Ghost of tsushima: Game Walkthrough and Guide of side tasks

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July 1, 2022
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By Jonny Gamer

Ghost of tsushima: Passage of side tasks
Ghost of tsushima: Game Walkthrough and Guide of side tasks

Region of isuhar

In this region there are most side tasks that, for some exceptions, can be activated and complete at any time. If you decide to engage in side quests, then easily spend at least 10 hours on this region. And every side quest in Ghost of Tsushima – a separate story with his junction.

Incident on the passage of Hisi

Where to get: southwest of Hyonei sources

A relatively short task in which you need to kill a small group of Mongols, who attacked a defenseless peasant named Banta. He stands on the bridge. As soon as the task is started, sneak to the Mongols located on one of the cliffs and kill them jumping on top. Climb back and repeat the same with the Mongols on the other side of the gorge. As soon as you do it, we will deal with the river and disperse with the remaining goals. You can act secretly or in any other way. As soon as you finish with the Mongols, talk to the bow, and after – his uncle.Ghost of tsushima: Game Walkthrough and Guide of side tasksHot Sources Hyonei.

On the other side of honor

Where to get: south of the forest of Yagata

This task is largely focused on history, so do not wait for some serious obstacles. Job with peasants and study the environment, trying not to leave the search zone.

Iron price

Where to get: northwest of pastures cute

A simple story with a number of research, battles and movement on the trail. Use a travel wind that will indicate where to move. Conspect the roads, kill the Mongols and soon complete the quest.

Price sake

Where to get: north of the pond ki

In this task you will need to arrange an ambush on several Mongols. If you decide to fulfill it at the beginning of the game, you will need to decide how to properly attack opponents. Hide in the bushes and wait for the first wave of Mongols. First, use something explosive (for example, bombs with black powder, sticky bombs, fiery or explosive arrows). As soon as you figure it out with the enemies, six more mongols will be connected in battle. Defend them and task will be completed!

For Tsushima

Where to get: north of the pond kii, near the pastures of Khauren

In this task you need to work with an ally, killing several Mongols. You are waiting for a couple of prolonged battles, so before the beginning of the quest we recommend stockpenter. Otherwise, you will have to focus on Katan and already unlocked racks that are suitable under the enemies of a certain type.

Whispering in the forest

Where to get: south of the forest of Yagata

In this mission you will need to stroll through the terrible forest at night, to understand what mysterious disappearances are connected with. As soon as you go to the forest at night, move behind the lamps until you reach the camp that can be explored. Then move a little northeast until you find a fire with other evils. Move further, according to a new trailer, which will find Dzin, and soon understand who is called ghosts.

Call of native house

Where to get: southwest of Lake Isuhar

You need to save the family from several Mongols. Move in the guide wind and kill the invaders in any available way.

Touch of healer

Where to get: To the west of the swamps of the river

Another story in which you will move behind the ally and fight with the pile of Mongols. She is twice as long as in comparison with “For Tsushima”, so it is important to stock up the ghost arrings and tools in advance.

Mother’s peace

Where to get: south of Cape Saito, in the north-western point of the region

Intriguing story fully focused on Mrs. Masako. At the same time, it is not part of the quest chain “The Story of Mrs. Masako”! But to start the task, you will have to fulfill the story mission to recruit Masaco in your ranks. As soon as you arrive at the place of starting the quest, help Masako kill Mongols. Then follow it by linear path through the beach. In this task there are only two mandatory confrontations, so for the most part you can feel relaxed. On the other hand, you will find a rather emotional interchange.

Lost in the sea

Where to get: Kijo Island, the southwestern point of the region

A man who fell into trouble, asks for your help: save his daughter sent to the Mongol ship. We recommend to act secretive so that the Mongols do not decide to finish off their captive. However, even if they are solved on this, you will have a few seconds to catch up with the Mongol marked by the “Red Skull” icon. But it is better to act secretive. If an alarm and will be raised, make sure you have enough arrivals and ghost tools to stop the random killer. Clean the ship and come back to the boat with my daughter.

Empty baskets

Where to get: South of Lake Cuneham

Another short quest. Follow the guidelines, kill the gangsters and run back to the kestodel. I will not spoil a surprise.Ghost of tsushima: Game Walkthrough and Guide of side tasksGhost.

Unfinished

Where to get: At the entrance to the bay of Azamo, in the southeastern point of the region

This task will unlock after the plot quest, in which you will save Taku, Brother Yuna (“Broken Blacksmith”). To a large extent, this task is to continue the storyline, associated with the final destruction of the Mongols who captured the village through which you were made before. As in other Mongol camps, there is a list of targets that need to be performed before the area has become free. Each goal is marked with a marker on the map! There are many Mongols in the area, so at first I recommend to act secretly to proper the “flock”.

Regardless of what way you decide to clean the village from the invaders, the story will end with the battle with the leader of the Mongols. Choose a rack of water and try to break through the warrior protection with heavy blows. He often uses a non-blocked shield, so dodge it, moving to the left or right. Put the unit or parry simple blows. The latter will automatically knock him out, making the enemy open to your counterpart. It is worth noting that sometimes it combo begins with a standard slash.

Buried Honor

Where to get: Azamo Bay

The task becomes affordable after the quest “Unfinished Case”. Talk to the kestodel, and then move along the travel wind to the house to explore. You will understand who you need to follow. As soon as the gangsters arrive at the destination, fight them.

Laughing robbers

Where to get: Pier Fishing Village Cesy

The task will be affordable at the end of the first act and only after the liberation of the fishing village of Kesi. Talk to the quest and follow the guiding wind to the specified house. Explore the terrain, find some traces that will lead you to the gangsters. Concederate them and return to the kestodel.

Region Tyotama

Standard “Tsuushima Stories” in the Toyatam region goes to the background, whereas the first characters focused on the first appear on. However, there are several interesting quests here, which you can complete at any time, as soon as this area becomes available upon completion of the first act. Although still there is a couple of exceptions.

Kids river

Where to get: southeast of the marshes of old channel, across the river and along the coast

The story is focused on a mythological figure from Japanese folklore, and a sudden disappearance of a fisherman. Move the trail to reveal the secret standing for rumors that appeared on the Tsushima. Pretty blurry description, but believe me, so even better!

Last request

Where to get: Tavern Genzo

You need to fulfill the last request of the dying woman, which you will find in the Tractor of Genzo. Move with the guiding wind and destroy each of the designated Ronin camps until you find the instructions required to perform a request. If you have not yet fought with Ronines, then you will note that these are quite fast and ruthless warriors, so the battle against them requires timely parry or use of ghost tools, including sticky and smoke bombs.

Flesh and stone

Where to get: South of the waterfall of Benkoy

Another promotion story. Talk to the quest, run on the hill to the house of the local sculptor and disperse with the Mongols. Talk to the sculptor and return back to where the quest took. Kill Mongols.

Bogache does not know

Where to get: south of Mrs. Sandse bridge

You need to help the desperate merchant. Talk to people in the refugee camp, and then move for those who start running away. Go beyond the guiding wind, which will lead you to the beach of Umugi. Observe the Ronini, arranged here. Continue to go along the coastline until you see a tree with a few dots to capture the hook. You will find a group of Ronins trying to kill innocent people. Understand them before they have time to harm someone. As soon as it is done, free the prisoners and go to the right until you climb into a low cliff, where you need to study something interesting and important. Return to the camp survivors and talk to the quest.

Thief without guilt

Where to get: Bay Umugi

The task will be affordable after conversation with the city of the plot in the Umugi Bay (“Fire Message”). Talk to a woman who is looking for her daughter, and then talk to one of the Ronins in the tavern under the house of Mrs. Sandjo. In the end, one of the characters will say that you need to move to the nomanka restaurant. Follow the guide wind to the entrance to the restaurant and kill all the gangsters. Having done this, free the prisoner and escort it to a safe place.

World for the Divine

Where to get: Old Toyata Hills

Funny, short story. Will not spoil it with spoilers, but just say that you will have to follow the ally and kill Mongols.

Mrs. Sandse generosity

Where to get: Bay Umugi

The task can be taken in the umuga bay, but it will not be available immediately, after you find a settlement of smugglers for the first time. Not sure what causes the appearance of a quest, but I assume that it happens, after you leave the village and perform 1-2 plot tasks. At least complete the quest associated with the city (“Fire Message”). One way or another, you will need to talk with Mrs. Sandy in her house above the tavern.

Having done this, move along the travel wind to the three ways. As soon as we arrive at the place, follow the well and run to the left along the rocky hill, until you find the passage between the rocks on the left hand. Move to the clearing to detect the house where gambling. Come to the house and try to chat with a man. He will refuse to let you inside. To get there, turn on, climb the big stone and jump towards the house, having grabbed the hook for its roof. Slide through the gap and jump down across the hole in the attic.

Sign in the house and talk to a man. Ronins will appear, so you will need to finish them. Having done this, go back to the Umugi bay and talk to Lady Sanjo.

Paid debt

Where to get: Right southeast from the village of Kawamata, not far from the path, near the black paint merchant

You will need to cooperate along with the former robber to defeat a much worse evil. Follow the ghost boom and instruments in advance, because you have to clean the whole enemy camp. And even kill the leader!

Worry burden

Where to get: Move to the crossroads and cemetery in the south of the sanctuary of the cloud cloudy in the Kushy Prefecture.

Examine the dead body at the specified place, inspect the cemetery and go to the leaps. Get to a vase with red flowers. Having studied her, take the relic and return it to the Kushy Temple.

Kamiagat region

As soon as the third act starts, know that the end of the game is close enough. In this region there is a minimum of side tasks. At least, except for characters oriented quests.

According to the standards of Khan

Where to get: Temple of Jogaku

As soon as you get access to the temple of Zögak after performing the starting missions of the third act, then find the questor next to the big red temple. He will tell about the armor who his teacher did for Hotun-Khan. All four parts are scattered in different Mongolian camps. As in the case of the “unstable state”, your task is to clean up each camp to collect all parts of the armor. Fortunately, looking for these camps independently will not have to have, because markers will appear on the map, indicating their location.

As for stripping camps, you can act as you like. In two of them, the captives should be released, and in two others – to completely kill the Mongols, so that the leaders from which the details fall. After collecting all four parts, go back to the quest to get a deserved award – Mongol Commander armor. A very convenient kit that allows you to hide your identity from the Mongols and slow down detection.
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