Counter-Strike: Condition Zero: Game Walkthrough and Guide

one. Wheel place.
Army “Black Hawk” was shot down. The victims are accurate, but there are also survivors. We need to assist the survivors and accompany them to the place of evacuation.
Our helicopter was shot down by an evil Islamic terrorist, and we had to oversee the Heavens to Earth.
Waking up on earth, the first idea to find someone from his guys. Actually, this is the first challenge: to get out of the place of fall and find the second member of the team. Go straight from helicopter. Be careful: above your head, on the balcony, sits sniper. On the square, four of the bad guys are trying to make us extra holes in the body. Davim on the trigger that has already become familiar M-16 and send all enemies to that light. If the terrorists still managed to sweat your health, in the doorway on the right there is a big first aid kit. Go towards the helicopter and turn into the pass to the right. Next to the drawer another big first aid kit. Go to the door at the end of the pass, but do not run into it immediately, t.to. Pomegranate will fly out of the doorway, it is better to wait until it explode from you away. Immediately behind the door hides the terrorist (on the light of it), because of the corner to the right there will be another one, we kill him. Slightly walking along the corridor, go to the big room with a double door and drawers near the wall. The door opens, and behind it a couple of enemies “Native America”. Do not ceremony with them. In the far wall of the room lie cartridges to “EMKE”. Return. Shoot in drawers near the wall and rubber in the hole. Fall into the room in all respects wonderful. In it, collect the things you need: mines from the rack, Bronnik from the box and cartridges. Go left along the corridor, he will withdraw you to a room with a crawled ceiling. On the beam Close up. On the wall, install a mine. Bouuummm:.. In the hole of the hole and you can slowly get out out. On the left, at the exit of the hole, you will wait the sniper. Jump down, raise the cartridges near the box and move down the street. The only way will lead you to the street on which the rocket installation is. The attack aircraft rolls over his head and spread it to the smits and in half. On the contrary, on the balcony, sits sniper. It is easy to determine the laser sight, which is directed to your head. Go to the installation, or rather to the fact that it remains from it, and turn right. From the end of the street, you will start shooting machine gun. Do not give a machine gunner to send you home in the zinc coffin. Next to the door, on the threshold you will find a guy in Chalme. Chalma – obviously not our headdress, so boldly davke on the trigger, and the bullets are tormented by the terrorist body. Through the house, which only entered, go out on the roof. Cross it and go to the door opposite. And there we will be waiting for the same guy, in exactly the same camouflage, like you (do not pierce it with fright), as a pleasant addition to it, lie: a bullet armor, cartridges to M-16, M-60 machine gun and cartridges forHim. Fraternal arms and tears of joy in front. The first task is completed.
“Bravo” reports that things are shy and it’s time to get out of here. What do it. Lullets and corridors go to the square on which the tower stands. Clearing the territory around her. After which the sniper goes upstairs and starts someone famously shoot. Leaving, it gives a task: meet the rest of the team in the evacuation point. Throw a grenade in the sash of a half-open gate, see what happens. Passing a little along the corridor, go to the room on the right. In the room we take the cartridges and “deserted eagle”. Keep moving along the corridor, he will bring you to the square on which there is a fight. The helicopters are twisted over the square and water the lead of the terrorists attacking the third team member (the task of a meeting with the rest of the team is completed). Near the body of the wounded soldier, on the boxes – a bunch of useful little things that make it possible to feel comfortable in combat conditions. Clean the space from hostile features. When it is completed, from the helicopter will receive an order to save sniper. It turned out until you understood the rebels here, our comrade managed to get in captivity. Come back to the tower, on the already familiar road. When you leave for a minaret, you will see how a couple of Islamists leads our sniper. Jump down in the place where there is no lattice, and run to save the loser. The road will not take a long time, and the places will be around familiar. Let’s go to the dead end. On the right around you will wait for a jeep with a machine gun on board and a small group of terrorists. We understand with them and free the prisoner. Now you, together with the soldier, have to be returned to the place of evacuation, the path will not change any. By the time you get to Square, there will be a helicopter. Come to the helicopter. End of the mission.
2. Lost case.
Staying on vacation in the Philippines, a group of German tourists was kidnapped by a terrorist organization.
You are in the jungle, next to the base of terrorists who hold hostages. Your first task: Using the fiber optic chamber, determine the location of the hostage. Go straight to the hut in front of you, without creating noise, arouse in it and steal the gas burner from the table. It is necessary to do this so as not to wake up the guard, otherwise it will raise the alarm and the mission will fail. Also quietly leave the hut. Get to the hatch locked by grid. Use the burner to remove the lock, then go down to the channel. Moving through the channel, go out to the pile of the house. Through the slots in the floor appears the light. Here it is necessary to use the camera. Go to the left gap. By activating the camera, detect the hostages, which report to the headquarters by walkie. Command, accepting your message, will put a new task: enter the house and maintain the fire group.
On the beam crammed after the explosion, penetrate the interior of the house. Before entering the room, on the left, it is worth stretching. Just shoot on it from a safe distance. In the room itself there are two terrorists. Ceremony with them there is no reason. Take a shotgun and cartridges to it. Further, your path lies through a hole in the wall that was formed after the explosion nearby barrels. Before entering the corridor – another stretch, we do it the same way as with the first. Turning to the left, on the corridor, get to the room with hostages. There is already a group, whose task is to rescue hostages. After receiving an order to clear the path to evacuate the hostages, collect ammunition and ammunition and go to execute the task.
Go to the outlet of the building. Suddenly explodes stretching mounted on the door, and the gangster pumped into the corridor. Shot – and no it. Do not hurry to go out into the main door, and climb the stairs, made in the wall, on the second floor. By killing a couple of bad people, staying in the room alone. You can use the first-aid kit lying near the wall if it is, of course, it is necessary. Carefully go to the window. In the house on the contrary, a grenadeometer fell in the first floor window. He can deliver trouble if you do not have time to kill him before he fits. There is still a sniper on the roof, but everything is much easier with them. Now you can go out of the front entrance. Easily bring up a sniper from the tower and penetrate the window, from which we recently threatened a grenadeometer. Fill the window to the right, then up the stairs. Go to the room left makes sense if you have a lack of ammunition. If not, then go to the right from the stairs. Shoot on the barrels, jump in the hole, and then even lower – in the basement. Your gaze will open not very pleasant sight in the form of two corpses with outward outwards. Special Forces Fighters – Strong People and Vomit Review You are not bothering you. Through the hole in the floor, get out into the room. Go to the corridor and turn left. Do not vail in turn with all Mahu, there is a stretching stretching at the chest level. You can sit down and calmly go. The corridor brings you to the courtyard, guarded by a small group of the enemy – we clean the territory. Go to the box in the center of the courtyard. Passing by the tree, lift the look upstairs, sniper in the branches, remove it from there. Move the box to the window on the contrary, taking smoke grenades. There is nothing more here. Move the box to the neighboring window and, rigging, climb inward. Across the room right, then up the stairs, see the boxes to be installed in front of you. But we have no min. We continue the movement along the corridor, along the way, shooting the emerging opponent. We go to the big room, and suddenly a jeep is watched through the wall. Here you will have to get into battle with the enemy, break through the courtyard, despicable everything in its path, and take the box on the boxes. From the window you will get into the next corridor, which will bring you to the room with a fenced grid. On the rack are the most mines that you need. Return to the boxes, undermin them and enter the room. To the left of the entrance there is a box on which the cartridges and an automatic rifle with a sniper sight. Then go to the cocked prolve in the floor. Sugostates already wait below. Shoot in the barrel – and all questions from the agenda were removed. Jump down and go out into the yard. On the territory there is a tower and two small warehouses with flammable. The fastest solution of the problem is shooting on the barrels, the explosions will destroy the tower and destroy the enemy nearby. When you go out into the courtyard, be careful, from the door will start running machine gunners and kamikaze, from the window of the second floor leads the sniper fire, the roof is a terrorist with a gun… When to kill there will be no one, go to the stairs leading to the roof (it is to the right of the entrance, if you look at the house). Next through the window. The road will lead you to a hatch through which you will get into the house near the boat. The room is protected by three car masters inside and two outside. Soothing the inner guard, go to the porch and the devotion of external guards. Need to be careful at the time of exit of the hut. From the window of the house on the contrary, a grenadeometer is visible and try to make you very hurt. Do not let him do the conceived, shoot first. Next, we boldly rush into the water and get to the house on the piles. On the stairs up. Two short queues on terrorists and you can safely cause a boat to evacuate hostages. End of the mission.
3. Secret War.
The rebels captured the managed rocket launch complex. The threat of nuclear war is inevitable. We are vital to grab the base and discharge the warheads.
As part of the group of Russian special forces you arrive at the starting complex. Wait until one of the team members will undermine the entrance door, then go insanity. The main entrance is blocked due to the lack of electricity. The commander sends you to the bunker to activate generators. Going out of the door with the inscription “Keep closed”, roll to the left, near the containers will pick a grenade and cartridges to the gun. Come back and climb the slide. On the right, you can observe the grid of the fence, as the launching mine opens, on the left, behind the drawers, lies an assault rifle with an optical sight. Weapons never happen much, so add to your arsenal. Now you can follow the bunker. Get down through the “scene pit”. Open the door and you will find yourself in a room divided into two Cabinets. Go to the left room. At this time, they will hear on the radio that the group is attacked by an opponent. Salad to the corner boxes are climbing the pipe going under the ceiling. Do it on the other side. In the process of movement, get a new order from the commander: follow the control center inside the building. Once on the other side, click on the button located on the Cabinet wall. Opens the door leading to the depth of the complex. On the drawers, folded on the table, scroll up and jump on the floor.
Behind the open door tambour with two directions of movement. Left – dead end, but the drawers lie cartridges, if someone lacks ammunition, please. Go straight, overcoming two doors, find yourself in a room forced by barrels with flammable, and on the contrary, behind the grid fence – a tank truck guarded by a man in white. As soon as hear the curses in the purest Russian, quickly run to the left, because in a couple of seconds there will be a bake. All barrels and tank will explode. If you do not have time to reach the neighboring corridor, turn into steam. The corridor will bring us to the room with a broken floor. In it, security (and where it is not?). After a short battle, stay alone. Near the elevator you can pick up the first aid kit and cartridges. Jump down and send the foot to the outlet from the room, in the corner near the terrorist you killed, we select “Colt Commander”. Passing through the starting installation, find yourself near the door blocked by drawers. Click on the button, and the door will press the boxes so that you can crawl into the liberated space. The path is clear. We are moving further and see an interesting picture. Guys with red bandages on the heads are fighting with a group of people in the Arctic camouflage. You are not friends neither those nor others, so boldly shoot in everything that moves. Tighten the valve near the tube punched, steam will leave, and you can safely continue.
Finally, the control center. A shooting of protection, with the help of the one-sex soldier, becoming the owners of the situation. The command of this is not enough and it sends you in search of remote mines that were lost during clareling with terrorists. Go to the corridor from which a special forces appeared. When you get to a half-open door, activate it. Be careful, the driving door can be seagged to the floor, to death. Penetrating through the door, step to the place where the dead special forces lies, near which they will find radio-controlled mines. Passing by rockets, look upstairs, sniper will appear in the mini hatch – kill him, so that he does not complicate your life.
Come back and sit down in the elevator. The elevator delivers you to the level where the fuel line is located. Not far from the exit from the elevator there is a fight of special forces with terrorists. Unfortunately, all the division fighters in this fight die, and your accompanying will die a little later. Using drawers, folded near the walls, take into the pipeline running under the ceiling, will travel through it through a barrier. Below is a sniper and a group of rebels. When only memories remain from them, go down. Create a loader, and he, disperse, crashes into the stack of boxes, thereby clears the way to you. Now the way to the fuel line is free. Fix it and give the detonator to the group commander. The boss decided to sacrifice the sake of your salvation. He opens the door through which you leaving the place of bookmark mines. A small corridor will lead you to a truck and you, along with the surviving special forces, leave the complex. In the fresh air you will find a large flying trouble – Mi-24. It must be brought off. Shoot best at the moment when the Vinokryl unfolds to you tail. When the helicopter attacks, hurt for drawers in the body of the truck. As soon as the blazing chips of the helicopter begin to fall on the ground, the mission ends.
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