Lemony Snicket’S A Series of Unfortunate Events: Game Walkthrough and Guide

Meet the Violet – the older among the three orphans Baudelaire. The young inventive man, who of the most diverse and, seemingly incompatible things, will make such an invention that even great inventors will envy. Her brother Klaus loves to read books and manage to memorize their contents. And finally, the last smallest of three orphans – Sunny, who has not yet learned to walk, but for her there is practically nothing in the world, that she could not bother to sprinkle.
On the shore
To help Klaus break the box, which blocks the path to the house, the violence needs to get three items: plug, shoes and features in the box, and with the help of them. Violet run to the wooden booth on the berth and there pick up the first item – the plug. Claus Get to the neighboring berth, jumping on logs in water and moving through the boxes to pick up the boot. With the help of Sunny overbind the base of the high chair from which the box with a feature. Pick it up and see how Violet will build a device that she will call the drummer. With the help of the drummer, destroy the box and the door of the house. Choose a medallion (replenishes your health) and, clearing the drummer, leave the house through the other door.
After the crabs decorate a picnic basket, Violet need a spoon, a bike and toy boat for the new invention, with which you can punish unsteady crabs. Before you search for these items, saved with a flying device. Claus Split the box on the pier and, jumping in the drawers in the water, get to the carport, where to pick a toy boat. Violet Open the booth door for the sale of ice cream with the help of a drummer and driving Sanny, overheat the rope that keeps the door of the refrigerator, in which the cherished spoon will be. Continuing to manage Sunnya, cover to the old leaky boat, over the way has a haul rope that keeps part of the fence. In the boat, find the bike and make a sledge on it. Now Violet will make the second device that will be called “Lobber”. With the help of it, throw the crabs with eggs and meet Mr. By, employee of the bank, who came with the unkind West.
House of Count Olaf
From now on, three orphans will live with the Count Olaf in his house. Olaf gave an indication of kids to cook dinner. For this you need to find all the necessary ingredients than we now and we will deal with.
When leaving the bedroom, Violet will see a locked door. To create a new invention that will help it open the door, you will need a wire, a plate and something like a rotary handle. Go on the corridor to the left. Near the door leading to the basement, on the floor will crawl a lonely rat. Kill it with the help of the egg thrower and go down to the basement. Overcoming the first staircase, use the drummer for hacking the door leading to a small room. From the table Take the first item – a swivel handle. Leave the room and go down. The entrance to one room is blocked from the inside, and the entrance to another blocks the rack, crawl through which only one Sunny can. Driving her, first to overload the rope that holds the chest lid. Having hit the wall, the cover will destroy part of the wall. Close on the sink on the box and fill it into the ventilation mine. Overbearing ropes that hold boards in a vertical position, get to the next room. Here Sunny must blame the rope in the center of the room and choose a fallen hook made of wire. The same way, return to Violet.
Close to the top where Claus has already been released. Go along the corridor until the floor is suddenly falling out, making it impossible to further promote. Return back and go to the room opposite the restroom. With your appearance, an evil butler will begin to throw in your side of the bottle. Throw eggs into it and when it is completely exhausted, the drummer feed it down. Take the record that was at the butler. Now the Violet of three items will collect the launder with the help that can get into the locked room.
Going inside the room, go into the bedroom, fenced with a sliding wall. Come to the big picture with a beltenious Count Olaf. It will show off the button. Click it and the bookcase on the left will go to the side and reveals the entrance to the secret chunnel. The management will again go to Sunny, because it can only crawl through a small hole only she can. On the boards, take under the roof of Chulana. Deliver on the boards to the hole in the far wall and turn into it. Overcoat the rope holding the last plan, which will fall exactly in the middle of the break in the floor and allow children to move to the other side.
Click on the button for the picture on the wall on the right near the cliff. After the passage opens, go through a dark corridor to another button by clicking on the wall, and you will find yourself on the other side of the cliff. Go forward to bivalve doors, followed by huge flies similar to mosquitoes, and two ladies. To destroy Mukh Violet will need a pump, something cone-shaped and perfume, from which flies fluttered. Follow the corridor to the right door. Shot out of the eggs of the eggs a lady and break the door with the help of the drummer. Go to the basement, where from the box will get the cycling pump. Select from the basement. Climb the stairs to the top where you will be waiting for another lady. Also throw it with eggs and pick up the spirits that will remain from her. Click on the button on the table and go through the door to the bedroom. Split the boards to the right drummer and in Chulana click on the button. When the bed “hides” in the wall, open the hatch and touch the room below, where you will find the last missing item – gramophone (just has a cone-shaped form).
Having done a spray gun, go to the hall with flies and exem in all of them. From the table Take a map with the image of a facing fireplace. In the hall Find 4 pictures with the image of the billiard table, which will hide switches. Set the switches per letters “O”, “L”, “A” and “F”. Having done this, go down the billiard table, and the button will appear by clicking on the passage of the fireplace to the library.
You are now standing in front of the door that opens by clicking on the lever. To reach it, the Violet will have to invent a new device. For this, she needs the following things: Spring, Rope, Hammer and Scales. In the hall from the clock get the first item – spring. Go to the Violet and click on the button for the picture. After the staircase is descended from the ceiling, climb on it and get the scales from the cache. Return back to the hall. Climb the big stairs upstairs. Click on the button for the picture and from the niche in the wall on the contrary, get the hammer. Go to the room where the projector will stand. Turn it on with the button on the wall. Viewing the movie, lift the curtain behind the screen and find the rope behind the picture.
When the violet makes the device, with which you can reach the levers, wherever they are, use them and go further into the library room. Click on the lever for the picture on the right, then on the lever in the room in front of the picture. Stand on the floor tiles and on the lowered bookcases are climbing the second floor.
Derct the lever behind the picture, sit in the elevator and jerk after another lever so that the elevator raised you. Go forward and go to the door on the left. In the small room, filming the drummer and the stairs go down down. Click on the picture button, and the hatch will open on the ceiling. You will see the staircase and lever. Dry it so that the staircase falls and climb up the top. Get to the corridor in which the floor will be installed on the floor. Stand on it and go through the opened passage. Take advantage of the elevator that takes you to the floor below, and do not forget to preserve with a flying device. Run further along the corridor to the elevator who will deliver you to a huge hall.
Claus need to get to the top balcony located under the dome. Come to the cabinet with a card file. Extend the drawers with letters V, F, D. The cabinet behind you is transformed into the stairs at which you can climb the balcony. Foot forward blocks bookcase. Drummer shoot boxes, blocking passages and run along the corridor, which will bring you on the other side of the balcony. Nail to the balcony opposite. Using the elevator, climb upwards, where press the lever on the far wall.
After these actions, the bridge will be revealed in the middle of the library, which you can move to the opposite balcony. Come in a small room. Open the picture and click on the button. A secret pass will open in the left wall. On it Claus will get to the top balcony. In the floor balcony there are crystals, various in shape and color. Stop alternately on the following crystals: red, orange, blue, yellow, purple. If everything was done correctly, then the lattice should open behind you. Go inside the niches and take the kitchen book from the table, which we were looking for so long. Sit down to the elevator on which go down the library. Come into the passage to the left.
Inside you are waiting for a meeting with a villain, throwing books in you. Throw it with eggs and stun the drummer. After that you will meet with Violet and Krogyanka Sanny. They waited for the end of this fight in the next room. Now all the action moves to the kitchen. Klaus will go to a greenhouse in search of tomatoes, and Violet along with Sunny will look for other ingredients necessary for cooking dinner.
(On the kitchen). First, kill the rat dangering in the kitchen. Then go to the door stores. The lower part of the door is broken, so that Sunny’s turn came to work for a good deal. Click to the shelf and climb to the drawer with a snout. Explify the rope holding the cover. Inside Sanya will find the first ingredient – canned fish. Return back to the backpack Violet. Next to the door, open the cabinet door, from which take the jar with spices. From the refrigerator take garlic. Open the wardrobe next to the fridge and take the bow. Now the Violet has four ingredients from seven. Go to the place where the fireplace was located before. Destroy the drummer brickwork. Behind her you will see a niche with a lever, click on it. Go down to the basement. Slide the picture hanging on the wall and, click on the lever. Come in wine storage. Now Violet will release Sunny in search of products that can probably be found on distant shelves. Slide through the hollow barrel. Inbox, climb the shelf and climb to the rope with a bag at the end. Overcoat the rope and the bag cuts into the box. Patch off the floor pack of spaghetti. Near the wall overcoat another rope and take the second pack with spaghetti. Return to the Violet and together with it go to the kitchen. Leave the kitchen and go past the dining room to the locked door. Open it using the knee.
Close up to the site from which the view of the spacious hall opens. Go to the center of the hall. With the help of a sprayer, exempt all flies flewing into your direction. Alternately step on all four plates with a pattern. From the floor in the center of the hall there will be a panel with a button in the midst. Click on the button and head to the chulad. In one of the boxes, Violet will find the last ingredient – a jar with olives.
(In a greenhouse). Click on the button near the lattice to the right of the fountain. In the Greenhouse Department on the right, read the book lying on the table. In it in the figure shows how to configure the fountain to earn it. Open the door and go down the stairs down. Kill the crabs and rats using eggs. Having reached the fountain control, set the levels using the valves as it was shown in the book. Go on the corridor and the stairs are climbing upstairs. Get out of the closet watering can and open the grille, go to the fountain. Fill the watering can with water and pour five bushes: 3 of them in the main greenhouse, and the rest in the departments on the sides. Take 5 tomatoes and come back to the Violet, which will cook. Unfortunately, such a simple food will not like the Count Olaf, and he will decide to get rid of orphans, leaving a car with them on the railway track.
Train
While the train has not approached the car, it needs to be sent to the next way. To do this, first need to press twice on the lever on the right, then send the arrow to the left, press twice on the lever on the left and on the lever on top.
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