Bloodrayne: Game Walkthrough and Guide

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September 27, 2022
15 minutes
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By Jonny Gamer

Bloodrayne: Game Walkthrough and Guide

So, we will crush the world evil to other evil, because there is no reception against scrap, if there is no other scrap. Slender Rhine Lomo can only be called figuratively, however, the small school of the defers will be at the difficulty level of Hard. Even on it, enemies are powerless in front of a pair of blades, a tent of the lead kilograms and two fangs. Checked. In short, women’s beauty is a terrible force. In the best traditions we skip the description of the training, because there will be a minimum dexterity of fingers, walks along the wires and the ritual killing of two paralyzed zombies. Even a child can cope with such a task. Real veterans already waiting for the first act of bloody epic. Let’s hit the road!

Act 1
Louisiana

Welcome to Louisiana, the country of swamps, mosquitoes, dense fog and moon, which is amazingly beautifully reflected in the water. Let’s admire how Rhine will kill mosquito, inspiring it quickly and eat. Appetizing scene. Rhine is the best Fumigator in 1933. However, the Ministry of Mins – our mentor in this mission also also prohibits the partner to continue to firm on relatives and proposes to do business. This is the first mission for Brimstone Society, so it is especially important not to hit fangs in dirt. The situation is as follows. The Cemetery Town of the Rustic Type is covered by panic, because the city is ruled in the city unknown accommodation. Someone or something infects people, and those begin to mutate. In reality it looks like death, followed by the transition to the glorious unconscious state of the zombie. Save these poor things can no longer be, because it is difficult to save one of whom the brains leak from the nose and mouth. Go on the shore and go in search of a source of infection in the depths of the town. This factory for the production of stray corpses is time to cover.

See the church. In which this happened quite recently. On the floor, weapons are lying in the passage with parts of those who held it. We collect everything that can shoot. And wait for the attacks of the first part of the Aborigines. They will begin to move from the swamps, where the main entrance to the church. About three zombies will be thrown straight to the doors, another couple will stand in parallel with the walls to arrange a kind of cross-fire. Press the street and stitching and face the face to be left on behalf of the face – with one of the zombies. Strike his lead. You can not worry about cartridges. All infected residents before death will help you to give you a minimum revolver.

Do not hover with those corpses that shift in rotten hands shotgun. Jumping with zombies on zombie, devouring them. It is worth noting that Rhine can eat everything that moves on two legs and outwardly at least remotely resembles a person. Even zombies with expired blood for her look quite appetizing, even piquant. As anchovies, for example. In addition, zombies, contrary to the laws of the genre, run here, and pretty quickly, so it is better not to show off with them, but, if it is closer.

Now we will clean the remaining locality by drying the church in a circle. Left will meet a new type of corpses. Fooks at the last stage of decomposition. Hefty hands like branches and complete absence of weapons. These are moving, as it should be all right zombies, barely rearrange the legs. Therefore, the cartridges are not spent on them, but shining or eaten. By the way, those enemies that are still able to shoot something will actively water those who shoot can no longer. But do not share, after they fail to switch to you. There are no peaceful inhabitants here. One meal. Having interrupted everyone, go to the wall. It was built a hundred years ago, as a gasket between evil from marshes and peaceful life. We see that no gasket in critical days helped – zombies everywhere. We climb the power line, which will be behind the back, if you face a protective wall, and go to the next island.

Wires will bring us to the grave. Even to a whole cemetery. Jump and urine zombies that stands at the entrance. He has a cut, so it’s not enough for more than two misses. Make their way between graves, focusing on the compass to the water.

Keep the direction closer to the central passage of the cemetery. Because of the graves, a couple of firearm zombies and pieces 6 are very bad, slow and stupid. Eat / Shinkum. Jump by graves through water. Carefully! Water is deadly dangerous! Once in her Raine begins to smoke like a Snow Maiden in the sauna. It is not clear whether the wire fell into the water, and there now swims only the current, whether the variety of underwater bedbugs-speed monasses in this swamp are especially active. Get to break in the chapel. We enter into the inside and delicate spiders.

These creatures are rather weak, but can hardly sweat, biting. In addition, they can not eat. The strategy of their killing is simple. While there are cartridges, we look at the approach to them a couple of bullets to the area of Zhvala. While the wounded insect concerns what is happening, go around from the rear and beat blades aiming on the abdomen. The most meticulous pathologates can be chopped off the limbs. Waving 3 spiders, we pass the chapel through, and at the exit turn to the left. Again on the graves jump forward. Through 2 islands, we are waiting for a large earth, a pair of spiders and some zombies, which clearly performs the function of the prize feed.

In the corner of the map, before the building hangs the lair of spiders. Come up and from all stems shoot this abomination. About once every 10 seconds, the cocoon will spoil the new spider, so you need to be ready to put a couple of bullets in his direction. Turning the lair, go back to the mausoleum behind your back. There is a survivor, graveer. The terrain is cleared, so here it will last much longer than anywhere else. Mins transfer us a map of the area and orders to find all survivors. They must be sent to the mausoleum until spiders devoured them. In addition, the generous Mins gives us harpoon. This cute chain can be sipped to your enemy and eat it. Sometimes an accurate blow can even demolish the head or at least immobilize. Useful thing. Go to the broken lair and dive into the door next to him.

Before us, the swamp and floating truck in it. Jump on it and further on the following islets right at the rate. The jump turns out to be protracted, if during the flight the jump button click again. Such a hard way can jump 2 times further. Get up to three half-subtle houses.

They are sitting in them. Let’s start salvation with the right to the right. You can get there. Get to the clearing in front of the house, where spiders will attack from under the ground, among them the unusual red. Which is 2 times the lives of his fellow. Next, jumping to the house next door and go to the right extreme house from a black stroke. Inside the death of brave, zombies will die with a gun and a lonely spider. In the room near the furniture ruined, we break through the wall, jump and simultaneously hitting the harpoon. Here is the first survivor. Send it to the mausoleum. In good sense of the word.

We leave from the house. Now go to the leftmost home. He is the smallest and also flooded completely, so it’s better not to wander there, otherwise death is guaranteed. Really left some kind of home. But there you can get the machine gun that lies on the sofa in the second room. In the house in the neighborhood, we needed either through the door, or through the window and the bullets rush to the second floor, where, trusted the undead and insects, we will bring a woman. Survivorous in mausoleum. Last house locked from all sides. But the wall was completely overwhelmed, and it can be broken.

Once in the house we go to the most distant room to the right. There is another nasty lair. All guns to battle. Lead and steel spray the source of contagion. Rhine Gets a 3rd level and a new blow, on the principle of the passing of scissors. We go out on the street. In honor of the victory we will meet joyful zombies. Excellent feeding after a heavy battle. Killing everything that moves, admire on peaceful frogs and move again to the leftmost home. In front of him we climb the power line and go to another level.

Wires lead us to the roof of the hangar. We move through it and jump on the ground. Zombies bravely fight with spider as lightning light. We help them kill the insect, after which they kill them, like the true fans of “Greenpeace”. Deployed by the face to the hangar. We see a couple of doors. To the right of a single door there are furniture doors. Right on the water with a smoke loop, we slip inside the hangar. Rubym Zombies. In the next room left the next lair. We climb on the bridge and from there we water it with lead fire from a trophy machine gun. When the bullets are run out, we throw down 2 dynamite checkers. With the Lorified Book.

We go out on the street. Moving to the police station in front. A whole crowd of zombies and spiders are dangling around. We offer everyone, picking up weapons and bounce on the go. Police – fun and tasty! We go around the section around until it is stumbled upon the boarding window on the second floor. In the jump pierce the boards and find ourselves inside the building.

There are 3 spiders and one zombies try to perform their main function – eat. Fit the starving lead. Go down, on the stairs, cutting several more enterprising former residents. Once on the first floor, we go to the corridor and in the direction of the left we kill zombies and red spiders. Coming out of it, we break through the wall and find yourself in a prison chamber where the sheriff of the town holds a courageous defense. We send a sheriff with a weapon to defend the mausoleum, and we yourself collect so many cannons as we can carry, and go outdo. Moving forward, leaving the police station behind. We climb on the power line on the left and leave the level.

Well, the rain began. Mud splash, from there, like rainworms, climbed zombies. Moving forward, sending to hell everything crawling towards us. We are successful to some kind of dressing house with an inland yard. Top of us are trying to shoot two zombies-optimists. We rise to them and prove that optimism in relation to vampires is not justified. Left on the second floor there is a door. We run and bang two more corpses. There you can find dynamite. Go down in the courtyard. If you stand back to the entrance, then the door will be the door leading to the garage. We run and cleaned it for the future. We also notice the battery. We go out on the street and now we move to the door, which will be right, if you get back back to the entrance. And it is closed! We run away from the courtyard and on the left notice the line of power. As always, on the wires climb the roof, and there through the chimney, like Santa Claus, fall into the house. We divide the fireplace and destroy the zombies near the billiard table. If you go to the door opposite the broken fireplace, then, in the end, we will get into the room with an elevator. Oh not working. Battery died. We know where to take one, in the garage, which is already sterilized in advance. But first… Go back to the room with a fireplace. Carefully go around clogged windows. Through them, spiders join the rooms and on the fly they can throw you a decent number of lives. By the way, curious joke. The rooms weigh the mirrors, passing by which we notice exactly 0 reflections. Rhine does not reflect as a charted vampire. Raising the stairs, find out in the corridor, at the end of which there is a diluted zombie with a machine gun. Kill it, the machine gun is just necessary to stick. There, on the second floor it will be possible to smash the wall, it is perfectly visible on the cracked burgundy wallpaper. For her two survivors. Dad and daughter turned out to be slightly weak in terms of mental activity, so they did not run away immediately, on the first orders of Rhine. Zombies, burst into the room and mounted in the body of Pope a few dozen crushers clearly demonstrated that the delay of really death like. We wash the lucky killer, and we send daughter in mausoleum. Now with a calm conscience we go to the garage for the battery and install it in the elevator. Kick the lever, and the elevator is submired lucky to the basement. There implied the next spawning room. Next to him smoke a healthy tank, we blow it down and all water goes into the hole in the floor. Now you can go down to the basement and twist the cocoon from everything that shoots. When we finish with the “propaganda”, we go out into the street, we enhance the house on the instruction of the compass and on the pier I get to the next line of power. We climb on the wires and go further.

By wires, we get to the island, where one zombie is heroically shoots from four braking corpses. If there is no appetite, then you can wait until someone is over the cartridges or life. Descending, finish the last hero. Now we go to the visible farming. You can clean the territory around, but only carefully, because the red spiders live there. Go inside and moving all the time forward. All excess doors will be prudently locked, so it is impossible to make a mistake. We run into a water lounge where electricity flashes flashed in the air. Bringing off from the persistent techs, rose to the second floor. There in the control room sits cunning zombies with a shotgun on manufacture. We pierce the glass and eat it. Shotgun – not a toy! He could bother! I kick the feet of the chopper and see the enchanting show called “Water Care”.

Underwater, all this time, the next lair was rapidly spiders. Go down, knocking off from annoying creatures. An ideal firepoint for the extermination of the lair will be the mechanism with the shaft near the lair itself. Devastating the stores of all types of weapons that carried with them. At the end, we carry the mode of rage, jump into the water and lightningly finish the ramp. The lair is the last and some surprise sluggish. While I beat him, it did not give a single spider. All the better. Rhine increases its skills up to the 4th level and gets a new blow. Something like wheels in the opposite direction.

Satisfied, Raine returns to Mausoleum. Infection eliminated. Before the Mausoleum Mins admires on the frogs. Yes, so actively, which does not notice spider, praised from behind. Spider swallows Mins to account. His counterparts are broken the roof and organic rain shed inside. In seconds, the survivors lose the status of those, moving into the stomach of creatures. Nobody saved. Spiders easily prolamed the protective wall and hide in the swamps. We finish those who have delayed the ding of the remains of the victims. In the mausoleum real weapons. And how the sheriff dotted here all this? Armed with teeth, dive into the hole in the wall.

So, the last spider fucks towards the lair. Our task: Track him. We miss the insect – the mission will have to start first. We will run, focusing on the compass. In principle, the track is good wine. From the roof on the roof of the wires. If you keep the route, not falling anywhere, spider can even be overtaken. The main thing is not to get involved too. A big guarantee is equivalent to a similar lag. On the roofs of the zombies of different degrees of firearms and numerous spiders that will pop up on the road, punching the house from the inside. Neither those nor others worthy of attention. While you will grab them, Pauchar will leave. Therefore, the arrow is flying forward, occasionally shooting up in zombies so that they do not have time to aim well. One time will have to fall into the water, because the roof of the neighboring building is unresarison. The main thing is to quickly get out of deadly water and climb on wires. So run until the Rhine jumps into the boat.
We are on the cemetery of ships. Rusty sudins lying throughout. Get to a small boat and jump onto a big ship. Further on the compass, jump over the old vessels until I get to the boat, on the roof of which the occult book lies and burn candles. Someone clearly tried to cause a boss level. And caused.

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