Liath: Game Walkthrough and Guide

Liat
Spiral of the world
Interface B "Lath" very comfortable and successfully decorated. In separate "porthole"
You can view your whole "arsenal" (which is significantly replenished as
games), get a laconic description of objects, manuscripts and spells and immediately
use what fits you.
Cursor. During the game near the cursor there are two tip icons: "footprints" –
go "Circle with point" (similar to the target) – influence. In most
Cases "target" accompanied by a description of the object ("burner", "library" And
T.P.). Sometimes in the signature contains specific indications of the action. But there are
situations when there is no signature. Actually, in order to avoid brute force in such
Cases of all possible actions, I took care of writing these notes.
Note: Chriss nothing "sees" as long as he is not "Take".
Strategy Strategy – Take everything in a row, every item at least once, yes
come true.
Buttons "mice". Left. Moves the character if the cursor-"track" and opens the window
Interface If Cursor-"goal". Right. Service menu. "Personal preferences"
– Change of day time, level of intelligence (here you can get a hint from
Fairy). "Inventory" And "Game options" – Everything is clear here. "World map" – Fast
Move to the right place (Mark on the map the place in which you want to get).
The map itself appears when the hero comes out "behind the screen".
Go!..
one. In the laboratory Tahe.
Take from the floor Ring, and from the shelves – acid, needle, candle and translator.
Get wax by airing the candle on the burner. (It will be needed in the future).
Get out out.
(The guard will delay you and takes to the ruler of Khkatu. You will find yourself…)
2. In dungeon
Use magic unlocking.
(Tilville will withdraw you…)
3. In the dungeon of the castle
Take the card in the chest, a note (you can read it using the option
"use" – recognize something interesting) and knife. Go on. Front
You destroyed bridge. Are you sure this is not a hallucination? Enter her
relevant magic, go out and go to…
4. City.
Go to the magic shop. Talk to the owner (torus). Use money –
buy a bowler and a magic wand. Take the Kochergu by the fireplace.
Use it on the battery on the shelf – and it is yours! Go to the hotel and
Library – Right with hosts (Greg and Liga). Go out for urban
Gates.
(Fairy will assign you to …)
five. Asylum Tahe.
But there is no one here! Take what is lying on the left on the rocky ledge (this
will be "Stone revelation"). Return to B…
6. City (2).
Go to the writer Doriana. Talk to him – Get an old document.
Go to the water tower. Water on the water spell. Go to B
Laboratory. In front of the entrance, turn on the cooling system and the electron gun lever.
Enter. Fulk the battery on the electronic gun – it charges.
Fulk the battery to the translator, then the translator – to the document.
(Get a vision spell in the dark). Take the translation
Doriana – He will give you a library card. Go to the library and present
Card Liga. Go to the book (left). I can not see anything? You know
Night vision spell! Apply it and go for the left column.
Take the book of the Book of Condor. (If you want, read it with
Options "use" – Learn a few recipes and legend-prophecy about Mage
Liat. Do not rush to rewrite recipes – you will calmly take it, whatever there
Lina said). By the way, something she hides… Affect it "stone
Revelation" And she will tell you a touching story about my sister Miranda.
Take a silk handkerchief from the table and go to the square to the statue of Miranda. From the first
times dispel the spell will not succeed. Then try to repeat your actions
at night. (Change "day" on the "night") Through the menu "Personal preferences"). Saved
Miranda will give you a magic sink.
Go B…
7. Safety Type (2).
This time you will put it. Talk to Ne. (On the components for spells –
twice). She will give you a spell for walking water so you can get
on the island where…
8. Source IVI.
Sure to the source using spell for walking water. Type water
in the flask and come back again (again with a spell).
Now you have everything to make a spirit control talisman. (See Record
in the book of Condor). And the workpiece can be forged…
nine. In Kuznice
Talk to Kuznets Peter. Give him coins. – He will make a blank for you
Talisman. Get out of the forge and make a spiral branch
(Use the pull spell). Return and take the workpiece.
Make a recipe talisman from the Book of Condor and go to…
10. City (3).
Go to the hotel and give Talisman Gragu. Until he expels the spirit. Go to
Cemetery and Severy Wood root (attracting). Return to the hotel –
Angled Greg will hand you the room. Go there and take from the chest
Kirk and Motok Rope. What we still need to make spells? Let’s go to –
Looking… At the source of IWA, we were already. (Do not shift to elves yet – still not
put on.) But there is still…
eleven. Polyana Dryada.
Take the DRIAD Flower (as, I hope, it is clear). By the way, DRIAD friendship
You will not hurt. Play her on flute – she will give you a gift. And now
Let’s go to…
12. Kagana dwelling.
We are enough for a circle. If you can not take it now, do it later.
In the meantime – enter inside. You can not talk to the sorcerer – she will not tell you
nothing good. Try to go deep into the housing – Kagan teleports you
outward. Collect the energy of the spell using the magic ring. Patch
a little cobweb (to the right of the entrance) and go to…
13. Lighthouse
To the right of the staircase cut a dry branch with a knife and make yourself a staff while connecting it with
Silver residues. Climb the room. Here you will meet with
Condor. Distilly ask him about everything (about dedication – three times). He
Send you to search for Attana – Supreme Priests of the Fire Temple. That has long been resting
in the cemetery, but to call his spirit, you need a swamp root, so
Your path lies on…
fourteen. Swamp.
Somewhere here is the secret shelter of Erna’s hermit. (This is said in
note that you go to the dungeon of the castle). Near the coast, the coat (as before)
Swamp root. But how to get deep into the swamps. You will help the ring with energy
Teleportation spells. Act and you move to the island in the heart
swamp. It is a stone crypt here, but the entrance to it protects a huge snake.
Close on the old tree – not the playground in its branches are two list
Spells. Apply them on your staff as it is described in the book
Condora. (If not tired of "Strana", You can apply the call spell
Spirit). Now go down and drive the snake spell "Joke
Erna" (Select Staff in inventory and click on the appropriate icon
Left button "mice") – She will free the passage. Go down to the crypt and take "then,
one hundred left from hermit" – This is one of five temple keys. You go back
(with a snake act as before). Return to the shore using the spell
teleport and come back in…
15. City (4).
Go on the cemetery. Find the grave of Attana. If you did not do it
Call spell of spirit. Talk to the Supreme Priest. He will tell you about
Dedication ritual and give a Darth card.
On the lid of the tomb written by Ritual Chaos (Attan mentioned him in conversation.)
Carry a stone cover with you not by force – but you have a spell
Cloning. Now, following the instructions of the Attan, go to…
16. Temple of fire
Present the Guardian Sacred Key – And he will free you the road. Go through
Hall to the altar and put your Darth card on it – three doors will open. IN
extreme left to find the symbol (this is the only thing that is there, but
You will not see it until you take). The fourth you will have to open a poker.
Find there two more characters. Now fold all three characters together – it turns out
fourth. It must be put on the altar of fire…
Congratulations – You became a real Darth . Take the card from the altar – now she
Your right. Return to the hall and use the rope, go down.
Annihilate the giant worm with the corresponding spell (it appears with you
After initiation). Go on to the right. "Right track" – hallucination.
You have already come across a similar phenomenon and you can go on. Commmise Kirk
Crystal slice and come back to the hall. To complete the ritual you need
visit…
17. Temple of Chaos.
You can get there through the portal to the Heavenly Island. Come in portal!
To the temple. Enter the temple and increase the potential of the altar you have a spell.
Put the altar cloned text of the chaos ritual and a card. Now take
From there the second sacred key and a card. Now you have enough strength to
return to…
eighteen. Kagani Residence (2).
Destroy kagan with a blow of lightning. Remove the spell from the petrified tilville.
(Together with her, you will be transferred to the gangway of DRIADA). But Tilville is still
Enchanted. Your attempts to remove the spell do not bring success. Go to the Condor on…
19. Lighthouse (2).
Ask the Magic, how to argue Tilville – it will strengthen your ability.
Return to Tilville.
twenty. Polyana DRIADA (2).
Now you will be able to remove the spell.
(Tilville will take you to the castle to the father. Khekat thanks you for saving my daughter
And recognizes "For your").
Now you are open…
21. Settlement of Elf
Talk to the king of Elfov Tinos and with Tyia. (their home on the right above).
Find Tilville (her room at the top of the left) and talk to her.
(After talking you will have a meeting with Unnamed, which will warn
You from rash steps.)
Get out of the room, then enter again – Tiya will tell you about Fairy’s disease and
The method of its treatment. After talking, go to…
22 Castle
Go to the throne room and talk to the Qukeat about the ship. He will agree to give
appropriate orders, but will ask you to find missing Tilville.
Go to the house of Tilville and take it from the bed (left) of her mirror (it is again
can be seen only after you take). Make search spell.
(Recipe – in the book of Condor). Apply it – move to the temple
Goddess.
(Here you will witness the disappearance of Tiliville. Appeared Unnamed again
Will be convinced of you that you are toy in her hands).
Return to the castle.
(You miraculously be alive after the monstrous impact of magic zipper.
Unnamed will offer you a deal.) Go to the meeting to the portal on the heavenly island and
From there B…
23. Chaos Temple (2).
Listen to the offer of Unnamed. Alas – you have to agree with him.
Give him a Darth’s card.
Time does not wait! It’s time to go to the island of Willow. But first visit…
24. Lighthouse (3).
Turn on the lighthouse (lever at the top of the ladder on the right). Go inside and take
Navigation device. Now – B…
25. Docks
Talk to Walking. (Looks like Khekat did not have time to warn you need
ship). I have to act decisive. Affect Magic Star
Hypnosis. Go to the ship and install the navigation device on it. Swim by…
26. Ive Island
Go left. (Iva will meet you intensely. For her you are a servant of forces
Evil). Show her a gift DRIADA – she will give you a magical grain.
Return to the ship. What?! This Stara Sudine sank! Remember about the sink
Miranda – she will appear on the call. Ask her how to get out of the island. Then
Apply the received spell and return to…
26. Elf settlement (2).
Climb in Tilivly’s Room. (Tiya will take from you grain and cure the fairy).
So much happened! You almost forgot that Lina told about some kind
Secret Miranda… Go B…
27. Docks (2)
Pass to the end of the pier and call Miranda with the sink. Ask her O
Key – She will send you to the princess of midday lands. To get into…
28. Hour land.
… You don’t even need a ship – enough cards. Reflect deadly ray
Embolt of Crystal. And diet in the castle and talk to the princess. She is proud I
impregnable. Well – you have to resort to the revelation stone. (She will tell
You have a sad story). Tell her about the death of the beloved.
(She will require evidence and together you are going to…
29. City (5).
… on urban cemetery. The souls of loved ones will meet. And you will get the third
Sacred key. You will hear the call of Maga Crohn, who will tell you about your
messenger).
Go to the city goal. Messenger is dead! Take advantage of zombie spell and
Messenger "Visitious". Follow him and you will find yourself…
thirty. In the cave of Krona.
(A whole series of monologues will be followed here. Each of the characters will try
attract you to your side).
Your task is to make the right choice. (However, the crown will not let you be mistaken)
Well, the final!
The equilibrium in the world of the Azeretus has been established. You can start everything from the beginning.
Nikolai A. Panov
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