Assassin’s Creed 3: LIBERATION: Game Walkthrough and Guide

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September 16, 2022
14 minutes
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By Jonny Gamer

Assassin’s Creed 3: LIBERATION: Passage
Assassin’s Creed 3: LIBERATION: Game Walkthrough and Guide
Part 1
New Orleans, 1765
Just a nightmare

Alelina de Granpre was born in 1747. Immediately after birth, its rich and influential Father Philip Olivier de Granpre gave the freedom to his informal wife Zhanna. For many years, mother and daughter lived in the defense of Philip. In 1759, Alelina was recruited in the Brotherhood of Assassins to perform dirty work, most of which were to eliminate the people’s dismissal for the fraternity.

While walking with the mother on the local market, Avilina’s attention attracts harmless chicken. Following her on the heels, wander in the alley. If you have lost a chicken out, we look at the mini-card in the lower right corner – the goal is highlighted by orange rhombic. Without noticing themselves, we are moving away from mom and find themselves in place where they sell black slaves. We go around the guards through the backyard on the left side. With the alley we notice how mom passes by us. Catching up and understand what we were designated. Noticing how we bother with an unfamiliar woman, runs up an aggressively tuned guard and pushes us a musket. The next second, we turn out to be surrounded by slave owners and coming with them to the battle. Parify their attacks while holding down the appropriate button. Then we strike the opponent’s blows, steam his attack again and take a counterattack. The appearance of icons above the head of the enemy means what needs to be reduced or parry his blow. Crashing with everyone, another slave owner will arrive, a snake crawling out of the mouth.Assassin’s Creed 3: LIBERATION: Game Walkthrough and GuideFor each larva there are unique features and additional tasks.
Wake up in the middle of the night from nightmare. Stepmall resorts Madeleine and soothes Avelin. In 1752, Avelin’s father married Madeleine de Lill and from the fact that stepmother raised Alelin in love and care. Close to Assassin’s costume and go to the right justice.

Night New Orleans

We go ahead, get on the beam and jump into a stack with hay. We interact with the pigeon to get a letter from the informant. He reports the disappearance of slaves on one of the plantations. The owners claim that slaves themselves run. Moving from one checkpoint to another and get to the bell tower, rummaged on the top of which synchronized with the terrain. We jump into the stack of hay and go to the dressing room.

Slave in trouble

Three larva are available. Each has unique characteristics.

The subject of Assassin allows without restrictions to use all types of devices of long-distance and melee presented in the game. This outfit will constantly attract the attention of all enemies marked on the mini-card, so most of the time will have to be carried out on the roofs to stay unnoticed. To reduce fame, you need to bribe officials.

In the larva, the slave is available a limited set of guns. It is possible to merge with a crowd of two or more people and stay unnoticed. Leschy attracts only slave owners. The guards will be connected only if we find ourselves in the forbidden zone. To reduce fame, you need to tear posters from the walls.

In the lichni of Mrs. there is no possibility to climb on buildings, quickly run and jump. But this chic outfit allows you to raise almost everywhere, not afraid of being attacked. In addition, you can bribe the guard and freely pass into the forbidden zones. To reduce fame it is necessary to eliminate witnesses.

Dressing into the slave, go to the city gate. Catching up a wagon with hay and jump into it. Once near the plantation, we select a box at the wall of the building and pass through the actors who are in front. We get to slaves and find out that there were no shoots from the plantation. Slaves disappeared suddenly and, apparently, the owners put on this. We climb on the roof of the building, run forward and jump on the tips on the tips. From the tower jump on the mansion of the plantation. We climb on a high point and synchronized with the area. We continue to jump from one roof to another until you get to the barn. Help Teresa, which is here locked the son of the owner of the plantation. We are growing with the opponents that appeared and leave the shed.

Shelter

Returning to the house, asking help from Madeleine. We tell her about Teresa and the fact that she had to survive. Madeleine with understanding reacted to the problem. Get some money and go to the city. Leaving the house, tear the announcement to reduce the fame of the slave. Get to the store, get travel clothes and come back home. At dinner, his father asks to visit his assistant Monsieur Blanche to the warehouse. He has some kind of worker for us. Gerald Blanc has long been in love with Avelin, but she is not ready to answer him reciprocity. Gerald is a collector of information in the Brotherhood of Assassins. When Philip leaves, Madeleine will inform us that all the problems of Teresa are settled.Assassin’s Creed 3: LIBERATION: Game Walkthrough and GuideMadeleine de Lill.
Business visits

In a conversation with Gerald, the Father is angry on the loss of goods. Monsieur Blanis offers its investigation assistance, and Philip willingly takes her. Staying unnoticed, follow Gerald. Keep at a distance, but do not miss it out of sight. Gerald met with Giller Antoine de Saint-Maxan, who crushes on the unprecedented arrogance of the cargo kidnappers. Someone faked the Signature of Zhilbera, which allowed free to endure the cargo right from the ship. Saint-Maxan advises to interrogate the captain of the ship. Go down to the berth, bribe the protection and climb the ship. For complete synchronization, it is forbidden to kill anyone, so if there is no money, then you will have to get them. Charming Captain Carlos Dominguez and go to the stern of the ship. Trying to find out about the fate of the cargo. While the captain breaks wine on glasses, we manage to pick up documents and hide. They indicate that the stolen item is in two warehouses.

Father’s trouble

Activate orlin vision and notice traces on Earth. We look in their direction and study by holding down the aiming button. Get to the first warehouse (green area) and a security guard. Penetrating into the forbidden zone, we go to the left and for the barrels we discover the goods. Turn on the eagle vision and scan them. We go to the next forbidden territory. Again fascinating guards, activate eagle vision and scan the detected goods. Get to Maxan and inform him of joyful news.

The key to the decision

Gerald studied the documents that we found on the ship. In the abduction of cargo, Rafael Hoakin de Ferrer is involved – the old enemy of the fraternity. Agate found out that he will be present at the admission from the governor. Gerald advises to familiarize himself with the surroundings of the residence and at the same time acquire a dressing room near her. We get to the specified point and for the appropriate fee we will displacing the wardrobe. We do in the larva slave, track the butler and imperceptibly pursuing him. The guards of the blocked passage go on the right side. Butler meets with an unknown, which transmits the key from the kitchen and gives instructions on the delivery of goods to the southern entrance. We will wait for the moment when the goal will turn away, and we tear it, going at the back. Try to keep as close as possible not to miss this moment.

Continue Passage of Assassin’s Creed 3: Liberation.

For the benefit of the colony

To complete synchronization to penetrate the mansion, it is necessary under the larger slave or mistress. In the first case, we get to the long corner of the forbidden zone on the left side. At the most forbidden zone is the building. Jump on it from the roof of the neighboring building outside the walls of the residence. You can not allow us to be found, so we jump down behind the back of the guard moving in a circle. Quickly run to the entrance and penetrate inside. In the second case, penetrate the territory of the residence, bribing the guard.

Click to the wall and wait for the guard. Neutralize it as soon as he turns away. Follow the enemy on the second floor. We get up to him when it starts to move away from the stairs. Press the wall again and wait for the last guard. Crashing him, get to the governor’s office. If you initially chose the mistress of Mrs., then we quietly get to the cabinet, if necessary, enchanting guards.Assassin’s Creed 3: LIBERATION: Game Walkthrough and GuidePhilip Olivier de Granpre.
Governor D’Abbadi in a conversation with Ferrer agrees to provide slaves an expedition of a certain representative. When the conversation end, tear into the office, destroy the guards and the governor himself, whom you need to kill with the help of a musket. To do this, counteract the last guard, and then carry out disarmament. Once outside, run forward on the balcony, jump from one tree to another and jump into a stack with hay. Making sure that there are no enemies nearby, leave the dangerous territory. Being in the lichni of Mrs., after the murder of the governor, we will immediately be outside the residence.

The escape

Get to the gate, leaving the limits of the city and kill three guards. To do this, activate the Multiubia Mode, we mark each opponent and watch the spectacular massacre.

Part 2
Delta Marsh, 1765
Loa lead you

It’s time to visit our mentor Agate. But first it needs to find. Going along the bridge, get to the specified point and include eagle vision. Footprints on the ground lead to a tree with a sign. Run up to the tree and scan the sign while holding down the appropriate button. Focusing on the mini-card, go to the second tip. Learning a sign on the tree and get another hint. We climb on the false tree on the right side. Run forward on the branches and jump from one tree to another. So it will be much faster than sailing on the water. Having moved to the other beach, turn on the eagle vision and move in the footsteps. On the dyed tree rising to the third mark. Already from here on the branches get to Agate.

False Makandal

On the Marsh Delta settled the impostor, who took the name of the late teacher Agate – Francois Makandal. We need to find out whose interests represents this very false Makandal and who he is actually. We get a brass tube shooting poisonous darts. She got Agate from Francois and now Agate transfers it to us as his student. For complete synchronization, we must finish the training in two minutes. Open the weapon selector, choose the tube and hit one of the targets. We look in the direction of the target, hold down the shown button and release it when the concentrated ray is formed. Turn the right, we climb on a tree and shoot a target. We jump into the stack of leaves and, without leaving it, shoot in the last goal.

Acquaintance with smugglers

False Makandal collects supporters and trying to capture control over smuggling in the delta. Agate gives a fitting to the smuggler by Eliza Lafler, which focuses on the terrain as a fish in water. Reaching the Logov of smugglers, we watch the conversation. Local aborigines are trying to get control of the river by intimidation. Help smugglers get off the enemies. We are growing up with three marked targets, one of which needs to be neutralized with a brass tube. Next, enter into an open battle and destroy four more opponents. Get acquainted with Elise and Russiolone and tell about our plans to eliminate false Makandal. We make a proposal from which they will not be able to refuse: smugglers will help us find the aboriginal camp in exchange for the liberation of the delta from their attacks.Assassin’s Creed 3: LIBERATION: Game Walkthrough and GuideGerald Blanc.
Faithful servant

Sit down in the canoe and swim behind the Elise. We learn that the aborigines began to show activity just since the appearance of the Spanish governor. Locked on the shore, Eliza will pointed to the places where Makandal tribes settled. While we communicated, alligator quinged to us. We click on the shown buttons on time and we are painted with a predator. Search alligator nest to obtain extraction in the form of eggs.

We divide the first camp. Time is limited to three minutes (for complete synchronization), so hurry to the forbidden zone. Immediately climb on the sovereign tree and travelers get to the platform on which the enemy is located. Next, we can move on the other side of the branches and kill two from the air at once. We go inside the destroyed ship through the break in the nose and search the chest. Makandal left a letter for his servant, which speaks about the bottom of the sacred rite.

Second camp

False Makandal is trying to intimidate the aborigines by russia about evil spirits. Get to the trail leading to the camp, we climb on the fallen tree and pursue the servant, jumping from one branch to another. Condition for complete synchronization – do not kill aborigines. Therefore, overtaking the tree, on the platform of which the opponent is located, go around from the right side. When the sorcerer leaves the forbidden area and move away from the allies, make a deadly jump. Search the chest and take a letter in which Liba Makandal designated the time of the rite. We return to the refuge of smugglers and learn from Roussillon, where Eliza went.

Ivanov night

We pass the fee to the local resident and we get a potion, drinking which we gain immunity against poison available at Lib Makandal. We rebuild the dressing room and we have a slave in the larva. Returning to Elise, we go to the site of the rite. We watch the conversation between Ferrer and Batist (False Makandal). We climb on the brazed tree and travelers get to the platform on the tree. By destroying the first enemy, we turn to the next tree and we paint with the second. Jump a little lower and watching a single opponent. Just under us are two more. At that moment, when a single opponent will go away, you take a double murder in the jump. We finish the latter and penetrate the ceremony.

It is not good way to eliminate guards so that we can get to false Makandal. I have not been able to hit it from the tube, False Makandal shoots in response. Still acts poison, stand still and listen to it. Next, enter the fight with bodyguards. Counteract and disarm the stronger enemies with axes. Then quickly applied a number of shots until they have time to pick up weapons. Crashing with everyone, fight against liar Makandal. Counterattack, make a throw and only after that attack the enemy. Before death, the batist notices the medallion on our neck. He has already seen him on the previous student Agate – Zhanna.

Citizen “E”

Turn on the eagle vision and detect the “Citizen” E “(Orange Purpose). Suddenly sounding voice seems like an erudito. By killing a citizen, a message from an unknown appears. He hacked the animus protection system and opened the truth for us. Re-viewing no longer edited version of the roller, where the conversation between Ferrer and Lia Makandall is presented. Batist, wanting to join the order of the Templars, agrees to help Ferrera.Assassin’s Creed 3: LIBERATION: Game Walkthrough and GuideAfter the murder of “Citizen” in the Databases section / People in some characters are complemented by biography. Also shown by the previously demonstrated roller, which discloses that or another involvement of characters to the Order of the Templars.
All the truth

Returning to Agate, tell him about the collusion of Ferrer and Lia Makandal. Silent about the discontinuished information that Jeanne was his student.
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