Keepsake: Game Walkthrough and Guide

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September 2, 2022
14 minutes
251

By Jonny Gamer

Keepsake: passage
Keepsake: Game Walkthrough and Guide
Lydia arrives at the Academy of Magic Training Magic. But instead of a rainbow reception of his best friend, Celestes, with whom she agreed to meet upon arrival, she faces full of void. No one. Nor students nor teachers. So the full secrets and mysteries of the adventure of Lydia in an unknown place begins ..

Start

After you find yourself in the forest, the Mustabi merchant will explain to you the game interface. Listen to him and then follow him to the hill, where there is a van. Ask the merchant how to use the hand cursor, the cursor in the form of gear and the cursor in the form of a magnifying glass. Practice in using all these cursors. To do this, look at the small door of the van, open them, take a bottle of wine and finally click on the arrow on the window that gives a description of the subject. After these actions, Mustavio will go down the hill. Take care for him. You will find yourself in front of the huge doors of the Academy. Go from the door to the right. Follow the path in the forest and then to the river where the mustache will be. Speak with him about everything. He will not be able to help open the door, but it will mention the statuette, which buy all the arriving students for some kind of game. No money, so come back to the Academy. Go to the pavilion with a fountain opposite the academy entrance door. Click the cursor on the ring to activate the first riddle.

Mystery with doorbell

Alkal on the minotaurov, you ask the sequence in which the first minotaur will hit the call, which was the first to be indicated, the second will hit the one that was chosen by the second and so on. Need to find the right sequence so that every minotaur will hit the call. We look at the picture:

Keepsake: Game Walkthrough and Guide

Entering the Academy, you will not find anyone. Pass right and then through the passage to the right of the stairs. Lydia will hear some kind of noise. Go to the right to the garden side, completely right, up the steps and in the room with cabinets. Wolf calls for help. Speak with him, and then open the cabinet door, where it is locked. To do this, click on the blue symbol above the door. Wolf calls Zack. Open the left cabinet door, where Zack was locked, and take the key ligament.

Next task: Find a doll

Return to the lobby of the Academy with a fountain in the form of a dragon. Climb on the right staircase to the end. Upstairs go to the right and walking for the bookcase, go down the stairs. Rail to the left, climb the stairs to the top. In this room on the floor to the right you will find a burned diary. Listen to Zack’s comments on this. Now cross the bridge in front of me and in the left corner of the room look at the table with the game “Labyrinth Minotaur”, for which, as Mustavio said, I need statuettes. Now you will not be able to play, so turn right and go to the left to the stairs at which you can go down to the garden. Go to the right, then follow the zak. At the end of the garden you will find a Celeste doll. The first vision will cover Lydia. Subsequently, you will find yourself in the lobby in front of closed gates. Need electricity to open the gate.

Next tasks: Find a basement, Mastavio baskets in it and hidden output

Go back to the garden where you found a doll. Get down the stairs and go to the basement door. It is a pity that you have to abandon break between big cluster of rooms and zakulkov. Go down the stairs, forward and go down the stairs again. Go left through the arch and left again to the boxes of Mustavio. Look at them. Take boxes you can not only trigger for further actions. Now you need to find the passage to the outside. Return to two screens back. Go down the stairs down, turn left and go ahead to the passage in the wall. Go through the pass. Lydia drops amulet selests. Pick up a broken amulet and go to the right to the stairs. Go down and go to the left to the weights.

Mystery with weights

There are two wheels, on both sides of which there are levers, and there are two weights. Turning the wheels and clicking on the levers, you need to install weights at the lamp level, as shown in the figure:

Keepsake: Game Walkthrough and Guide

We do this:

  1. Click on the right wheel (right weight rises to the top).
  2. Click on the lever to the left of the right wheel (the right weight goes to three positions, the left weight lifts to the top).
  3. Click on the lever to the left of the left wheels (the left weight goes down).
  4. Click on the lever to the left of the right wheel (the right weight goes down, the left weight lifts into two positions).
  5. Click on the right wheel (right weight rises to the top).
  6. Click on the lever to the left of the right wheel (the right weight is lowered for one position, the left weight lifts to the top)

At the end, click on the rune between the weights to start the mechanism.

Riddle with electricity supply to the Academy

Unfortunately, electricity has not yet received the Academy. You need to activate four more mechanisms. Return to the water wheel. Go through the door. You will find yourself in the room with three levels. Now you are at the average level. Below is a diagram on which the circle with the number indicates a stand with a handle, and the digit itself means to which position you need to turn the handle.

Keepsake: Game Walkthrough and Guide

So:

  1. At the average level, the handle closest to the input of the stand turn to the figure II.
  2. In the middle level, the handle in the second stand turn to the figure III.
  3. At the lower level, the handle for the only stand here turn to the figure I.
  4. Between the middle and upper levels, the handle on the bench turn to the figure I.
  5. At the top level, the handle at the stand opposite the door turn to the figure III.
  6. At the top level, the handle at the stand in a niche turn to the figure III.
  7. At the top level, the handle at the stand standing next to another bench, but just turn on the figure I
  8. At the top level, the handle has a stand standing next to another stand, but just below turn to the figure II.

If everything is done correctly, then you will show four working mechanisms. Congratulations, now in the Academy there is electricity!

Next task: Open the gate in the lobby

Return to the entrance to the Academy (go through the doors at the top level). Pull the lever to the left of the door and pass. Close up. After the vision, you will find yourself in front of the staunch staircase leading to the Guard Hall.

The following tasks: Open the door to the Guard Hall and talk to every guard

Rise to the blue door to knock on it. After the door opens, go inside the hall with three minotauria. Speak with each of them. Each of the three minotaurs represents one of the tests that we have to pass. Devotion test, wisdom test and triumph testing.

The following tasks: Find the guard key and guardian office

Get down completely down until you reach the location as in the picture:

Keepsake: Game Walkthrough and Guide

Pick off the floor with the key on which the numbers 24345 engraved. Go down to the lobby and this time climb the stairs to the left. Pass right and go to the door. In the room on the table, find burned parchment with letters M B F X. Several letters skipped. Take the parchment, as well as a letter from the table. Look at the closet to the left of the card. Take the Student Staff with the name Lydia. With the help of it you can open the doors of the test rooms that guards said. To the right of the card on the lower shelf of the cabinet, detect the safe with the diadem. Hacking it.

Riddle with safes

Safe Code – Number on Key 24345. You must set this number on the plate. Turning any key over the plate, you increase the number 1, and with this the other numbers increase.

Keepsake: Game Walkthrough and Guide

  1. Install the fourth digit equal to 4 (now code 12141)
  2. Set the second digit to 4 (now code 14541)
  3. Set the third digit to 3 (now code 14342)
  4. Set the fifth digit to 5 (now there must be the correct code 24345)

Turn the big key to the right and take the diadem.

With the diadem you can read the map on the wall and the diary, which was found earlier (read it in the inventory). It tells about the transformation medicine.

Next task: read the letter on the plate plate in the form of a dragon

Go to the lobby and look at the plate at the fountain in the form of a dragon. Also examine the fountain itself. You need this knowledge for the first test. Go through the gate behind the fountain and go upstairs. On the first platform on the right there will be a stone door of the first test room. But while we do not know how to open it. Close up (pay attention to the third test door on the left) until you get to the Guard Hall. Ask them how to open the door test doors. Then go back to the first test room and open the door.

First Test: Devotion

Double-click on the head of the lion. You will ask three questions:

  1. Question: What three values are the highest ideals of the Academy?
    Answer: Wisdom, strength and balance (3 options from above).
  2. Question: What would you donate to become a great wizard?
    Answer: Time (2 from above).
  3. Question: What happened to the wizard of the nightingale, after he learned to kill?
    Answer: He found out that unlimited power is nothing without wisdom (4 from above).

The first test passed. Two are left two.

Get out of the room and go to the survey of the Academy. Climb the stairs to the right of the fountain. Go to the right to another staircase. Climb on it upstairs and go to the door. Follow the balustrade on the other side. Go to the door, cross the bridge. Do not forget to take pages from the diary from the floor. Come in the second test room.

Attempt to go through the second test

Inside Pay attention to the broken glass on the top balcony. The test you must pass is on the balcony on the opposite side. You must find a way to get there. Pull the lever next to you and see how the bridge moves. Pull again, but, alas, nothing happens. You must first solve other tasks.

Next task: find a secret learning room

Get out of the room, then on the balustry. Go to the direction of the poor Zak to the door leading to another learning room. Read the Memorial Planner on the floor, which refers to wizards. Left Find the door with a mystery.

Riddle with dragones

On the left side, you can see three green dragon (come from left to right G 1, G 2, G 3). On the right side, a similar picture, only white dragons (they will take W 1, W 2, W 3). The purpose of the riddle is to move all the green dragons on the right side, and the white dragons on the left.

Keepsake: Game Walkthrough and Guide

We do this so (click on the following dragons): G3 – W1 – W2 – G3 – G2 -G1 – W1 – W2 – W3 – G3 – G2 – G1 – W2 – W3 – G1

Owl flies over your head. Enter the room, go through the corridor, and you will find yourself on another open balustrade. Go straight forward and enter another study room. It is located as it were on the balcony. From here overlooking the lobby with fountain and stairs. Find a few more pages on one of the tables. Read the Memorial Board on the floor.

Next task: Find Mustabio Merchant in the Forest

Move to getting out of the Academy. Go to the room where the riddle with a dragon was solved and then all right and right on the balustrade to the door. Passing through it, go down the stairs to the lobby and leave the Academy. Go to the right to the forest where Mustavio will be met. Speak with him about everything. Especially about the wine barrels, baskets that belong to Mustavio, and whether he can repair a broken amulet. He will ask you to find the guard. Tell him that you could not find it, and then Mustavo will deal with you. You find baskets, wine barrels and a path for a mustache so that he can cross the river on his van, and then he will repair your amulet. Remember those barrels in the basement, on which the name of the Mustavio was written? Tell him about it.

Next task: Find wine barrels Mustavio

Return to the Vestibulus of the Academy. Click on the right staircase, go down the stairs, which is behind the bookcase, go left, go through the room, where they were taken from the floor before the leaflets from the diary, go through the bridge to the room with the game Labyrinth Milotavra and then right. Climb the stairs along the right wall. Enter the dining room and then to the kitchen area left. Take from the table last diary pages. Read them in inventory. In the kitchen itself, pay attention to the fireball (here you will need to prepare the potion if you have everything you need), and in the storeroom on the lift. Enter it, and you will be in the wine cellar. Passing to the right, on the same floor you will find wine barrels Mustavio. Get down the stairs. Come in the lift control room that will be left on the left of the staircase. Pull the lever to omit the lift. Exit the room, look at the boiler in the corner and go up on the lift back into the kitchen.

Exit the dining room. Go down the stairs to the garden. Go along the path to the entrance to the basement. Go down on three stairs and go ahead until you will see on the wall of the blue crystal with three letters under it. This is a magic castle. Let’s open it now.

Riddle with a castle in the basement

You see the letters MSK. Alkal on each of these letters, the entire combination changes. There are the following combinations: M = CSB / C = XMS / X = MSK / S = BRK / B = XTR / T = FMK / F = RTC / R = TFX / K = FCB. We have a letter in which two letters MB are missing ? F ? from. You need to find two missed letters, studying various combinations and distributing them.

Keepsake: Game Walkthrough and Guide

Solution of the problem Next (press sequentially into the following letters): M b T f C x (missing letters T and C)

Passing through the opened passage, you will find yourself again in the wine cellar.

Next task: Build a bridge over the Mustavio River

Return back to the basement. Go down to the base of the basement, where locate the passage in the wall through which you have already passed. Move along the water to the stairs. In front of it, the plants necessary for the preparation of potions are growing. Take the plant of any color. Now go down the stairs and go to the forest. After a while you will reach the pointer, where Lydia will see another vision. Come in feeling, go to the left. There you will be waiting for the tree. Go through the bridge and follow the track to the pointer. Click on the grape vine hanging from the pointer, and the magic bridge will build across the river. Cross the bridge and speak with Mustavio. Tell him that you found wine barrels and then he will give you as a gratitude for the help of two figurines for playing the “Minotaur” labyrinth “.

Next task: to win in the game “MINOTOVR” game another component for cooking

Go to the room with the game “Labyrinth Minotaur”. For those who forgot, go up on the right staircase in the lobby, go down the stairs behind the bookcase, turn left, go through the room and then cross the bridge. Look at the table in the left corner of the room.
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