Earth 2160: Game Walkthrough and Guide

Surely all those who are now reading this page in childhood playing soldiers. Although soldiers… They are somehow clearer and closer than computer games. Where do you want – there and put, no restrictions. And generally it can be done when you wish, and not when he gets the necessary experience. But – now the monitor has become much closer than the box with old fighters. Yes, and places on the floor they occupy a lot. Therefore, it is necessary to communicate with RTS and other strategies.
I think that for most of you, the soldiers were by no means the only game. Surely you have seen such a thing as a designer. It could be a regular box with a set of glands and screws. Could speak in this role and “Lego”. I was able to see a computer designer called RK-86.
But I moved away from the topic. When many years ago, the War Inc game came to the eyes of real players., where the troops were suggested to collect on their own, most were in an incredible delight. What we collect – with the same to win, complete democracy and permissiveness. However, the idea was not intensified, and for a long time, freedom options were primitive – to be improved or not to be.
But not at all such developers Earth 2160. They have already offered troops designers in their previous games. True, the previous version of the designer was much more difficult, and, apparently, due to the complaints of tired study of giant users, everything was much simplified. In general – meet! The alloy of the strategy with the designer maybe the dream of the whole of your life. On the monitor!
From End to Eden – How much Paretle?
It all started as always. As a result of the next bloody war, the land did not become. Therefore, all sane corporations, the number of three, moved to Mars and there they continued to find out the relationship. Eurasian dynasty (units), Moon Corporation (LC) and United Civilized States (SCS) and on Mars are not going to stop their disassembly. Accordingly, the first – the heirs of Russia. With the latter, everything is so clear. And the LC is some kind of feminist alliance, judging by the predominance of women soldiers in it. Only everything is not so clear. Very soon to the section of Mars began some aliens. So everything goes to the fact that Mars will repeat the fate of the Earth and the local warriors will have to look for the planet of the Summer and more frequently.
These things are doing now on Mars. Meanwhile, races involved in the conflict differ in absolutely in everything: in the method of resource production, organization of the base, selection of troops and the main methods of attack, supplying ammunition. Aliens, besides, do not know how to change their technique. However, they do not particularly need it – look at their cruiser, and you will understand. Good luck has always been on the side of the big guns.
The economy has always been tied to the collection of certain minerals. Here are three of them – silicon, metal and water. But, that’s strange, people use only two types of resources. And only aliens allocated all three. Apparently, in order of compensation for the impossibility of creating your own original troops. Well, the little animals are satisfied.
Otherwise – everything is like everyone else. We collect resources and build troops. However, not all it is so…
Technologies of the latest design
Before you collect something, you need to study something. Science “HAVE” on a separate button located at the top of the screen. Nearby located and the button responsible for developing new systems.
Immediately determine that there are large and small buttons inventions. Large – directly new discoveries. Small – improvements to large technologies. For example, an increase in the range of guns, an increase in the power of the energy shield. Since the inventions are clearly separated by flowers. Yellow – new techniques. Green – Shields and Armor. Red – Armory Systems. Blue – something that did not enter into any of these categories. In principle, the prices of inventions are often similar to each other in “size”, but often differ from the type of resources required for the invention. The invention of new samples of equipment traditionally requires two types of resources at once.
It is not necessary to develop little – it is often necessary to collect everything in the optimal model. And any machine consists of armor, engine, shield, weapons and special devices. Armor very often determines that you will win or lose. Ordinary armor is applied extremely rarely. Only very stupid opponents (the computer does not happen) will use only one type of lesion against you. Therefore, armor is chosen either antihimical or anti-energy. The engine is also often considerable. Here you have to solve a dilemma – it is important for you the speed or the need to restore shields. For some technique, the speed will be the most important factor. Heavy tanks still, how fast to move, they will not give a big increase. Armament often matters depending on which armor does the enemy use. Well, and from what you have. Shields are often replaced automatically. But if there is an opportunity to put another device in the cell of special equipment, it is worth thinking. To whom Mile is another shield, and who can not live without a repair robot…
Do not act on my nerves!
It would be strange if there were no several types of damage and protection from them. So let’s see what to put. First, all the troops have the so-called life measured in not expensive HP. Those who have a life end, – elementary and without unnecessary ideas become corpses. All living things have the concept of mind. The loss of the mind means that the fighter is irreversibly goes crazy and begins to attack his. Five “Fifth Column”. By the way, the mind is also measured in glasses, and its strip can be seen above the heads of fighters. Mind is not only in infantry, but also in technology, if it is controlled by a pilot. Exception – Robots. Technique, unlike infantry, there is still electronics. If you encroach it – the technique will turn off for a while and will stand idle. However, the right drivers will restore electronics over time. Only maybe late. Finally, most of the equipment has such a thing as the energy shield (from different races it is called differently). Often it works before going to spend life, because the thing is useful.
Now about the types of lesion. It begins with the usual, ballistic. These are usually shells and rockets. Most often, they are lurpping right through “life”, reversing extremely small attention to the energy shield. The energy weapon, on the contrary, until the shield breaks, does not get to the body of the sacrifice. From here – when you fight armed with energetic guns, you must be sure to stock shields. Mental weapons acts directly to the mind of the victim, without without affecting its indicators of “life”. There is no protection from him, so with psychos it is necessary to parse first, otherwise you get a bunch of “traitors”. Chemical weapons are similar to ballistic in that it does not pay attention to energy shields. Finally, X-ray acts only on living beings. But he can burn drivers from tanks, and you can almost replenish your army with a large number of enemy tanks. X-ray is quite weak, but there is no protection. Beats everything at the same reason, but when he ends, the victim dies. There are weapons affecting the electronics, acting only on the technique. But it does not act radically (the technique only turns off for a while), and the effect is quite weak. In addition, each weapon has coefficients, according to which it is less or more affects some kind of purpose. For example – the coefficient of 0.2 when firing on infantry and 10 when shooting on buildings. Conclusions are obvious.
And the last thing is in the game – it’s armor. It happens the usual, anti-wiring and anti-energy. The usual reduces the effect of only ballistic weapons, the rest – from a specific type of weapons and somewhat less from the ballistic. Universal armor in the game, alas, no.
About the poor hero silence the word
And not about one hero. Again, the game has experience that extends not only to the hero, but also on any pilots or infantrymen. And the experience raises the amount of life and power shot. And there is a fighter to get into some typewriter, as this grace begins to spread on it. As a rule, for the level of experience, these characteristics rise by 10% (for the hero – by 25). Only recruit these levels is not easy – if there are only 5 points on the first, then each subsequent need twice. And you can dial only 8 levels. But it’s worth it.
It is important: Robots and aliens do not gain experience.
But the hero is particularly different from ordinary citizens – the fact that he has its own inventory in which you can conjure. First of all, there are weapons and armor. So that the hero will be able to pick up. Such things worth noting them are designated on a mini-map of the Rhombic with a circle in the center, and they must be chosen. The fact is that the armor at the hero is and universal, from all three types of defeat. And the weapon is found such that the tank is not necessary. It is only important to turn off the automatic shift of weapons. Otherwise, you will learn that the computer quite peculiarly understands what weapon is expedient in a particular situation. As a result, the hero after such Supersen often turns out to be very dead.
But that’s not all. Very often you can meet the drawers with repair kits, first-aid kits and batteries. All this hero uses automatically – first aid kits and batteries, when the energy shield or life ended. Well, the rekkomplektoms are instantly restored the life of the tank if he suddenly was badly damaged. These are the heroes here.
In some missions, the characters are bought. As soon as the necessary resource reaches a certain amount – you will have several heroes to choose. And they also periodically need to pay salary. But the heroes are generous and do not require everything and immediately. They are ready to wait a few times until you pay money. However, if these most money appear, they will take everything at once, without delay. In this version of the game, the heroes are much more useful than in the campaign – some accelerate production, others increase troops, the third moves science. So it makes sense to look at and choose the necessary. Although even without this, the heroes are interesting for their “monologues”, and some have a close acquaintance with each other, which flows into communication, which is worth noting…
Three extra!
It is time to tell about all participants in the conflict. Although what participants are – they all live this war, and without it will not be all these fighters.
The most interesting is a rare strategy where you can only speak about the troops in general. The designer of the troops does not allow these troops to receive a completely accurate description. After all, the change we are just an armor – and we have a completely different robot or tank. From now on, it is intended for battle with a different opponent than the previous model. It’s bad or good? On the one hand, some small in sight of a grenade launcher can make our fighter 2 times more expensive (and it will be so longer). On the other hand, let the opponent thinks ten times before the innocuous troops on these previously. After all, everything could change several times. Therefore, at least you will not see the clear characteristics of each of the combat vehicles (and infantrymen), but the main directions of use of each will learn.
Eurasian dynasty
Russians, according to the authors of the game, are suitable for the process of collecting raw materials quite traditionally. They have banal collectors who arrive and sit on a bunch of resources. And sit on it until it runs out. After that move to the following. Distance from the base does not matter. Yes, and he does not take these resources – just teleports. And required metal and water dynasties. This is enough to them for life and further prosperity.
But the base is built on the principle of anthill. First descends the orbital construction complex, turning into the center of the colony. And then the rest of the buildings begin to be pinned to it, all compact. If a building is uncomfortable – build additional connecting corridors. Want to build at least something in the distance – a new center of the colony. Restriction on the number of troops is overcome by the center of the colony (10 seats) and warehouses (another 20 places).
It is important: For the dynasty, it is necessary to have an exit on the basis – through it on the battlefield will apply. Focus with the destruction of outputs in the enemy base can lead to rapid defeat.
Troops Again the most familiar from all – tanks, wheeled technology. There are even transport workers for transportation of infantry. Aviation is, but, as a rule, the starting platforms do not require. The main weapon is the usual, they are armed almost all the equipment. Lasers and chemical weapons are far less. But the dynasty technique is able to hide after some time idle. The supply of ammunition is carried out from the warehouse, which will be learned that shells ended on some of the tanks, after which it is addressing the parcel. What is interesting – it is impossible to knock this projectile. True, he needs time to arrive at the addressee. And during this time, the tank can be concluded due to the fact that he has nothing to shoot.
This is interesting: By placing your troops on the opposite side of the enemy base, you can easily learn the location of the enemy air defense, which will unsuccessfully shoot on your invulnerable carbases.
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