Company of Heroes: Game Walkthrough and Guide

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April 5, 2022
9 minutes
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By Jonny Gamer

Company of Heroes: Passage
Company of Heroes: Game Walkthrough and Guide
This fall, all lovers of strategies about the Second World War received two valuable gifts. First, it is impossible not to remember the good word “in the rear of the enemy 2” – the new brainchild of the studio Best Way. Second strategic game of military topics – Company of Heroes, About her and will be discussed in this article. The project was created by the efforts of the Studio Relic Entertainment, a familiar domestic player on fantasy strategy Warhammer 40,000: Down of War.

So, in the yard 1944. Place – Famous Omaha Beach. Here everything starts…

Before you go to the thick of virtual battles, consider some common moments, namely a description of troops, resources and buildings, and some general advice.

Control

Like in and any strategy, all manipulations in the game are made using the mouse. To highlight the troops, press and hold the left mouse button, use the right mouse button to move the soldiers – first highlight the detachment (or more) and right-click on the place where you want to send warriors.

Use the mouse can also choose and open the menu. From the buttons on the keyboard you will need F10, With which you can open the pause menu. However, it can also be opened by pressing the button in the upper right corner of the screen.

Traditionally, each team has a hot key, which can be seen in the pop-up tip, hovering on the command button with the mouse.

Troops

Now consider the main types of troops that you have to manage.

Infantry. At first, they will fulfill your tasks. Infantrymen are combined into small groups of 6 people. Usually armed with rifles. As an additional weapon, there are grenades that are well used against tanks and counterparts of the enemy.

It is important: During the passage of missions, you will find machine guns and grenade launchers that your people can take with them, and use a trophy weapon during contractions with enemies. Infantrymen can also build the simplest defensive fortifications: barbed wire barriers and sand bags (but only with certain types of command).

Paratroopers. There are only Americans and only when choosing a landing command. Do not produce, and planted from the aircraft. Of the advantages – can restore their number anywhere (any other infantry – only next to the barracks or command item) can also get a grenade launcher. Among other things, possess high love for explosive work.

Machine gunners – They are extremely effective to use during defense. When the enemy appears, there is a powerful fire for defeat. Minuses two – long move and shoot only in a specific sector. After returning the command, they need a few seconds to collect a machine gun, then, being in the specified location, it is necessary to install machine gun – at this time machine gunners represent the perfect target for the enemy.

Grenadeometers. They can be used during a battle with enemy tanks and against infantry. It is very effective to use a grenade launcher against opponent’s strengthening: an accurate blow – and only unpleasant memories will remain from enemies.

Mortar. Universal fighters who are prevented only by a big scatter of hits. In the attack (if it is slow) wonderful enemy guns from closed positions. In defense, it is perfectly opposed by enemy infantry, it is worth “laying” her to the ground. Fighters of the second echelon.

Snipers – can destroy enemies at long distances. They can be used when attacking buildings and fortifications. Know how to hide, and so just you will not see them. Perfectly act with couples, alone they kill them too quickly. Can be supported by other types of infantry and technology.

Sappers – need to build buildings and defensive structures, repair of equipment and buildings, as well as for laying mines. Also, sappers can be used in battle, but it is only as a last resort. Know how to blow up buildings, possessing a powerful charge of explosives.

Artillery. Guns will not interfere with the tank attacks and massive attacks of the enemy. If you defend, strengthen and put several guns. Often they win at tanks due to much more rapidity. Plus, all cannons have the ability to “armor-piercing projectile”. Donate 50 units of ammunition – and some memories will remain from tanks. In addition to anti-tank artillery there are Gaubits. They are absolutely immobile and shoot from there, where they were put. But far and hurt.

Light armored vehicles. Excellent infantry. Most often perfectly suppresses enemy machine-gun nests. Rides quickly and knows how to put mines. With some types of command, it is also able to capture control points.

Tanks. Used during large-scale battles. Tanks are convenient to use to support the offensive and overclocking enemy infantry. And, of course, against other tanks. However, riding a tank right on anti-tank guns is fraught with the loss of this very tank.

Jeeps. A typical mobile machine gun that has no problems with folding / folding and dragging. For this, he became where as more vulnerable, the jeep is not difficult to destroy the opponent. The Germans serves its equivalent to the motorcycle.

Flame forces. From the infantry on this case, the sappers, which are enough just to improve a little bit. But the technique differs from different sides. Germans use armored personnel carriers, and Americans prefer to convert tanks. One of the few games where the flamets are incredibly effective and in the presence of the opponent’s large amounts of infantry are strongly recommended for use. For the infantry survive from buildings and fortifications is very difficult even tanks. But burn out flamethroughs – it’s very simple.

It is important: Troops and equipment can be improved by spending on this resources. For example, infantry can be taught to throw anti-personnel and anti-tank grenades, someone can rearrange with automata. In addition, only soldiers are lost in the battles, but grenade launches, machine guns, mortars and cannons remain. They can be taught to hands, and infantry so can change the set of weapons. Also, soldiers become stronger as they participate in battles, destroying the enemy. The offset is only those who made the “final” shot. As a result, the fighters shoot faster, more precisely and less panic (with it they try to heal and not go to any attack).

The buildings

To conduct hostilities, you will need some buildings: some are needed for the production of soldiers, the second – for their cure, third – for defense. Consider their little more.

Barracks – Here are the troops. A barracks can be built, and you can improve the house engaged in the troops. For the production of soldiers, resources are needed – they are written in more detail in the next section.

Post observation – Very good strengthening, Americans immediately contains a machine gun. It is useful if you need to defense any object. Place inside the paratroopers detachment, and the enemy will not pass. True, only if the enemy hiking – there is no such posts against the tank attack for a long time.

Medical station – Here your soldiers will be able to restore the strength and heal the wounds obtained in battles. Build a pair of stations, preferably not far from the battlefield.

Control Points – You will have to capture them during the game. After capturing the point adjacent to her territory belongs to you. Resources are produced at the point – energy or fuel. If the point is capturing the enemy, then it gets the mined resources. So that this does not happen, strengthen the point (this can make any fighters) and put protection.

Defensive structures – need to strengthen your troops. For this purpose, barriers from sand bags are commonly used, barbed wire fences and anti-tank barriers.

Tank factory – There are tanks in this structure, one of the most powerful and efficient types of weapons in the game.

Resources

To build buildings and production soldiers you need resources. Resource indicators you can see at the bottom of the screen. There are three types of resources – energy, ammunition and fuel.

Energy (Main Power) – Need to build buildings and creating troops. This is the main type of resources, for which it is impossible to influence which it is impossible, for “comes” by he command. Hence the conclusion: if you are destroyed by the command post, this leads to automatic striking.

Ammunition. Cartridges have your soldiers and so. And this is rather a stock of explosives, used for large explosions and increasing firepower.

Fuel. It is necessary for the production of machinery and arms. In the initial phase of development without fuel it is impossible to do. All improvements for troops go exactly through fuel.

Command

The authors of the project seemed little that the game is very similar to their previous creation, Warhammer 40 000: Down of War, and they made a game similar also to Command & Conquer: Generals. No, there is no handsome generals, you just choose the command of the troops of three options. For Americans, this infantry, paratroopers and tanks. For Germans, paratroopers change to a mixed command. Each type of command highlights certain types of improvement by your troops, available only with the selection of bosses. So, American infantrymen can get the Rangers (infantry with anti-tank grenade launchers), artillery strike, warmness, the possibility of building confusion fortifications. Marine paratroopers get directly landing offices, landing of anti-tank guns, intelligence aircraft, “material assistance” in the form of ammunition and fuel, not to mention attack aircraft and bombers. And this is not all available improvements! Naturally, the rest of the commanders are doing no worse. The main thing is to make the right choice and thoroughly adhere to it.

How to pay this happiness? Yes very simple. The fact is that behind the tanks and destroyed infantrymen goes not only the experience of the troops, but also the glasses you. Gradually, they accumulate in full-fledged units, which are used to further improve the troops.
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