Aliens: Game Walkthrough and Guide

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March 16, 2022
9 minutes
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By Jonny Gamer

ALIENS: PASSAGE

The Game Begins With The Fact That Henrixen Is Standing In The Traffic Center Of The Ship, Which Must Be Planted on The Planet. To Do This, Descend Down (MOM) And Look At The CD Player. To the Left Of It There Is A Door Lock Button. Press IT. Return Back And Open The Door to Residential Compartments. To The Left of The Door Will Be The Room Where The Sound CD IS. Take It Not Necessarily, But For The Sake Of Interest You Can See. Next, You Need to Go to Each of the Four Residential Compartments in Which You Need to Climb The Boxes and It Is Necessary to Find: Keyboard, Clean CD, Yellow Card and Reverse. The Game Is Needed to Obtain Information That You Can Find by Connecting The Game Into The CRESPONDING CONNECTOR AND WINNING THE PARTY IN REVERSI. Take This Not Very Necessary Thing Not Necessarily. WE MUST ALSO TALK TO LAURA ("You are A good Person, Lora") AND IT WILL GIVE A GREEN CARD, WHICH YOU CAN WALK IN THE CARGO COMPARTMENT. Next, You Need to Return to Mom and Tie A Yellow Card On the Display. SELECT ON DEMAND TO BIND CLEAN CD ON CDD-ROME. Information About the Landing IS Recorded on It and this Disc Should be Given Williams’y and He Will Plant The Ship on the Planet.

A FEW WORDS ABOUT THE POWER OF THE CREW. People Have A Bad Habit of From Time to Time. Before Entering The Planet, You Need to Quit The Entire Crew and Take More Food To the Stock. (I Did Not Take, But Williams Almost Threw Off The Hoives, T.then. IT SPENDS THE MOST POWERFUL ENERGY – HE HAS THE HARDEST AND MOST POWERFUL SKATE.) The Caveton Is Opposite The Residential Compartments and There Is a Special Comparatus. To Feed Someone to Note The Picture (for example, Hamburger) and Pressing the Right Mouse Button, Drag The Image of Hamburger to the Physiognomy Of A Person. THE CHARACTERISTIC SOUND AND HAMBURGER WILL BE DISTRIBUTED. ALL CREW Members. WITH YOU ON THE PLANET IT IS BEST TO TAKE A Chicken.

Go to the Cargo Compartment. Open The Door There Can Be Using A Green Card. GO TO THE CRANE CONTROL PANEL AND GET A LASER-WEAPON BOX. Go to the Room Where this Box Was Left. View on the Remote. Open Box. Take Laser Weapons. Return Back to Crane Control Panel. Make Change View. Go to the exit. Open The Door.

After the Astronauts Fall Into The SpaceSuit Again Make Change View and Open The Door (IT Looks Like A Diaphragm of the Camera). Go Along The Corridor. IT Will Appear A Robot for Which You Need to Shoot. After the CorreSponding Picture Appears, The Machine Gun Will Be Seen in the in Use Window. THEN BRING THE SIGHT TO THE ROBOT AND CLICK THE RIGHT MOUSE BUTTON. Square Under the Robot Should Become Red. After Henrixen Will Deal With The Robot, You Can Go Further. ON THE SURFACE YOU NEED TO GO TO THE THE GARAGE) AND WITHOUT OPENING THEM, MAKE TURN Arround.

Go to the left. Take Williams A Piece of Pipe. Three Robots Will Appear, But Henrixen Will Deal With Thatm. Then ENTER THE GARAGE. Look At Jeep. IT Lies a Part of the X-Scanner. Give This Piece of Williams’y (And Let All Subsequent Parts of the X-Scanner Be With Him). In The Left Corner of the Garage, Press The Button to Kill The Machine In Which There Will Be Another Part of the X-Scanner. THEN YOU NEED TO CLIMB THE ELEVATOR TO THE SECOND FLOOR. (Elevator in the Right Corner of the Garage).

In The Second Level In The Room The Corpses of People Are Lying. Near the Entrance to the elevator on the wall there is a button. Click on It. Then Approach K "Cabinet" IN THE MIDDLE OF THE ROOM. Open IT. There is a robot at your disposal. GO ON. ON THE CHAIR LIES A RED CARD. IT MUST BE TAKEN, Of Course. Squint the Robot On The Door, Which Is Located in Front Of The Elevator. Take From The X-Scanner and The Base Map. Go Back to the Garage.

Get Out Of It, Climb The Steps to The Platform Where The Chains Are Dangling. Squint Robot On Network Connection. Go to the Playground Where The Big Inscription Sos Is Blinking (This Is Exactly Opposite The Platforms With Chains). ON THE KEYBOARD OF THIS COMPUTER CLICK THE BUTTON. GO FURTHER TO LARGE TANKS. Spin A Piece of Pipe On The Valve. NOW IN THE GARAGE IS FULL FUEL FOR CARS. Descend From The Stairs and Go to the Opening White Door. Opposite The Stairs to the Computer).There is a man’s Corpse. Take Laura CD and Brush Cover. (FU-Y!). Return to Garage.

Climb The Elevator to the Second Floor. Open Door With Red Card. ENTER THE DOOR (EXIT SAS 6). In This Room, You Can Survive The Displays of the Computer. Turn in the Model. UNDER THE LEGS OF HENRIXEN, ANOTHER PART OF THE X-SCANNER IS LYING. YOU CAN ALREADY DUMP. WHEN LEAVING THE CORNER, CHIPS ARE LYING WITH GREEN LIGHT BULBS – THESE ARE MINES. Need to Take Things Four. Exit The Door and Turn Right. ENTER THE DOOR (EXIT SAS 9). Go Through The Corridor and Open The Door. SIGN IN THE DOOR AGAIN (EXIT SAS 11). THERE ARE SEVERAL ROOMS. In One Lying Dead Alien, in Another Person in Incomprehensible Condition, But You Can Still Talk to Him. (If You Talk For a Very Long Time, Then Some Kind of Nasty Will Come Out and After That There Will Be No Man and the Corpse…). In One Of The Rooms You Can Take A Music Compact. IN THE SAME ROOM IN THE WALL THERE IS A SAFE. You can Open It to Achieve That All Five Buttons (A, B, C, D, E) Are Lit. Take a Battery Microchip in Safe. Return Back by Corridors To The Place Where Camer. (Exit SAS 10). Open Exit SAS 7. For Her Power Field.

Sauce Brush Corpse ON PANEL. THE POWER FIELD WILL TURN OFF. On This Compact Number One Ends! 🙂 Next, You Need to Go to the Big Door To the Right and You Open Another Door. In The Far Corner of The Room You Need to Look Twice A Card With A Battery On The Device and You Will Receive A Printout with Code. GET OUT FROM THERE. THEN GO TO THE DOOR TOOR TO THE THE RIGHT AND OVER AGAIN TURN RIGHT. You Find Yourself in the Laboratory. IT CAN BE CHEMMED IN IT, Which, However, i Did Not Use IT. Also in This Room You Need to Take Five Parts of Six From Alien Protector. Two Lie On The Floor of The Laboratory, One In The Refrigerator, One On The Shelf With Reagents and One More Behind the Ventilation Grille. IT CAN BE TAKEN AS: Come to The Door of the The Refrigerator, Turn Around and Peel Into The Upper Left Corner. Then Take A Part of the Device. There Will Still Be a Very Terrible Moment, But Safe. 🙂 Then You Need to Go to Another Laboratory Door.

Behind The Door On The CONTRARY WILL SIT A SAD MAN WHO WILL SHOOT AS SOON AS YOU LEAVE HIS ROOM. To the Left of The Door of the Man’s Room Will Be Another Door. Go there. You can take a cd on the right of the display. Start And To The Panel, A Fault That You Can Open The Secret Door To Another Laboratory. Get Down There. Junk Keyboard on The Construction In The Center of the Laboratory and Type The Code: Myyrmidon. At Your Disposal Now There Is Someone Else’s. Will Leave the Laboratory Door. Across The Corridor Flies Dead Alien and O’conner Does Not Want To Go On. And you, in fact, do not. Start and On The Floor In Front Of The Door Lies A Card. Take IT. Return Back to the Laboratory. Get Out of IT and Come Back to The Room from Where You Left At the: Very Beginning. Go to the Door To the Right. Get Down To The Bottom. Take the Rope on the Boxes. Climb The Second Level and Log In To The Center of Others.

Go Down to the Bottom to the Water. There IS A Sixth Part of Alien Protector. Raise Top In The Same Center Of Others. Take the Left on the Table Card. Now Look AT The Top. Jewake At The Top of Others. He Will Disappear Somewhere. WELL, FIGS WITH HIM. Join The Rope There. NOW YOU CAN CLIMB THERE. ONCE AT THE BOTTOM GO LIKE THIS: STRAIGHT, STRAIGHT, LEFT, RIGHT, STRAIGHT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT, STRAIGHT, STRAIGHT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT, RIGHT, RIGHT, RIGHT. There You Will See A Man Who Will Be Very Will Accepted by Releasing Strangers to the Will. Henrixen Will Need To Deal With Two Representatives Of this Vile Nation. IT’s Better To Fight With Them Mines, Which, I Hope You Have. (Although IF You Have Managed To Preserve At the Entrance to the center of others, And You, God Forbid, They Been Frightened, Then Restoring The Game, It May Turn Out That There Are No Strangers and The Way Is Free. (AS IN MY CASE)).

Take a Blue Card from the Table and Go Out on the Door. Climb Upstairs. Go To The Door That Leads To the Laboratory, But Turn to Her Left And Get The Door, using a Blue Card. In This Room, There are Full Corpses of People Who Have Been Experiments. We Must Take The Hands of The Hands of Three Corpsies (One of the Back Sticks the Wires). You can Still Shoot The Head Of Some Creature (Very Similar to A Person). All This Good (with the hands of the corpses) go back. RETURN TO THE POWER FIELD AND BACK TO THE GARAGE. Get The Car. To Do This, Go to the Distant Wall of the Garage and Turning, Sink The Car. Then Sit Down in Her. Put The Button. Gets Out The Device On Which You Need To Refresh The Hand Of One of the Corpses. From One Of The Hand The Car Starts. After the Astronauts Arrived in the Hangar Henrixen, You Will Need to Kill Four Men Who Want to Prevent Flying to Our Heroes. (Their Own Ship Hijacked That Man In Blue Glasses). With Men, It’s Better to Deal With Mines If They Still Have Left. After The Astronauts Are Immersed in The Ship and Are Wounded from the Planet Very in Time.

IN.Tires

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