Halo: Combat Evolved: Game Walkthrough and Guide
Mission 1: Column of Autumn
After watching the roller, you will find yourself inside the cryo tube. Follow the instructions on the screen until the moment when you do not give the task to find Captain Case on the bridge.
Exit the training room and follow the instructor to the door. But make sure you get up behind him in a few meters. When the door opens automatically, the powerful explosion will thunder and the instructor will die. Turn around and look right – you should see two pipes. Jump over them and go to the door to the right. You will find yourself in a narrow corridor. Pass to its end, and one more explosion will thunder. Come close to the wall on the left and go through the door.
Once you find yourself outside the door, you will see a soldier to the left of yourself. Write under the half-open door and go to the right. Continue to go ahead until you see the door to the left, in front of which the big blue arrow will be drawn on the floor with the inscription “Bridge”. Go to this door to get into the Dark Room. When you come up to the next door and open it, the elite will seem in the doorway (a hefty monster with a gun). Allies will diverge and push the monster on time, and you can again continue the way – on the corridor to the left.
When you notice a greater scuffle between people and the agreement, come to a soldier standing in the doorway. He will hold you before the captain’s bridge. All you need to do is be silent for him. As soon as the soldier stops, go to the control room to the right and find Captain Cases there.
Talking with the captain of Case, you make a decision to move towards the saving boats of the ship. Leave the captain’s bridge and at the exit of it turn the left in the corridor. In your hands, a weapon will finally appear, without which the further movement will be problematic. Experience weapons on several aliens who have shut down the first turn to the left. Then go to the dining room, where a group of fighters leads a fight with foreign creatures. Paint the exit from the dining room in the far right corner. Leaving a non-sensible place, go across the corridor in the direction of entry into the tunnel, next to which is a first-aid kit. Run forward until you see two fighters holding on the sight in the rescue boat 31. After the explosion from there, crowds crowds, and your task: to eliminate all monsters as soon as possible, until they have time to disperse all over the ship. Then, running a little ahead, go into a dark tunnel, where a couple of monsters from space. At the exit of the tunnel, turn the right and run along the corridors forward until another group of fighters will appear ahead. Not reaching them, turn to the corridor to the right and, moving forward, destroy all aliens. Then go to the tunnel, where on the wall, next to the entrance, hanging a first-aid kit. Run by the corridor to the rescue boat 32. Destroying all aliens hiding behind the energy shield, move in the direction of the entrance to the Dark Room. From there, through a slightly open gate, select in the nearby room. Not coming to a long wall, turn to the left and move to a large room where the sounds of intensive shooting are coming. On the stairs rise upstairs and, having fallen in a circle, find the output from it. Then run in the direction of the steadmate room, turn off the right and, running a little forward, go into a brightly lit tunnel. Run forward along with the rest of the fighters. Having reached a dead end, turn the right and go to the door covering the entrance to the tunnel. Inside the tunnel, turn on the flashlight, now you can search from it. Passing a little forward, turn left and then move the tunnel in search of an open output, which will indicate the burning green light next to the door. Selecting from the tunnel, go to the half-open doors of the gate and pull them as much as you can. Run along the corridor to a spacious room, and from there come to the tunnel. Having passed by the computer terminal, you will see ahead of the aliens. Having understood with the monster, turn right and go to the dug from the boxes and other garbage, then through the door on the left side, go to the tunnel. Making a few steps ahead inside it, turn to the left and move to the exit. Selecting from the tunnel, turn the corner and run to the barricade from the construction trash. Choose a few pomegranate near the barricades and throw them into turns to the cluster of the aliens. After the destruction of how much enemies can go to the tunnel. Make a few steps forward, turn right, then go a little forward and once again. Coming out of the tunnel, you will find yourself on the other side of the barricades. Go to a rescue boat, with which you can leave the ship tolerating.
Mission 2 – Halo
After landing the rescue boat on an unfamiliar planet, they managed to survive only to you, the rest of the crew killed. Your task: Find the rest of the boats and help the survivors to fuck off the crowd of aliens.
Near the boat, collect ammunition and on the wooden bridge, go through the abyss. Run along the rocks hanging over you in the direction of rare vegetation. Moving forward, do not forget to look at the sky, several stars are circled above your head. As soon as your macushkin is shown in the open area, they are ready to put in you as much lead. Passing the gorge, you admire the view of the Grand Medical Construction. There are shooting sounds everywhere, the sky is something and the case is entrusted with numerous explosions. Close to the viewing area of the building and already from there, lead the aliens shooting. After shooting many dozen monsters to the building will arrive at a jeep. Go down and sit down for the driver’s seat, here in the body of the machine sits a machine gunner, which is necessary to reflect the attacks of aliens. Drive in the direction of a small hillock, and from it down the slope down into the gorge. Cancel into the underground tunnel, according to which carefully move forward. Before opening, turn away the car and reversal on the other side. Having entered the spacious room, reminiscent of the warehouse, turn right and go to the leaving up the ramp. Get out of the car and run up until you reach the control panel of the bridge. Before it gets to get to him, destroy the promoter guarding it. When activating the button on the control panel, you will see the bridge from two platforms on the opposite side. Going down, jump into the jeep and go to the opposite platform.
Shifting a little by underground tunnels, you will finally find a way out of underground communications. By car climb the slide, and from there go to crevice between the cliffs on the right side. Driving a bit forward in a narrow road, you will fall on the plateau, surrounded by the mountains. Here you will find a space boat, an ammunition and several first-aid kits are lying in excess. Remove and go back in the opposite direction, but take a little right. After a while, it will seem an inconspicuous entrance to the rock. Having drove through the cave and leaving the waterfall behind himself, stop at the hillock, offering a beautiful view of the valley with a column in the center. Another boat landed in the valley, and now, descending down, you need to help repel the attack of the aliens on the surviving people. Successfully coping with the task, return to the entrance to the tunnel, not reaching which turn the right. Close at the jeep on the hillock, then go down in the direction of the complex. Fold left and go past boulders to the entrance to the underground tunnel. Moving through the tunnel, find your comrades, with whom climb the surface. Having read the whole complex from the aliens, sit down in the jeep and move to the exit of the gorge. Then wrapping left and go in the direction of the boat. Close the right and go to the cleft between the cliffs. Through it, you will fall into the valley, where your team will need to intensively work with weapons. Shot by the last alien, wait for the arrival of the space shuttle, which will pick up your group.
Mission 3 – True and Agreement
Your task in this mission is to find the place of falling spacecraft under the command of Captain Case. Dark night you with a group of fighters land close to the expected drop point. Move to close to the growing cach. It overlooks the mountain plateau, destroyed by cobblestones and hanging the rocks of the rock – the best place for an ambush to come up. So it is, your group is stumpped on a well-fortified forepost of aliens. While the rest of the fighters lead a shootout with an opponent, you deal with the destruction of stationary automatic machine guns, placed around the perimeter of the plateau. Having destroyed one of the military nests of the aliens, keep moving forward in search of the ship. In the future, your group meets the next enemy resistance. First, destroy the machine gun installed on the edge of the protrusion, and then draw up two enemies. After stripping the area, continue your searches. Move around the edge of the cliff, then go up on a small hill. Having done a few steps to the left, go down to the lowest and run towards two big boulders, followed by a narrow course in the rock. Passing through this move, your group is stumbled on another fortified crowd of aliens. Go to the ambush center, to the round elevation of which purple lights. By destroying all aliens, get up in the center of the circle, and after a couple of seconds you will raise you on board.
First of all, let off from numerous monsters groups, then head to the goal, extremely to the entrance to the tunnel, lit by greenish light. Go a little forward, then fold to the right and go to the column in the center of the tunnel. Through the door, go to the next room and go on the back to another door.
Inside, pass a few meters forward, then right and on the corridor down until you go to a spacious room. Together with the fighters, read the first half of the room, then wake the wall and go to the second half. After the destruction of the last alien, the previously locked gates leading to another corridor will open. Move around the corridor up to other gates. By passing them, run to the control panel in the center of the room and using it to open the gateway for skipping a space shuttle with a support group. Then, together with the fighters, go out into another corridor, for which you can rise to the level above. Leaving the corridor, run to the long right corner, to the exit to the tunnel. Move into the room where the consoles are installed in the center on the platform, having a letter in the form of the letter x. From it, go out the door opposite and move to the second chamber, where you contain Captain Case. There is a lot of security, but such a well-armed team, like yours, I think it will not be a big problem. Open the door of the camera, where the captain holds and after a small conversation with him, pierced back to the ship. For evacuation, it is enough to click on the control panel button located next to the aircraft housing.
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