FIFA Manager 06: Game Walkthrough and Guide

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July 25, 2022
12 minutes
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By Jonny Gamer

FIFA Manager 06: Passage
FIFA Manager 06: Game Walkthrough and Guide
For the first time to face the products of Electronic Arts I had a long time ago. Then this game was also called The F.BUT. Premier League Manager. And there was only a few championships in it without any hints of national teams. Time passed, the name fell to Total Club Manager. At that time, we have already had the opportunity to finally make Russia champion or the world, as well as bring our favorite team to the leaders of the championship. And not necessarily “Spartak” or “Lokomotiv”, someone more interesting was to glorify “Anji” or “Chkalovets”. I have at least in this way that I managed to see the native “Falcon” on the tops of international ratings. Once the name changed again. And I can say with all responsibility that it changed not only the name. Practically, only an interface and reminds us of what the game was in previous years…

Only the true admirer of the Championship Manager / Football Manager series, who does not recognize any other authorities, can now say in the direction of FIFA Manager unkind words, that it is unrealistic and fiscal game.

The first thing that rushes into the eyes is the disappearance of the ratings of players so memorable for many years. After all, as it was before? This left extreme has a rating of 8.5? Not bad. And he knows how to play the center and the attacking midfielder on 8? Amazing! And this is wealth for such humble money? Guy you come to us!!! But this “clean” Libero with a number 9 I will not take… It hurts it expensive and his position is limited. And this is the whole system of ratings overnight disappeared. Instead of it – 44 characteristics (goalkeepers – somewhat different with field players). What now to navigate how not to get lost in the wildlings of the local “economy”. But how – to rely on these most indicators. For example, the attacker is not so needed (although the striker can take away the ball himself, organizing the scoring moment). But the accurate blow to the goal does not prevent him. Well, for a goalkeeper, a blow on the goal completely nothing. And what is the characteristic for what is needed – read in this description below. I do not guarantee that you will learn to win, this can be learned only on your own. But the fact that you will understand everything in this almost re-made game – I can guarantee. And there and victories will come!

Eleven skillful

Without an understanding that every player can, you will just have a flock that somehow fell under the supervision of the coach-ramp. The lazy and carefree time passed when it was enough to collect the team of the most rated comrades and they would have made the result without any questions. The style of the game team is now unique and depends on how the coach has tried (I hope, now you understand how grave labor has teams?). Therefore, let’s start with the players.

Skills of players

What skills can be at the player? In total, they are 44, they are divided into techniques (their goalkeepers, the field players are quite different), work with standard provisions, psychology and physical training. Here with technology and let’s start.

Technique

Shot Power (impact force) – responsible for how quickly the ball will fly to the goal. Some players are famous for shooting, like from guns, from afar. Hitting the goal rare, but if you catch the goalkeeper by surprise, then the goal is inevitable.

Long SHOTS (long beats) – characterize snipers that beat from outside the penalty. The footballer with a high indicator will beat more often and more accurate.

Dribbling – a football player with such a skill will more often go to the stroke and drag the ball to the penalty opponent, relying on its own strength.

TECHNIQUE (technique) – And this is already a general possession of the ball, the ability to take it to any part of the body, make a fint.

Crossing (Sheds) – skill characterizing flanking players who break through the defense on the edge of the field, and then make a pass to the goal.

Creativity (Creation) – the ability to see the time when and who gives pass. Players with a high figure in such a characteristic are more often given to assholes, and their passes go sharper.

FINISHING (Completion) – the ability to be in the right place and score a goal. In principle, such a player can often forgive everything – that he walks on the field and does nothing. But once or two for the match of his foot or head corrects the ball in the penalty area of the ball and the whole team jumps away from joy, celebrating the next goal.

Passing – It is not necessary to own high art of beautiful passes, it is enough to know how to give the ball to my player 5 meters from the Easy. Here for this and answers the skill “Passes”.

Long Passing (long pass) – Wonderful ability that meets precisely for distant programs. Of course, not everyone is available.

Flair (Fair) – the ability to make an extraordinary stroke, timely throwing the ball behind the back of the goalkeeper overly escaped from the gate and the like manifestations of talent.

Tackling (Selection) – It is he who needs defenders to disdain the rivals of the balls.

Man Marking (Okek) – sometimes it is not necessary to take away the ball, only to deprive the player to get it. Players with a high guardian skill with this and do neutralizing the leaders of the opponent.

Headers (Head Game) – how skillfully the football player beats / leaves his head.

Touch (ball control) – the ability to keep the ball, not losing it.

Forward Runs (Runs) – Ability to break through through the defense of the enemy in time, without hitting this offside.

Goalkeeper skills

Immediately I note that the goalkeeper is the only position in the team, and two goalkeepers on the field can not be. Therefore, some skills (and quite a lot of them) almost duplicate each other. So sometimes it makes sense not to try to raise everything at all, enough and “half of the dose”.

Crosses (Air game) – Golucker’s ability to intercept pass from the flank to the penalty

Handling (Hand Playing) – how reliably goalkeeper catches the ball after hitting.

Goal Kicks (Foot Play) – The skill of the goalkeeper far and accurately knock the ball after the passage of the defender or with a free impact.

One-on-Onees (game at the exit) – Game goalkeeper at the exit, against the opponent’s broken player.

Positioning (Position Selection) – how goalkeeper chooses the position in the gate. One of the most important skills – if you stand right, then fussing then already and do not have to.

Punching (Punch Fist) – Sometimes it is even harmful to catch the ball, it’s better to knock him out his fist to the side. In such cases this ability is useful.

Shot Stopping (shock reflection) – Ability to beat off the ball, often much better at strong blows on the goal.

GK Throw Outs (Prowing) – Ability to throw away the ball to partners with hand.

Standards

Nothing special about this group of skills to say and will not work: Free Kicks, Corner Kicks, Penalties Mean, respectively, the ability to pine penal, corner and penalty. This is greatly facilitated by the work on the selection of players to fulfill these standards. Just choose masters with the highest indicators and appoint them to perform the necessary actions, if such are suddenly needed during the match.

Psychology

Anticipation (foresight) – the player’s ability to predict the events of the game, be constantly ready for something unexpected.

Aggression (aggression) – The player with a high figure in this characteristic is always ready for tight actions towards the opponent, has more chances to get involved in a fight.

Composure (composure) – the ability to perform actions without being distracted by external stimuli.

Concentration (Concentration) – the ability to clearly perform the instructions of the coach, follow the tactics of the game team.

Decisions / Judgment (sanity) – the ability to not fulfill rampant actions, for example, to go to the stroke of the attacker before.

Determination (determination) – The ability does not fall in spirit and play at the same level, even when the team loses in the account.

Team Work (Teamwork) – the ability to follow the actions of other team players and help them. For example, cover unprotected positions.

CONSISTENCY (sequence) – The higher this characteristic, the more consistent actions make a footballer. For example, breaking up with the ball on the flank, he still will try to shame into the center, and will not go back or will arrange a stroke of two rival players.

Intimidation (intimidation) – the ability to provide physical pressure on the opponent, reduce its mood.

LEADERSHIP (Leadership) – Player with high leadership affects other team members, forcing them to play further and win.

Physical training

Acceleration (acceleration) – An indicator of how fast the player picks up speed.

Speed (speed) – indicator of the maximum player speed.

Work Rate (performance) – how much the player is laid out during the game.

Strengthh (power) – Power of the player during the fight against the opponent. Otherwise it will not fall when he is trying to intentionally shivel even together.

Agility (agility) – Ability to perform cunning strikes, strikes from summer.

Jumping (jumping) – Need to play head. How well the player did not know her to play, and if he does not know how to jump – all his skills do not make sense.

Stamina (endurance) – The higher this indicator, the slower the player gets tired during the match.

Game styles

Styles of the game brought a noticeable revival to the game. It would seem that still can be new? AN no, two defenders with the same numeric indicators, but different style styles will behave on the field completely differently. It is worth thinking carefully when you collect a team. Otherwise, by typing a bunch of defenders with an attacker set up, detect that in defense, regardless of the game model, only goalkeeper is constantly.

Defenders

Defense Minded – constantly thinks only about protection, maximum for him – go to the middle line of the field. Is that to fulfill the standard for a foreign goal runs. Perfect option for central, left / right defenders, cleaners.

Attack Minded – loves flank breakthroughs, up to the penalty opponent. Often it is not even worth the place, moving forward. The style is well suited for extreme defenders, in no case is not recommended by the central. It makes sense to teach it Sports.

Libero – An even more recalled option when the defender generally relieves neglected by regular duties and go to the attack. At least, the attacks he easily and easily begins. To such a freelance artist needed players with a clear defensive orientation to cover it in those moments when it is missing in its place. Optimally – attacking defender.

Simple Passer – prefers to give the ball as soon as he gets, shifting responsibility on others. Naturally, the attack does not break.

Ball Winner – a player with aggressive selection. Trying to choose a position on the field so as to destroy the attack of the opponent. For him, the foresight and selection. The same guys are among midfielders, where they are ideal for the protective plane midfielders.

Midfielders

Dribbler – There is both midfielders and attackers. It differs in the way that goes well and often scores. However, the gear does when the partner is in a favorable position (but necessarily only like this), so comrade team has a very useful team. In general, there was an unnecessarily many people in this category (for example, Karvalo at CSKA), so you don’t get dribble with duriblers. Otherwise, the game from the team will turn into a personal showing. Of course, these players need to pump the ball. Well suited for positions of the extreme midfielder or attacker.

Busy – workhorse without pronounced abilities. Does everything and everywhere, but usually on the line designated for him (center / left / right). It is important for it. Performance is important, since with such efforts it is hard to withstand the whole match. There are in the attack, and in the midfield.

Box to Box – An even more worker, the main task of which is not to score goals, but to carry the pedestal honorable honor for those who will come to him. Will also select himself and give another. It looks great in the center of the field or on the position of the attacker / protective midfielder. All characteristics are important to him, one way or another affecting endurance and efficiency.

Hard Man – pronounced midfielder protective plan. A kind of terminator who won’t regret myself, but the ball will select. Collects many yellow cards, but there are a lot of fouls on it. Aggressiveness for it is not an empty sound.

Holding – a kind of binder link between protection and midfield. It is extremely rare to attacks, most often insures defenders and short passes transfers the ball from them midfielders. For him, the foresight and selection.

PlayMaker – Rare, but extremely useful player. Remarkably fits in the place of the central or attacking midfielder. Himself beats on the goal rarely, but speaks well. Knows how to issue transmissions, completely unexpected for rival. He is still needed creating, passes and a long pass, otherwise the sense will be very small.

Winger – A player with such a style of the game is born in order to play on the brow. Here it breaks through the edge of the field and throws the ball into the penalty area, not very fascinated by defensive actions. Although truly good extreme midfielders are not so much even in global football. From the most striking players, you can call Beckham and Zhirkov, although here they are not considered to be brought players here. The first skill for them – canopies. Although the long pass does not hurt either, most often send the ball very far.
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