Gunman Chronicles: Game Walkthrough and Guide

Periodically come across the doors on which the castle weighs, – the inscription on them "Weapon" speaks for himself. To get to the bins of the motherland, you just need to knock down the castle.
For the convenience of orientation in salt, where the next card is loaded, marked with a badge "#".
# Long go, look into the window, read the credits. Arrived, window opened, down. Something like training starts. First in Briefing Room, I listened, go back, then in Firing Range.
# Explosion. Jump, squat, then on the stairs. Traine everything else further. Smash the glass in the floor, down. Then in the room with a missing wall in ventilation. By the corridor in Firing Range.
# To dial different ammunition. Training first with a gun (light up with modes), then a gun. Machine gun: you need "Overheat" Weapons, T.E. consciously bring it until overheating, otherwise it will not work. Turn on Flash Light (I never turned off to the end of the game). Valid to workout with technology: Close to the tank, go away. Then training with grenades. Training completed.
# Go around the corridor, capture Armor, return back. Cand in Dropship. Fleet.
New Planet.
# In the passage to the left of the building. Go around the other building, look at the left in the passage, there is a trap – rode. Back. Around everything begins to explode. Take a gun under the fallen column. Go back to the place of landing.
# Your group was methodically and rapidly destroyed bunker from the tank and machine guns. Climb into the bunker, demolish the machine guns. The bunker will explode. Fall. From the water crawling in the hole.
# Google. From radio right, from the second radio – upstairs. Suggest Dropship. To the right, in the hole: shoot traps in the form of monkeys. Near the fallen Dropship’a in a new passage.
# From radio left. Melknet is a big dinosaur. Back: broken wall. At the end of the passage to the right in the hole. Small dinosaurs. Again in the hole.
# Go until you meet with a general. Wait. Get to Lava, right there. Next take care of the head: there is a big dinosaur, he bites. On the right and left at the top to press two plates – the passage will open.
# In a hole. Bandits and dinosaurs. Further by aisle. At the crossroads left. Bandits. Small dinosaurs. From the stairs into the passage to the right below. Jump into the water – there, however, crocodiles. In a hole in the water, sailing. When they got out, scorpions. Rotate the wheel – drops the box on the chain. Down.
# Get out on the surface. Behind the house pass along the cliff. The gangster will arrange an explosion. In the hole right. Go to loads and ship – it is guarded. Climb into a box that holds the capture ship. Fleet.
New Planet.
# Your drawer will drop on the planet. Battle between xenomes and drones. Left, on the stairs upstairs. Scientist (CR) and DRON. In the box, break the wall. Go down, then in the hole, breaking the grille. Come to one of the Mainfreum sensors (MF) (red such a thing), it will introduce themselves, now you will hear it regularly. The door on the right opened. Go to burning tents. There in the pass. Come to a red reactor that will explode. On the right will open the door.
# Get up to three reactors, left there. Again a small disassembly between drones and xenomas. Go to the device with green lasers. Blow up the central figovine that will fall by organizing a wonderful hole. You go there. Go on, climb up the balcony. Room with hologram planets. Twist valve. On the stairs upstairs, there on the balcony further upstairs. Move through the bump. Warehouse with drawers. Next to the peasant laser weapon. Going further past the Red Cross (he, of course, treats).
# Closed door, near monsters. Click Switch. The man opens the gate. Go on. Ship flies, shoots. At the bottom of the switch opening the gate on the other side. Behind the gate to the left of the door. Go to the console, there is a lever: lowered the stairs. Upstairs through the door to the balcony. Another door down. Released to open space, upstairs. Blow green "flask" (Plasma Core). In the door.
# Again Local Disassembly. Room with computers and laser. Upstart another one "flask". Back. In the room with a laser split the third "flask" – The laser will turn off. Move on. Teleportal chambers. Climb into the chamber, turn on the switch, you teleport.
# Go on the stairs upstairs. Climb into ventilation by breaking the grid. You can break another one – there weapons. Go down. Pushing the box to lasers and put on their way so that you can sprinkle to the right of it. Room with talking MF and lasers: will begin to spread the room. In the hole on the stairs. Down, along the corridor blue lasers. Through two doors to a large room with some "particle accelerator". Press the button – Bridge will arrive. Go to the center, the bridge will move – further. Break the wall with sparkling rays. Top. Open door with valve. Downstairs. Large drone. Run from drone upstairs, in elevator.
# Go through the door in a circle to the lever, turn on. Roller: Asteroids break the control center, you fall.
# Down. We go to "Makekey", Giving xenomes. Go to the surface to the pipe. Zalazim inside – small creatures crawl there. Go next. Explosion. Jump out. Then you will fall down.
# Open Luc. Top. Press Fill Plasma Chamber. When the ship will be near the tower, click Open Plasma Chamber. Ship will fall, breaks the wall. Down in Luke. Jump over Lava in the corridor. Down. Open the door.
# Jump on the stairs above lava. Split glass. Disable power field. Go to the big room with a green laser upstairs. Move through the fallen design (it jumps badly and sometimes buggy, but you try). In a hole. Step on the lattice – falls. On the pipe to the new room. Upstairs on the stairs.
# Go to the big gray creature (she is waiting for you). Wash it until the belly will acquire a charming red shade, and the intestines will not. The creature will be offended and console. Move on. There will be a big drone. Go to the round elevator. Down, then fall, then into the pipe.
# Large drone and gray creature urinate (in the sense, beating). Without distracted by beauty, jump on the ledge and quickly run away from sin away: as soon as the big drone will deal with creatures, will take it for you. Kill drone who holds a column. On it upstairs, then on the door.
# On the stairs upstairs, in ventilation, fall. Explosion. Go to the pass. We get into the room with broken "trolleys". On the other side. Go through the passage to the right. On the "Polyanka" on the stairs through ventilation.
# Go on a ledge down. Then to the reactor. Downstairs. Right down into the passage into the room with low gravity. Oh, fly away… 🙂 Switch the levers so that the laser smaller some glass fuse. Carry out on both sides (with the second more complicated). Smash the grille. Back. Top of stairs.
# Explosion. Back in a break in the wall. Jump on the ledge. Exploding Tower. Break the lattice. Go next. Another disassembly. Top. Come to the cornice, then on it. Fall in breaker. At the bottom, then on the stairs upstairs, in the hatch.
# Go to room with disappearing monsters. Twist the valve – in the opened door. Split glass. Go to the locked door – split all the stuck stones. Back. Open the door. Go next. Smash the grille. Go on ventilation to the place where Paul be broken under you. Explosion. On the stairs upstairs, break the grille in the floor, go on.
# Go for some time to doors with lasers. Drone will turn them off. Go further, avoiding electrical discharges. MF swallows, door will open. Go further upstairs. Mechanism with rays. Wait until it stops spout. Take the MF, insert it into the slot on the wall – the hatch will open. Down, break the grille. Go next.
# Flows lava. Blow up a box with cylinders in front of the door. From "Topic" Drone forward right. Get to two levers a and in. Press. Back to drone, in the hatch upstairs. Boxes upstairs, on the stairs. At the next buggy drone in the lattice.
# Go to lattice. Wait until the door opens. On the stairs. Retractable bridge, another staircase. On the balcony in the passage. Sit into the ship. Video clip.
New Planet (Last).
# Staying with a minimum of weapons, do not be surprised strongly. Picture with scorpions. Radle on the canyon to big scorpion – extremely unpleasant. Further dinosauric. Before leaving the canyon, the gangsters control center. Press the lever – an explosion. Go back, where there used to be. Go further, grab the sniper rifle and mule on the way (m.W.L.E.). Pair of bandits. Fall down.
# How come out, on the ledge left (carefully, scorpions). A helicopter will appear – it is knocked down from a pair of hits from a mule or sniper. Go next. On the stairs down. Neatly jump down until you wonder before the passage in the rock. Came out of it, go down again, in a new passage. At the end of the descent down. Bandits. Reached a small warehouse of weapons. Again on the reell of the rock, jumping through the failures. In the pass.
# Neatly jumping on the ledge into a deep mine. Exit "Fresh air". On the ledge up, in the pass, then go down to scorpions. Go on the canyon, now you will be bombed… As soon as hear the ship, run and pinch in a niche, where Scorpio was sitting. Again on the canyon until the stop is up to the passage.
# Dinosaurs. A handful of gangsters from the armorship. Do not take advantage of the machine gun nearby, just nonsense. Take the helicopter. Bring the grenade box covering the passage. On the stairs upstairs. Jump over again. Gently, shoot. Going along Mostkkik.
# Going around the canyon to the house from which the machine gun will shoot. Remove the arrow, go on. On the rope stairs upstairs. Go to the next house. CAUTION: Three cupcakes will jump out of the ground. Go further through the lounge from the boxes.
# Reach before armorship and rapidly hide from him in the house. We climb on the very top, on the way the excretion from the bandits. From the machine gun stitching a stone from the rock over the armored car. Go next.
# Go to the development. Right tank. Click it in it, light up, shoot. But to go, you must first refuse. Canister in a nearby building at the very top. Refracted, back to the fork. Eat on the canyon to the blocking path blocking, shooting automatic machine guns along the way. Get out. For drawers in the passage, upstairs. Welcome to the beam that upstairs, go through it until it stops, twist the valve – electricity will turn on (Power ON), now move the lever, which in the tower. Again in tank. Going on.
# To reach the slab sliding bridge. Shot, get out. Get to several shooting gangsters in green boxes. On the stairs upstairs. From the building out on the other hand. Everywhere Bandits. In the next house lever. Back to tank. Edit on.
# Going until gasoline is over. Get out. Go to the house on the rock. Entrance to the house on the canyon. Welcome to the house, take the canister, back to the tank. To get to the place, knock off the Christmas tree. Get out again in the house, on the tree on the other side, turn on the valve. Go down and turn on the lever below. Sit down in the tank.
# Driving past at home that creates cool. From the bottom of the left (right deadlock).
# To come to a shooting armor and machine gun. Shot, get out. Go to the right. Where the bastards blow up the stairs, push the box to others and crawling upstairs. Jump on the conveyor, from him on the stairs. Vary before the control point, which manages the crane hanging over the armored car. Turn on lever. Back to tank.
# You will end gasoline. Get out, drove out. You now need underground. In the house at the top of the general (in Kolkin) – quickly wash off, everything will explode. Nearby break the power field generator. Now down in the hatch. Press the lever – the helicopters end. Upstairs to the surface, in a hole where a helicopter crashed. Cut out the generator. Go next.
# Listen to what bandits prepared a surprise in the elevator mine. Go until you stop, blow up the box with cylinders near the door. Come in the elevator.
# Jump sharply on another elevator, then on the platform. Heaven, jump on the roof of the elevator standing at the bottom, then climb into it (inlet near the wall).
# Go to an open door, inside which green rotating hologram and scientists with new weapons. Over the hologram, poke MF in the slot – doors nearby. We go to the laboratory (there are pointers there).
# Return to lattice. Disassembly. Insert MF in another slot. Back to the passage where the man’s peasant thrust. In elevator.
# Come out. Big monster. On the other edge of the abyss. Go next. Broke the bridge, through it further. Flying helicopter. In Tunnel.
# Go straight: Listen to General and Bandits. Back to Observation Deck. Down. Specific disassembly (I’m not kidding, it is better to prepare for the worst). After everyone was killed, the door opens upstairs. Go next.
# Go to the room with a hologram of General. Again the monster. Down in a hole. In Genetics Lab.
# Down. In Genetics Lab. Again down. Disassembly between "Local" and xenomas. Boxes upstairs. Then even above.
# To MainFrame Access. In Engineering Zone. Many xenomes. Past aquarium with fish. Down to MainFrame Access. There is a pipe near the door, sometimes there are couples. When couples will go, fuck something from something (Scotgan is suitable). Explosion. Move on.
# From the bridge down. Tormented animals are not good, but press several times on the levers until the generator is overheating and the field will not turn off. Further to MF. Blood cylinders. On the door Deck E. Disappearing monsters. Further to MF.
# Insert MF in slot in the center of communication. MF will ask for reinforcement. To the exit, next to another slot. On the stairs to the top to MainFrame Control. Go back to Deck a the path that came: MF opened all doors. We go back…
# Explosion. Monsters. Through the fallen design on the output from Deck E. Get another room. On drawers, with them on the stairs. Go to water. Floated on the door.
# On the stairs upstairs, to the broken aquarium. Move the box. On the exit through the red room with columns. On the door with a sign GENETICS LAB. Will turn on the power field. MF has a new trendy catch. Go to the elevator.
# From the elevator to the broken door.
# Along the corridor to three scholars, who will delay the creature. Near the door (Coolant Control). Again MF. Smash the glass down. We go to Xenome Refrigeration.
# In the corridor, next to which the temperature indicator. In the ventilation shaft upstairs, then passing around the edge, in another one. Get into the room of secure. Enable button. Down in Coolnt Storage. Pile of doors with scumbags. At the end of the main corridor, break the icicle, holding back the door. Smash the generator. Quickly run back. Get out of the refrigerator: reach the thermometer, but not next to Security, but the other. From the thermometer – the passage to the right.
# Go to Spaceport. A pair of doors.
# Again MF. Listen. Explosion. Sparkling on the floor wire. Break down. In the lowest. In water. Split glass. Boxes upstairs (inscription Deck C). Go to the door, a closed field, back to the door Deck C. Disassembly. To machine guns. Grind the green block – the light will go out. Back to doors previously closed field. MF. Near glass floor. Smash. Down.
# To break the lattice. Smash the glass floor in the water. Down in the corridor. Next to the door, from which bubbles go, to float into the open hatch at the top. Go to the end of the corridor, turn the valve there. Back to the door where there were bubbles. Down. In the corridor, overlapping one of the elevator mines, Zalazim in it.
# Big drone. Now he "for us". We go to the very top. Listen to General. Go further, bring the lever – the platform with drone will rise. In ventilation, then one more, go down, climb into the tank. Shoot. It is necessary to knock down the robot of the GATA-SPACE arms (shoots such glowing balls). One hit from it in you – and everything, the rest of the weapon is not scary. Now you need to lift the general to Dron. We get out, run on the cable or stairs to the general, then to "found" Drone. Now it is necessary to defend the MF drone from xenomes, which climb everything without exception. If the hand does not get drnot, then all, take congratulations.