Allods: Print Secrets: Game Walkthrough and Guide

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August 30, 2022
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By Jonny Gamer

Allods: Print Secrets: Passage
Allods: Print Secrets: Game Walkthrough and Guide
In mid-April, “Allods” came out, so anticipated by domestic lovers of role-playing (and just good) games creation of the Russian company “Nival”. What ideas brought with you “Print Secrets”? In my opinion, the main advantage of the game is a new, a little unusual look at the gameplay. Successfully combine the elements of two such different genres as a role-playing game and a real-time strategy is incredibly difficult, but it seems to me that the craftsmen from the “Nivala” succeed. And this means that we all got a special one, nothing like a game. Meet, “Allods” go.

The story of the history of the world of “Allods” will be small, good about the storyline is written quite a few … So, once the beautiful fantasy world turned out to be broken into pieces due to the destructive power of the meteorite. At this trouble did not end – the preserved islands of the Earth were knocked out into another reality, in the world of the Astral. Soon this substance began to erod, then a little that remains from the planet. The wisest great magicians knew poorly a little studied sphere of astral, but in the end, they found a way to stop the decay process. Now every island does not disappear only due to the complex witchcraft, creatible in the source of their strength – in mysterious tower of magicians. However, now the great became hostages of their islands, for, after leaving the tower, they lost power over their possession. In this world of the islands located in the huge ocean of the Astral, and the adventures of the character you have created and the top three of his associates begins. If you want to know the details of the plot concept of “Allods”, then read the “official documents”, already available at the hero at the very beginning of the game.

Common instructions beginners of warp

Let’s start with the beginning of all started. That is, from the process of creating a hero personifying you. I advise you to choose a warrior man with primary ability to hold a sword. As for the characteristics of the character, they are better not to touch them – from the very beginning you have been given the best option. This is not you “Daggerfol”, where the grades created in advance are nothing but laughing, could not call.

WEAPON

During the game from all types of weapons, both sword and bows / crossbows will be required. Twisted, differing cheap, have mediocre damage and attack indicators. In addition, the trolls receive only half the damage from the blow.

The advantage given in the defense is negatively not compensated for the negative sides of this type of weapon.

The ax is a relatively good option, but a long interval between attacks several spoils the impression of its advantages. Onions are ideal against flying creatures (dragons and bats) and not bad against strong single monsters. Try to keep the archers to keep the system and did not participate in the near battle.

Pros of the sword as weapons are to accurately, speed and prevalence on the mind. You can select three types of swords: daggers, swords, two-handed. Long story about the daggers is useless: you will forget about their existence after the first ten missions (and maybe earlier) in view of their full worthlessness. I will only note that in the “Allodas” the magician can not use the dagger (hot hell&D). With two other types of swords, the situation is not so easy. One-hour sword leaves a free second hand, on which you can “push” the shield, while the two-handed sword deprives you of such an opportunity, while surpasses its easier fellow levels of damage.

Personally, I prefer to have a lot of protection, in compensation received more “malicious” attack.

Mages and magic

Smoothly go to the magicians. Rule number one: Remove the staff from the hands of the magician, then he will not be distracted by enemies, it will not be necessary to take aside to treat warriors. Yes, and do not forget to climb into the options of the game, in order to put the regimen in the “often”. However, at the end of the game, a staff with the “stone curse” is better to give Magu. Very nice thing. So to speak, the choice of professional. Rule number two: the magician without the support of the warrior is as weak and helpless, as the last without the help of the wizard. Make a bundle;Combine both classes so that one character’s weakness is compensated by the strong parties to another.

Typical example: Nice in battle Magic is hiding behind his back of his warrior protecting his warrior, but at the same time hesitated partner wounds.

Since we started talking about the magic, then I will give another valuable (as it seems to me) Tip: Do not buy scrolls and potions. Never. During the game, you will not find any scroll – the excess proof of their uselessness. Magic books need to buy with the mind. Sorry, but “Spirit” or “Rainbow Lightning” should not cost a million gold;Well, they do not justify such a high price. You can recommend buying a book with a “fiery ball”. “Fire shaft” you will get pretty early. To master the mission “Clan Dragons”, it is desirable to have a full set of stone clins. From the water is the best “poisonous cloud” – be sure to find or buy in a shop. The air sphere is less useful, but the “invisibility” a little further extracts in the passage of even the most difficult stages.

Mages are consisting only in buying books with spells;all sorts of tubette and robes they need like a dog fifth leg. Believe me if the OGP is achieved, then no enchanted elven cape for a million gold magar will not help. Salvation Look for in fast legs, in “Teleport” and in the “Stone Curse”.
Now about mercenaries. In passing, it is specifically negotiated when their help will be critical to task. However, the question is to take or not to take mercenaries – you need to solve in each particular case yourself, I can only give general recommendations. Although the fee for mercenar services is gradually growing (as well as their professional level), it still remains relatively low.

Monsters

Each creature in the world of “allods” has its weak and strengths. Try to learn about them as early as possible so that battles with opponents bring joy and pleasure. For example, all types of orcs have zero resistance to fire magic, goblins – to air magic. Turtles and proteins are very poorly tolerated by water spell. About fighting dragons will tell later. What else? Use the slowness of the turtles, trolls, the large interval between the farm attacks…. such examples are even debuning, and each of them will help you make another chamber to a common victory over the enemy.

Shop and School of Magic and Fight Art

First, never exercise in mastering the skills in Plagate. It is worth a lot of money, and why do you need to pay them, if during the mission skills improve free? Very well training on the troll, especially if he has time to restore health. Curious item – For twenty minutes of uninterrupted exercise in the ORCA Magician Fergard increased his abilities in the magic of the Earth almost twice (from 53 units. to a maximum of 100.). And I do not say about the warrior (from 68 to 96). You can repeat my experiment. About Plagat shop Talking a special. A variety of everything and everything is striking. As a result, the choice of new weapons (amulet, armor) is an occupation requiring thoughtfulness and amplifies. Under these conditions, the immortal phrase “is better less (pay), yes better (to receive a thing)” acquires a new meaning. Note that the most expensive thing is not always the best.

Of course, more expensive material has higher characteristics, the cheaper, but at the same time it does not guarantee the “coolness” of things made from it. A lot depends on the climb superimposed on the subject, those are the abilities of the material to contain spells (spells) of a certain force. This is the so-called “Magic Capacity”, which determines the maximum power of magic, which is purely physically able to “shove” into the thing.

Why do you need all this to know? Yes, then that your crystalline two-hander (the most powerful sword in the game) by definition will not be able to contain a “stone curse” (second by utility spell in “Allods”). Make conclusions.

Military tricks

In tactical

The plan can distinguish the three most effective tricks. The first (“grasshopper”) is that the magician teleported next to the enemy, hes on him anything more powerful and until he died, uses teleport to get into a safe place or disappear from the field of view of the enemy. Tactic number two (“Diversian”) – an invisible wizard is selected closer to enemies, slowly produces “poisonous cloud” on them, quickly says another “invisibility” spell and stands yes rejoicing, watching the opponents poisoned by them slowly. For the third trick (“hit in darkness”), a large overview of the locality and knowledge of the “Fiery Ball” or “Konnepada” is needed: that is, two spells with the highest distances. At the same time, the adversary heated from afar does not reach you and, often without seeing the magician, calmly stands on the spot. You can beat blindly some spell with a wide range of action (so sure to “cover” enemies to them), knowing only the approximate location of the enemy forces. “Blow into darkness” in particular valuable in the last additional mission.

It is best to move “in combat readiness” (everything is simple – press the S key and show the unit where you need to go). In this mode, the heroes and mercenaries automatically attack all the enemies in sight. If you just send a character somewhere, then it will be courageously walking to the goal, not paying attention to opponents, their blows and their death. In such cases, it is possible to stop it as soon as possible … there is another option “Polbug”. For example, you see that the lion seems to be in place. For all the rules, during the battle, it should be methodically sending an arrow for an arrow into a detachment of wild goblins. But no, she just looks at the enemies, doing anyoneal. That’s right: the luncture performs the order to go, but can not move from the place due to the blown passage of warriors. Radically solve the problem only the “Stop” team.

On missions

Each (except for the first two) plot mission is attached by one additional. So, first pass an additional mission, and then the story. Having obtained the following plot order, you are increasing the possibility of choosing the previous additional mission.

Note that the tasks appear only after a conversation with a certain person, regardless of whether it consists of a detachment or is a poor peasant. After each mission, look at both the shop, the training center, and in the tavern for communication with the parties inhabiting there.

Sometimes it is useful to read a detailed explanation of the objectives of the stage in the “Task” paragraph.

And three more councils finally. The catapult is useless because of its slowness, in addition, the Fireballs of the magician in all indicators of the slaughters of its cores. Large monsters best start in the forest so that those stuck between trees (in too narrow passages for them). Third and most importantly: persist always, persist everywhere. And no nails. Dot.

Passage

A small note. Scene missions are required to pass the game;In contrast to them, additional tasks are not as important for the development of the storyline and you can refuse them if they seem to you too complicated.

First Scene Mission: Appearance

According to the already established tradition, the very first mission in the game is the easiest: you should be mastered with control and understand (or read the above) Basic principles of the world “Allods”.

So, lift the bag with a bronze double-handed sword. Gently spend the hero by firing magic towers and walk along the road. Little shake with two gangsters will end for them very sad. Near the house, meet with Skarharka – she asks to translate her through the swamps in his native village. Well, through the swamps, so through the swamps… On the fork, disperse with gigantic bees and move to the south. Pouch noticed? Here you are and the happy owner of the Magician skaucker;take-take, everything is useful in the farm. Return to the top and continue the way east. Steaming with squirrels, go to the bridge. Right go – in the village Pop. I say goodbye to the Savarka (in Kotomka the Hero will appear three medicinal potions), talk with a snooze, a merchant in a bright raincoat. Victory! Choose the item “Continue” and we go west to the very end of the card. Several stacks of bees, a couple of ghosts and proteins – as a gift for perseverance we get iron gloves. And that’s good … Victory? No, it remains to find a bag with a small bronze shield, which is a little north of your appearance. Now I am victory!

Second story mission:

Road to Plagat

Still at the very beginning

Missions take the shut somewhere in a safe place: in battle it is completely useless and is suitable only as a living target. Take an overlooking bag with onions, it will be needed in the fight against bats. After the “warm” meeting with proteins, look at a small peninsula in the West: the prize for killing bees – Magician’s robe. We continue our way by ignoring the advice of a fearful snuff. Track, track where you lead us? Where, where – right in the ambush bandits. Here you have the first serious fight in the game; Result – heels of killed archers Yes Dead warrior with ax. Note that the mercenaries after this mission will still go away, so if you lose one or two, then do not perceive it as a personal tragedy. We continue the way. An attack “Old-Lesovichkov” (then beam goblins) will not be particularly dangerous. Now there came the turn of the court of courtesy in the den. To the west of the settlement is a new VIKID – Iron Kirase. Walk along the edge of the map in the opposite direction; score (more precisely, shoot) nasty volatile mice. At the end of the road, Snut thanks for what he got both and unharmed (no doubt, he will definitely depart about the health of their guards) and for the services provided by you, 500 gold will still give a breakage. After making a mission to catch on the map, cut off the gang of orcs, several ghosts and burrows turtles.

CITY

Go to the bench, in order to sell onions and swords of the orcs, Spears Goblins – In general, all things are unnecessary to you. Special procurement do not advise, all useful things are crushed in bags throughout the map. However, the Issues of the Equipment leave at your discretion. To increase the defense of the warrior, it makes sense to buy inexpensive hoops for hands and for legs. Rush to the restaurant, talk to her guests. Immediately you will join the repairee, female magician. Well, that’s way.
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