Gothic 2: Night of the Raven: Game Walkthrough and Guide

The most important thing in the new addition is not new monsters, weapons, tasks or territory, but a big worker of the game world. The game has become even more and richer than events. Apparently, the developers have invested in it all that did not have time to insert into the game. Many old tasks received new ways to solve. Part of the stories were continuing. Changes are noticeable from the first minutes of the game. Still has been seriously worked out the balance. Monsters have become more dangerous and noticeable in life. Play became harder, but more interesting.
Guild
Mercenaries
After the destruction of the barrier, hundreds of prisoners ended up with the endless flow in Horinis, movable with the only desire – as far as possible to get out of the valley as far as many years was for them and the house, and the prison. Despite the reacted chaos, when the old camp broke up, and the camp of the sectors went crazy, a former king pet, General Lee was able to keep his handful of faithful people around him and safely get out of the valley.
For some time, mercenaries were in a rather delicate position. On the one hand, they became brief criminals, with all the consequences arising from here. On the other hand – there was no opportunity to get out of the island. The only city was occupied by the paladins, and attempt to take the ship by storming would become an act of mass suicide. Soon the problem decided thanks to his majesty. The tricky peasant of the monar, the charter of Paladin’s shavers, refused to pay the ever-increasing tribute and began to hire people to protect his yard.
It is his mercenaries who gained an angle where the wounds could be linked and think about further actions. Gradually, other former prisoners became tightened to them, who quickly realized that their long-awaited freedom lies in death from the Paladin’s sword.
Mercenaries are absolutely confident that in this world everything is solved with a sharp sword. They are inborn fighters, have never spars out their reputation with the study of magic. All that is available to them in this area – Scrolls with spells. That is why the increase in mana stands 2 times more expensive than other guilds. In the fourth chapter, you will become a hunter for dragons – he, in essence, all the same mercenary, only in another armor.
The main advantage of mercenaries is their way of development clearly defined. Spend points of experience on Manu, and even more so on the study of the circles of magic – no sense and opportunity. Therefore, you have enough experience points and can be equally well to develop power and dexterity, becoming a master in the near battle and archery and crossbow.
Mercenaries carry the biggest expenses throughout the game. All weapons and armor you will have to buy for your blood coins. And the sums will be impressive. Therefore, first you need to take care of the presence of a tight wallet on the belt. The first thing you need to take, let it sound trite – careful picking up everything that lies badly. The second is the speedy entry into the thieves guild. Having learned the skill of hacking, theft and samples, you can get rich very well, having completed the house and wallets. Third – learn for a blacksmith or hunting, and make money on this extra money. Fourth – as soon as possible go to Yarkhendar, where you can collect a rich crop of trophies and ripen on the gold mine.
The path of mercenary is the easiest, but also the most effective. Perfect choice for a beginner player.
Paladins
War with orcs lasts for many years and has long set a brutal choice: they or we. Third option is simply no. No mercy. On this earth, there is enough place for only one race. Orcs kill everyone, despite the floor and age, leaving only the ashes and death. People answer them reciprocity. In this war, they do not take prisoners and do not sign peace agreements. In addition, peasant uprisings break out across the country, the suppression of which takes too much forces, and they are almost never left.
And without that difficult situation complicated the termination of the supply of ore, from which magical blades. For the resumption of production in Horinis, a detachment of paladins was sent. True, they went wrong. Lord Hagen has to be broken into two fronts. Mercenary detachments, swallowed in the courtyard of ON, do not allow to leave the city without security. The expedition sent to the valley was immediately attacked by the orcs and was forced to retreat to the old camp. It remains one thing: wait for help and pray for a miracle.
Paladins – the first guild with which you will come across the game, and the most affordable for joining. To begin with, you will have to become a militia, and after a number of feats you will assign the knight’s rank and the armor will be preserved.
Paladin – a mixture of fighter and magician. First, as a simple militia, you will hope only for the power of your sword, but after entering the Order, you can use runes. The main difference from the magicians is that you do not need to create runes yourself and study the circles of magic, spending points experience. All spells will come to you gradually, as the game goes.
Paladinov spells can be divided into two groups: treat and destroying undead. Runes will be a good help in travel, but to count on them, as the main weapon, is not worth.
Playing for Paladins, it is desirable to immediately decide on what path you will develop. Options may be several.
Focus on the Middle Fight. In this case, the most important parameter is power. You still need to immediately decide what weapon you will fight: one-handed or two-handed.
With the remote battle. From the very beginning you are developing onions / crossbow and use it into the quality of the main weapons. To completely forget about the near the battle is not worth. In any case, hand-to-hand battles can not be avoided.
Do not forget about Manu. It is not worth lifting it up before. It is expensive and no need. Optimally develop to 150. No longer required. And most part can be increased with the help of elixirs and syringe, thereby saving experience points.
Magi fire
Mages of fire, despite the power and approximity to the gods, very rarely interfere with the affairs of ordinary people. Nominally they obey the king, but in fact everything is exactly the opposite. In the Secret Library of Mages there are interesting entries, indicating that the magic barrier will not be erected at all in order to exclude the possibility of shoots, as the king thought, and to Belior could not take hold of ore. It is impossible to say that the magicians are indifferent to the fate of the world, and they go their way. By no means. They just have other battlefields, imperceptible to ordinary people. Their victories, defeats and goals are so far that few people know about them.
Maggig power plays both positive and negative role. Self-confident, in their wisdom and infallibility, proud and arrogant members of the Supreme Soviets are sometimes cautious, that then the catastrophic consequences have to rake by the price of human lives.
I will tell about the tactics of the game for the magician in detail in the “Sovieties of Masters” of one of the nearest rooms of the “Best Computer Games”, so I now draw your attention to a number of general moments. Playing for the magician is difficult, interesting and even in some extent honorable. Most people relate to wizards with due respect. This is especially true of Paladins. If you want to raise yourself a mood, come to the ship of Paladinov and talk to a security guard.
I do not advise you to start playing with magicians. To begin with, it is better to pass the game with a mercenary or a paladin, and after when you get experience, start re-and try the magician. The first passage of the game most often happens pretty messy. And only for the second time it comes to understanding the experience gained and pleasure from the knowledge of the game.
Other guilds
Thieves Guild
In any self-respecting large city there is a thieves guild, surrounded by a bunch of rumors and legends. Mystery so much that no one really knows anything about her. Besides the fact that local authorities are unsuccessfully trying to expose her.
The entry into the guild in no way affects the plot line of the game. This is an act committed voluntarily at your discretion. Membership in the guild, in addition to the pair of additional tasks, brings good income from numerous thefts and night hacks.
Thieves Guild – Strong and Numerous Organization. In addition to the three thieves, settled in the sewage system, there are many of them, workers in the city at quite legal work. In the guild take any: mercenary, magician and paladin. Rightly thinking that no matter who you are there, the main thing – who are you here.
Brotherhood “Water Ring”
Before the release of the supplement, the servants of Adanoza were in every way deprived. Only one magician in the city, who played the role of the observer rather than the active participant of the disgrace. And about the possibility to join the magicians of water, naturally, and there was no speech.
Now Mages Seven, and they play a rather serious role in the storyline. You also had a chance to join the brotherhood “Ring of Water” – it represents an advanced squad organization.
It is reasonably considering that people in the blue magic robies are too noticeable and poorly suitable for many divisions who do not tolerate unnecessary attention, the Supreme Mages created the organization “Water Ring”. In addition, open intervention has never been their action style. So the reliable people began to be sent to perform the secret orders of magicians. Gradually, the organization has grown, and its members can be found almost everywhere.
Entry into the “Ring of Water” occurs on a voluntary basis basis. Without him not to get to Yarkandar. But it carries many pleasant surprises. For magicians, these are new spells. For others – weapons and armor.
Pirates
Desperate shirts, sea wolves, they will utter all the oncoming ships, if there is the slightest opportunity to get used. Unrestrained drunks and lifesters of life, and days not representing without a bottle of good Roma or grog. Magnificent fighters for whom constant battles and the danger to die in battle – everyday face of existence. Often possess a decent amount of money, but quickly descend them during the gulyons. Merry and romantic embodiment of the reckless fraternity of the “Merry Roger”, which scaly teeth around the world and violently despising land rats.
Pirates first appeared in addition, and a number of interesting tasks are connected with them. Moreover, you will have the opportunity to join their bad company and solve the captain, digs all the treasures hidden.
Bandits
After the mass outcome of the prisoners from the colony in Horinis, the robbees and murders on the roads became the usual phenomenon. Lonely traveler risked very hard to get to the destination. Soon the authorities managed to some extent to stabilize the situation, but the roads still make in themselves deadly danger.
The troops of the gangsters are numerous and well armed, but still constitute a gang of rejected. Despised by all the rest of the guilds, they, like a drunk beast, rushed at all who do not belong to them. During the trip, you will have the opportunity to visit the bandits camp, where you will meet a couple of characters from the first part of the game and get the opportunity to learn about the difficult fate of the “knife and ax workers”.
Attributes
In total, the hero has four attributes: power, dexterity, mana and health. All attributes besides health (it increases automatically), it is necessary to improve with the help of experience points obtained during the transition to a new level. The number of points is fixed. First you level or fifty, your disposal is always 10 pieces.
Attributes directly depends on how the weapon will be available to you. The more powerful the blade (or crossbow), the greater the requirement for strength. Otherwise, you just can not take it in hand. Powerful onions is available only to characters with well-developed dexterity.
In addition to the attributes, the hero has the skills of addressing one-handed and two-handed weapons, as well as crossbow and onions. From how often they are well developed depends on how often you are: in the case of a sword – you will apply critical shocks, with onions and crossbow – get on purpose.
That is, with the skill of the circulation of 100% you will be guaranteed to apply critical damage every time. To make it more clear, I will give the formula for calculating damage (for them some thanks to German players):
– If the hit is critical:
GS = WS + ST-RS
– If the hit is normal:
GS = (WS + ST-RS-1) / 10
Where GS is damaged damage, WS is a weapon damage, ST – force modifier, RS – enemy defense.
As you probably noticed, the force acts as a modifier of the aggregate damage. For example, if the level of strength is equal to 100 points, and the damage from the weapon is 20, then with a critical impact you will apply 120 points of damage minus enemy protection.
But it is not enough to have only experience glasses, you need to find a teacher who will agree to train you. It is usually not problems, especially if you know their location. In general, see Tables. The costs of glasses on an increase in attribute or skill depend on how well they are developed. Prices are as follows:
– 10-30 – 1 point experience
– 30-60 – 2 points
– 60-90 – 3 points
– 90-120 – 4 points
– from 120 – 5 points
There is a small trick here, it will save the glasses. For example, you have 25 power units and 10 experience points. First raise up to 29, spending one point. After increasing at once at 5. As a result, you will receive 34 and spend only 5 points.
The amount of spelled points depends on what guild do you belong to. For example, to raise Manu, mercenary will need to spend twice as much experience points than Magu Fire. And last: every teacher has its own ceiling, above which he will not be able to teach you.
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