It is difficult to be God: Game Walkthrough and Guide

Passage is difficult to be god:
Hello, Arkanar. I know you. After all, these are your dusty roads lay under my chamada stallion hooves. These are your squares forced me to creak my teeth at the sight of Hungal and Kostov. These are your invariably noisy ambushes caused me a smile, and people – the desire to do something good, who violates your murderous injustice. Your luxury palaces, your cruel streets… I know you. You went to me from pages smelling typographic paint, and for a while did flesh.
Hello, Arkanar, but… is that you? Wait a little bit, and I myself will come to you to make sure that. My fingers are already lying on the keyboard plastic.
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Confess, I have long been waiting for the release of the game and I have long been afraid of him. Joke Lee – Games based on books and films often cause a storm of indignation at the fans of originals, accusations of “damage to such a masterpiece”, and so on, and other. And here is not anything, and the world of Arkanar loved by me.
The first moments of the game are noticeably calmed me. Did not forced the earth’s progress to wear in the forests and plains, killing enemies packs. Did not rewrote the plot in the spirit “but in fact everything was like that…”. Everything is logical: the local native fulfills the task of the emperor in the period after the events of the story. Troubled time happened to happen.
Character parameters
In the player’s menu on the parameters tab, you can see two skills groups. At the top three skills associated with the ownership of a melee weapon – Easy, Middle And Heavy. Each new level gives the player the right to increase one of them per unit up to the maximum value – 10. Achievement 3, 5, 7 and 10 points in combat skill makes it possible to learn Superdar.
Below is a group of 5 parameters that develop separately from combat. Each new level gives a player 2 points, which are the wave to spend on improving one or two of them – until the “ceiling” is achieved in 15 points.
Remote weapon – The parameter depends on the damage caused by small arms increases the accuracy.
Health – increases the maximum level of health.
Diplomacy – From this parameter depends on the character from the outside of the surrounding, affects the number of branches in dialogs and options for performing tasks in a peaceful way, reducing the cost of bribes. Plus prices for merchants.
Endurance – increases the maximum level of endurance.
The medicine – increases the effectiveness of treatment.
So we see the character from the inside. Now let’s look at it outside – and at the same time on what he represents and what place in this world it is assigned.
So, we are given: the metropolis is one piece, the main character with a classic biography – one copy, Arkanarskoy Kingdom – one thing. I will make a reservation that it is not necessary to confuse the Arkanar kingdom with the city of Arkanar – the difference between them is substantial to the same extent as between the Moscow principality and the city of Moscow, Kievan Rus and the city of Kiev. Spaces grabs…
We find out in the skin of the young (well, very young) graduate (well, almost a graduate) imperial intelligence. Year after a half or two after known events. Or maybe unknowns – well, who in the empire is interesting for the troubles that occur in the forgotten boroughs of the kingdoms and dukes? Almost no one if you do not count the emperor and his valiant intelligence, which is allowed to be interested in debt. The trouble is just that the emperor, and the intelligence is very, very much know about the curls in Arkanar. And you see, you see, I want, after all, in the Empire, the Echuha, the whole provinces are moving from the emperor’s hands to others. Well, who else, if not perhaps an adult servant of the Empire, trust the emperor is the case? It is clear that there is no one more. We will explores.
We have to go to the rebellious kingdom and find out what has failed until now the whole intelligence.
What you need to know, be able to and having a self-respected scout? Regarding the skills, let me refer to the experience of Switzerland of the XIX century. Such a sport as an officer pentathlon reflected the essence of the combat training of the officer of the time and the world. And I do not see at all, why would the noble Don do not engage in officer combat training… That’s just swimming from the list will exclude – and we will deal with. On the difficult intelligence path, we just need to be able to fencing, ride a horse, run without a horse (and from a horse), shoot. Without this and the scout is not a scout, and the officer is not an officer.
Well, and the fifth skill, not that sport, but an intelligence officer without him anywhere. That is – quite nowhere. The essence of the scout is not to cut the best of all, ride faster than everyone, shoot more accurately. Scouting mined information and takes the necessary actions where he has no help to wait. And the intelligence not stick to be squeamy and legible. If information can be obtained from a noble don – get. But if it can be obtained from a beggar or robber – go to them. Rub in trust and act. Hydney will replace us swimming.
And now more about the necessary skills.
Girografy
He pulled the shoes, reached the hallway, stood a bit in front of a dark metal mirror. Casparamide worked trouble-free. In the mirror there was a graceful, noble don with a face somewhat loyal after tiring night duty, but extremely devented.
BUT. and B. Strugatsky, “hard to be God”
Well, really – as reconnaissance without it? Remember who Soviet intelligence of Isaev was. That’s right, the SS Max Otto Standantfuer. And he wore SSEsovsky uniform. The developers of the game are expelled that they meet a person first of all by clothes, on which Masquerade is built on.
Clothes in the game not a lot. It is a lot. Jackets, jackets, camsoles and chopping various colors and styles. Pants, shoes, hats, raincoats, armor… The aggregate that the hero is dealt with, will determine its social status and, accordingly, how the surrounding. And how way to perform the task.
Mercenary – It is essentially nobody. Mercenary status means different clothes. He means that urban guards and Baronian warriors will not touch you (with the exception of the Guards Deki and Roman), but will be immediately and without conversations to attack robbers, monks, the same Guardsmen Decks or Soldiers of the Prophet. And noble don in no way will talk to the mercenary, will not give him tasks. And Ataman Robbers will not give, and the monk. Therefore, you have to be more attentive to your toilet.
In the “doll” of the character 8 cells. Two of them are designed for weapons, shields or arrows and do not affect the estate prejudice. The remaining six – very much. These are cells for headdress, armor, raincoat, camsole (or shirts), pants and shoes. Clothes that we like in this way may be no signs of difference, and may have belonging to a certain status. And to disguise, you need to at least five of the six cells “Wear” clothes, this status appropriate. Then we stop being the face of an indefinite classes.
Thief – Status that gives clothes with the “B” modifier. Rogues will not touch the thief (if he does not attack first), they will not be interested in the Guards of Decks and Roman, they will not attack the soldiers of the prophet or gray. This is sometimes very welcoming, if necessary, for example, to quickly cross the terrain, not distracted by fights, to hit the first of the suspected gangster – once and for sure. Well, or just talk to Ataman – a stranger, he will not listen, but the thief is please. But be prepared for the fact that you are attacking urban guards, with which you just have just running in another suit.
Don – Clothes with modifier “D”. Representative of the noble class. And dresses a noble. He will be glad to him other dons and their squads, but in the arkanar they do not stand in such an outfit – the fighters of the Arkanar Volina Republic (AVR) of the Donov do not like. As well as robbers, monks, gray or warriors of the prophet.
ABR – Clothes with modifier “A”. Representative of the Arcanar Volina Republic under the leadership of the Consul Arata. There are few of them where they love – but outside the Arkanar ABR-Sheep and do not stick.
Monk – Clothes with modifier “M”. Sometimes it is very necessary to fulfill the tasks, but it will have to fight in this suit with everyone, except for the monks and troops of Donov Deck, Peak, Turke, Sate and Unchyli.
Gray – Clothes with modifier “C”. Fighter of gray mouth, two years ago who served as a support of the Arkanars. These in the kingdom love even less than the monks – only the troops of the Donov Touration and Weissari suffer.
More clearly relationships between estates and fractions are shown in the table “relationship of fractions”.
Relationship fractions
The role of the player | |||||||
Monk | ABR | Don | Thief | Gray | Mercenary | ||
Group | Monks | friends | enemies | enemies | enemies | enemies | enemies |
ABR | enemies | friends | enemies | friends | enemies | friends | |
Baron troops | enemies | enemies | friends | friends | enemies | friends | |
Musina troops | enemies | enemies | friends | enemies | enemies | friends | |
Troops of Roman | enemies | enemies | friends | enemies | enemies | friends | |
Pampus troops | enemies | enemies | friends | enemies | enemies | friends | |
Troops Daki | friends | enemies | friends | friends | enemies | friends | |
Troops Tourated | enemies | enemies | friends | enemies | friends | friends | |
Troops peak | friends | enemies | friends | enemies | enemies | friends | |
Troops Turke | friends | enemies | friends | enemies | enemies | friends | |
Troops sat | friends | enemies | friends | enemies | enemies | friends | |
Nox troops | enemies | enemies | friends | enemies | enemies | friends | |
Troops Weisari | enemies | enemies | friends | enemies | friends | friends | |
Troops Undichil | friends | enemies | friends | enemies | enemies | friends | |
Killers and thieves | enemies | friends | enemies | friends | enemies | enemies | |
Pirates | enemies | friends | enemies | friends | enemies | enemies | |
Robbers | enemies | enemies | enemies | enemies | enemies | enemies | |
Gray | enemies | enemies | enemies | friends | friends | enemies | |
Ka | enemies | friends | friends | friends | enemies | friends | |
Imperial troops | friends | friends | friends | enemies | friends | friends | |
Neutral | friends | friends | friends | friends | friends | friends |
“Playing” sets of clothing and their status, you can vary the player of the passage of the game – from aggressive “Mount everyone – I came!”To calm and diplomatic, with a minimum of murder. It is a pity that with forest livery, it is impossible to negotiate.
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