Deponia: Game Walkthrough and Guide

Part 1
Optionally, you can take training. If you do not want to pass it, then click on the cross on the right side of the screen. The story begins in the house of Rufus, the main character of the game. Open the suitcase in which you will find a list of things necessary for the escape of Rufus: socks, food, nippers and a toothbrush. Move the pillow, to the left of the suitcase, and take the first sock (green). Take away from the bedside tables located at the window on the right side of the screen, burner and jar with butter. Go down the stairs, a little left of the couch. Remove the note from the toilet door, open the toilet door and remove the vanatoux attached to its inner part. Try to take a toothbrush lying in a glass, on a washbasin, but that runs away. Close the door to the toilet and note that the brush periodically looks out of the floor. With her you have to deal somewhat later. Open the iron cabinet from the left edge of the screen and get out of it nippers and detergent. On the right side of the screen are two doors. Try to go through the left of them, in the room of the former cohabitant of your hero, Tonis. Still a little bit and ruffus would stay without head. Read a note, stripped to the fallen blade. Go down, along the track, next to which a toothbrush appears. Remove the notes from the following items: chair, refrigerator and washbasin. Look in the refrigerator and pull out yellow socks from there. Examine a coat hanging on a hanger on the left and find the third sock – blue. Take the plug and saucement out of the washbasin. Pour the machinery found in the room on the top floor, in the washbasin. Inventory remains an empty jar. Apply a saucepan on a washbasin, and Rufus will fill it with water. Put a saucepan on the stove, above the furnace, in the lower right corner of the screen. Now open the oven and throw inside the notes found. Apply on the notes in the furnace burner found on the top tier, close the furnace, and then pour the detergent in the pan. Put in a saucepan with boiling water three found socks. Call these socks with a fork and get a pair of green socks. Apply an empty jar on the chair, standing to the left of the furnace, thereby collecting from it in the form of peanuts. Provider ready. It remains to catch a toothbrush. Open the camera, behind the washbasin, with a vehicle. Shoot your hand to the camera and get a mousetrap. Place the nuts from the bank in the mousetrap (combine the items in the inventory) and apply the trap in place under the floor, from where it looks out of periodically your brush. Toothbrush in your pocket! Climb on the top floor and put in a suitcase mined items: Toothbrush, nippers, pair of socks, provisions. A small problem – all things in the suitcase do not fit. Click on the buns to leave them.
Now you are on the street, behind the house where the rescue capsule of the Rufus is located. Talk to the vessel, take a wrench located just below. Go to the capsule, near which you stood at the beginning of the episode, and open it. Using a wrench, remove the seat in the capsule, then open the capsule storage chamber, at the bottom and remove the battery from it. Take the suitcase and apply it to the storage chamber. Return to the house, go down and leave the building through the passage, to the left of the coat hangers.Catch up with the builder Hunnec, apply a wrench to the mailbox, approximately in the center of the screen, and return to the capsule. Put the mailbox to the place where the seat was attached before, then shove in the battery box. Now you need to set up harpoon. This mini-game can also skip. However, the solution is pretty simple: the top, left, down the right branch, top, left, left, top, left, top. Job with Tony, then apply all the same burner on the wick. Click twice in the chain on which Rufus hangs. Click on the active point “Up” and find yourself on the platform. Open the suitcase and take a pair of socks and provisions out of it. Try to open the hatch to the right, under the bowl, in which all garbage falls. Similarly, try to open another hatch, in the form of a lattice, under the extreme left bowl. Throw the provision in the mechanism visible under the central bowl. While the mechanical hand is trying to get a provision, put on a lifting valve socks. After the hand returns to its former position behind the valve, the valve will not be able to completely close. Click on it and get a mechanical hand. Now apply this hand on the iron grille to cut hole in it. Overhear the conversation, break through the hole and find yourself in the control room, in the left edge of the screen. Pull the blue lever, watch the video.
Go through the gate to the city hall building, where people cost. Communicate with sitting people who want to get to the mayor. These people want to pick up a fallen girl with them, and we need to prevent this. Chat with Lottie, which stands behind the counter on the right and misses the mayor. In general, we need to take a ticket with a number of sign, according to which we will come to the mayor in the prescribed manner. Lower the lever at the machine to the left and take the number sign – 66. It will have to wait long ago … Take a magnet lying on the board, a little left, then repeatedly talk from Lottie. Ask who next, and in response to learn that the first on the list is a friend of Rufus, Wentsell, No. 62. Before proceeding to the Wentsell, go to the courtroom – on the corridor, gallowing the screen. Catch with Dr. Gizmo, double-click on the button located the right of the front row of the Courtroom Chairs. Remove the lowered balloons lying on the cardboard. Return to the previous location, go left to move away from the city hall. You will be reapged again a full view of the village. Pass in the lane, located in the center, and talk with Hannec. You will not be able to give the right answers to their questions. Complete the conversation, apply magnets to the right entry of the explosive work plan. Perhaps where there are homes of those three people awaiting mayor visits? Three magnets move to the following houses:
Exit approximation by clicking on the right arrow, then click on the bell, hanging up the right plan. Hurry back to the city hall and note that those three citizens are no longer. Pick up the number 63, lying on Earth, and return to the closeup of the village. Go to the same alley where Hannek is located, then visit Bar Lonso. Talk to the bartender on all topics, he will ask to collect the necessary ingredients for him. In the bar, find a dart, shield with a picture of a cow and a red curtain. Exit to the closeup of the village, go to the house of the Wentsell and talk with him. He found some kind of drawer with a magic wand. You will have to get it later, but while take a sponge lying on the sink in the Wentsell bathroom, and go to the Tonis house (in general terms a little higher than the House of Wentsell). Go to the house, put a sponge into a saucepan with water, climb upstairs and exit through the door to the right. Find the following items: Funnel, Fireworks and Burner. Run in the alley where Hannek is located, then follow the passage on the right, to the emergency station.
With the help of the lever, you can switch the station function between three types: hospital, police and fire service. Take the scalpel and drill, then apply balloons from the inventory to a balloon with a funny gas (a characteristic image of a smile). On the same cylinder, use the scalpel, as a result of which get an inflated balloon. Go to the location on the left and apply the ball with the funny gas to the parrot. Automatically bird will be in inventory. Block back to the emergency station, pumped by a funny gas another air ball, then lower the lever and the station will be transformed into a police station. Click on shackles located in niche, slightly left lattice. Now they are lying on the floor. Reduce the lever and see a fire room before you. Remove the firefighter gloves, hanging on the hanger, lower the fire extinguisher from Niche, and then place the shackles in its place. Raise the lever up and re-see a police station again. Choose from the floor fallen handcuffs. Return to the firefire room, apply your handcuffs on a pole with a hole located right of the firefighter room. With this action, we will stall moving between rooms. Switch to the police room and see that the floor of the fire station remained in place. Now inside the camera there is a hole in the floor. Follow the common village plan and leave it, passage on the left side of the screen, deep into. You will find yourself on the street, where the episode began after falling from heaven. On the pipe, to the left of the entrance, rise upstairs and take the key lying on a wooden board, behind bars. By this key, unfix the grille itself, after which lift the lever up. All the same key, reproduction a niche, in which the shackles were previously lying, then the fire extinguisher. Take the contents of the first-aid kit – syringe and stimulant. Take the Tony House, where at the beginning of the game we first met Hannec, and with the help of fire gloves, take the chili pepper. Return to the general plan of the village, go to Tony shop (in the lower right corner of the screen) and talk with a woman. Click the coffee grinder to the left by opening the cover, shove inside the stimulant and chili pepper. Scalpel Open Fireworks, then powder put in the same coffee grinder. Close the lid and click on the handle. Open the coffee grinder and take coffee. Bar Lonso in Bar and apply the resulting coffee on the LONZO car, behind which he sits.
Leave the city, go back where the pipe was closed upstairs, in the prison chamber. Hang the shield with the image of the cow on the board, behind the mechanical bull. Tighten the board with a shield with a red curtain. It gives a bull into rage. Apply the syringe on it and get the first component for water. Apply a wet sponge on the car and inspect it. Follow Khanneck in the alley and talk about the key with him. Notify that your name is a cantipuit, you love pink and ballet. As a result of these answers, Hannek gives us the keys. Go to Tony shop, try to take one of the coupons lying on the counter. It leads to the rage Tony, a woman begins to meditate. Quickly take the fishing hook from the pot, on the right side of the screen. Tony calm down and give you the keys from the first-aid kit within the house Tony. Go to Tony’s house and unfix the first floor aid kit on the second floor. Get out of the aid kit for drugs, then return to the Wentsell, which will still refuse to transfer to you. Offer him help in supplying water. Go down to the Ventalet’s basement, make a few holes in the pipe, and then climb the bathroom. Open the furnace, in the inventory, combine the hook and the air ball, after which you shove this product in the oven. Lean the Wentsell House and go to the water tower located above the Wentsell House. Hit the pipe that is left on the right side of the tower, then pull the lever – the water is filed. Return to the house of the Wentsell, automatically go down to the basement and talk to him. Take the magic wand and go to the municipality. Go to the room of the mayor, from which Wentsell came out. Job with the old mayor, say goodbye to it and it will disappear. Office at your disposal! Open the globe and take a glass. Apply the magic wand on the insertion in the middle of the table and find a cache. Take the key and apply it to the well in the globe. On the right opens a niche with some aggregate. Take the bottle of Schnaps. Follow the city and open the car key. Pull the pink lever, open the hood and apply the drill on the battery. Substitute a glass under the fluid stream. Go to Bar Lonso, Combine the Glass, Bottle and Syringe. Fill the resulting mixture into the LONZO car. Anyway, in the inventory will be a cup with coffee. Go to the meeting room, in the mayor’s office, try to give a cup of coffee lying without consciousness to the girl, but Gizmo does not allow us to do it. Apply the burner to the cardboard from which we took the balloons. Automatically locked GIMMO, apply coffee to the girl. You will stop you again. Take off the table in the center of the stethoscope hall. Gizmo will begin to make you a claim in theft. Pass the stethoscope mayor. While everyone is arguing, apply to the girl at first a funnel, and then – coffee.
Talk to everything with a girl, follow the Tony shop, in the inventory, give a parrot coffee and apply it to the pole, a little to the right of the entrance door to the store. Go to the municipality and talk about everything from Lotty. Go to the Cabinet Mayor, apply the magic wand on the core of the table. Raise the pillow from the extended drawer and take the magnetic field alignment. Follow the meeting room and take a funnel and microphone. Take the watches lying on the abdomen of the mayor. Return to the Corridor of the City Hall and put in the hole, to the left Lottie, the mayor’s watches. Go to the post office that is now open. Talk to the postman and go to the door on the left, to the post listening. Talk to a radist. In general, from these two conversations we learn that three postal pigeons work at the station. All parcels are divided into 3 categories. Moreover, if the parcel turns out to be very easy, and it should be transferred to her dove with a greater category of loading capacity, the postman reports inward several rolls of foil. Our task is to adjust the defective package, and most importantly so that it is forced to carry a pigeon with the smallest lifting capacity. Return to Tony shop and take a parrot. Combine a dart and drug in the inventory, then apply it to a funnel. Go outside and this weapon Apply to the Tony shop window, thereby firing a woman in hand. Enter the inside and take the coupons that Tony did not want to give. Go to the post office, open two boxes, the right of the counter. In both boxes you will find cats. The left cat accelerates the conveyor, and the right cat – puts the loading capacity. In the inventory there are all the same cup of coffee and a jar with drugs. If the cat gives coffee, then it will start doing faster, at the same time from drugs, its performance will drop. Therefore, the left cat give drugs, and the right cat is coffee. Pass the postman one of the coupons and see what happens. Due to the lack of weight, the postman will add to the parcel Foil, with this package with this package. Need to fix it! Hurry up in the listening room and apply the magnetic field equalizer on the booth above the staircase. Click to start a mini-game. Here you need to swap green light bulbs so that one green light is burning in the middle row.
When you achieve this result, then go back to the postman and apply Tony coupons on it. Puzzle can be skipped by pressing the cross. Everything is done correctly, the pigeon with the package falls. Page in the package that dropped the pigeon. Do it need three times and the postman will give nerves. Go again by mail, remove from the wall, behind the adjustment, paper. This is a hint to find a password to the safe. Safe is located in the same place where the hint hung. Move the box under the mailboxes with numbers and take the gray kitten. Open the inventory and click on the hint. Mouse over the number of mailboxes so that four three-digits are visible through all four holes. The numbers on the hint indicate the figure you need to choose in a three-digit number. For example, where there is a number “1” appears the number 360. This means that you need to choose the figure 3. Password: 3649. Take the green duck and on the radio microphone. Hurry up in the cabinet of the mayor, place the cat on the telegraph, so that it clicks the button. Place the green bird on the device, on the table. Now exit a common village plan and plant a parrot for a loudspeaker in the center. Go to the listening room to see how the radio operator gets along with all these cries. And the radio laster took off my headphones and sobs. Take it from headphones, follow by mail and go to the room with a radio station. Connect the headphones to it. Click on the radio, talk with the highest city. Go to the assistance station, remove the blanket from the bed, where the girl was lying before. Listening to the conversation, apply a cat on a tree. Gizmo climbs to save it, and in the meantime we run. Go to the Wentsell, talking, go down to the basement and open the door. You will find a fallen girl. When Rufus closes the door behind him, apply that the most magic wand on it.
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