Europa Universalis: Rome: Game Walkthrough and Guide

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September 8, 2022
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By Jonny Gamer

Europa Universalis: Rome: Passage
Europa Universalis: Rome: Game Walkthrough and Guide
When talking about Europa Universalis: Rome, I want to compare it with Europa Universalis III. The name and appearance talk about close relationship. But in fact, this is similarities and is limited, this is a completely new game with its rules.

Ancient world

The world at the end of the first millennium BC for most people was limited to the surroundings of their village, at best the road to the nearest city was known. Enlightened people could know everything about the modern Mediterranean, but India was more likely a fairy tale, hardly anyone guess the existence of Guinea or the Ural steppes, and did not have any idea about the Far East and America.

Therefore, the game area is much less than the Earth, it is limited to territories that were known to the Romans of the heyday of their empire and their developed opponents. In the south, the edge of the world – north of Africa, in the West – British Islands, in the East – the Caspian Sea, and knowledge of the northern lands are broken on the border coming from the Crimea to the territory of modern Holland. No Terra Incognita, which should be explored, no, the whole game world in front of the player as on the dish.

The choice is a quarter millennium of the history of Rome and the surrounding countries, from 280 to 27 to our era. Many scenarios – War with Pierr, the first and second Punic Wars, Caesar’s Civil War, Octaviana Board…

War for survival

In Rome, a lot is aimed at war. If in EU you can live a quiet peaceful life, building a trading or colonial empire, then “Rome” will not give such an opportunity. This world is inconvenient, without a series of battles, you can survive, but you can not break out ahead.

The fighting is more complicated. Multifunctional troops, which shoot, and fight in hand-to-hand, as in the XV-XVII centuries, in the distant future;Infantry – separately, archers – separately, cavalry is also divided into the usual and rifle. Troops only six, for a balanced army you need to use at least two, and better four.

War allows you to quickly capture new provinces. Such expansion brings money and territory, but the troops do not carry neither culture or religion. Land remains alien in the composition of the state, bringing less means, and in the army, their inhabitants do not want. The colonization of undeveloped lands is much slower. You can move only from its border lands in the undeveloped territory, “biting” by one province. But at the same time apply their culture and beliefs, which is much more profitable for the country.

Only countries in the north can colonize the surrounding lands. But there will be a different danger of them – barbarians. Note land from now on – not just gray spots on the map. There are periodically broken tribes from emerged places, along the way the rest, and the horde growing, like a snowball, is robbed civilized countries. If “lucky”, the army can reach fifty thousand. Interestingly, you can agree with barbarians – to get to surrender, suggest to settle in the province, pay them to be removed back. Sorry, there is no one more option – give gold to attack another country.

About loyalty

“Rome” borrowed from the “Crusaders” system of characters, but she underwent significant changes on the way. Without bright personalities, no state can live – taxes are not going, the soldiers are fighting out of the hands badly, and science will turn on the spot. But here we appoint a talented person – and things immediately go uphill.

A character with good military skills can be a general who has a grip – researcher or governor, and a personal charm – diplomat. Many people have a place in public service, but not all. Little to be talented, you need to be devoted to power.

Casual disloyness – true scourge of any state. Slightly weaken the rule of the ruler, he will lose popularity among the people, and the uprising will break up, the country will split into two, and the civil war will begin. It usually happens in the deadlock – in the midst of the war, when the troops are far from home. But the faithful authorities will not remain aside – they on their own Money will start collecting Own Army. The same will be engaged and the decan. We do not have to fade yourself.

With the rebels it is impossible to agree, they can only be destroyed. Or be destroyed. At the same time, other countries consider our opponents as a full state, and if it will be advantageous to assist our opponents – they will do it.

Even if there is no civil war on the horizon, disloyal characters can spoil a lot of blood. So, the governor can pass the province to the enemy for money. But there is nothing worse than the general who passed with his troops through the fervor of battles – he was provided with personal devotion of the army. The feeling of strength and support of faithful soldiers lead to the appearance of thoughts about power in his head. Loyalty to inevitably falls, and popularity is growing. And if possible, he does not see his power to show. Remove it from office? It is useless, the loyalty of the detachments will not go anywhere, at the rebellion they will go again behind their leader and grab all the others from the army. You can also dissolve these troops, but the “weekend” will be a round sum, and together with money and valuable combat experience will be lost.

Civil War is one of the bright finds of the game. It happens at the most inopportune moment, instantly confused all our cards. Gets and other countries, then the riot flashes there. And sometimes it happens right from our enemy during the war.

The power of faith

Much attention is paid to religion, and what place she will occupy in the player’s party – depends only on him. In the game, a lot is shown in the Hellenistic representation, beliefs – including. Local peoples relieve the power of signs. With a successful outcome, it is possible to obtain a serious increase for income, the effectiveness of troops, research, population growth for a year. But Augustus can give a negative response with which it will also have to live.

The chance of the success of the sign depends on a lot, not the last place is the power of religion in the world. If you are not lucky, you will have to be content just a good probability. Interesting combinations arise – in front of the war, we require signs, and if it is not successful, shift plans for the year.

Technical cases

EU engine: Rome is not very different from Europa Universalis III. For the year with small technologies stepped forward, and, trying to catch up with them, the game looked. Textures have become much better, instead of frantic surfaces in geographical map mode – Cute landscapes. Especially nice looks of the steppes of Europe and the desert of Africa. For any strategy, this is a very good level of execution, and for Paradox Interactive – high-quality jump.

Serious innovation – the ability to freely rotate the camera. But after several experiments and admirement with landscapes at the angle “close to Earth”, the only perspective is inevitably chosen – the one that by default. As the most convenient.

Pleasant impressions remain from the interface, every time he gets better, although this time there is where to move. Now the news information window was divided into several separate buttons in the left side of the screen, there is no need to make an excess effect. But some important data, such as reputation, are damaged deeply, accidentally find them problematic. A serious claim that pursues Paradox from the game game – the need to transfer pause to the space.

Paradox Interactive never ceases to amaze. New historical period – and new rules of the game created specifically for it. The world of Europa Universalis: Rome is the era of the flourishing and decline of ancient civilization, the time of raids of barbarians and growing empires. You can also reproach the game only in an excessive bias in the war, but it does not contradict the story. Do not pass by.

State

STABILITY. As usual – the key parameter of the country. Low stability leads to dissatisfaction with the population, reducing taxes, raising the risk of uprisings. Spends on announcement of the unreasonable war and replacing national ideas. Earified – sacrifices, for what you need to spend a lot of gold. The higher the current stability and the larger the country, the more you will have to upset. As usual, it may vary on events, both in positive and negative.

Gold (Gold). Country treated country, is spent on the construction of buildings and diplomatic actions.

Recruits (Manpower). Shows how many people we have to form new detachments or fill the loss of existing. When you hover the cursor, more information is available – a monthly increase, the top plank, the current need for troops and how much will be sent to the detachments next month.

Research Point (Research Point). How many research points are produced in the country per month.

Form of government affects the life of the country using modifiers and events. But, unlike EU, we cannot change it at your request. Occasionally events of such a sense can occur.

Characters

As mentioned, any state is nothing without faithful and talented people. The provinces cease to generate income, the armies are not able to fight, and research barely crawl. And if there is a person for his position, but he is dissatisfied with power, it is also able to lead to half the country.

Military Art (Martial). This is the main quality for the military man holder – in battle, the levels of the commander compare the army of whether the level above will receive a positive modifier for the whole battle. This characteristic and governors of dangerous territories are useful – the higher the longer the siege of the province controlled by him will last.

Charm (charisma). Oddly enough, but it is necessary first of all commander – the higher, the greater the likelihood of a positive event in battle. Need to diplomats, the value affects the outcome of the transaction.

FINESSE. And this characteristic is necessary to our researchers – each unit gives ten percent acceleration of the process.

Popularity (Popularity). The most important characteristic for the ruler – the higher, the less frequent citizens will oppose the power. With a hundred percent, even zero loyalty is unlikely to lead to the rebellion – the revolutionary will simply do not support. In the republic, the chances of election as an consul depend in popularity.

Loyalty (Loyalty). Shows the loyalty of the current power, and with a low value of the character and can rebel. Especially critical it is for warlords.

It is important: The appointment of a character for the position instantly adds ten percent of loyalty, and removal – removes twenty. Appoint subordinates need carefully.

Corruptness. Despite the name, this parameter is not very negative. Shows the tendency of the character to trade, which is very useful for the governors, but harmful to the military. Actually increases the yield of the province, but reduces the receipt of research points and recruits from it. If most of the total slaves – can be prescribed.

Wealth (Wealth). The personal condition of the character can be spent on the promotion of the service staircase and to establish relationships with other personalities. And in the case of a civil war, he also can hire an army for the struggle for the right, in his opinion.

Culture (Culture) and Religion (Religions). With this, as a rule, there are no problems, since government figures are mainly born on their territory.

Character features. At the beginning of the political career characters possess one or two, less often three features. They can change the characteristics of the character, its ability to religion and science, influence the change in its popularity and loyalty.

Most characters belong to any family. The benefit of this is only one – relationship with the ruler gives a small constant increase for loyalty.

Posts

Different countries are called differently, therefore we will not lead the original names.

In the province must be Governor, without it collect taxes falling twice. In most cases, you can not even look at the characteristics, only the border guards need to put people with military skills. But character traits are crucial – they can give both pros and cons of taxes and risks of the uprising.

Man to the position commander need to choose especially carefully. It is clear that he must mean in military affairs, but it is not all. It must be loyal than the more parameter, the better. The charm will also not be superfluous, combat events depend on it. And finally, character traits – they should not reduce the loyalty of the commander of power, to increase the loyalty of the troops to it personally, by the way there will be an increase in popularity.

I distrace for time from posts and turn to the army. The fact is that the detachments are peculiar to his commander, not the authorities of the country. In ancient Rome, it was the norm – remember Julia Caesar and civil war. The longer the battle lasts, the higher the chance of the manifestation of loyalty. And this is not good for the country. A character with military support feels his own strength and begins to go against power – every month his loyalty falls for one tenth percent for each loyal squad, and popularity is growing for five hundredths. It seems to be numbers and small, but over the years the indicator can easily fall to zero.

The ruler is weakening, its popularity falls – and the warlord will begin its own struggle for the throne. And if there are many dissatisfied with power – the civil war will untie. What to oppose this? First of all, monitor the features of the nature when appointing. The young way we also do not everywhere will be, the older commander, the earlier he will die with natural death without creating big problems. And the thirty years will easily acquire the “club of fans” and will have time to attack.

If the faithful detachments suddenly became much, you need to leave the commander in submission only the devotees, and everyone else to convey to another commander, you can even in the same province. After all, with Bunte, he will be not only his guard, he will take off the whole army. I can not be keen, otherwise the commander will cease to obey orders. You can throw his detachment in obviously losing battles to fall popularity, no one will go for a loser.

To shoot a military man holder almost useless – the loyalty of the troops will not go anywhere, the loyalty will fall, and when they will try to go beyond the commander. The murder is also not a way out – for each attempt the loyalty of all characters in the country falls twenty percent.

From researcher One thing is required – as much as high as possible. It will not be superfluous and such a trait of character, as a tendency to research, but it rarely meets the characters with the highest value of the main characteristics.

Diplomat need charm, so chances for the outcome of the negotiations above. This position is not specifically focused, you can choose a character directly in the window of diplomatic actions.
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