Damned lands: Lost in Astral: Game Walkthrough and Guide

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September 27, 2022
16 minutes
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By Jonny Gamer

Damned lands: Lost in Astral: Passage
Damned lands: Lost in Astral: Game Walkthrough and Guide
Once upon a time, there were… How long is short… Okay, what to pull – after many years there was a continuation of “damned lands”. It is difficult to say that five years ago Moved the authors, when after very successful “allods” suddenly a project appeared with many changes, often not quite justified. Well, okay, the thing is the past. And now we celebrate His Return. We will not call him a triumphant, but it still took place, they were waiting for him, so – take a guest…

Abnormality

What is such a terrible thing happened in local allods, if they need to be released from misfortune again? Yes, just a magician Fires came to necromancers, learning about what kind of endless opportunities gives the art of magic. But stupid and short-sighted compatriots did not understand his high aspirations and, like any other necromancer, expelled out of their society. However, Fires turned out to be a stubborn guy and reached considerable success in necromancy. And reaching – I decided to take revenge. For this, he collected all scientists of the race of Junov and locked them in the dungeon. And from an excess of the foresight of children of scientists put separately from them. But the foresight is sometimes akin to the long-hazelnosis – immediately for two hares could not succeed, and one of the children escaped right from under the nose. So it will be engaged in the restoration of justice.

News from antiquity

Who said that the game is scary changed? Nothing like this! Yes, there is some originality in the plot when all the action passes neither before and after, but as if in the footsteps of the original game and on the other hand. You fought with robbers in “Cursed Lands”? Great, now you will cooperate with them! The elected once released a demon to the will? It is this demon who will help escape from slavery a hero of this game. And all the time you see next to the traces of the predecessor…

What then is new? Yes, almost nothing, by the standards of this universe. Well, another island (we remember that the case still happens in the world of allods, the islands-fragments of the past Magic), a set of new spells, monsters, armor, weapons and t.P. In the game there were secret missions, when the passage of which (required everyone), you can get the secret ending. But do not share – in connection with the bugs of the game, the implementation of all secret missions may not work out, so the possibility of re-passing is already provided.

It should be noted right here that secret missions differ from the usual so that they are not denoted on the map, and the second time ask them will not succeed. By the way, you should not be rejoiced and numbers in 120 missions on a disc cover – the plot will not allow you to deviate from the main path and will have to strictly follow where they will be ordered, no serious branching is foreseen. By the way, the partner is now not chosen.

He, or rather she, stuffed to us in the team and lives in it until you get bored. So also the game ends with a failure when the pest partner does not decide to die in time.

Everything is bad? Yes, it seems to be no. Returned again to the life of the pastries with “Allods” classes – archer, warrior and magician. What is good – choose and for yourself and for the partner, which ensures some freedom of action. What is bad – the choice for some reason just five combinations, instead of quite logical six.

In addition, the game appeared the possibility of large-scale fighting (the explicit effect of Spellforce, but the game still does not pull on the strategy). Finally, the behavior of animals, which now act with flocks, and not a single way. For example, the foxes became completely terrible opponents, as they go exclusive crowds. But what happened to people who also sang a bit into the flocks and brutally beat us? And in general, people went some wild – strangers are better not to come across. Or… Yes, finally, first, Kir!

Go there, I do not know where

This is just one of the options for passing the game. And, although global freedom is not foreseen, but, examining some options, you can get more pleasure than strictly following this text.

So, our hero of the Kir-a-chit-la (Kira-like?..), the same child, ran away from the captivity of the submerged necromanta and went to the wander. To begin with, the game will try to be friendly to you and train the main management methods. In the end, how many people remember the predecessor of five years ago? So we will first run only in pants armed with a knife. Immediately it is not necessary to encroaggle – at the beginning of the heroic “career” just rub off the rat.

Going to the road, look for a zone where the recruiter sits. Spyna (here it is, harm alcohol!) He will take you for a completely different person and gives a pass that will pass to the camp of mercenaries, without fear of local robbers. Just why we need to camp? We go on the way to the bridge, fearing at the same time (so far these representatives of the local fauna are not on the shoulder). In the camp it turns out that Garpius complained and all across. So now we need to go past the guards, climb into the chest and find the key from the portal. It will not work out, but the Garpia crawling hero will not notice, so we play intelligence.

Susloger

Having got the key, we climb into the portal for the first island – Susloger. Claw in the head of slaves. And about what happened to us, tells the kind girl Kiel. The boss will be deaf to our Molubas, but the manager will help to decide on the class (yours and Kels). Best choose yourself strength (and become warrior), and kelves – either dexterity, or intelligence. The first is more useful, because at the same time additional archery skills will be received. Kiel will immediately offer to escape, showing a broken fence. And on time – immediately arrive the demon and destroy everyone in time not hidden. It is better not to try to run away – the monster will fly away, and we count the assignment.

This is interesting: if you put the Kel dexterity, it can break the barrels. And barrels are not only 8 coins, but also 10 points of experience!

Now is the time to leave the fortress. You can get through the gate, but it’s a long time, and the patrols there are too many. And you can find underground lase and go through it. To do this, in the north it is necessary to find an officer (driving out of patrols) and make a card. So it will be much faster. In the passage, fight off the usual and bats, and at the exit you should not miss the chest with useful things.

Next, there will be a bridge for which it will be necessary to involve past the guards. Here it is very important to crawl in the middle of the bridge and together – immediately at the exit you will need to evade the group of guards. Then you need to go through the city to the friends of Kels. At the same time it is necessary to diligently shy away from the poor and guards. And if everything is clear with the second, then the first will throw on you just out of envy, hoping to cripple. Kel will lead us to the estate of his friend, will introduce us to him and disappear. Now we need to go to the vendor of the dawn, where you can pump the skills and sell too much junk.

This is interesting: It is better not to walk on this island – the sand storms happen here, you can suffer from them. Let the hero be at least something, although best of all, of course, leather clothing.

In order to you (as a runaway slave) did not find – you need to make slaves lists. Now the hero is well dressed and owns a spell of treatment. Therefore, it’s time to cut malicious poor people, while trying not to run into the guards. In the manor, a couple of guards. Choose time and crawl to lists. Of course, the sabotage will notice scribuses, but they are not rivals.

Next problem – Cyrus Red, like all junes. For the decision of this problem, we go to Kerim, but its method is too long, although the result is ideal. Fairouz everything is much simpler – it is only necessary to climb the face of a piece of rags, good in the local locality for this “fashion” – after a recent Mora. Then we go to the bazaar and while Feiru distracts the merchant, steal the key. Feiru climbs into the house, and here comedy begins: we need to stand “on the striking,” while this figure is shaking around the house.

In fact, it means that we will have to beat the bathers trying to return to the house (they can not be in the house, they will raise anxiety there). As a result, our “assistant” decides something, and we will give us a rag and a lot (for the current situation) of money. After which the Kel will be revealed on the basis, which, let out over our stupidity (it was not easier to climb a piece of pants?) will join the team.

Rindale first does not recognize us, but then it will still give the task. This collector of spiders must pay for a rare instance of a meteorite. And we need to know where to find it. To do this, we move to another card with the city. To get to the city, you need to pass by the plantations. Try not to get involved with the bathers who name the supervisors (and you can quickly run away when the bars will be sent for the supervisors). And in general, we are moving on the roads. There will have to fight only with peasants.

In the city you need to sneak to the head of the Guardians – there you can find out where the meteorite is hidden. Then go back to the Rindel and we give him a task. To interfere with this will be crowds of the poor – so that they do not give us the guard, you will have to hold genocide among the lower layers of the population.

It is important: The corpses are preferably to clean – the local population shows unhealthy interest.

Now you need to steal the meteorite. You can go through the bridge, but it should be shy away from the guards. You can go through the plantations, but there be prepared to destroy the supervisor (for this you need at least to have bronze armor). In the log of smugglers, you can buy some crossbow keli and sword to yourself.

At the same time you can immediately beat all sorts of living creatures – it is to you and experience, and money for tails. There is a fortune teller, she will tell you that among the palms you can find a chest. Not far from here you can fulfill the tasks of aunt burrow – they give a lot of money for them and some convenience will appear in motion. First, you need to take a letter to the blackmail (the merchant sells some prohibited goods). The inconvenience is that it will have to go long through the plantations, and there are spiders and dragon next to us. Therefore, carefully cut out all the beggages next to the jug so that they do not wake up a flying recycle.

Now you can bother Fairouz to get to the fort, where the meteorite is stored. Only before learn from Kerim, where the black market is located (and Feirov himself). Manage at the same time they will have to. It is best to pre-cut animals next to the fort (to hours) so that Fair then was not distracted by them. Then he calmly steals the thing we need. Give meteorite Rindyl.

This is interesting: If it seems to you that you went to a dead end and do not know what to do next, – Talk to Kiel. She will tell you exactly.

Further Aunt Zara will ask us to attribute money to the blackmail. However, we have a much more convenient option – you can just kill the scoundrel, in order to continue it was no efface.

Now we will ask us about the response service Feires – you just need to free the girl from prison. Storm, of course. To begin with, carefully we get to the watch on the gate and beat him in the back so that he does not raise the alarm. After Feiru cuts away drunk watch in the courtyard of prison, and we will get the task to get into prison and steal the beloved itself. Normal soldiers roam in prison, it’s not worth fighting.

Kel leave at the entrance, and make their way to the nearest door, where in the room you can find a trunk with a lever. We make a circle in prison, trying not to approach the dungeons – envious prisoners will yell, calling for guards. When you leave – be sure to close the lattice outside, otherwise the guards will raise anxiety. And best of all immediately clean this card from animals. It turns out that Fauzen at the storm died, and his chosen now wishes revenge. His killers live north of the black market. Come there and help the thieves take revenge.

After such a disgrace, Rindale no longer wants to strengthen us – he does not want trouble with the authorities. But the saved girl is ready to hold us in the lair rebels. If you listened to the council and cleaned the card, you will find that it is very easy to go here (no one bite and does not move magic).

The rebels do not really believe us and offer to pull the ring to prove their loyalty. Ring is in the chest among the beast. True, someone has already tried to get ahead of us, but he managed to escape very and very close to. You can even not kill animals – it’s enough to sneak between him, pick up the ring and bring it to the camp. Immediately it is worth a doubt in its authenticity.

After that, the bouquet brought us will ask us to look for his girlfriend and will show two places of her likely location. She managed to find in the northern shelter. If all the beast cut out on the way to it, then it will be possible to quietly go back to the database. But already at home it turns out that she lost a lot of blood and will send us to necromancers for medicines. There everything is already very serious, so we try not to get involved in the fights. Cradle medicines from the chest and come back back.

Now it turns out that in the cave to the rebels, the intelligence officer, who ran after the help. Naturally, he must be lime until he came with the crowd of enemies. However, we were late, so you need to return to the cave and with the help of the memory of the coming opponent. Disorder of the rebel commander there is no limit – now it is worth waiting with the punitive raid a regular army. However, we submit a brilliant idea: you can throw the corpse of Chervelic, on which the avengers will be distributed. We go to them in the cave, pre-shooting Banshi at the entrance from crossbows.

But it becomes more interesting: Cherveliy themselves will ask us to favor, allegedly according to a contract. Namely – to kill the Nekromanta wrestling to them. Next to the necromantom will be discovered by several corpses of chervelic, which you need to pick up with you. The benefit of them will not let this. We do a trick with a vulgarization of the corpse.

Kerim somehow mentioned that I saw the same red-skinned like you. So it must be periodically asking for this topic. And then one day he will tell us about the secret report, which is stored in one of the fortresses. We’ll have only long to crawl through the fortress, evading the guards and civilians. Having got a report, you will learn that some Joon has done a bunch of affairs, then activated the artifact and disappeared towards wild waste (guess who it was?). How to get into the empty? It turns out that only soldiers go there, in which and will have to sign.

However, there will be chervelic again and will be asked to free one of their fellows sitting in the same Fort from which you have painted the documents. It is enough to release from the chamber, and the former prisoner will choose.

It’s time to go to the army. But first you need to create a local “military ticket”. To do this, we appeal to the girlfriend saved and cured by us. She will ask us about the response service – bring her things she hid when running out. All the difficulty is that one cache guard the troll, and the other – cannibals. If you buy in advance the best weapon at the thief, it will help you very much. Then we will easily destroy the security and exchange saved things for documents.

The first task on the right to become a recruit – go through the Canyon of Death and someone to kill. In the course of the canyon there will be three small gorges where all sorts of pests are hidden. Kill them and go back to the boss. And here we are already waiting – the direction for the next continent. Only offered to pass their own property, as the service will be more useful for the service. Listen to the clips and sell all unnecessary.
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