Doom Eternal: The Ancient Gods, Part Two: Game Walkthrough and Guide

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August 22, 2022
14 minutes
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By Jonny Gamer

Doom Eternal: The Ancient Gods, Part Two: Passage
Doom Eternal: The Ancient Gods, Part Two: Game Walkthrough and Guide
The second part of the ancient gods add-on for the Doom Eternal shooter includes three plot levels on which several secrets are hidden immediately, as well as one confrontation with the boss – Dark Lord. In this brief guide, I will raise only the most complex and ambiguous moments on each of the levels, as well as I will indicate how to choose all collectible items, including additional life. At the same time, I do not want to indicate the location of the altars “Dangerous Council” and the pages of the Code. All of them roll right on the route by which you will follow from the beginning to the end of the levels. Just do not forget to look at the card and activate auto-loads that the developers did not even try to hide from your eyes.

Spear of the world

Having understood with the enemies, jump forward on a lonely mountain platform, then look down and slightly right. See the seat for the hook? Jump there and grab your hands. Locker to the right and up, while a part of the wall is destroyed. After that, look at the opposite side to see falling fiery spheres. Along the path of these spheres there is another wall for the hook. For her and grab. As soon as possible, climb up and leave to the left so that you do not hurt. Rising above, read the hook device on the superdrobook. Everything is simple enough: you need to jump in the direction of the design soaring in the air and cling to her hook. At the right moment, release the hook to grasp for the next wall or get to the desired platform. We continue the passage of Doom Eternal: The Ancient Gods – Part Two on the website StopGame.RU.Doom Eternal: The Ancient Gods, Part Two: Game Walkthrough and GuideDark Lord.
Zombie Springs will appear near the massive locked door. These opponents should be killed closer to the end of the battle, otherwise, in the event of death, they will strengthen the rest of the demons. Thus, see first with conventional enemies, and after the resellers of the remaining nature. Then go to the left of the massive door, you will see a crack in the wall on the tab. Through it, climb above and activate the skull. So you will free the spirit of green dog, which will get to the bowl for fire and activates another confrontation. Do not come out of the area, because the fog makes it difficult and causes additional damage.

As soon as you figure it out with everyone, the gates to the next location will open. And here you will find a new opponent – Armored Baron Hell. To destroy his armor, you will have to use energy (plasma) weapons. Switch to it with the “3” key (if I did not confuse) and attack while the armor does not fall apart. As soon as it happens, grab the machine gun and shoot a baron hell. If you are lucky (and you are not playing at the highest level of difficulty), you can kill it before he has time to restore armor. If you are not lucky, switch to the energy weapon and repeat the actions. Fortunately, the “swallowed” for them earlier damage at your attacks without armor is fully saved.

When reading the next courtyard, you will need to go through the marker in the marked building. But first look in one of the corners, behind the column skull, to which you can press. Having done this, you will open the room behind the bars, where there is an extra life. Follow the marker. Behind the wall ahead there is a pit. Jump down and be sure to speed up to grab the wall. Having noted, jump into the next pit and get to the springboard ahead. After that you can climb up with a springboard at the very beginning. Here are not in a hurry, and jump so as to be on the top floor where the secret blue sphere is located. There you can also jump on the wrecks in the wall below.

In the new yard, where you will get, moving along the roofs of houses, there are nooks with BFG. Be sure to take the ammunition. On the side of this cat is an insulating suit. Finding it, move further through the room with radiation. In the room, whose wall will choose a demon, is a springboard and yellow canister, which recharges the jerk. Be sure to use it, like a hook for superdrobook. Continue acting acrobatic techniques to detect another spirit of green dog. Follow him and kill opponents. Then the next door will open.

Inside the building you will find a new melee weapon – the hammer of custody. You may have no more than one charge for this hammer. New will begin to precisely whenever you attack these weapons. With the help of a hammer, you can stun your enemies, and at the same time ammunition and aid kits will fall out of each. By analogy using chainsaws against ordinary enemies. Training system will start. And here are important other points. So, attacking enemies by the hammer of the guards after the flame exhaust or cristle, you can knock out even more ammunition. To get a charge of a hammer of custody, look for “red hammers” right on locations, destroy the weak points of demons or perform brutal killings. By the way, the last option I would call the best, as you can shoot simple demons with a regular shotgun and finish when they start glowing. Enough will make two or three brutal murders, and the hammer of the guard will be restored!

Next will appear familiar to the first part of the Spirit. Do not forget to switch to magnetron in the improvements of the energy weapon, and then, taking it into hand, directly activate this modification by pressing the F key. Then, when you choose the spirit of the enemy, clamp the PKM and LKM, going into it to attack a continuous electric beam. There is also a backup option – to destroy all opponents first, and after finishing the enemy, in which the Spirit. When the yard will be cleaned, look for barrels that will allow jumping a little higher, and then activate the skull of springboard and jump on the destroyed bridge. Relieve yourself a hook of superdrobook and fly on the bridge, use the second jump and two jerks to get to the opposite part of the level and get into a small tunnel with an extra life. Spindle the torch to challenge.

You will find yourself on a hellish lake. Complete the first battle with numerous enemies, go to the ravine ahead, jump and reversal through the wall using the superdrobook hook. Behind the wall you need to take a couple of jerks, reloading the jet quadper, and cling to the pipe. Above there will be a game location map. Next you will come across the altar of a dangerous skirmish. This altar has two charges. You need to activate it once and win in battle. By the way, for the first victory you will get an improvement to the hammer of custody. There will be three such altars, and therefore three improvements for hammer. The second activation of the shock is optional. Moreover, opponents will be much more dangerous, but you will get an additional award – some decorations for the executioner and so on. And the game considers both skirmishes with collectible objects, that is, you will have to complete two battles so that the altar completely disappeared and at the end of the chapter it was possible to get 100%. We continue the passage of Doom Eternal: The Ancient Gods – Part Two on the website StopGame.Ru.

Upstairs when you need to jump in a hole in a rock, followed by the Codex page, pay attention to the green hook on the right, over which two additional lives are towering. Jump to him, grab the hook of the superdrobook and make a second leap up and forward to hurt both lives.

The following guarantee hammer tip will be associated with Ado Adhesive Baron and Marauder. See, as soon as you destroy the armor of Baron hell, instantly beat the hammer to stun the opponent. In this case, you will extend his vulnerability window, and most likely, you will definitely destroy the mob before he restores armor. With marauder a little different. You need to wait when he gets lazy to his sword (the eyes will appear in green, a unique sound will be heard), and after shooting from the superdrobook. Marauder will get stunning, and if you instantly hit the hammer of the guard, its action will be significantly extended.Doom Eternal: The Ancient Gods, Part Two: Game Walkthrough and GuideArmored baon hell.
Then you will need to fight the creators. In the case of bloody, you need to shoot at the moment when they are trying to perform one of two powerful attacks. Use a rifle for this (key “2”) and shooting in sniper mode (via PCM). Ordinary creators also kill the shots in the head, because in this case additional ammunition, health and armor fall out of them.

Overcome obstacles using a hook from superdrobook. If you see green dots, shoot them during (or in advance) flight. At the end of the level will be the most difficult moment. Hit the green button, jump down and cling to the wall in front. Run further, shoot a green target and get to the island ahead. Start and see another place with a crossbar. Jump on it, fly further and shoot two more green targets. It is difficult, but quite feasible. You need to do everything quickly, because the button turned off the strong wind streams, and when they return, you will die.

Restored land

In his first battle, you will get acquainted with the new opponent – damned wish. If he comes you, you will be cursed. Health will begin to gradually decrease (but does not fall below 25 HP), and to remove the curse, you have to track down this scorn and destroy using a bloody blow. This special intake of melee is activated by the e key, and for its recharging it will have to kill several enemies (2-3 enough) with brutal killings. Outside, in front of the next building with damned spines, go to the right and look for at the end of the road, behind the truck, extra life.

Overcome the plot where you need to use jerks and a hook of superdrobovik. On the platform on the right there will be an autocard, in the right corner – entrance to the building, which will allow to rise up to the car. Jump to the right and activate the terminal to submit electricity. Kill enemies from below and ride again on the wagons on top. Jump forward and jump on the ledge on the left. By the way, here you first come across special forces. I recommend using a missile against them, and it is necessary to shoot in the wall behind the special forces, or in the side, in the side of the shock wave. Orange shield impeuse. Either run, jump over them and attack from behind any other weapon.

And inside the building, where the location of the BFG supplies is shown, look for a crack in the wall. Select it and climb up steps to pick up shells. We continue the passage of Doom Eternal: The Ancient Gods – Part Two on the website StopGame.RU.

Win marauder according to the scheme described above. Activate 1 or 2 times the altar “Dangerous meal”, then jump into the pit near his location. Getting into a small room with closed rolep, find the control panel and activate it. Be sure to kill the spirit with a magnetron for energy weapons. And again find the power supply, jump further and pick up the bridge. At the very end, you will need to get into the green button. Getting inside the building, hit the glass wall on the left to find a secret – an extra life. A little further there is another extra life. To pick it up when you find yourself in the building, turn back and go back. Roll into the corridor to the left and in the room to the right. It will be open. Just not everyone thinks in the opposite direction. Under the end of the level a call will appear. Kill him as soon as possible, otherwise the demons will not stop appearing.

Immora

Not far from the starting point of the level you will find the altar “Dangerous Council”. Get over in one or two battles, in order to once again improve the hammer of the guard, but a little further exhibit a level auto-car. Once in the cave, pick up the elevation of the left and jump against the opposite, in the corridor with a secret – an extra life. Destroy the wall using a tank. Using jerks, get to the opposite wall and shoot a green target. Do not forget that yellow canisters restore the charge of the reactive.

You are waiting for a complex battle against two marauders, and on the sides there are both ordinary zombies and squealing. Do not touch the latter if you do not want to complicate and without that dangerous battle. Pick up the point and shoot from the superdrobook in the attacking marauder. And then hit the hammer of the guard and shoot from any weapon. Repair the charge of the hammer, finishing the usual (not sicrunov!) Zombie brutal murder.

Dark Lord

To kill the Dark Lord, you will have to go through 5 stages. That is, five times completely destroying the scale of his health. At the same time, it is important that if the Vladyka will fall on you with his sword, a yellow first-aid kit will fall out of the executioner. And Vladyka will be able to restore health glasses.Doom Eternal: The Ancient Gods, Part Two: Game Walkthrough and GuideFinal battle against dark lord.
Periodically dark lord calls dogs, how marauders do it. When they are destroyed, one charge of the hammer of the custody falls. Also along the edge of the location will always stand ordinary demons. They can be cut by a chainsaw to get ammunition, and you can make brutal killings to recharge the hammer of custody. Hold on to the middle distance from Lord to use his sword. As soon as you see that he swamped, and his eyes spoke in green, shoot from the superdrobook and beat on the ground with a hammer of guards to extend the vulnerability window. Shoot the lord best of the machine gun. If, with the eyes of the eyes, the lords do not sparkle, be prepared to shy, otherwise, having missed damage, allow the boss to restore part of the health stock.

Next there will be four more stages, and they are pairwise identical. In the second and third stages, it is necessary to continue the same actions, but be prepared for an additional boss falling – it will hide behind the shield and starts charging, and after the jerk in your direction. Apply left or right. Also avoid falling bombs. If they are hurting you, then by analogy with a sword and shield you will choose particles of health for the Lord.

In the last two stages, except dogs will appear demonstrations. Destroy them optional. Keep looking for a moment and stun the lord. All demons will disappear along with stunning. On this passage of Doom Eternal: The Ancient Gods – Part Two on the StopGame portal.RU completed.

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