Die Wilden Kerle 5: Hinter Dem Horizont: Game Walkthrough and Guide

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August 11, 2022
15 minutes
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By Jonny Gamer

Die Wilden Kerle 5: Hinter Dem Horizont: Passage
Die Wilden Kerle 5: Hinter Dem Horizont: Game Walkthrough and Guide
Four friends, are not far from the river to relax and have a great time. Having spent around the fire, in the morning they found the disappearance of their comrade Leo. It must be found and how quickly you can get out of this forest.

Trouble began. The main task is to search for Leo

Play for Lana. To the right of the sleeping rug we take a flashlight, and to the right of the tent a branch. We go to the left to the Tim motorcycle and select a wrench from the ground. Now we go to the right. Before going to the lake, a red amulet is noticed on a tree branch. In the inventory we take a branch and try to get an amulet. But forty dragged the amulet. Surely this amulet is somehow connected with the disappearance of Leo. We must find an amulet. Under the tree on which hung the amulet, look around and pick up the stone moss. We inspect the bottom of the screen marks. Some of them, just belong to Leo, but the second, with pointed toes, unknown. We go to the lake. We examine a huge hole in the tree. Very good cover. And it was in this place worked Vampire Detector. From the land rises a piece of bark. go left. We examine the ball, which lies on the water lilies in the middle of the lake. On the Ground lift bump and go left to the far side of the river. Leo nowhere to be seen. We go back to the camp and talk with Tim on all topics. Get tips, look for the amulet at night, open the inventory and switch to night (the right side of the inventory to the left of the diary).

extract amulet

In the inventory we take a flashlight and illuminate them to the tree to the left of Tim. Here it is, the amulet! How to get it? Talk with Tim on all topics. We’ll have to get the ball out of the lake. If we had surfboards and rope, then tied the board to the motorcycle could be a ride on the water surface. And it can work! Go left to the motorcycle Leo and the earth we select rope. In inventory, combine stone and rope. We examine the gasoline pipe motorcycle Leo. It appears, ferret, bit wire. We go to Tim and tell him about our findings. We can not use the motorcycle Tim, he lost the key. Leo will have to repair the motorcycle. But it must be done in daylight. Switch to day. Here Max. He also did not find Leo, though, and looking for all night. Remove from the motorcycle Tim gasoline pipe and reposition it on a motorbike Leo. We go to the lake and go to the earthly beach. In ozero we place a piece of bark. We go back to the camp and talk with Max on all topics. Max will drive away the bike to the lake shore. Tie rope with a stone to the motorcycle. It remains only to throw it to the other side of the lake. We understand from the ground rope with a stone, open the inventory, take the rope with a stone and apply it to the far side of the lake. We turn to Max and gave him final instructions to go to the far side of the lake. In the inventory we take a branch and use it on a rope. Great, let’s go! And here is the ball. Returning to the camp and apply the ball, on the crown of the tree, on which we found an amulet at night. We shot down it from the first blow. Come to the fallen nest and inspect it. We take amulet from the jack and the motorcycle key. We speak with Timom. Open inventory and inspect the amulet (click right-click on the amulet). We go to the motorcycle and sit down in it.

Loo search continues. Stone desert

Further we can not drive, the stone blocks the road. Yes something is written on it! We look at a stone. No stroke. We go to the motorcycle and to the right of it, we take pebbles. Return to friends and talk to Tim. We have a plan. We go to the motorcycle and apply pebbles on it. Sit down on a motorcycle and … our plan worked! But here Robin appears, which asks us to leave this place. Reply politely. Robin will give us advice and travel stone. Sit down in the motorcycle and go to meet the danger. Here we arrived at the abandoned factory. What is it? Happy amulet Leo! So we are on the right track. Let’s look at.

Abandoned factory

We look at the building with wooden gates. Over the gate is the sign of the sun. The same sign is on the found Amulte. Open the gate. But behind the wooden door there is a mirror door without a lock and grazing. Need to find a way to open it. Not far from Tima, on the rails, stands stone. Move it to the gate and let’s try to put an amulet into a slot. Will we be able to get it back? It should be reinsured. Apply on the mirror door of a travel stone. We go to Tim and speak all themes. We look at the roof of the building. There is not enough huge piece of roof. May try to climb into the attic? We go to the stone and remove several boards from the gate. Suddenly come out. Returning to Tim, we move the metal table and install the boards on it. Springboard ready. But while there is no special desire to flattery on the attic. Waying stone suggested that light – answer. What is it about? Talk to Tim about the guide stone. Apparently, we will have to check whether we can open a mirror gate, at night. Switch overnight and inspect the symbol on the mirror doors. Lack of light, the door is lit only half. Insert the amulet into the hole and use a flashlight. But the lantern beam is too dull, the light is needed. We go to the motorcycle, sit on it and, running up to a stone with an amulet, turn on the headlight.

Children Summaka

Having become acquainted with three vampires, we get permission, inspect their home in exchange for tears. After talking with a vampire we go to the left and pass to the patio. We inspect the fire staircase and go to the right. Who is snoring? And what is this strange dwelling? Dazzling us light causes to return to the darkness. How would we get to get and see who lives here? Once the host housing is a trap with light, then it is not a vampire. Let’s try to talk to him Day. Switch on the day and go to the right. Yes it’s Robin! Talk to him on all topics. Now we know where the vampires day are hiding. And about the entrance to the basement. Robin will give us a hammer that will help knock off the plaster on the wall, behind which the mechanism is hidden by the basement. As well as tell that Leo became a vampire. We go to the main hall and speak with Max. Looks like he fell in love with a lady and going to pick her out of this place. And where are Tim? Really he is now a prisoner of vampires? We’ll see. We go to the factory courtyard and go to the right. And here is the door leading to the basement. But, as Robin said, it is reliably closed. We look at the wall on the right and apply the hammer on the removal. And here is the castle. To open it, you need to collect spots. They are simple, so there will be no problems. Here we are in the bedroom of vampires. We look at it. We have three coffins in which vampires are peacefully singing. Open the middle coffin and take the key of the cheerful on the neck. We use it on the door of the basement and go outside. We go to Robin to ask about this key.

After talking with Robin we go to the factory. We go left to the locked gate and apply the key of the cheer. The key is suitable, but the door still does not open. Return to Robin and get advice from it, talk to Tim at night. We go to the main hall, switch overnight and talk to Tim. We must come up with how to transfer the key Tim. Talk to the cheating and midnight. The cheating has already found the wiping of the key. Need to hurry to transfer the key. But how? We need advice. Switch for a day and go to Robin for advice. And so, we need to hide the key to some subject. Robin advises to lose bread. Special baking apparatus, is on the second floor of the factory. We need to get on the attic factory. We go to the courtyard and remove the stroller with a motorcycle, applying a wrench on it. Sit on a motorcycle and find yourself in the attic. Everything is fine, but now it is necessary to find the road down, because jumping down the motorcycle is very dangerous. Let’s look at. We go to the left and inspect the fire ladder. It’s broken. Then, with the floor we select the rope staircase and apply it to the fire. Now we can descend the attic. And now let’s find the device that Robin spoke about, and bake bread.

We inspect the device under the wall and try to lower the lever. But he rusted. We go down the rope stairs and from the shelf Robin Take the masl. We return to the attic, lubricate the lever and omit it. Hurray earned. We inspect the gas pipeline on the left below. Connect the hose to the connector. Now we need to add ingredients for bread: water and salt. I descend again to Robin and take salt from the shelter. Then take the blue bucket that stands on the ground and apply it to a rainwater barrel. The first two ingredients we have. Climb into the attic, approach the universal apparatus and in the compartment for the ingredients add water and salt. It remains to add one single ingredient – the key of the cheer. Put it on and try to click on the button. But Robin appears and stops us. Will have to do it at night when Robin sleeps. Switch overnight and press the button on the machine. Wow, the device scattered into the barn, but we got bread. We pick it up from the floor. The explosions were destroyed by a wall leading to another part of the roof. Let’s see what. There we discover broken stone statues. Who broke them and why? We go to the right. Oh my God! This is Leo! He turned into a stone statue! After we read a note from Leo, a middle book will appear on the roof. How cruelly he did, pick our tears. We need to come up with how to turn leo into live. But there is one positive moment. The team agreed to convey a timem bread that we speckle.

Antidote of lovely potion

Play for Tima. In order to get a loaf of bread, we had to block a guideline potion. Will affect this potion, after a couple of hours. So you need to hurry and find an antidote. Inventory inspect the bread (left button). We switched on the day, we take the key from the inventory and apply it to the Cage Castle. We look at the bookcase and find the “Crairing Witch Book” Here it is just us and need. Take it. In the inventory, open the book (right-click) and study the recipes. How much can be learned from this book. But while we are interested in the recipe: antidote from the probation (fifth above). We will proceed to the collection of ingredients. From the shelf, standing on the left of the bookcase, take the trap for spiders. Suddenly come in handy. From the table, on the left, take a test tube and a guidance potion. We look at herbs. In the inventory we open the book and find the section dedicated to Abrahan medicinal, as well as spiders and worms. Now we know something and without difficulty, we take among the herbs, we need herbal. With the oven we take a bowl, and from the shelf over the oven, heavy duty glue. We look at the ceiling. Bats sleep on beams. Apply a bowl on a bat, which sleeps on medium beam. Then apply to the mouse, bread crumbs. But the mouse is sleeping. I go out into the factory courtyard, applying a root key on the closed door. Oops … we again in the cage. Open the door of the cheating door and leave the cage. We must come up with how to get around the trap of the cheer. Come to the door and apply on a strange chain, heavy duty glue. Open the door and turn out on the street. We go to the right to the entrance to the basement. From the ground, to the right of the entrance, select a piece of wood. Return to the laboratory and take a bowl. On the oven we put a guidance potion and leave the laboratory. Go back. Potion boiled and from the flask walks steam. In the inventory we take a piece of wood and apply it to couples. Then add in the flask a litter of bat and Avran Drug. Again come out of the laboratory to speed up the process of dissolution. Returning to the laboratory, taking antidote from the furnace. Drinking an antidote, we leave the laboratory and we encounter Tim. We speak with him on all themes.

Saving friends

Solved, love for football, help save friends. From a carriage from a motorcycle, take the ball. Switch overnight and go to the main hall. Apply a soccer ball on the midnight. We accept, challenge and, will play with vampires in football to win our freedom and life Leo, but a little later. To the question, are we ready to start the game answer – no. Switch for a day, we speak with your las on all themes and go to Robin. Talking with Robin, take a bucket with red paint and two empty buckets. In the inventory, combine paint with empty vendors. We prepared it. Now you have to come up with how to slow down the movement of vampires. Open the cookbook and read the recipe drops of fatigue that will need to smear on the lips of vampires. We have glue, it remains to find a poison of a green spiderwell. We go to search for spider. We go to the basement where the vampires sleep. We inspect a niche in which the skulls are. And here is a green spider. Apply on it a trap for spiders. In the inventory combine the tube with glue. And then a trap with a spider with a test tube in which the glue is. Drops of fatigue are ready. Open the middle coffin and use drops of fatigue on the lips of the cheer. After the lips of the vampires are smeared, install a bucket with paint on the coffin of the cheer. All other coffins paint will be automatically delivered.

Decisive Match

Football Match, consists of two stages: preparation and blow. The preparation stage is the tactics of moving players. In order for the player to move, you need to choose a character (click left-click on the player – the cursor must be in the form of a hand) and then click on the place where you want to move the player. You can also move the circles of light (vampires do not become on the light circles). Players move for short distances. The player starts moving at the moment of impact. Stage strike. In order to strike, you need to select a player with the ball (clicking on the player with the left button), and then click on the left button at the place where you need to give pass. Remember that you can use the walls for the ricochet. With the basics we got acquainted, you can start the game. Appeal to the midnight and answer that we are ready to play football. Well, those who never could replay the vampire team, enough in the diary to open all three tips and the team of the guys will automatically won. After victory, watch the final video.

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