Hydrophobia Prophecy: Game Walkthrough and Guide

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August 24, 2022
15 minutes
295

By Jonny Gamer

Hydrophobia Prophecy: Passage
Hydrophobia Prophecy: Game Walkthrough and Guide
Before the start of the game, I want to give a few tips to help you make a gameplay easier and fascinating.
First, always follow the yellow pointers that appear on the screen (I call them markers), thanks to it, you never get lost.
Secondly, be careful during the battle and do not climb into the bakes, because in order to die our heroine three or four bullets.
And thirdly, on each location, use your MAVI pocket computer, because with it you can see hidden documents.
I wish you good luck and pleasant game!

Act First

Waking up, get up from the sofa and take a pocket computer (or what is called in the game – MAVI). On this business in the apartment are not finished yet, we collect crushes and documents:

Things:

1) Pills from insomnia – Coffee table of the first floor
2) Book in engineering – on the floor on the first floor, next to the blue chair
3) bandages – in the chair on the second floor
4) Extender – on the sofa on the second floor
5) Toy Donkey Roy – Shelves on the second floor
6) Certificate of achievements – on the dinner table on the second floor

All collected, we leave apartments and watch the screensaver. Find ourselves in a mine on the elevator.

Now for the first time in the game there is to absorb on the top of the pipes. To do this, jump on the bottom tube and moving up, in the end, we get to the open door of the elevator, we jump and pull up.

Run right, climb the stairs, watch the screensaver, rise above. We run into the room with a dead officer. We collect three documents that scattered on the floor (one next to the officer, two others behind the racks in the room). We select a tank model standing at the rack, and activate the panel, in front of which the officer was sitting. Anxiety will turn on, the fire will start and the door will be closed to retreat.

Do not panic, run up to the edge of the room and jump on the beam, opposite. On the beam we move on the other side, jump over and press on the panel. Mini-game starts, in which you need to build the length and width of the waves. In principle, it is very simple. Hacking thus castle three times jumping back to beam. Do not hurry to return, because if you jump over to the opposite beam, then there you can find another thing – invitation to a party. Now we return back, open the door and run into the corridor.

The staircase is blocked. Jump on a square plate, jump down. Run through the corridors, we will begin to demolish water. When we get into the second compartment with drawers, climb the stairs, there you can find a globe, that is, another thing. We leave from the compartment, cross the corridors, until we find it in the elevator mine with a broken staircase. Climb upstairs first on the stairs, then by pipes. Need to act quickly, because the elevator may fall on top.

Selecting from the mine, we look at the green corpse and run up to the peasant, locked in the room. Should help him get out. To do this, climb the stairs on the left, run forward, along the pipe climb over the other side, go to the door. Go down, search for a brown corpse (next to the corpse there is a thing – a coin).

We leave back to the corridor, come to the wall, that in the screenshot and get MAVI, taking pictures of the wall, after which the door will open on the right.

Go to the door. To the left of it there is a red pipe, we move on it on the other side.

We run along the corridor until the Trinity of Enemies meets. We are waiting for, when they leave, run up to the door with the lock, open it and run inside. Come to the panel and activate it. The countdown of time will begin, we have exactly a minute to get back to the man locked in the room, and free it. To release the MAVI, bring it to the door behind the man’s back and “take pictures”. We run into the room, which was discovered, talking to a man (his name chief), inspect the room for the presence of things and documents (some documents can be found only with MAVI, they look like a red drawing on the wall). Speaking and watching, run away, watch the video on the screen. Then we run around the markers until we find it in the room with three corpses, where we will find the key. We run (and even swim in places) on markers further, and in the end we find an energy pistol. From it you can shoot on the barrels and on the wires, the glasses will be accrued for it. Go on the door, right along the corridor. We are successful until the middle of the hall, watch the video. The first act will end.

Act two

The second act will begin in the same room. We run into the door under a huge screen, we get into the room that sparkles from electricity. We climb the stairs, we go on the platform, then go on the beam to another. We turn back, we reach the corpse and remove the cartridges from it. Go ahead, jump over to another platform. Go through the beam and approach the edge of the platform. Give MAVI and take pictures of the door from below, it will open, and the corpse, to which we initially walked, will fall into freedom. After a small screensaver, we turn out at the bottom. Search the corpse, run into the room, get MAVI and use the key on the opening mechanism on the wall. Come out of the room and looking for a way to remove electricity.

To do this, we return back to the room where we used the key, get the gun and shoot all four generators. Electricity will disappear, but the enemies will appear instead. We kill two enemies, run forward, in the next room eliminate two more.

Go ahead until you meet two more enemies. I will finish them, pass forward, open the elevator and check in the mine.

In the mine we move to moving lasers, if you dig on them, you can immediately die. Therefore, we are waiting for when they stand far away from us, we get closer to them and wrap the right. When the rays open the passage, we climb on.

Find out near the room shrouded. To turn it off this: we click on the panel to which Skut pointed out, take into the hands of Mavi, bring it to the chamber of tracking from above and “take pictures”. Switched to control the camera, press the E button on the keyboard, the camera will switch its appearance. We look at the screensaver, after which you need to quickly save the worker. To do this, simply open the door and water with the current will kill criminals. The peasant is saved, the current is disabled.

Go to this room, collect documents. We split the glass, blocking output, run forward until it is observed on the outlet, barrier. We run on markers, blasting everything in its path. In the end, we are successful to the panel that activate. Run into the corridor, shoot enemies, find the corpse to be searched. In the corpse we find the key, we go on markers to the castle, which you need to open by this key. As a result, we will come to the rubble, turning which, we will break the fire, closing the door you need. We run to this door, run inside.

Now we have to meet with a couple of arcade moments: you need to wait for the fire and go ahead (by the way, do not forget to take a thing next to the first fire). Passing this way a little forward, stumble upon a break. Give MAVI, find chamber tracking and switch to it. Find a door that can be discovered and open. Water bursts inside, the fire will hover and fool.

Dive into the water, we find the corpse with the key under the water, sailing on the markers to the castle, open it. Moving further by markers. We reach the next valve, turn it, make a small swim to the stairs. Rising, we are successful to the door of the elevator, open them and climb into the mine. Passing through it, you should be extremely careful, because that’s what the fiery jets are broken out of the walls. Reaching to the end, jump down and search the corpse. Ahead of us is waiting for the top of the enemies, shoot everyone and go on markers on. We are successful to the room with a panel that you need to hack. To do this, play a familiar game when you need to correctly set the length and width of the waves. Once the panel is hacked, a number of powerful explosions will occur, which will disable generators. We run out of the room, shoot enemies. After a couple of minutes, the huge wave surf and raise us upstairs. We find the corpse with the key, select the key and, following the markers, we find a castle. Opening the lock, we run to the opened door. But she stuck!

We take into the hands of MAVI and take the control of the chamber of tracking, we switch four times, we find the right door (it is understood that this is the door to the joyful shouting “Bingo!”). Open it, close the camera control, jump into the water and swim up to the door. Then we kill the enemy, runs along the corridor and climb the stairs. Persenses over the pipes up when we get into the room in which it will be saved, we run out and jump out of the room. Watch on a metal structure, we move into the mine opposite. I check in the mine, to the very end, but we do not jump, because the water is below the voltage. To remove the current, shoot white wires sticking out of generators on the walls. After that, we jump down, search the corpse and find the key. Run up to the panel, hack it. Explosions will occur, and water rises, but it is not enough to go upstairs. We shoot in the gate, of which water flows, the flow will raise us upstairs. I check over the red pipes in the elevator shaft, get to the room, from where we jumped into a metal construction. In this room castle. Opening it, jump down and go to the opened doors.

To begin with, we shoot in the glass door to break it and release the water flow on the will, which raises us slightly above. Then we swim to the red pipes, we climb on them and the field upstairs and left, so we get to the red valve, twisting that, we swept the fire, blocking the path from below. Run forward and jump into the water. Under water, you need to find two valves and open them (one of the valves under the glass you want to break). When two valves are open, the water level will fall, we get to the land and run around the markers.

When we are successful to the hall, where a man will start with the monitor with us in glasses, go down to the bottom and run up to the wall on which the marker is installed. Shoot in the wall several times to explode. Rushing the flow of water and demolish us, fighting the elements and get out of the land. We run to the transformer on which the marker is installed. We wander it by playing the game with the waves. Raning in the opening room, search the corpse, find the key. We run to the castle, open it and run to the next marker.

When we see a man who needs to help, take in the hands of MAVI, and open the door from below. Rushing water and hurt the fire from below. The water level will rise greatly, and this is only our hand. We jump into the water.

Now we have to fulfill a rather interesting task (which, by the way, very little in the game). You need to collect barrels that float on the surface, and fold them in a blue container under water. When the container pops up, under it we will find the door. Swim in the door, swim by corridors until we get to the land.
We climb the stairs, we kill all the enemies, jump on the other side by moving platform. We find the key with one of the corpses that open the lock in the next room. Watch the screensaver.

We run out of the room, kill the enemies, jump on the moving platform. Watch the screensaver. End of the Second Act.

Act Third

During the screensaver, our heroine is irradiated with radiation. Slow steps we go to the corpses of workers and in their pockets we find antidote, which will help for some time to remove the effect of radiation.

After we take antidote, the water level will increase and it will be possible to get out to land. Run and swim by corridors until the door that we need is not crack. To open it will need to get out to the land, find the desired panel and hack it. Then you can move on. In the future, this trick will need to be repeated in the next hall.

In one of the numerous corridors, our heroine will be bad, and again will need to look for antidote, the benefit is not difficult, since the markers regularly indicate the road. Having found it, jump into the water and swim to the door on which the marker indicates. In my game, this door was littered, and I had to twice the exploding charge in drawers to clear the passage.

In the next room, the container will again be listed again using barrels. Open the door, swim along the corridor, swim in the elevator mine and pop up, because we are waiting for a deep immersion, and the air may not be enough. So, immerse yourself, swim according to the next corridor and pop up. We fall into the location where there is an active shooting of workstations and terrorists. Our heroine will again be bad and will need to find antidote.

Favoring the medicine, running around the markers until you are able to tightly to the building in which you need to go. The move towards it is closed, but it’s a small hill of garbage to the right of it. Shoot a wire that beats the current running around the hill, jump on the extension, and from there on the roof. We climb the stairs to the very top. At the peak of the building there is a metal design. Jerk on the first beam design and milder up, at the very top jump into the mine. Rolling over it, jump down. We get a task to delay the most important terrorist.
Prem ahead, killing enemies. From one of them there is a key, we pick it up, climb to the second floor and open the lock. Go down, look at the screensaver in which our heroine get superpackers. They will now come in handy because they will have to remove the camber from the chairs, which prevents passing into the elevator. We clean the challenge, climb the elevator to the floor above.

We are successful to the hall in which the entire floor is under electricity and you need to move on the other side. But on the floor there are huge drawers and water. We build out of the boxes with the help of the bridge on the other side. We are successful to the final boss in the form of a huge flying machine.

To kill it need a special tactic. We do the following:

After the hellish car is shooting with bullets and energy charges, it will hang and open hatches on the sides. At this time, I charge the gun by electronic cartridges and shoot in the appeared circles on the sides. After that, a hatch will open in the middle of the machine. We raise the exploding barrel from below and bring it to the hatch, blast the barrel with a simple shot. And so we do three times, after that the boss will be defeated, and the game is passed.

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