Greedfall: Game Walkthrough and Guide of side tasks

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October 17, 2022
15 minutes
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By Jonny Gamer

Greedfall: Passage of side tasks
Greedfall: Game Walkthrough and Guide of side tasks

Before serving

Charlatan

To take this task, you must talk with Emissary Schin, to which you will get on the plot mission “Solemn Departure”.

Move into the specified area where you find an alchemist offering residents of Serena its miraculous potion. According to the scientist, it treats almost everything. Chat with a man and ask for the drug. Ask him to take medicine, but something will go wrong. Will have to withdraw an alchemist on clean water. Move on the right side of the stall of the character, turn left and detect the lattice door on the left hand. Open it and go to the backyard, being behind the shop alchemist. A little further carts there is a chest, but the bandits are guarded. Near the carts you can find a couple of notes and a drawer with a medicine. Take one of the bubbles.

Follow the alchemist back to the stall and talk to him again. Ask him to drink the medicine you. A man will surely. Run behind him to the local restaurant, climb on the second floor on the stairs on the left and look at the nearest room. Communicate with the alchemist to find out why he refused to drink the potion and that it made it act this manner. After that, it will be necessary to decide how to do with “Charlatan”:

one. You can arrest a man. In this case, the quest will end quickly, and the alchemist will be put in prison. The reputation of the bridge alliance will also be improved.

2. Alternatively, you can help alchemist to leave Serena. If you decide to go this way, you will have to somehow resolve the issue with the crowd, which is facing the tavern. One of the options is to talk with people and try to convince them that they must be lagging behind Alchemist. But in this case, the calcined charisma is needed. On the other hand, instead of charisma, you can pass people 6 jars of healing potions. It is sold at the local trigger. If you can not get potions, you will have to act differently. Fighting with the crowd, you will reduce the reputation in the trade community for 1 point. As soon as you do this, then follow the alchemist who will give you 80 coins.

3. But there is a third way. Instead of arrest, communication or battle with the crowd, you can find in the house a few keys and open a black tavern. After that, inform the alchemist about him and tell me that he independently left the restaurant. Either agree to accompany it. In the second case, go around the wagon or fight people on the streets.

As soon as you do all this, go back to the kestodel and talk to him. If you suddenly helped the alchemist to escape, then crate not to worsen the reputation with the bridge alliance. In any case, you are charged 1000 experience points.

Cargo Mint

Quest will start automatically after your team will be Kurt. This will happen at the very beginning of the game.

Catch with a merchant and try to convince him. If it does not come out, go to the right, to the left and read the backyard, defeating the bandits. So you will get the right cargo. For such an approach you will get a fine in 1 point of the reputation of the commercial community. Job with the desired character in the barracks of the Mint and go to the port. Talk to the cargo with Captain Vasco. Need to add it to the declaration and somehow carry to the warehouse.

In the marked territory of the Navt, it is better to equip a boast sailor. Go to the building and on the second floor, in the far room, discover the declaration. Just add information about cargo there.Greedfall: Game Walkthrough and Guide of side tasksLocation Declaration.
Then visit the warehouse and talk with two guards at the door. If you manage to convince them, you can avoid “whistle” with mixing of the potion of sleep. However, not everyone can create this potion, because pumped science is required (that is, it was necessary to choose when creating a character). When the guards will be finished, you can report all the loaders.

Hunting for heretic

To start the task, as in the case of the quest “Charlatan”, you need to talk with the ambassador of one of the friendly factions, which will happen in the framework of the scene mission “Solemn Departure”. Talk to the antonius from the television. The embassy is in Serena and marked with a marker on the map.

Move to the captain of Vasco, which also indicates the plot task. Talk to different topics. Then you will need to get to prison, in which smugglers are sharpened. They know something about heretics. Dress the Bushland sailor, which is the naval clothes, so that you can go freely on their territory. It can either buy, or find in the ports in the port.

Chat with smuggling and agree to help. Tell me what to help him get out. To be released, you will need to find the office in the port control and pick up the key. Next move to the warehouse. Or convince the guards to leave, or go to the hole in the fence on the left so that through the back yield to get to the second floor of the warehouse. Note that heretics here will appear only after you talk to smugglers. Directly to go to the warehouse meaningless.

Then you will have a choice. You can decide to arrest heretics, which in fact are historians. In this case, those attack you, and a man with a woman will have to kill. If you decide to let them go, you will have a choice – just go or agree with the Ambassador of the Bridge Alliance. In the second case, you just need to visit this ambassador in Serena and talk about historians. He will gladly agree to help. Exit the building and historians will be nearby. For completing the task, you will give 1000 experience points, but for this you will need to report to the television. Better cite him so as not to shield minus to reputation.

Disappeared

To start this task you will need to talk with Captain Vasco. This will happen in the framework of the plot mission “Solemn Departure”.

Markers will appear on the map. After activating the task, select it in the log or specify on the map. Follow the same pointer to another, talk with various characters. You will need to visit the tavern. Communicate with the restaurant and one of the men at the bar rack. Next you will need to go to the house of Fontainov, since the missing NATT – the son of this family. Talk to Mrs. Fontein, standing on the second floor. Return to the captain of Vasco and report everything about everything. Job with de Curditions to get his tip. Go to Fontainov’s house. This time find a note lying on the first tier.

Move around the marker to the desired warehouse, follow the steps and apply the charisma or the information that you kindly provided de Currsion. In any case, you will get the key and be able to free the naval, not shedding blood. For this you charge 2 points of reputation of the commercial community. Free Havava, talk to Vasco to get 1000 experience points.

Studies of Mr. de Currsion

In the footsteps of Professor Serafeddin

This task you will receive after reaching the Palace of Constantine in New Serena and meet de Currsion. He will ask to find a few notes of Professor Serafeddin, in which he tells about monsters inhabiting Tir-Fradi. The log lists all locations and the number of notes on each of them. If you find all the notes on one of the locations, you will receive 200 experience points. So it will be for each territory. Upon completion of the entire quest, you will give 200 coins and 800 experience points. To put it mildly, the reward is not worth the time spent.

Cartography

Another task that de Currsion will be issued along with the previous. You will need to find all camps on the marked locations and ignite them, turning into a fast travel point. If you activate all camps on any of the locations, you are charged 100 experience points. For the full quest you will receive 500 experience points and unlock the achiver “Researcher”.

Children of Tir-Fradi

Beginner merchant

To start this task, on the territory of the new Serena, find the islander, which will be marked by the quest marker. Talk to him.

A man wants to trade in the city, but the coinage guard constantly inserts him “sticks in the wheels”. Go to the barracks of this fraction and talk with Manfred on the first floor. He will say that permission to trade. Visit Konstantin Palace and talk to the minister located below. Apply Harizm, but if you fail to convince the minister, you will have to spend an additional conversation with de Kursion on the third tier. Having received permission, go back to the merchant and transfer to it. He will say that the coin guards arrested his brother, confiscated the goods that he brought to the city.

Go back to the barracks and talk to Manfred. Talk with a jailer located at the level below. He will say that the islander has been shipped to the arena for fighting. To begin with, pull out the goods of the novice merchant out of the camera, and after that, visit the restaurant. This is an adjacent room with a barracks of the coinage. Go down to the basement, after paying the pass or applying Harizm. Chat with a fire manager and agree to take part. Tell me that you will fight along with the captive hunter. The battle may be difficult, so we recommend pre-pump your character. Winning fighting, go back to the novice merchant.

For the execution of the quest you are credited 2 points of reputation islanders. Also, the trader will propose to meet with the Ullan, the leader of one of the local tribes. Located this character on the location of Glendagonamvar. Go there, talk to him and task will be completed. Reward – 1400 points. If you agree with the Ullan, the Side Task “Unusual Union” starts.

Unusual Soyuz

The mission will begin after you communicate and agree with the Ullan from Glendagonwara under the end of the Mission “Novice Trader”. After conversation with a man you will need to visit Hickmet. Go there and talk with the governor of Burkhan. Having done this, follow the quest mark to meet with the old acquaintances – thereby Torgash. He again had difficulty, but now the islanders themselves interfere.

Trip the group of people by applying a charisma or intuition to help the islander. Transfer to that permission to be trading, then visit Ullana again and tell about the harmony of the governor. There will be a messenger of Burhan. You will need to go out and wait a couple of hours until negotiations go. Use the rapid travel station (“Globus”) near the house of Ullana to move to the nearest camp and rewind time. Then go back and find out what the negotiations ended.

Your following task is to make the leader of another clan, Mortun, met with a Ullan. Apply Harizm in a conversation with Morty to convince him. If it does not work, you will have to fight with local warriors. Then go back to Ullana and talk with the leader. You will be given six hours, during which peaceful negotiations must pass. You can do nothing and just wait, but if you decide to go to the place of negotiations, you will find that Mortun was attacked. Help him in battle and talk with the Ullan.

At the end of the task you will receive 4 ostrich reputation points, 1900 experience points and a reward that will be put in the chest. Access to the latter can be obtained from the De Sarde Residence or in any unlocked camp.

Inquisition

To start this task, you will need to explore the letter that will be thrown into the doors of your residence in San Mateus.Greedfall: Game Walkthrough and Guide of side tasksLetter at the residence.
As soon as you activate the quest, talk with the islanders in the forest on the outskirts of San Mateus. They will say that you need to visit the house of the Inquisitor. Wake up inside and find a letter on the first floor. Climb the second tier and take the key. Leaving the house, you will stop the Inquisitors. Talk and fight them if you fail to convince. Follow the Cabinet of the Inquisitor inside the headquarters of the Orden Light. There will be no guards. Remove the chest standing outside the door on the right side, and read the notes. Go back to the islanders and pass them all what you learned about. The inquisitor comes, and you will need to kill it. Then talk again with the quests to get 2 islanders reputation points and 1600 exp.

Forestry

To start this mission, complete the previous quest and the side of the Alfra “Wisdom island trees”. Next, talk with the elder inside the village, which will be marked by an exclamation mark.

You must figure out what is going on in the board of Coll-sen. Select this task, go to “Globus” on the map and follow the new location, in Kwenvar. Get to the right place and chat with people. Job with a woman who stands at the house on the sawmill. Interrogate everyone, examine the corpses in the building in re-talking with a woman. Share all questions.

Follow the new mark and scream with beasts. Talk to hunters, giving them prey, apply charisma or you can even intimidate them, which will lead to a decrease in reputation. Follow the de Currsion to a new Serena and talk about different topics. Go down and find in the archive located in the basement of the palace, the necessary documents. Give them to Lady Morange, return to the Varden and talk with Dankas. The task will be completed, and you will give 2 reputation points and 1600 exp.

Blood price

Quest will start automatically after the completion of the Mission “Forestry”.

Follow the Quvenar and find the mine. Communicate with the guards at the entrance, follow the small hill to the right and get a new task. Return to de Curban and talk to him. Talk to the Morange, find the desired document in the archives and meet with a Majair. Then visit de Currsion again and confirm the new agreement. Go back to the mine, show all the documents and go to the territory. Kill Maeara and his bodyguards, then free all slaves. Report on the success of Dancas. You will get 4 islanders and 1900 EXP reputation points.

Camp of the Orden Light

To start this task, you must fulfill the story quest “Face to face with a demon”.

You can now task with two methods. Either you go to Ezelda or communicate with the Primary. Consider each option:

one. If you went to the Primaryness, then talk to her and follow the barracks. Communicate with the apartment player and collect multiple knights that you have to help. Move to the right place in San Mateus and attack the enemy camp. To save the prisoners, you need to take the key lying on the box, and kill all enemies inside. Name of premises and assemble a lot of evidence. All this show the charter of Cornelia from San Mateus. You will increase the reputation for the television by 1 point. Go to Durder and report her about everything. It will be unhappy, because of what you lose 1 Ostrovka reputation point.

2. If you decide to chat with Ezelda, then apply Harizm to convince the woman and go to battle. Storming will have to be similar to the previous way. When you free the prisoners and find evidence, you will still have to talk to Cornelia. However, in this case, you shave fine 2 points of the reputation of the telemon.

Whatever the way you have passed the quest, on its completion you will give 4 Ostrovytian reputation points and 1900 EXP.

Dark side of guard

Silver coin man

This task will be available automatically after you execute the Quest “Cargo Mint”. Go to the market and talk with multiple merchants. Apply information about blackmail and killed trading. Sooner or later one of the merchants will say that it is ready to help you. So he did it, give him 100 coins or take advantage of charisma. As soon as he agrees, rewind time for two days. By the way, one minute in the game takes a second in real time. However, you can rewind the time in your residence or from any fire. Two days later, talk to the trades and go for an angle where you need to hide.

When rakethir will appear, go to them and disperse. Collect prey and evidence from the letter. You will learn that the leader of these people is Egon. If rolled firearms, try to collect more shells that will soon be needed. Move on the desired point on the map and view the video. Pursue a man, but do not rush, otherwise you will find. Study when it stops, and hold the shelter. Kill the enemies and talk to a man. Searching his corpse (and it will have to kill), you will get new tips. Go to the Intendant in the barracks of the Mint and talk about everything. You will complete the mission that will give you 50 coins, 1300 exp and 3 points of reputation of the coinage.
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