Fable 3: Game Walkthrough and Guide

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July 27, 2022
13 minutes
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By Jonny Gamer

Fable 3: Passage
Fable 3: Game Walkthrough and Guide
Life in the castle.

We define with the floor of our character – it will be a prince. We look at the introductory roller. Waking up, follow the jasper and choose the outfit. We go to the Elise on the marked trace. Throughout the game, we have to constantly make a choice, it is noticeable by dialogs. Kiss Eliza. She tells that many are unhappy with our brother. There are rumors that he ordered the execution of workers at the factory. Having shrinking the appropriate button, we take the hand by hand and go to the palace kitchen together. And, of course, we can go a few ways – good or not quite. Choose the first option and communicate with servants. Walter appears, follow him to workout. On the way we meet Laslo, who wants us to sign the petition. With pleasure agree. We grab the sword from the rack and begin the fight with Walter. We carry out small series of shots by holding the same button, block the opponent’s blows. Blocking + deviation towards the enemy allows you to make Superdar. Flambed Walter’s sword, Eliza appears and reports demonstrations. Follow her with Walter. In the corridor with Eliza, we listen to the conversation Walter and Logan. Brother Logan turns out to be so cruel that he puts us in front of the choice – to kill a favorite girl or in no obey demonstrators. Choose Eliza. At night, together with Walter and Dasper, leave the castle. Before leaving, look in the catacombs.

Care from the castle.

Inside the catacomb Walter activates the secret mechanism, and we take the most valuable thing of the Father – Print Guild.

Turn out to be in an unknown place. After listening to Teresa, open the gate and the chest with a “Fireball” spell using the guild print. We enter the portal and come back back to friends. We use magic to open the secret way. We go on tunnels until you get out of the castle. On the way, we destroy bats with spell. The longer to hold the spell button, the more powerful it will turn out. We move to the likely shelter of the Father. Jasper reads a book intended for him, which lies on the table. On the same table there is a map. We use it, choose the free camp and teleport there.

New hero.

Follow the Walter. For the whole game, you can not go from the path of the proposed story, but it is strongly not recommended to do this. After all, the game has a large number of additional quests, as well as a huge world, open to study. While Walter communicates with the Chief of Free, we get some gold and go to the merchant to buy new clothes. We return to the Underfather. Here Jasper was a little faced and now we have our own wardrobe. Wear a complete set of free. Again, teleport to the liberal camp and speak with Walter. The leader Sabina has three tasks that we have to do. Follow Walter to get to the Hammer Valley. Pressing the corresponding button can be moved faster. The first serious opponents are wolves. We destroy them with spell. Pressing the spell button + direction. The dog just fines the opponents. Get to Yasnodol and then to the Yasnodolsk Academy. Show the librarian print guild. Follow him. Open the storage door and move on it. Jasper wants to see us, teleported in refuge. We go to the room with a weapon. Take a sword and return back to the repository. We hit the sword on the icon, and the bridge appears. Ahead reflect the attack of hollow. They are sufficiently weak, so they will not be divided into them. Seeing a red zipper icon, shoot a fiery ball over it. On the appearing platforms, blue arrows are highlighted, and we get up. We destroy the next batch of hollow. Further the path is depicting as it is convenient for us, t. E. You can connect some platforms with hollow or on the contrary to open them to exhaust the skills of combat. Next, we jump into the water and swim to the round door. Press the spell button in front of it and twist Sticks (Mouse) until the door is littered. Only then omit the spell button. Get to the next yellow color icon. We go to the shelter again, look into the weapon and take a long-range weapon – a rifle. Shot on the icon and from the distance we disassemble with a couple of opponents. The rifle is good at distant distances, but due to a long recharging, it becomes absolutely useless in the melee. Destroying a few more tens of opponents, find out in the hall where we take the music box. After listening to the words of Teresa, go straight to the light.

Here we can again open the chests with improved weapons, characteristics of the hero, and also receive new spells. All this is purchased on the guild seals, which are mined by the destruction of enemies, the fulfillment of tasks and T. D. After completing with the purchase, we enter the portal and find ourselves at the Academy. The librarian reports that we successfully coped with the task and Walter is already waiting for us in the tavern.

In wolf shore.

We go to the beer, to meet with Walter. One of the mercenaries got drunk. This is our chance to pick up his clothes and penetrate the camp of opponents. However, for particular accuracy, we need tattoos. They are very expensive, so we go to the tasks to make money. For example, the trace offers to start with the manufacture of test. Everything is simple here: you press two buttons in time. With each round, speed increases, as a profit itself, for every rolled dough. One error and you will have to start again. Accuming 1000 gold, you can safely follow the tattoo and beard. Teleport in asylum and try this whole outfit.

Leaders and followers.

We go to the Khamskaya Valley in search of Captain Sayker. We pass through the main goal of the camp of mercenaries, but already halfway it is broken, and the battle begins. Mercenaries are strong opponents, so it is desirable to shoot them from the rifle even when approaching. Everywhere, the barrels are scattered with gunpowder, blast them to destroy as much as possible of opponents. The battle tactics against Saker is as follows: keep on the middle distance so that it can not affect incendiary grenades and the crushing wave from blows to the ground did not reach us. However, attacking traditionally, sword and rifle. When mercenaries will appear in the arena, first kill those with weapons, and then the rest. Having struck by Saker, choose “spare” and enter the portal. As usual we use accumulated glasses on those chests that most approach our battle style. We take the flag and go to Yasnodol to Walter. To quickly teleport use the map. Let’s talk to Walter and Samuel go to the shelter. It turns out that the map on the table has a unique ability to find people who need help. So, we increase the scale of Yasnodol and choose the task of the “thunderstorm chickens” (marked with an exclamation mark). To fulfill this quest, we take a rooster costume, we put it in the shelter and go to the search for the chickens. This will help us the loyal dog, the main thing to have to run behind him. They usually go to groups, everything you need to do is lure them by pressing the appropriate button and get to the chicken. By completing the task, make a choice for discretion. Naturally good or bad.

Take the following quest, for example, “Long live gnomes!»From the same Yasnodol. At the request of Brian, we go to the Hammer Valley in search of the parcel. We understand with the enemies who attacked the carriage, and pick up the ridge. Return to Brian and give him a found subject.

Having accumulated a sufficient number of guild seals, we return to Femuel. We give a promise that I will restore the Yasnodolsk Academy. Get to the liberal camp and sign another agreement with Sabin.

Chmarsky Monorail.

We pass through the portal to use the guild printing on new improvements, and go to the Monorail station, which is located in the Hama Valley. During a conversation with Walter, we see how the locomotive explodes and breaks into the abyss. We have to go down to check if there are survivors. It turns out that no accident occurred, all this was planned a hobby. These small creatures go to flocks, but they are very weak. We are separated with them and begin to penetrate the cave deep into. Against small hobbs, it is best to apply magic, and against individuals a greasy – sword. We destroy the hobbs on the other side using aiming fire (preferably aim at explosive tanks). They can also arrange ambushes, hiding in barrels. Big trouble does not deliver. When one of them overlaps the road, we go around the alternative way. We observe the vessel between the hobbas and hollow and, of course, join. Get to the Arena. First we destroy the hollow when the barrier opens, separated with the hobbami-magicians. We enter the portal and acquire improvements.

Hollow legion.

After leaving the cave, we turn out in Burlezity. Straight go to the Gorlenes fort in search of allies. After a small conversation, we follow Benom Finn. We will learn to shoot Mortira. We use it and aims on frog. The radius of the Mortira is very large, so there will be no problems in the goal. Suddenly unexpectedly being attacked by hollow. Quickly separated with them so that they do not have time to sees to the fort. Descend down to continue deterring hollow. Turn on a safe mode that allows you to accidentally not injure the partners, and go ahead. After a while, a local lieutenant simmoms will arise from under the ground. He does not have supernatural strength, but can call on new hollow. Also sometimes he teleports from one place to another. Apply a blow to the sword to the victorious end. We subscribe another promise from the swift. Go to New Glusville.

New Glushaville Rebels.

Follow the Walter. Watch the video and get to the headquarters of resistance. We meet with Page, she, like other leaders, does not believe in us, so you have to conquer the heart of the people. First you need to collect the desired number of guild seals by performing additional quests. After that, we take a male masquerade suit and put it on. Get to the mansion of dexter, where we meet with Page. We enter it and follow the hatch. Delkach knew that we would come, and therefore prepared for our guests a kind of entertainment show in which we are the main characters.

Masquerade.

So, the “Wheel of Bles” is spinning and the first test will be a hobby. Before entering the arena, look at the chest. The perfect combination of spells in this battle “Shock” + “Fireball”.

In line hollow. It is advisable to use the “whirl” spell against them.

Mercenaries are large enough, so we use the “Ice Storm” spell against them.

Next follow the sandy fun. They are clever and strong. From disadvantages can be noted vulnerability to powerful attacks. Use the hammer + Ice Storm Spell.

Finally, there are bushy, which do not like electricity. We use the sword + “shock”.

It remains to free the rebels and sign a promise to stop exploiting the people of New Glusville. We pass through the portal, to open new improvements.

Traitors.

Soon the speech of King Logan. We go to the castle where we meet with Ben Finn, then we return to the resistance headquarters. Our challenge to penetrate the ship and get to Him to Aurora. On the way, we destroy the soldiers using various spells and swords. Climb the ship and go on the road.

Embodied darkness.

After we woke up on the ship’s remains, we walk on the caves with Walter. Get to the stairs and go down. Search for human skeletons and read the note found. Walter also discovered something. After reading the lines from the diary, the sphere opens. At the bottom dark, so Walter picks up a torch. Without leaving, follow him. We move on the other side and activate the lever. Next, after reading the lines from the diary, remove the barrier. Reflect the attack of the whole heap of shadows, using the “Fireball” spell of a large radius. We continue to move to the exit. When the torch goes out, reflect another wave of shadows. We run until Walter takes off the owner of the shadows. We continue to follow the trail. Finding Walter, we begin to destroy the shadows. Then shadows in the armor and at the end of the clock boss. He does not block strikes, so we take hammer and beat it to a victorious end. Take Walter by hand and go to the exit.

Blindness.

Not gating Walter, we go in the desert. No matter how hard we try, but it will have to be left, but they ourselves continue to move. Under the influence of hallucinations lose consciousness. We found and delivered to Aurora along with Walter.

Aurora.

We speak with Kalein and Ben Finn. We are going to study the city, carefully following the dog. It will help find notes that you need to read. Talking with the village, we return to Kalein. We subscribe to the restoration of the Aurora and the protection of its inhabitants. We enter the portal and open the last gate on the way to power. Walter revive, and we go together for a decisive battle.

Battle for Albion.

Get to the walls of the castle and destroy the Morty and, of course, all who will fall on our way. When the gate slaughter, we can enter inside, where we are expected even more opponents. Steaming with soldiers, see the engraftment of the building. It remains to find Logana. To do this, we follow the trail, destroying the remains of the opponent’s army. Finally occupy the honorary royal throne. This main passage of the storyline is completed. Ahead a lot of work in the position of the king, but the subsequent choice already depends on you.

End.

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