill forever, but in contrast to the series on their reading will take several hours.

If you returned home, you can go to the ministry only after sleeping.

You will spend points for the purchase of special privileges – for example, the opportunity to trade with the smuggler Nicholas Page, collecting additional information about the personal life of the saleswomen of Selena Marvitz and T. P.

You will not be able to carry prohibited or stolen items through the checkpoint. Thus, everything you find in the tables of your colleagues should be used in the workplace.

Learning new information about a particular person, you can report this to the Ministry. To do this, there is a phone in the center of the working hall. If you tell about one of the colleagues, but detect new information about him, you can re-report to the Ministry.

FIRST FLOOR

All actions in this chapter are aimed at returning letters Chemnitsa and an increase with a further transition to a new department.

Where to find all biometric safes and sources of information on the first floor?

BEHOLDER 2: Game Walkthrough and GuidePage with information on biometric safes.
Opening the inventory, you can discover the section “Heritage Redgrave”. There is all the information collected about Evan’s Father. To learn about everything, you need to find each biometric safe and unlock sources of information.

On the first floor you can find six sources of information and eight biometric safes. To begin with the safes:

one. One of the safes can be obtained from Marco Legna. He was in Chemnitsa, but your colleague took the subject after his death. Muffle over Peter Dong on the task “Game on the feelings of Dong” to get the subject.

2. Another biometric safe can be found in one of the three bushes on the bridge where the screen is and wanders the worker of landscaping.

3. Disassemble the vending machine using a screwdriver (lies in Peter Dong’s desktop), then inspect it and take the third safe.

4. The fourth can be found in one of the carts in the working room, next to Emma and Marco.

five. Fifth biometric safe to miss simply, as well as an additional chain of quests Magda Rakovich. You need to study the skills of hacking of the burglary locks and the terminals “Patriot” and only after that give Magda a secret folder on the task “Access Level”. Magda will take the only time for the game. Natively her desk to find a biometric safe. The terminal has information to start the following side tasks.

6. Native a shopping stall of Selena Marvitz (trash-selling trashing), spending four hours, and take a safe.

7. Located in the desktop Piet Ferguson. For access you need a skill hacking of the Suwald Castles.

8. Lies in the Safe in Ferguson’s office. Support skill also requires access to access.

As for the six sources of information, then you will find four of them when opening biometric safes designated above. Another one is in the envelope at the foundation bureau (take the plot). The latter can be obtained when examining the “Motherland” terminal of Pita Ferguson, in his office.

Forward to the ministry!

The first part of the game will be devoted to familiarizing the game mechanics and Evan’s attempts to earn increase. You can do this in several ways, but about everything in order. We will also tell me more about different additional quests that either affect the plot, or allow you to earn coins / authoritative glasses.

After starting the game, you will get acquainted with Chemnitz – a man who knew the father of the Redgrave well. Talk about everything and move left. On the way you can overhear various people ‘dialogs. Some of them are useless, but others will allow some important information to learn. However, you can do without them.

Enter the ministry, go through many rooms. On the way in the hall with queues you will find how one of the employees of the ministry dropped books. Help him pick up a book to at the end of the day when you come back home, meet again and get a reward – a book with an unlocked skill on hacking burglary locks. This skill will allow you to crack Peter Dongov working tables, Emma Haser and Magda Rakovich, while in the tables Marko Lebonne and Piet Ferguson are used by Suwald Castles.

Get to the desktop, talk to Chemnitz and find out how the working day passes. You can spend the next few days to work at a computer to accumulate financial resources. On the other hand, you will have to pay a communal. But besides coins, correctly filled blanks will help you earn an authority points (five blanks = 200 authoritative glasses). Also do not forget about the possibility of saving after each form. We’ll have to get up due to the desktop, but this approach will allow you to get the most out of work.

Filling out the first first forms and spending two hours, leave the workplace and talk to Chemnitz. Take a report from the trolley to the left and take it to the office of the secretary in the left part of the hall. After that, the task will be completed.

Reward: 250 Points of Authority, Book of Skills “Hacking Breaking Castles” (optional).

At the feet of the leader

The following task requires to leave the ministry. If you want, you can do it, leaving the time reading books and viewing the series. If you wish to earn, then spend the remaining hours to work and fill the blanks.

Advice. It is best not to study forms anymore, but to spend the remaining time reading two books at home.

Get out and talk with Chemnitz on all topics. He will tell about the farewell letter of his father and promises to give it to Evan the next day.

Follow home, check out different objects and open the door James Cunning. This he arranged Evan to the Ministry. Regardless of the selected dialogs, a man will leave. Be sure to read the books to study the skills of hacking burglary locks and terminals “Patriot”. The latter are on Computers Emma, Marco, Peter and Magda. Go to bed.

Reward: 500 coins.

And she with pictures?

This plot task will need to do any day after work. It is also preferably to pay the time to read the book with the skill of hacking terminals “Patriot” already in the first evening! Read the book, go back to the ministry and hack the terminal of any of the employees. This will lead to the completion of the mission.

Reward: 50 authorita glasses.

Heritage Redgrave

BEHOLDER 2: Game Walkthrough and GuideQuest description.
Go to the ministry and will witness the execution of Chemnitsa for betrayal. After reviewing the cat-scene, follow the working room and go to the secretary of Magde Rakovich. Talking with a woman, you will learn that the last things Chemnitz are stored on the sterelage at the guard – at the bureau of find. Follow there, take the pass and letter. Evan immediately reveals him.

Inscribe different people, but biometric safe will be in Marco Legna. Talk and ask the Safe Chemnitsa. He agrees to convey it if you hang over Peter Dong. If you refuse to joke, you will have to pay Lengran 2000 authority points. If you review the series “Walking Boreans” and talk about him with Marco, then you will become friends. In this case, he will give a biometric safe for 1000 authority points.

There is a third way to return the biometric safe Chemnitsa. To do this, it will be necessary to start the task “Deal with the Devil”. Read more, in the description of side quests of the first chapter.

That’s all that remains ..

The task is taken as part of the quest “Heritage Redgrave”. Talking with Magda, follow the beginning of the building and inspect the foundation bureau. Taking a pass and letter, go back to Magga and pass her first subject.

Reward: missing.

On raising

This is the main task that you must fulfill in the first chapter to deserve an increase. In the future, you will need to perform similar quests on other floors.

So, to go to the new floor, you need to earn 15 000 authority points. If you are a desperate person, you can try to do this by performing work on filling the forms and completing some additional tasks, rewarding Evan’s authority (but do not require spending it). For this, just spend time at work and pay bills on time. If you remember, for five correctly filled blanks, in addition to coins, 200 authority points are relying.

Competitive games 1.0.one

BEHOLDER 2: Game Walkthrough and GuideQuest description.
This is one of two quests that allow you to earn a lot of authoritative points – 10,000. You can take it through a service phone in the first floor working room (both before and after the elimination of colleagues). As for the elimination of colleagues, that is, several ways.

Peter Dong:

one. For Peter Dong, you need to swallow the quests “game on the feelings” and “big joke”, after which it is convinced to stop shooting. For the latter, you will need to spend 2000 authority points (read in the passage of side quests on the floor). He will kill himself, but Evan will survive.

2. You can also help him roll up Emma by the quest chain, the completed mission “Voice of Ministries”. After the task, talk to Peter and select an option by enhancing. If you refuse, it will be impossible to request help. Having done it, you will hear in response from St. Petersburg that they are with Emma refuse to participate in the racing.

Marco Legran:

one. For Marko Legran in Quest “Transfer Envelope Legran” Agree to help, but open the envelope. So you will learn about stimulants and be able to report them to the Ministry. By the way, it can be done only after performing the tasks “Deal with the Devil” and “Rebells of Machines” or “Werey Weekends”, convincing a trailer or guard to help with a stimulator broach. The next day, when stimulants are in the ministry, Legrant will offer to make money on their sale. Agree to start the mission “Improving efficiency”, and you will be able to complain about it by phone.

2. If you delay with the passage of Legna (holding the distribution of stimulants), then he will tell Ferguson that you sell drugs. It is possible to pay off for 1000 coins or authority points, and Legna is executed.

3. Also in the table Marko Legranu is a pistol. To access, need the skill of hacking of the Suwald Castles (make friends with Dong and help with the debts of the mother). The gun can be used as an evidence against Legran, or throw it to another employee – Emma or Peter.

4. If you make friends with Peter Dong, you can help him make a swing over Ligrand, at the end of which it will be executed. Read the quest description “Cold dish”.

Emma Khater:

one. If you fulfill the quest “Improving efficiency”, then one of the stimulants will get Emma. You convince her to take an item for 500 authority points. After that, the next day or every day, Emma will also ask for a portion of stimulants. Evidence will appear, indicating that she is a drug addict. Woman can be passed on a service phone.

2. Read the second paragraph in the description of the options associated with Peter Dong.

Additional options:

one. You can throw foreign coins to employees. Such can be found in the closet next to the secretary, but it takes 8 hours. Add to this hour in line. So you can go beyond coins only from the morning, spending all day. It is impossible to carry coins, so hide them in your trolley, which does not require time.

2. Also foreign coins can be bought from Nicholas Page. For the possibility of trading with a man pay 500 authority points. He has an unlimited number of foreign money, but for each portion will have to pay 999 coins.

3. Instead of coins you can drop foreign clock. You will find them inside the vending machine after you break it with a screwdriver (on the task of selenium or without it).

Reward: 10,000 authoritative points.

Spy Games

This task can be taken after you perform two instructions of Piet Ferguson (“Secret Visitor” and “Collector”) and proceed for the third – “Pier to the whole world”. About the party recognizes Cunning. He will call you one of the evenings and say that you have to hang the camera to collect a compromising on the pita. Camera can be bought from a house manager for 1000 coins or convincefully give the security guard from the foundation bureau for 100 authoritative points.

If you have time to take the quest “Spy Games” on the third or fourth day (I don’t remember exactly, but before the second passage of the real manager of the house), talking to the canningham by phone, then after open the door to the manager and confirm that you saw the cat. You will receive a discount on rental housing, but also to find out if you can buy a camera. Poland him to reduce the price of the chamber to 250 coins. If you press, then buy a chamber for 500 coins.

Go to work and hang the camera on the statue to the left of the Ferguson table. Do it need when the boss is not in the office. Now return to the office when the boss is in place, and report the readiness of the parties (when you find escort).

It does not matter whether you will take part in it or not, but the next day you need to enter the office of Cunningham, when it won’t be in place, and pick a video. Return home and on the phone report to the canning of everything.

Attention. If you tell you that the video is on hand, then almost all quests will be failed, and you will have to move on, the next floor.

Reward: 10,000 authoritative points.

Dong feelings game

This task is, though it is by-way, but affects the plot of the game and allows you to return the biometric safe. To start it, talk to Legrant During the Quest “Heritage of the Redgrave” and learn that he took the subject. Agree to swing over Peter Dong.

It will be necessary to find sources of weakness, fear and passion of Peter. Accordingly, three separate tasks will have to perform. When you follow three tasks below – “Fear”, “Passion” and “Weakness”, then go back to Marco Legna and report everything. This will complete the quest, get authoritative glasses and return the biometric safe.

Reward: 1000 Points of Authority.

Weakness

Talk to Peter Dong himself to learn about his needs: He is looking for pills from headaches. Instead, you need to find a laxative. The medicine lies in the Emma Table Haser, but for his hacking it will be necessary to study the skill “hacking the battle locks”. The book with him you got from Morris, who helped with fallen documents on the first day.

Also, the laxative can be taken from the buns of Selena Marvitz. By the way, she will give you a pill for free. After that, talk to Dong and tell me that they found pills from headaches. After convincing it in this, look at the cat-scene.

Reward: missing.

Fear

Talk to Selena Marvitz about St. Petersburg Dong. She will tell about his fear of insects, in particular – beetles. In the hall with a large screen, where chemnitz was hanged, there is a worker of landscaping. Talk to him about everything and ask the beetles. Collect them will have to. The room has three pots with bushes – you need to interact with each to find a total of three beetles. Each interaction will take half an hour.

Having gathered three beetles, examine the skill of the burglary of the burglary locks, if they did not make it earlier. Perhaps if you did not receive a book on the first day, there is an option to earn it in any other. After that, hack the desktop Peter Dong and put the beetles. Wait when he proceeds to work, and watch the cat-scene.

Reward: missing.
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