CSI: CRIME SCENE INVESTIGATION – Dark Motives: Game Walkthrough and Guide

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April 22, 2022
11 minutes
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By Jonny Gamer

CSI: CRIME SCENE INVESTIGATION – Dark Motives: Passage
CSI: CRIME SCENE INVESTIGATION – Dark Motives: Game Walkthrough and Guide
“CSI: Dark Motives” – “Dark motifs”, “hidden motifs”, translate as you like, worse game from this will not. Being in real life a professional lawyer and having a “excellent” in the diploma for the exam and coursework on criminalistics, I at first slightly strained because of the deviation of the developers from the canons of science, but it stopped straightened quite quickly – it was fascinated how long ago I was not interested in a computer game. Passing “CSI: Dark Motives” in Russian in the network I did not find, so I decided to write my own.

You are offered the role of an intern in CSI. Manual carry out acquaintances on the film characters. If difficulties arise, you can turn to the curator for the tip, but it is not necessary to abuse it: the final rating will be far from high. Best tips not use at all.

So, we started internship, met with Gille Grissom, learned a brief information about potential colleagues, received the first task from him and very much hope that our ambitious plans to fit into the CSI team will soon become a reality. Our curator in this case will be Catherine Willow – a stylish blonde with the appearance of a snowy queen and a chain look.

Grissom will report an accident on the show with the participation of Cascaderal, and we have to find out if the victim crashed because of the unsuccessful coincidence or helped him to go to the hospital bed.

In the game you can configure the level of difficulty, but at first it is better to play in the simplest. Passage I wrote for the licensed version of the game from “Akella”, all names, names, terms and t.D. used similar to this version.

So, the case number one is “grief reckless”.

We go to the shooting area. Let’s postpone the textbook of criminals aside, and we will act as more convenient in the game.

To begin with, interviewing patiently standing at David McLedden’s playground, find out some of the details of what happened, but the permission to inspect your trailer will not give anyway. Not very much and wanted to look at at the scene.

First put the cursor on the shining plating platform, click on it, then click on the track of the wheels. Catherine commented on what every curator will be done so, so I will not focus on this on this). We return to the same type and translate the cursor left – another track track. Sleeping from the trace here cannot be taken here (when something can be done with evidence, and not just admire it, inventory will automatically appear on the toolbar). To the left – van, near which – a puddle of a dark oily substance. We take a sample. Left van – broken motorcycle. We look at it very carefully: closer to the steering wheel with a tweeze sticker, intently examine the carburetor, taking the spring, above the spring remove the fingerprint, and slightly below the spring with a thin horizontal jumper (not strong I am in the technique!) take a lubricant sample. Switched on the wheel (left again), get a motorcycle tire print. Between the wheel and carburetor – a stain of some substance, you need to take a sample and from here.

With the vehicle dealt with the vehicle, pay attention to the leaf of the motorcycle. Here is clearly someone noticed something like traces. Go to interrogate David. He does not deny his participation in the notice of trace. Well, sincere confession makes facilitates guilt, but lengthens the term.

There is nothing more on the set, we switched to the hospital. We ask a few questions to the victim, and then go to the laboratory, where Greg Sanders helps us analyze the evidence. To do this, you just need to choose the evidence on the appropriate panel and drag it to Greg (sometimes it is not enough for it, you must independently explore this or that proof is more closely. In cases where the evidence will need a detailed consideration, I will definitely hope).

Greg will tell us everything he thinks about our prey from the scene, but it would be necessary to inspect the spring from the carburetor. Click on it to enlarge the image, choose in inventory a magnifying glass and put on the broken edge. So, the spring was clearly broken off herself, but with a tool. It is clear that somewhere there should be a meaning tool, as well as a fragment or fragments of the spring. To David’s trailer without an order, do not stand, so “we will look for” (c). Know even that…

It’s time to visit Captain Brasse. We get the addresses of “Vegas Motorcycles” (information from the label on a motorcycle) and the office “Daffler Promrosnz”. Two new locations are open.

We visit first in Motorcycles Vegas. Let’s talk with the hostess behind the counter – Leslie Handlman. She will allow you to inspect the workshop. On the glass counter under the cash register – the fingerprint, and on the street at the garage – the trail of the motorcycle. We return to the laboratory where we study the evidence, comparing the trail of the broken bike and the trail at the garage – they coincide, and the stamp on the counter belongs to Corey Muzotti – the producer of the show. It’s time to visit it.

In the office, we will talk with the producer (everything as they conspired – go to the refusal, what is called), we will get permission to inspect the office in which from the handle of the door we will remove the fingerprint, and near the cooler you can take a sample from a dark spot on the wall. We go to the laboratory.

I find out that the stain remained from coffee latte, and the prints on the counter and the engine coincide, but we cannot establish their belonging to.

Let’s go back to the set and ask a few more questions David. It is not allowed to inspect the trailer, we go to the Brass behind the order and still spend a search.

In the trailer, we’ll look at the mops on the right, then we will take a piece of metal with a green garbage bucket with a smashed video tape, and from the table on the left – a glass of coffee latte. From the extended drawer, we will take the plumbage.

Consider a glass in the laboratory, we will remove the fingerprint from it. Carefully study the metal chip loos, we will see the same trace as on the spring. Compatible a piece with a whole, that is, with a broken spring, and once again through the magnifier we will examine the place of combination (if this is not done, the investigation will stall). Give the spring spring, then we will offer him a nippers, but everything is clean with them – you need to keep looking for a tool. Greg will restore fragments of the cassette, look at them under the microscope, especially intently – the fourth of them. Fingerprint from glass compare with imprints with office door and engine bike. Give the glass to Grating and make sure that the coffee on the wall of the producer office splashed out of this cup.

Now you can get a charter for search of the office of the producer. We return to the office, set the fact of the Corey Muzotti, we ask him a couple more questions, then we take a document from the table, and from the computer – an encrypted message. In the laboratory with the help of Greg decrypt the letter – it is talking about “Komava”.

In the hospital we will ask if the Caskader repaired his bike in the “Motorcycles of Vegas”, and then in the marked workshop and send, but first look at the Brass behind the search warrant.

In the “Motorcycles of Vegas” I am with a rack from the rack on the right of Komava, right about the lamp lie interesting bills, you can read the mail on the counter, and you need to pick up a lottery ticket in the counter itself and builch. Nice catch. We go to the laboratory to evaluate it.

From the top handle of the bustard, we rent a fingerprint, on the envelope at the bottom there is also a fingerprint. I give the streets to Grating and learn that they finally found the instrument of crime. Having learned the fingerprints found, we understand that the omnipresent producer left on the envelope, and the track with the bustard can not be identified yet.

We will visit the victim and clarify the question with free maintenance of his motorcycle, and then ask a few more questions of the measles in his office. Now you can get a warrant for the arrest of Leslie Handlman.

Interrogate it, the result of the interrogation will allow you to get a warrant for Corey Muzotti. After interrogation, we return to the GRS and with a sense of accomplishment of debt answering the control questions.

Everything, you can proceed to the case number two – “Death without registration”. This investigation seemed to me the most interesting – perhaps also because the leadership was carried out by Warrick Brown, an African American with unusual green eyes, my favorite character of the series.

Grissom will introduce into the course of the case: the corpse of the homeless, but the corpse is quite and very interesting. To find out what is such a remarkable one in it, it is possible from the pathologist (in the United States really pathoanates, and not forenswhelspert), to which we go. Meet Ellet, in the first case we did not have such an opportunity because the victim did not die. But now we can see not enough that non-living, so also an unknown body. Having considered it closer, we learn really interesting details: on the mother’s mother’s left hand – a track from the ring, to the right of jeans, you can take a sample from the spot (the dock informally reports that these are ordinary vomit mass). We also examine the open abdominal cavity, making sure that our John Dow (generally accepted in the USA, the designation of an unidentified male corpse, female – Jane Dow) was not an alcoholic, despite the way of life and the cause of death. On the left shoulder of the victim there are bruises, and on the chest – an old scar. Having heard what EL thinks about this, ask him a few more questions, we understand that everything is not as simple as it might seem. In the morgue there is nothing more to do, so let’s go to Brass and ask where the body was found.

Indeed, not quite usually – an abandoned psychiatric hospital. It is necessary to go inspect the location of the detection of the corpse, and at the same time to establish whether it is and the place of crime, if the crime was still.

In the left corner (behind Warrika) pick a fragment of the bottle. In the right corner from the table on wheels, we take another one. At the right wall with a mattress on the floor, we take a sample of a rather large spot with the smell of alcohol, a little further on the same wall near graffiti – paint drift.

Before Warrick, we see the stains of a substance similar to blood, we consider them and notice that the floor is cracked here. Click on a crack, the chip of the floor is postponed, and you can pick up the larva of flies with tweezers (I don’t need to frown, there is a whole science – judicial entomology). Right along the corridor – the footprint of the boot, take his imprint, a little further – another mark in the dust, which can be useful for us, and a wheelchair parked in a small room. Under the light of the ultraviolet lamp, we read the inscription on the back of the chair, then with the handle removing the fingerprint, and slightly below with the help of a microsila we get a cast from the chairs. Everything is nothing to look for here, go to learn the collected evidence.
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