Beyond Divinity: Game Walkthrough and Guide

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June 15, 2022
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By Jonny Gamer

Beyond Divinity: Passage
Beyond Divinity: Game Walkthrough and Guide
BEYOND Divinity passage.

Act 1 is made linear, so its passage is described step by step. Other acts are nonlinear, and the tasks are not necessary to perform in the specified order.

Act 1

AND. First location:

Talk to the Death Knight. Exit the chamber. Go down. You will find a carpet and a corpse with four keys. Camera left from you locked. The chamber opposite Ocher. It may be any item.

Go to the left. Kill the guardian. Take him two keys. One of them unlocks the camera on the left. In it you have to fight the skeleton.

Continue to go to the left. Exit blocked. To the left you will meet another guard. Attention: a little west of the locked door, behind the cloud of steam, hides the chest – mark this place on the map to return when you have the key. In the chest lies the key to the parallel world.

Task Edmond:

Go north of the place where you killed the guard, and unlock the camera on the right wall. Kill the ghost. Read the note and click on the northern wall to open the passage. Once inside, talk to Edmond. He will give you a task to bring evidence of his death. Edmond can also teach you some skills. Return to the Central Left Camera of the Eastern Corridor and kill two rats. Take the bone to be attributed to Edmond. Note: When you enter the camera, the death knight will say that hates rats, and the rats themselves will pounce on you.

Continuation – First Location:

Get out of the chamber and go strictly to the West. Open the camera and examine the blanket. Under it dug. Inspect the remaining chambers. In the chamber to the north there are 20 ordinary arrows and a short bow, which guards the skeleton.

In the northern chamber of this corridor, a crazy prisoner is concluded. Open the door of his camera and go east. The captive breaks past you and rushes to Lava, leaving a note. (The note is not a key object of the game and serves as “Easter egg” for those who remember Divine Divinity well). Continue to go east. Survey barrels, find another closet.

Return to the subpople and jump down. Inspect the barrels, take a rope from the Belfa Body. Go through the tunnel to the end (you have to fight the skeleton) and use the found rope when you are offered.

AND. Citadel, level 1:

Go to the east. Kill the guardian. Enter the first door to the right.

Skull task:

Talk to the skull, take his task. Open the eastern door and kill Fergus. From the corpse, the book of skills (identification), key and weapon. Click on the portrait on the northern wall to open the door to the secret room. (It contains a chest with a potential of permanent survival grade +1). Take a barrel with coal – it will be needed to you later. On the table you can find a good hunting knife. Return to the skull and get a reward – a helmet adding good luck. This is a very useful subject, since the quality of items that fall out of enemies depends on good luck.

Continuation – Citadel, Level 1:

Go east, then north. You will get into the room with levers. The code to the levers is in the table. Lower four levers, then jerk for the lever on the western wall (trap will work). Go to south. Kill rats. Collect objects. Pay attention to the locked chest. Then go to the room that opened with the help of levers. Kill the guardian. The dev will not fight and run away.

Go to the east. Kill two security guards. They will have time to locate the door. Take the key (it does not fit the locked door).

Return to two rooms west and enter the door leading to the south. On the northern wall of this room there are two levers. Western lever unlocks the western door leading to the kitchen (where you can take a bottle of water for the dying prisoner). Eastern lever unlocks the eastern door. There are four guardians (among them there are arrows, which is better to kill last of all). Collect the supposed items (including key).

Go to the West, then north. Open the Western door. Follow the winding corridor, kill three guards. Take two keys. Get to the end of the corridor. Take a metal rod, another key and potion.

Return to the beginning of the corridor, where two levers are located. Left lever unlocks the first door to the right. Enter the camera, kill the ghost (carefully, it is the fifth level!). Return to the levers. Right lever unlocks the next door. Enter the camera, read the inscription on the northern wall (“Go down and help us!”).

Go to the east. The third door will also open. Enter the camera, kill the guard, select a few items. Continue to go east. Pass the chamber that the ghost will fit. In the next chamber, there is a dying prisoner who asks to bring him water. The stubborn will only fit the bottle that we took in the kitchen. Listen to his last words (“I need to block …”). Take the book of skill (trap detection). Return to the corridor and go through it to the arena. Kill spiders or block the mechanism using a metal rod. In the left cell, hidden in straw, is the key, unlocking the chest in the first location. There is also a book about poisonous beings. It is quite difficult to see. Return to the first location, unfin the chest, take the key to the parallel world and return to the arena. Jump into the pit to go to 2 levels of the citadel.

III. Citadel, level 2:

Go north. Two skeletons are waiting there. Enter the Western Room. Talk to the demon, take the task. The demon will gladly buy from you the items that you will pick up in the same room ?. The second is a dying – the demon can teach you new skills after you save it.

“Bony Court”:

Agree to help Besam. Go east, then roll up to the north. Enter the room where there are two beds. Take the key, open the chest with the mat. Go east, examining rooms and killing skeletons. In the room where the statue is damned, there is a lever hidden by the jet of bales. Lower the lever. Statue will travel to the side, opening the passage to the secret sanctuary of Raa Mar. There is a book that adds 60 health points.

Go to the West, then south. On the left wall there will be a lever. He opens and closes the door close to him. Solve a small puzzle with levers (for this you have to divide the heroes) and go to the east, taking care of the room. Clean the torch next to the locked door so that it opens. Kill the spider (“bony messenger”) and take the tooth. Return to Besames for the reward (magic doll).

Continuation – Citadel, Level 2:

Go to the south to the end of the corridor. The lever on the right wall unlocks the door. Keep going south. Take the key on the table to the left of you, unlocking the Western Room. Pull the lever next to the table and enter the northern room. There are steps leading down. There we need.

IW. Citadel, level 3:

Talk to Babe Nozlekhiks. This character will ever meet you in the game. He can teach you some thieves skills. If you guess his riddle, you will get experience points. If not – just go through the central door on the eastern wall. Right and left door guard traps.

Go to the southeast corridor. The road will turn to the west, then north. Kill two skeletons and three Garguli. Return to the central door. Go to the northeast, then roll up to the west. You will see two levers. Pull the left lever. Go east, roll up to the north, then west. Enter the open door and pull the lever. A small room is opened, protected by four rather strong skeletons. Take an amulet from statue. He is not a key subject of the game.

Note: If you require potions, you can return to level 2 at any time and buy them at the demon who asked to save his brother.

Return to the wall with two levers. Go to the west to a development leading to the north. Northern corridor stuffed traps. Read the inscription on the wall: “Two bright lamps only blind eyes …” – This is a hint. Go on the left wall, and you will see a narrow side passage, allowing to bypass traps. Next to him there is another inscription: “Just in the darkness it will come …” Play torch. Pass will open. Go to the north, then east. At the end of the corridor there is a fake door. If you try to enter it, the door will disappear, and the skeleton-magician will be pounce. Return around the side passage to the beginning of the Northern Corridor.

Go along the winding corridor to the west, then south, again west, south and east. Path block skeletons. Take a look at the North Corridor, take the contents of the chest, go south and go to the big hall in the East. In the hall are traps. If you do not have the skill of the detection of traps, send ahead the magic doll. Read the inscription on the northern wall (“You never find the key!”). In the eastern part of the wall there is a lever. Lower it. Go south along the Eastern Wall until you see the output. Clean a small corridor. Click on the statue to be transferred to the labyrinth (the inscription on the wall reads: “Nobody leave here alive …”), where new opponents and another trap in the southern part are waiting for you.

Find the door with two levers on the sides. The left lever opens the door. Inside there is a new locked door, also surrounded by levers. Pull the right. You approached the output to the 4th level of the citadel. Here you can pick a crystal. Go through the portal. You will be transferred to a small location. You are waiting for a small task that will be trap. Kill opponents.

IN. Citadel, level 4:

You are transferred to the second small location. Pay attention to the hole in the floor: there are good items protected by trap. On the western wall there is a lever for which you need to pull. In the big hall there is a portal. The second portal is waiting in the small room to the northeast. It will take you to level 5.

YOU. Citadel, level 5:

Coming out of the hall, go east, then north, killing on the path of skeletons and skeletons-magicians. Then go back to the hall and go to the west. You will meet another skeleton. Careful, he is a worthy rival. On the wall there is an inscription – “You will die!”. Another door – and you will find yourself in front of the large hall. At the entrance, a trap with a poisonous gas will work. In the southwestern corner of the room, behind the fake wall, there is a secret lever. It turns off the trap. Exit the hall through the western door. There are four skeletons in the corridor. I advise you to lure them one by one. Pass along the corridor into a room with columns to which skeletons are chained. Insult them and they will open the passage to the lower floors.

VII. Citadel, level 6:

Read verse in the book. He will tell you that you need to lower all six levers in the shape of skulls at the following level to go on. But first take the key to the parallel world. # 1 and transfer to the parallel world.

Parallel world 1 act, dungeon 1:

Now you can sell extra items to buy potions, weapons and armor, learn new skills and dial several levels. My advice to you: When you fall into a new parallel world, clean the road to the first dungeon, pass the dungeon, then clean the entire surface and mark the entrances to other dungeons on your map. In the meantime, try to type three levels before returning to the Citadel.

Return from the parallel world:

Climb upstairs on the northern stairs.

VIII. Citadel, level 7:

This level is 6 rooms, divergent rays from the central. At the end of each ray there is a column with a lever. Pay attention to the position of the levers – they froze at different levels from the ground. Lower the levers in the correct sequence – from the highest to the lowest (start with the lever in the northeastern room and go counterclockwise). After that, the stone in the center of the pentagram will disappear, opening the staircase down. Below is a room with chests and treasures. Pull the lever, then go upstairs. The central outlet is open, you can move on.

If you lower the levers in the wrong sequence, each of them will cause the life of the Gargoe (a serious rival) with which you will have to fight. After that, I will know the golem, the burning entrance. Pros: additional experience. Cons: the entrance to the treasury will remain closed stone.
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