Crystal Key 2: The Far Realm (Evany: Key To A Distant Land): Game Walkthrough and Guide

Control:
If the cursor is green, then you have the opportunity to act, if it is blue – then you have this opportunity, respectively, no. The cursor in the form of a triangle symbolizes the ability to return to the previous location.
The right click of the mouse opens the inventory at the bottom of the screen, and the item selected from the inventory is glued to the cursor. To move from location to location, you can click on the location location on the map.
When the right-to-top corner of the screen shows a satellite with a jet engine, you can move using it. To do this, go to the inventory, choose a satchel and click on the screen, after which a map with all available locations appears on the screen.
Keep the game more often, because there are several key moments in which you may need to return in the future. Especially since you can persist unlimited number.
To skip screensavers or dialogs, press the space. Nevertheless, I do not recommend this, because some sounds of the surrounding reality may contain hidden tips, and in dialogues sometimes found really important information. Sometimes, of course, that does not mean “often”.
Your hero is called Call. In one far from a wonderful day, his parents disappeared without a trace, leaving him one. After examining the world with the beautiful name of Evani, having heard about his inhabitants and their disasters, wait until the portal opens and a woman will appear. Yeah, after the people will immediately appear, who will pick her up under the Bella handle and…
What, actually, this happens? It is for you to find out to start.
You are on Evan’s empty street. Drain around and go to an inactive portal. Take a look down and pick up the ather diary. Pressing the button at the top left, read the text of the diary. In short, the story of a woman is…
Being on the portal relay station, she discovered a broken ship from the fourth quadrant of the moradine sector. Having traveled to the museum, she found out that this ship belonged to Colonel Lifess. So, Atera decided to find out the cause of strange symptoms manifested with colonists. Traveling to the Moradin sector showed that the population suffers even more than colonists. And this was another confirmation that the disease cause balian satellites. In addition, Atera learned about the call – a relative of Lyfson, the DNA of which could not suffer from the radiation of Balial. Well, this is at least something clarifies.
Turn off the diary by pressing the green button and lift the key from the ground. Rail to the non-working portal, remove the key from the inventory and apply it to the left side of the portal so that the cursor change the color. The key will be inserted automatically and the portal will earn. Click on the portal.
Update on the cauldron, look around and talk to a professor of archeology and stories with a strange name. Having learned about the oppression of Balial and Ozagara, you will go in search of Merari in Meribach.
So, you were on the cosmodrome. Now you have to work on the ship’s ship. Drain on the sides and pay attention to the strange inscription on the side of a no less strange transport device. In principle, this inscription will be available during the next visits to the cosmodrome, but better copy it now.
Go to the other end of the platform. Elevator goes down. Now go to the lift at the other end of the platform, stand up on the lift platform, turn, and you will see a round button with arrows up and down, located on the right on the wall. Press the arrow button to up.
Go ahead and enter the door. Climb up, look around and exit the balcony through the other door. Inspect the neighborhood. To move the image back and fart, click on the right and left borders, respectively. You will see a pond with a stone slab, tops of trees above the clouds and a broken ship. Now exit the review mode. Return to the bar, go down the stairs and go to the lift. Go down on two floors, that is, to the sea. To force the boat to move, click on its seat, and when the card appears, select the market on it located on the right island.
Once on the market, go to the first door to the right. You will find yourself in the store that delivers the spacer – this you find out from a conversation with a benchmark. However, that you are attracted here, so it is a rocket with a jet engine, with which you can easily move between locations. However, it costs such a thing for renting any more than 200 cristes on the local monetary system. While you are still spreading with brains who would rob or where to get such a round sum, the shopkeeper will tell you about Merari in the desert. After that, leave the store and go first to the right, and then straight and again straight. Click right again, and then again right. At the stall of Tarka, come closer to the awning and listen to the motcher of four sounds. In case you need to listen to them again, save the game in this place. Then every time you look under the awning, sounds will be played again and again.
Talk to the merchant fruit named Tark. Find out of him information about the bioportal, built by Merari Kosmodrom and Boca Portal. Boca, by the way, you can meet on the trees in the desert, that is, just on the most trees that you saw from the balcony.
After that, talk to Kavan. The boy seems to want you to play with him the game “Merik” game. You will lose or win – there is no special difference. But since it is uncomfortable to hit the face in the dirt in front of the boy, first find out, but how, in fact, you need to play?
So throw cubes. Red moves on one division, green – two, white – on three. Click on the right top cube, it will ride. Wow, what treasures gathered Merik as military trophies! Here and precious pebbles, and a knife, and a cup, and still helmet, lute and print. It is all good in the order in which it mutated Merika.
Since special logic in this game (in what? – yes in both that you are playing now!) Not observed, go back to the cosmodrome.
Talk to Nau. Well, no, nothing can be left, you can not trust anyone! All drags that it lies badly, progress! Oh, from such news even in the throat… No problem! Here is a nearby car for sale, drink health! Get to the middle and explore the console. Press the Golden button. Now choose a sheet, berry or water, and if you suffer from excessive greed, you can choose at least three immediately. Washed, take a glass and go to the lift. Descend on one floor. That’s what else for plenty of help? Okay, let’s sweep more nobility, make a ratured look, and then roll to the right from the lift. Get to the boxes, turn left and on the floor you will see a man. Talking to him, make sure that without a medley does not do here. Go out of the building, go ahead, then go ahead again, then right – and here and the nice, dove! It seems that these strange doodle do something remind you of you, though? Click Medbot on your head. Oh, you would only dismiss everything! Talk to Dr. Jakar. So, it seems, injection is required. I wonder what’s in your inventory makes syringe? Suspicious… And the grass you do not smoke? Not? Sorry it would explain much. For example, why such beautiful sometimes landscapes are replaced by just terrifying…
Well, now come back to the wounded and take the notorious syringe from the inventory. Close the inventory by pressing the right mouse button and apply a syringe on the poor fellow. It seems that something is needed again: this time the box with a cargo marked with an orange strip. Well, descend another floor, go to the left there. Taking the box, go back to the wounded and drawer it, drawer!
Like, and after that he still needs something? Well, this time? And this time you will need to attribute the box to the brother of the deceased… Sorry, wounded, who, by happy coincidence, you seem already familiar. So, then place the box back to the inventory, descend again on one floor, sit in the boat and go back to the market, to the store that makes supplies on the cosmodrome. Enter the first door to the right, give the cargo to the benchmark. It seems that he appreciated your efforts, and in gratefulness is ready to allow you to take advantage of the wounder completely free – that is, for nothing! However, to take advantage of, you need to start it first. And to do it where you do not work. So go back to the boat and select the location of the Ranger on the map.
Turn to the right and exit the boat. Look down and left, on a metal box. Looking closing closer, click on the lid – the box will open. Now that the lift makes it, you will need to take advantage of the lever. Having done this, leave back – the cover closes. Go straight and right to get to the platform. Turn left – and here is another box!
Open the lid, lift the lift with the lever. Get off the platform. You will see how an image of a jet wreck appears in the upper right corner of the screen – it means that it can be used now. Right-click to get into the inventory, then select the Dance and drag it to the screen. You will see a map. Go to the house in the desert…
The first thing you saw from the balcony was just this house. And finally you are here. Turn to the stone plate, and you will find a well, and to the right of the stove – the key. Now inspect the left side of the plate. Turning to the left, go through the left path. You will see the house standing in the surroundings of ferns and some more exotic plants. In addition, pay attention to the born gates and crane without handle.
Return to the same way, expensive and come to the house from another entrance. Along the way, pay attention to the pipes below. Before entering the house, turn the right: You will see a crane. Straight is not a house, and some kind of water!
Sign in the house and turn left. Remove the square key from the hook. Drain around. In the next room you will find an unusual door – and this is what else for folk creativity? Entering the next room, pay attention to windows with shutters, another small crane and wooden door.
Exit home and go to a stone slab on the left. You will find Luc. Insert the key to the well on the right side of the plate – SIM-SIM, open! Take a round key, turn and go on the first way. Running right, go to the hatch and on the well apply a round key. Go down in Luke. Oh how dark! And you, with all your advantages, it seems, the darkness is afraid! It seems without light here really can not do. Looking up, click on the sky to get out. Come to the stove and use the wonder-badger.
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