FROM.T.A.L.TO.E.R.: Clear Sky: Game Walkthrough and Guide # 2

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August 26, 2022
13 minutes
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By Jonny Gamer

FROM.T.BUT.L.TO.E.R.: Clear Sky: Passage # 2
FROM.T.A.L.TO.E.R.: Clear Sky: Game Walkthrough and Guide # 2
I did not like the swamp. On them I had to run a lot, charwell mud and squat the marsh. I never loved the swamps. And never understood the romantic rehabils of Staplton from the “Baskerville dog” on this topic. By that time, when the marsh epic ended and the conductor agreed to take me to Cordon, I already decided not to return to the base of the “pure sky” grouping, even if the “Vintorzez” will be sold here.

Long winding tube led me to the slope of the slope. Habitually looking and looked around, I saw the table “Stop! There is a fire for defeat!”. “Eka Nevidal,” I thought and cheerfully walled along the barbeds, Intrunning the arrogant on the radar and mentally preparing for a meeting with Sidorovich. I discoupled something threatening loudspeaker, the machine gun stuck, the stalker-mercenary Scar published a suicide wheezing, and the machine-gunner eating from idleness made another back on the railing of the fence. Yes… Newbies on canton and a year ago met nonlaskovo.

Oatmeal, sir!

To begin with, talk about quality. This start is not accidental, since and from the luxurious collection of the publication, and from the disk in a lonely plastic box will smell the same – something misappropriate.

At one time, “Shadow Chernobyl” expected for a very long time. So long that the waiting process itself gave rise to a whole subculture, presented by a weighing of jokes with bitterness taste. Network iszovs have a very taller called the game “Zhdalker”. With the “clean sky” everything came out somewhat differently. The game appeared quickly enough, but it turned out to be so raw and unfinished, which almost immediately received an equally talent nickname “departor”.

It should be admitted that this time the heavens did not survive against the truth. The hangs and departures on the desktop were literally a “calling card” of the Russian release, and the forums instantly filled with crying, moan and gnash. At the time of writing the article, Ukrainian and European releases barely took place, so their readiness for releasing me is still unknown.

In terms of the number of bugs of all varieties, “Clean Sky” can be compared unless with the notive “boiling point”, which became in this matter if not a record holder, then the reference. Already mentioned departures on the desktop are generously smashed in the “clean sky” with a variety of scripted errors causing a whole range of negative emotions – from easy annoyance to rabies.

And was evening and it was morning… And there was a patch 1.five.03. In it, in particular, the game optimization was promised. However, after the postponus release, there were no complaints that the game began to slow down much more, and the number of departures did not decrease. However, I do not undertake to judge this, because, as soon as I noticing the alarming phrase, “saved games from previous versions will not work after installing the update,” I decided that somehow survive and without a patch.

But it was all Vox Populi. As for me personally, the number of brakes, bugs and departures of the uncapped “clean sky” was quite tolerant. Yes, there were unexpected drivers of the engine, there were allied allied expectations at checkpoints, there were also stunning junctions of the game after passing between locations during emissions. But in general, the promotion in the plot went well smoothly, and absolutely obstruction did not happen. Believe it or not.

Now – Actually about the game. Or rather, what is it different from predecessor.

• • •

Game World has noticeably looked. With the support of DirectX 10 clubs of smoke and wet surfaces look very naturally, and with the textures worked for fame. However, to play at maximum settings, a powerful machine with an extremely expensive video card will be required. So far not everyone will admire the graphic beauty of the zone in full.

The only thing that would be noted is especially, – truly dark nights. This barcode is very successful in the game, amplifying the atmosphere of the non-sensibility of the zone.

Sound clearance did not cause any special enthusias, no complaints. In general, it could be called unobtrusive if it were not for a periodic sypny chorus of a local gopota, scraping: “Catch lemon!»Personally, I would have enough solo scream for the sprint race. Yes, and sacramental “Attention, anecdot!»By the fire, after which the second silence follows (carved censorship, or what?), and then a multi-haired laughter, also not pleased. No, I understand that most of the stalker jokes are either bearded, or hopelessly sadness, but still…

Interface, fortunately changed slightly. However, a hefty minus wants to put it if there is a missing indicator of fatigue. In inventory he is. But for some reason in HUD there is no. You are inconvenient, you know, running on an open inventory allies. Yes, and from the point of view of in-game logic, this is also not justified. You don’t want to say that the stalker does not have a concept how tired.

But there were indicators of radioactivity (external and induced), psi-exposure, chemical and thermal lesions, bleeding. Yes, and another azimuth indicator of fallen grenades. Very helping to draut and survive on time, because the most flying grenades never managed to see.

The selection of bolts is still not included in the general weapon selection cycle. Is it really so difficult? Why, for example, there are binoculars here, and there is no bolt? And why after crawling into the light of God, our hero will certainly pull out this very binoculars?

Strange to look like aiming pistol mode. Very strange, if we consider that in the “Shadow of Chernobyl” he looked quite decent and self-sufficient.

As for the game ballistics, she leaves a dual impression. On the one hand, the “vintraza” got a realistic shooting range and a bullet flight trajectory, and on the other – thick trees, which perhaps the shell of a field three admission will be able to break through, easily stitched from the cheap weapons of Chernobyl Sppane. Right nowhere to go from these gopniks in kids…

Another incomprehensible plus – a system for improving weapons and armor. We will talk about these features of the game later, but for now I only want to note that at least one decent trunk will have to earn at least one decent stem for a long time. And on improved armor – even longer.

Finally, conductors. If the path through the location is not close, you can find the conductor marked on the PDA by a special icon, and ask him where he can spend you. It may well be that there, where you need.

This is a bug: When trying to go with a conductor to another location, the game may hang, and tightly. Be carefull.

• • •

“Clean sky” turned out noticeably weaker than it could be. However, the atmosphere of the zone, in general, has been preserved, enriched with additional strokes (sometimes somewhat alive). Insert the disk into the drive… And do not complain that they have not been warned about bugs. So.

About the main hero silence the word

Let’s start, as usual in the description of the prequel, with the memories of the future. “The shadow of Chernobyl” begins with a mad race truck, in the body of which a born doll is labeled. Later, if you remember, we received some idea about who and under what circumstances put it in this truck. It seems that the powerful o-consciousness caught the restless and not to measure a curious stalker, which carries his nose where it should not be, and then mistakenly encoded him to kill himself and let him go to all four sides. But all this was somehow foggy and did not abound in detail. And now we can trace out in detail one of the main reasons that made from the Material Stalker, known as the arrows, an inexperienced novice with a strange tattoo on the forearm.

Our hero is also a stalker, a single-lone sinter, conducted in the zone of those who are not able to survive in it on their own, but can pay for the services of the conductor. And he, like the arrow, also has a distinctive feature. He, what is called “marked zone”. Few zone releases alive, if it matches him on his throat claws. But the scar was unknown to survive after a big emission that killed the whole group he led. It was this fact that it came across the management of the “Clean Sky” grouping on the idea of using a scar for a unique mission, with whom no one will cope – find those who are guilty of a large emission, and stop their irresponsible walking towards the sarcophagu.

However, the logic of the script sometimes lames. It is asked why the scar, who survived two emissions (one of them – in our eyes), is working better at the first subsequent? Well, the game explains that his nervous system is transformed by the zone and gradually “burns out”. But why then any number of emissions carried out in the shelter does not affect our hero? And what, in fact, consists of his unique purpose? What abilities allocate it against the background of other stalkers? The answer to this question is not given until the very end of the game, replacing only some kind of mystical nurse embedded in the mouth of Lebedev.

Anyway, the scar is moving forward, collecting scattered blocks of information about the arrow group activities, which is clearly engaged in something very interesting and associated with the campaign to the center of the zone. These informational fragments our hero in good faith transmits the leader of the group “Clean Sky” Lebedev, and from it further instructions. There are no spatially temporary restrictions on this stage, so you can explore the zone, to make the artifacts, make money, improve weapons and armor. And at the same time and get acquainted with the range of gaming bugs.

From the marshes to the cavity, from the head to the landfill, from the landfill to the Dark Valley… Singles, Bandits, “Freedom”, “Debt”… The ball of facts gradually dismantle, forming a thread leading to the plans of the elusive stalker relating to the next trip to the center of the zone. The first contact of the scar and the arrow occurs on the outskirts of the red forest, near the bridge in Limansk. It becomes clear that the shooter intends to go to the end and ready to destroy anyone who will stand on the way. The only hope to stop it is to come to contact with the forester. After long trips through the redhead forest and warehouses, a key fight for the bridge leading to Limansk, bypassing the Radar. And from that moment on, the plot acquires the final straightness, and the game becomes a classic “corridor militant”.

In the course of the case, you will meet very strange and not characteristic of the “Stalker” moments as a helicopter with a health strip, as well as not killed by conventional firearms “Sniper-machine gunner”. Yes, it is fully fitted into the canons of the classic scripting militant, but clumsily looks in the overall atmosphere of the game, which has already won their army of fans. Here I personally, for example, “Shadow Chernobyl” bribed with its realism and minimum arcade conventions. And here, you see, a helicopter that can be knocked down from the assault rifle, and the indestructible sniper, perfectly visible in the sight. Unallowned…

Grouping

Remember how many complaints about the insufficient number of groups available for entry? So, now they have become a little more. And if more precisely, three – “stalkers”, “freedom” and “debt”. Having entered into any of them, you will not only get a discount on the purchase of weapons, but also be able to participate in the war of groupings. It, of course, is very far from dynamic and tense network battles, but makes some element of diversity in the gameplay and makes it possible to earn money. But be prepared for unpleasant hints. Taking, for example, a checkpoint, you can wait for hours to wait for it to her group. And never wait, because scripts in the game sometimes work according to the laws of some kind of completely inhuman logic.

Initially, the scar is informally in grouping “Clean Sky”, although it is listed in “mercenaries”. In any case, in the extermination of the “renegades” on the swamps, he takes a very active participation. But he has no further obligations to this group. If you enter any other, on the relationship with Lebedev and the “clean sky” it does not affect.

However, there is another group in which you can try to join. These are bandits. The leader issues a couple of tasks, Skapor pays, and then feeds promises like “as soon as, so immediately”. I did not succeed in achieving admission to the glorious rows of Chernobyl gopot. Well, okay, it did not hurt something and wanted to replenish the rows.

In total, there are eight groups in the game, with which the Scre will have to interact anyway.

Clear sky

Little grouping, headed by scientists. Her goals and objectives are the stabilization of the zone, preventing emissions leading to the death of a plurality of people, cleaning the marshes from criminal elements. Dislocation location – camp on swamps.

Renegades

Group of bandits without a single leadership, opposing “Pure Nebu”. No specific goals and tasks are haunted, limited to attempts to hold several fortified dots on swamps. Location of dislocation – swamps.

Stalkers

Grouping singles that do not want to be under a single command. The meaning of the existence of this grouping is mutual assistance and support in difficult situations. Goals and objectives – Living Dumps from Bandits. Distribution Place – Cordon.

Bandits

A stupid crowd of gangsters that do not cause any sympathy. Unified manual formally exists. The objectives of the group – control over the landfill, which binds several other locations among themselves. Distribution location – dump.

freedom

Grouping, confessing complete freedom of action in the area for all. Despite the centralized leadership, it is enough anarchish in essence. The objectives of the grouping – the confrontation of “debt” and the expansion of their influence on military warehouses. Distribution site – Dark Valley.

Duty

Militarized grouping requiring tough discipline. Very well armed and equipped. Its goal is insulation of the zone, suppressing the activity of mutants and the suppression of the free removal of artifacts into the outside world. Dislocation location – Agroprom.

Mercenaries

Grouping whose strategic goals are completely incomprehensible. Judging by the game events, it is engaged in fulfilling orders for combat support. Availability of unified leadership and dislocation unknown.

Monolith

Religious and mystical sect, worshiped monolithic – hypothetical artifact zone. Hostile to all other groups, despite their goals and actions. Tasks – protection of monolith from incidents from outside. Dislocation location – Chernobyl.
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