Blood Magic: Game Walkthrough and Guide

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September 15, 2022
15 minutes
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By Jonny Gamer

Blood Magic: Passage
Blood Magic: Game Walkthrough and Guide
Passage for good

I Act

So appearing in the “Academy of Avon’s Magic” we run to Magnus – “Director” of this institution. He invites us to choose 3 schools of magic – for this We are looking for 3 teachers – Ahaitus, irregular, and a woman (political correctness!) named Blanche. Choosing the right schools in the dialogues and go back to Magnus – he says that one student of the Academy has become infected by a tragic accident and sends us to search for 10 eggs of fire ants for medication to the nearby forest. To make it necessary in 30 minutes of playing time. We go, rolle ants, collect eggs – nothing complicated. We return to the Academy, I give the eggs to the student, talking to Magnus – it gives some gold, exp on, scroll and offers to go to Avon to Eric “for training”. No reasons for refusal. Those who wish can be purchased necessary for a merchant at the Academy.
In Avon, we find Erica – he says that a good training is – to collect 10 skins of stone coots that have long been reaching the mines. We go to collect the skins in the “village of Rudokopov”. Having gathered a dozen again in Avon to Eric – get different nishtyaks from him. He says to know where Mallog can be in the “village of Rudokopov”.
Going there.
Note: Do not sell excess hide skins – you need ten more in the third act.
In the village we find any rally, talking several times with him (dialogue -> ask about Mallog) and go through the “Northern Empties” and “Mallog Cave” in Mallog Lair. There we find a sacrup – he rides something about Modos, perfection and in speed disappears – we return to Avon – to ask about the “Focus” and his mysterious disappearance of Eric already loved!
Strange (half an hour ago he did not know almost anything about Mallog), but he was not wondering that he disappeared into smoke clubs. He tells us that this time he is hiding in the “mines” to the south-east of “Avon”. Through the “southern (or oriental) empty” we go to the “mine”, then in Stolny, from there to the near Piece, where, at will (100 experience / 1), we save the miners, and finally in the “silver mine” where the monk promising usrestrain the evil spirits until we make Mallog.
We store banks and go to wet the one who was chased by the last 2-3 hours right in the Altar Mallog. Sugorada defeat in the location all Lout and go to Eric – he again thank us with an explicit, gold and perhaps some broom, and suggests going to Veronish with a caravan. And again there is no reason to refuse! Actually, this is the first act and ends .

II Akt

We appear next to the coat of the caravanger on the “downturn of the Diamond Forest”. He tells us that in these places a magician named after Hostblak appeared and what to learn about him in the “Veronach”. We go to the side “Veronis” through the “Veroness tract”. Bright priests say that they will tell where to look for a hotblate, but only if we fulfill one of their order – help find bright brothers who have lost in the forest.
We go to the “valley of the rain”, and from there – in the “Diamond forest: hunting grounds” where you actually find priests (Note!!! – Priests will be preserved !to find! – They are not marked on the map, besides, from the number of priests of the envy only award – you can twider everyone, return to the city and not receiving awards to go through the plot further.). So we return to Veronish – we repeat the priest about what happened in the forest with brothers. After all the priest made easily agree to tell you about HOT BLACK . He tells that this tiller kidnaps people from the village and puts them in their lair. Also, brother says that the entrance was not found there, but they know that he is somewhere in more often a diamond forest. Svyatosh asks if we find a lair – to free the people from there (here arrogance – we just worked on them and here again!). So we go to search for Logov – “Veronish tract”, then “Priozernaya Village”, where we find Gypsy – the leadership of hunters on the slave traders. The dialogue with it does not carry the semantic load – it is not even a dialogue – “I saw the slave traders?”- And in response – silence, but there is a passage in the” Laust Prisoners “, which is behind her behind her. In the lair we find hotblack, and ask him to let go of people. Naturally, he does not let them go, motivating the fact that they like “want to stay”. Think I’m talking to me? And here is not – he drives us out, when trying to discuss it, and we can not do anything. It’s a pity…
After he as if he kicked out, we appear in the “Priozernaya Village”. So our task is to get into the “Asian”. Without losing time go to Joy. He is just in the “Priozern Village”. Killing him and all his gang – for it in the “Veronach” we get from Soltys Keper to a diploma of Salts, allowing you to get to the assiato. Note – From one of the bandits, “Bracelet Hadi” will fall out – for this thing in the “Veronach” hedi will give us another letter – you can use in the following passage for example…
The path in the “Asiano” is not close – first – “Road to the Asiato” – we give to the guards of diploma;We go to the “Dear Asian Road” (in my opinion, the developers with the names of the cards are small creative stagnation), from where you actually go to the “Asiato”.
Here the surprise is waiting for us – the city in fire, and we must help the residents.
We go to Mirridin – the chief astrologer – he says that Hotherblak specifically provokes him to extinguish the fire, cycling the extraordinary forces contained under this city. But there is nothing to do – the astrologer sends us to search for five keepers of keys from this power: Hasmit, Richard, Palern, Gareth and Gustav. They refuse to go with you together, but only give part of their keys. We collect all the parts and give them to Mirridin – he clogs with them and the fire goes out. We can only “subscribe” the city from the gangsters and go to straighten with Hallib.
We go to the “Diamond Forest: Ruins”, from there – in the “Bonfire of Hallib”. We find it and without long prefaces begin to chop. Having finished the battle of the student and the old woman – they “as if late” … Who wishes can soak them. (Note: Sometimes it turns out that they attack immediately – they are hurt by a crazy bullet during the death of Halliblak, no matter how it happened – I emphasize them not necessarily!!!).
Returning to the Asiato – from the “Well” there are strange sounds. We go to Kion Gasset, the boss of the resort. We buy a rope. Go down to the well. Through the scope of the skeletons, it makes it easy to get out of the well in “Plain”. The second act is over.

III ACT

Note – In this act we will need a piece of “consecrated silver”, so I recommend to inspect the range of merchants in its search, and not sell if we find somewhere.
Going to the plain we get a task to go to the nearest settlement. This is “Nueva Vegas”. There they found General Batista Abu-T-Daryaigg Al Delira ‘A – He asks us to reconcile two senators of neighboring cities, because of the quarrels of which Nueva-Vezhys.
The first (more precisely the first) senator is in Site-del-Mar (Mara), and the second in Kzuko (Blucher).
So our task is to find a way to Site-del Mar – we go to Asab-Ibn Mahmoud’u, the guard of the gate Site del Mar. He says that we must pay the tax – 10 animal bones. We go on their collection to the “Southern Coast” or “Rock District”. Bones will fall out of each 3-5 enemy, and personally I would recommend the “Rocks Area”, for there is more of anything. By collecting the bones, we give them the guard of the gate and we go with a calm soul through the portal in Site del Mar. There we find Luke Al – Asmankargar’a, Butler Mary. Please open a portal to Mare. Strange, but it easily agrees. We go to the “chambers of Senator Mary”. Senator “Site del Mar” says that all adversities filled with Nueva Vegas and in general these edges are not from her, and from Blucher – Senator “Kzuko”. She offers to go there.
We return to Site del Mar, and we go to the “Port of Site del Mar” (it is advisable to open the portal in the North West Coast), then we go through the “Tunnel in Kzuko” in the neighborhood of Kzuko, wellAnd from there Actually in “Kzuko”.
NOTE: In the “surroundings of Kzuko”, we will come across the enemies marked on the map of orange – of which “talking jellyfish” will fall out – do not sell them, or rather leave at least one – it will come in handy later (along with the hides of stone beds, seized from the firstact).
In “Kzuko” from Blucher, we find out that she really prepares the rite for fashion, moreover – she also invites us to kill Maru, who prevents her. We go and tell about it Mare – that is not a bag, and no longer discussing the murder of Blucher says that it will help us to make a conceived, or rather – to weaken Blucher in battle, some
“Scope of the killer”. She tells what to help get it can a person named Calypso, who is in the “Solar Valley”. You can get there on the route:
“Plain” or “Rock District” -> “Outskirts of Nueva Vegas” -> “Solar Valley”.
There you find Calypso, caster of objects. He says that for such an artifact it will be required: a piece of “consecrated silver”, talking jellyfish, 10 skins of stone beds and oak juice. Plus, it will take 10,000 gold.
Silver personally I bought from him, the search for jellyfish is described by me earlier,
Koyotov’s skins (for those who did not leave from the first act) – we go to the “North-West Coast”, then in the “West Coast” and from there – to the deserted lands – here and collect hopes of the coyotes. Lazy can go to the collection of skins in the first act – in the “village of Rudokopov” or “Rudnik”. For the extraction of oak juice, we go to the “Plain” – there is an additional task on the map – this is
Abu Al Deracht, a wise tree – he says that he has already completely lit the boars – we kill 10 kaban-rodents (will grab next to him) and get juice from him.
I bet everything go back to Calypso – he makes the scope of the killer. We store banks
(For example, you can smash boxes behind the marage in her “quiet”) and go to the “Kzuko” to chop Blucher. After the violence, we return to Mare – she thanks us and opens the portal in the “The Kingdom of Air: the village of Chel” (from “Kzuko”), but this is a completely different story, more precisely, a completely different act.

IV Akt

So we are in the location “the kingdom of air: the village of Chel”. We are looking for the mayor of these places – Comrade Meira-Luo He says that the villain of Yokodmita put the curse on the inhabitants of these places and asks for the rescue of the inhabitants to end the vulnerary. We go to the “Yokoodzuna Tower” – speak there with the villain. He will tell that the “author” of the curse is not him and some moles, which can be found in Arlington. Proceed to “Chel”. Let’s go out in the other side – “South Plain”, then “Road to Arlington”, which actually will lead to Arlington. There we find Molley. His refusal to remove the spelling by peaceful way he signed the sentence. In the battle – nothing complicated, but I recommend getting a “mousetrap”. After the battle, we get gingerbread and sloant from Iokodzun and mayor, who says that Maya will now open “the road to Ingsok”. Speak with Mayei – we get permission from it.
Our route – Arlington -> “Arlington Gardens” -> River Raidzigawa -> Ingsok. In “Ingsok” we find Shen – chapter of the keepers of Ingsok. She tells that one of the minions of the fashion in the library. Oddly enough in the library we are nor find it, but there is a bunch of minions of this minion, whom we actually and carve. Returning to Shen learn that it is in principle aware that “the main one has departed” – just a library was not to be cleaned. She invites us to go to “Dilly Ko” – he fled to the other side. We go to “Ice Puffy: the road to Dilly KVA” and from there – in “Dilly ko”.
We find there 14 elders. We speak with any of them – he will say that for the passage will have to bring a sacrifice, and the victim – they themselves and when we keep 14 monsters, in which the elder will turn to us happiness – the portal will open in “Miracles Castle”.
Before watered Fad in this castle, I recommend stocking banks. In my opinion, he is the most difficult boss in the game. Well, actually, the face of Fad and watch one of the most impressive “players” – a place where we were faded
(as if “suspended in the sky”) will slowly collapse. Well, in fact, when we fall apart in the V Act.

V Akt

Appear in the “Cursed City”. We go to Professor Lars – he says that Modo resurrected his minions to keep us.
So – we need to kill 4 in the plot, + we can overcome 4 more at will.
Conditionally, our route in the V act can be divided into 2 parts – according to 2 portals from the “Cursed City” – “Air Print” and “Morning Print”.
Note: Scene bosses in the seals will be marked on the map where you do not have to be sought.

Part No. 1 -> “Seal of Air” – Find and Rubym Yokoodzun -> “Day Print” -> Waning to seek a monk (boss for evil in I act) -> “Stamp of the Earth” – Rwe M Molela -> “Damned City”.

Part No. 2 -> “Morning Print” Who wishes kill Gypsy (2 act for neutral) -> “Water Print” – Blucher Treasure -> Back to “Morning Print” -> “Fire Printing” – We are watered hotblack -> “Damned City”.

It turns out that another dragon of fate is trying to restrain us – go and feel it (he is in the center, near the merchant). Go to Lars – he says it’s time to donate with fashion. We go to the “Citadel Modo” and actually make your good deed! Everything! We once again saved the world from the villain!

Navoyed Quests

— I Act —

Mary Aruien
Purpose: Catch naughty children
This quest is easily performed, although for some reason he does not like anyone. Such a tactic: After catching several spinograms, slow down and follow the fact that no one disperse. 10 caught babies and quests.

Brother Domenic
Purpose: We are asked to stop the heretics from the neighboring church. All the difficulty lies in the fact that they are without tired run right into our church and if they do not stop the quest will be failed.
I was helped by such a way: first we throw blind from the “Fiery ball + deceleration” the enemy loses some part of life and also inhibits. Old good sword completes the started.

Alan Kuotermeign
Purpose: Hunter asks us to kill a few koyotov. The big problem is that they are outside the city and many do not know how to cross the city wall. Open the skills [s] and choose the “mystical way”. Drag to Taksbar and now we can teleport. Tactics for the murder of Koyotov is: we meet with poison, then fire, and the most bold sword. 5 koototov and a hat!

Blacksmith Rock
Purpose: Dissatize 10 leaflets with advertising.
Easily. Half of the guards roam around the forge. Second – a little further. The main interference is spammers who are trying to get ahead of us. They do it true very slowly, so that time in bulk. Do not forget to return to the forge for receiving award.

Light priest
Purpose: asks to give a scroll to the caravan.
Understand where this caravan is difficult, but you can. He stands just near the central respauna, slowly stretching. Giving a scroll back to church. Everything!

Puil Diffade, Guard.
Purpose: save the victim from bandits.
Horrible! On a little girl want to attack the bandits! How will always have to save. I advise you to use the “demone web” or some other pentagram to stop the bandits, and then we will ask them. Do not forget to get a reward.
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