Ceville: Game Walkthrough and Guide

Part 1
Tronnik
We read a note and choose any answer. Near the Guardians, remove the ax using the Scepter. We cut the rope with the help of an ax behind the throne and take it. Connect these two things and use the statue. In conversation with guards, we choose three times the first option, and they will go. We again connect the ax with the statue.
Dining room
It is necessary to get the key from the fireplace, before the bay fire beer. We open the clock with the key and, removing the pendulum in them, Zalazim in them. Call in the bell. In the kitchen, we need to take a bottle of oil and pour it on the floor. Next, open the door of the refrigerator, and when the cook returns, take it cap and go.
Hall torture
Here it is necessary to open a virgin out of iron with a scepter, inserting it into a small connector. Open only when applying oil.
Walls of the castle
At the beginning of the conversation, we choose the first phrase, and at the end the last and fall into the well.
Well
We look at Gorguli. For the restoration of the broken statue, part of the stalactite is needed, which we safely cut off with a sword. Connect a piece with a broken ridge. Click them in the following order in order to open the opening – 1,3,4,3,3. Any option will suit the dialog.
Part 2
Camera
From the very beginning we speak with a little girl. King take a plate with fish and try to catch mouse. Then speak with the mod and switched on Lily. Conversation and attempt to approach the window. Move the weapon stand and move to the window. With the help of the king give the girl a mug and already a girl we go to the city square.
Trade area
Buy hair growth cream will not be able due to lack of money, so we take a probe from the seller and go back to prison.
Camera
Prober gives Seville. With the help of the lever turn the prisoner down head and use it with a cream, having received the lice. We return a stand with a weapon to the place, and by typing water from the fountain into a mug, carrying it to Ambro. Talking it, quickly switch to the king and connect the lice from the shaken ambro. Lily move the stand again, use the slingshot in order to knock down the key from the wall and open the lock.
Gates
It will not be possible to go out, so we take a poster with the physiognomy of the king and glue. With all this we move towards the house of the fairies.
Fairy
Tangle at the cat may pick up after you give him a plate with fish. From the garden at home we need parsley and tomato. Next, the conversation with all residents of the house and the road to the market square.
Market Square
Near the bulletin board we find the clothespin and head towards the seller.
Actually merchant
Combining a coin and tangle, connect with the merchant, before that, closer to the nose. When the merchant is distinguished – we will steal cheese and go to prison.
Camera
To catch a rat, you need to put cheese before mink. When you catch it, go to the front.
Fairy
Connect the glue and poster that are in the inventory. Fairy postcard with her signature glue to the poster. Further task – show a poster to all the monsters there, and then show the fairy of the rat and from the frightement it will drop the skip.
Gates
Attempting again through the gate will be unsuccessful. The following ingredients are needed for the passage: Fairy dress, her wand and fairies fairies. We go to the square, but before this we take a pencil and a poster at the fair.
Trade area
The board building needs to talk with an adviser and take a lombing. You can get to the theater from black stroke, and open the doors there may be if you see a poster under the door, and push the key to push the pencil. When you get into the dressing room, go further and get on the scene.
Scene
Tomato, which we rushed at the fairie in the garden, throw in the actress. Go on stage and raise a stick with a crochet on the end, and talk to the actress when she returns. When talking only on words isolated with pink color. Take a handkerchief and go back to the adviser. Advisor must give a handkerchief, and in return can be leaving. Go to the dressing room.
Make-uprose
We use a lomik with a machine gun and get some money. On the stage we communicate with a gramophone and give all the gold that there is. We go back to the dressing room and to the left of the door we find a staircase, which can be omitted using a hook stick. There is a spotlight to send to the hatch and click on the button. After that return to the scene. There are a ticket and leaving.
Fairy
The cabinet has a box that can be reached using a hook stick. We will also need wings and letters that lie in the table.
Area
We give the seller, and in return get a dress and means for things. Going to the side of the prison. There we distribute all letters to monster, and Parsley gives the Fairy. Cut with glue, and then with the fairy. Now there are all the ingredients for passing through the gate, but we are not allowed.
Part 3
Hall of Soviets
First we speak with the adviser and understand that for the Council it is necessary to collect all the participants. Gnoma and Druid find in place and talk to him. As the doors do not open, in the hall with the help of a stick and a large stone we free yourself and get on the square.
Trade area
Before talking with the seller, we take a jar with paint. To find one of the members of the Council, you need a ticket. Go to the theater, talking to Ambro before.
Theatre
First talk with one of the members of the Zhuri, and then with the actress. The leading show will be the king, and one of the participants of Lily. After a conversation with a dark knight, sterem with grapes and, after going to the square, talking to Ambro and, we do, his one of the members of the Zhura. Fairy We also offer to become a member of the show and go to the mines where we take a shovel and speak with the guard. Having passed inside the sleeping plate and ticket (all tickets).
Polyana in the forest
When conversing with the elf, we learn the details of its reason for the absence of the Council and speak with the Gnome, after which we give a ticket to him. On the excursion first, we send the girl and while the gnome is busy, connect the mouse and cable. After seeing the nest and, having charging the slingshot, shoot it. Fall a rack that you need to pick up. We repeat the operation and then closed the exhaust pipe when the time goes. Going away, give a ticket to the gnomic and climb again upstairs. When the unit breaks, we take the hammer and rag. Again the conversation with the elf in which you need to ask about the key. Pay attention to the bush growing on the right of it. To find the tool, you need to find the key, heading towards the cemetery.
Cemetery
On the steps we find chalk and take it. The demon will ask to find him a dwelling when talking with you. We need a grave named Jack. When you find, dig it and take the compass. Before leaving, inspect the grave with the name Lesse. When you come to the square, free the fairy, connecting the chains and the hammer. To complete the competition, go to the theater.
Theatre
At the first conversation with the actress, choose the first phrase, and then click on the offer, where it is said about the start of the show. After the first carcass, we take chalk and draw a cross in a hatch and press the button when one of the participants from which you need to get rid of it. Fairy will not fall, and therefore the second round you do not win. In the final stage, it is painted in a green column, which serves fairy, and win a show. We take grapes and head towards the mines. Secretary need to show the table and climb the elevator to the dwarf, which also needs to show a sign. When we take to work, choose the mines on the island and go to the cemetery, where the demon is talking about the mines. To put the seal go back to the dwarf.
Office Gnome
We are talking to him and we are raised in office. With the help of the phone, we ask the secretary to bring coffee, and at this time they will put a stamp on the papers. Now you can give the demo a contract that after signing the secretary.
Area
We need a merchant who takes a free ticket to find one of the members of the Council.
Island
Jin will not get out of the lamp until we clean it, so the three lamp with a cloth and we are talking to Gin. In order to fulfill a desire, playing cards with Gin, when it gives us a deck. When talking with a pirate, give him a compass, and we get a metal detector. Behind the pirate will be sand, excavating which you get fish. Sign you need to smear paint and connect with cards. With the next game with Gin, you notice that he dishonestly plays. The monkeys take a drink, and after the table examination, I again order the newly appeared. While the monkey will get coconut, you change the plates in some places. The next game with Gin you will win and then return to the city.
Polyana in the forest
We use the metal detector in the bushes, and then we speak with the elf. To knock down the nest, we climb the stairs to the unit and, having charged a slingshot, make a sharp. We take the key from the fallen nest and exempt the elf.
Hall of the Council
Talking with an adviser and voting, and after a conversation with a druid and a gnome and drag them to your side.
Mine
The guard take to work by giving up the paper from the office, and fish saw elevator. Go to the dwarf, talk to him and go.
Island
To take a sauce from the pirate, it is necessary to bring a cocktail in return. Cocktail do simple. In a glass, we pour green paint, we make raisins with a grape dried near the mirrors with layers, and we also throw in a glass. We change it all on the sauce and go.
Office Gnome
We order coffee at the secretary by phone and use sauce with a coffee maker. Another communication with the gnome and ordering coffee. Since Lily now votes on the Council, we go to the stones.
Stones
To convince him, agree to play football with him, but here you need a trick. Watch the table and geyser and make a shot on a geyser, after moving the stand on which the ball stands. Again shooting. We score nails on the board, the one is the right door. Shot. Pilim holes in the gate and play football again. In the Council vote.
Part 4
In the hall after a small action, we play for three. When we play for the girl, we take the hose and find ropes that weigh on the hammock. By connecting these things, we go to the well and tie the rope to it. Finding and taking acorns, go down. We remove the sheet with the Virgin from iron and go. When talking with the protection, we find out the details you need. Shell hide where there should be a flag. When we go to Ambro, then we need to connect the white flag and stand for the flag. Next we see the book and try to read it. In the tonnik we need a plate with a cherry and a wheel that can be taken from the trolley using a sword. When you switch to the king, then pay attention to the lock and take the mop and wheel. When we get into the kitchen, we take the forms yourself for baking the cake and a piece of ready. Opening the door refrigerators you can leave. Ambro raise up the king, but all the plan rushes when the lever breaks. We pass with an elevator to a plate with cherry, wheel, flag and scrap. After letting go to the will parrot. Lily need to make a slingshot shot.
King appearing in the kitchen, and the flag use with mud. Sauce We use with a round shape and flag. Chefs need to defrost, and connect the wheel with a piece of ice. In the clock, the crap will come down for the place of the pendulum, what we do. Broom manage to turn clock at 12 smooth. We again translate and take the castle of hamster, and Ambro give a flag with a hamster and the wheel. Ambro needs to put the wheel on a faulty lever and leave a hamster there. On the balcony, hang flag.
Lily must talk cakes and pay their attention to the flag. They will see the flag and remove the helmets. We take a recipe and, tolding a rope, hang on the flag. Switching for Ambro and having tightening the flag to them, get a recipe. It must be given to the king. He, in turn, must give this recipe to the cook together with the cherry for cooking. Candy needs to give Ambro and switch to it. After inspecting the sleeping hamster, we speak with a parrot. When the hamster wakes up, you need to give him candy. When everything falls into place, we take Ambro and let him in the passage, for which a hamster passes. Key from us.
Part 5
When we find yourself in a locked cage, you will need to inspect the sleeping and pick up a stone from the floor. We see a bottle on the table, and we throw a stone into it, before reading the letter. Click on the table, and when the girl will be closer, you need to pick her and try to talk with her. In the slingshot put Ambro and launch it on the bed of the cat. Play for him. We try to unscrew the screw with a sword. When we have a mask, you need to dress her sleeping Gwen. When switching to Lily, you only need to remove the hair with Gwen and the demon, in which you need to shoot a slingshot, having charged it to Ambro.