Dark Sector: Game Walkthrough and Guide

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March 31, 2022
9 minutes
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By Jonny Gamer

Dark Sector: Passage
Dark Sector: Game Walkthrough and Guide
Lasriya, USSR, 1987

Chapter 1

Prologue

Scarlet beginning, to God. Not believing in his own success hero, gray tones and constantly broadcasting about infection. Yes, some kind of pathological Association with Sam Fisher. Nevertheless, the difficulties of psychological gaming under them are not implied by. Moreover – the stealth here and does not smell. This is convinced of this, the first one who met the enemy.

Moving forward, jumping over the obstacles and shoots the keyhole with a gun. Go down the down served where our first opponent admires infected. Well, well, here is the starting battle. Fire enemy does not behave very much, so we can calmly understand with him. We select a rifle and go on.

For the nearest turn – the first serious meal. Four opponents will fight with us. Better hide and look out with control shots due to angle. Two bars selected from the previous killed, it must be enough. Confiscated cartridges from corpses and continue movement.

Again the usual shootout for the familiar algorithm: they take place behind the turn, aim, shoot. Soon we get into the prison chamber, and the gameplay will switch to the video.

“The case is done,” as the main character said. Therefore, it is necessary to move on – guards await us at the exit. Difficulties, again, will not arise, although it opposes us with a dozen. Close up, and immediately go to run running – the window is fired from the helicopter.

When leaving the street, Helikopter will release a rocket for us, so we get down to the stairs as soon as possible – the projectile will fly there. The shelling of the aircraft will end, but from the bottom, as not by the way, the soldiers will appear, who will begin to fire from different sides. Non-fast for a second, we paint with them and looking for a seat to cover, because soon for your usual business (Yeah, spy to catch) again take the helicopter. Picking up for the foundation of the fortress, you can find a bazooka – it will force a helicopter to shift forever. About the stock of shells do not worry – there is a box with shots, so that sooner or later “bird” is “clicking” with blades.Dark Sector: Game Walkthrough and Guide

Learn Matchast, Friends!

Chapter 2

Impact

At first we see bad, we go crookedly, and it would be necessary to get rid of these inconvenience. We go straight into the open shed and after watching a short roller we can already feel confident. At the same time they saw Gleb in action. Moving right.

That’s the first battle. Hiding behind the shelters, we try not to hang out and throw a gleof in the gloa opponents. Penetrate the building and, before climbing the stairs, look into the room to the right – pick up the cartridges. Once at the top, too, I will start searching for cartridges, they will come apart very soon.

During the next shootout, we will learn to attract objects. Just becoming clear than to open the blocked further movement blue door. To do this, attract explosives located on the forests of the neighboring building.

The next shootout will break in half, as the scene will appear the huge sizes of the boss on the nicknamed Colossus, reminding his colleague of the guard from COLLAPSE. It is not possible to kill this giant now, so the best solution is to help the monster to deal with opponents. Run up to sacrifts from your back, we select their weapons, shoot with your own gun or rushing Glef… Of course, the boss will also not pay us without attention – you need to constantly dodge from its massive jogs and stones that he throws. Beat a little bit, the creature go ravoisi. It is desirable that all enemies to this point are dead, otherwise it is easily surrounded from all sides.Dark Sector: Game Walkthrough and Guide

Our first meeting with a colossusion. For a couple of levels even manage to get used to it.

On the opposite direction through the water, the bridge will postpone us, which opens by the blow of a glule on the red light flashing on the other side of the coast. Dive into the hatch inside the building, and the mission will end.

Chapter 3

Receipt of baggage

Pick up the cartridges and money, run away from the sewage. On the street, we are waiting for a shootout, now the soldiers will begin to use grenades for the first time. Only one gleb is not relying, it is better to grab a trophy weapon from dying enemies. Open the rail door with a power throw. The first time its acceptance is quite difficult, it is necessary to guess the time to sunbathing. After a couple of attempts be sure to succeed. In the tent there will be a chance to practice in the powerful throw again – you need to open the chest. Do not forget “grab” the ability “accuracy” from the table.

The next shootout will bring the elements of tactics, as there are many opponents and almost all of them are hiding behind durable shelters. Our task is to endure one of these guys to open space so that he drops its weapons. We select it with a glef and try to shoot as many enemies as possible. Repeat several times. We fear the grenade – they practically do not notice them, but after each throw, the grenadecer shouts duty “now ripples!”. Pomegranates, by the way, you can shoot in the air. The latter falls the machine gunner, it is better to hide from it to the fuses and, finding closer, to shoot up. There is nothing more on the surface – knocking the lock to the left of the machine gun, penetrate the hatch.

After the roller, we will again be under the ground. To open a blocked door in the sewage, back to the corpse. There is an electric shield, rolling into it Glefu. Soon there is a first meeting with zombies – they are all passing pieces, so there will be no problems. Recharge Gleb at the nearest electric shield – and forward! Soon we will get to the drainage, there will be a zombie again, which in an unknown way will be born straight out of the water. It is required to hold out until the door opens on the other side. We act as follows: We run in a circle, we throw Glef, in rare cases shoot it. You can electrify the gleof from the light bulb and just throw it input – H2O serves as a good conductor. Dark Sector: Game Walkthrough and Guide

Monument to the builders of communism. Oh, these “Westerners”! In no way calm down with our red past.

On the surface – the next lucky. It is better to take a powerful shelter at the very beginning of the perimeter and not jump down – from here you can shoot absolutely all directions. The main thing is not to miss the soldier with a shield that may certainly imitate you for the next shelter. We will try to get rid of him first. Despite the Terrible View, the shield is not so durable, as it seems. The best tactic is to beat him with Glef, and when he opens his armor for a couple of seconds, shoot him from firearms.

To open the grille, throw in her Glebuch, switched to direct control mode (clamp the “C” key, and control the mouse), and knock on the red light. And do not forget before leaving to look into the basements, where the enemies ran out – there are hidden utility.Three-star starDark Sector: Game Walkthrough and GuideOf course, the main “chip” Dark Sector is a glef. Immediately after the release of the game, the public rushed to blame developers, Mol, Heiden’s weapon – no and not Glef at all, and Syricen or even Shakram. Glef, according to critics, is a spear with a pointed tip used, mainly by the Swiss army in the Middle Ages. In fact, these accusations took place on ignorance, and not essentially. The English word “Glaive”, as well as Russian Glef has two meanings. In fantasy and fantastics, it is just implied by a throwing weapon with several tips. Especially disclosed the theme of such a glef in the cult fantasy film of the 80s of the 80s “Crunel”. Now let’s get acquainted with those abilities who were awarded Glefa Master Hero Dark Sector.

Throw

Give it immediately after mutation of the protagonist. With the help of a throw, you can not only chop the enemies of all kinds, but also pick up weapons, cartridges, money. Is it worth saying that during the game we will use the throw not one hundred times.

Silent throw

You need to use mainly to open doors. There is little effect against enemies, as it requires a certain time to fulfill that we never have. Especially since the ward is very vulnerable.

Electricity

You can charge from any electrical sources. Opens heavy doors. Has a chain reaction property. Strongly beats enemies. Disadvantage of only one – electrified on a small period of time.

Change direction

Manage Glef in flight in manual mode with mouse. It will be useful because the enemies of people love to shy away from the “automatic” mode of Glef. Well, not at all, when you need to send Glebuple to exact place, where does not otherwise get. For example, when it is required to charge it from an electrical source.

Fire Gleb

Acts absolutely just like electricity, only destroys blocking cocoons. From the barrels just to wait for for some reason it is impossible. In battle has the same destructive power as the current.

Force field

Power field for the first time “shows” on the black and white level Nadi. In the middle of the game, you will find this skill and we. It creates around the hero is not a punching shield, removing bullets and rockets. “Matrix”, not otherwise… About utility and stutter should not – during the shootout it is simply invaluable. With the ability we are not afraid of any lucky.

Glef Charge

Hacking Gleb from any energy source (fire, ice, current), you can make a small “boom”! Effectiveness is not very big, since the execution of reception requires considerable effort, and the effect is not as much as I would like.

Freezing Gleb

Similar to fire and electricity, only freezes enemies. Oh yeah, even permits passing through fire and some kind of barrels.

Invisibility

Golden Nakhodka. It is realistic to arrange a real stealth with it – to beat opponents in the back, constantly penetrating the enemies unnoticed in the rear. Use as often as possible.
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