Max Payne 2: The Fall of Max Payne: Game Walkthrough and Guide

Prologue.
You are in the hospital. The brain refuses to work and subordinate to itself different parts of the body. But still, overcoming pain, you try to move. Roughly speaking – sausage not childish. Get out of the chamber and turn right. Passing a pair of premises, you will reach the surgical office. Near the corpse, on the floor, you will find “Beretta”. While you will inspect the body, a subject with obviously hostile intentions will appear in the door on the left. Here it is here and will have to put into the course of weapons. Masting this bad person to the wall and keep moving. The only free path will lead you to the elevator. Without thinking, sit down in it and go down. As soon as you finish your trip on the elevator, and the doors will open, in the hall of the hospital you will see Jim Bravwar (your friend and comrade – in the plot), with whom you will be able to transfer a pair of phrases. Your conversation will be interrupted by a person who like two drops of water will be similar to the one you wrapped in a surgical office. But this in the hands will be “ingram”, and he literally nourishes jim to the wall. You will be able to hide in the elevator, but an oxygen cylinder with a random bullet will split the neighboring elevator in the chips, and you, having lost the weapon, go to the basement and find yourself in the morgue, where the translator will find another one, as you seem, familiar face.
PART 1.
Chapter 1. Doors elevator.
After the events described in the first part of this wonderful game occurred, you left the ranks of special for the fight against drugs and returned to New York, to the usual police station, to the post of an ordinary detective. Somehow, in one of the usual duty, you get a shootout signal in warehouses owned by Vladimir Lena. As you know perfectly well where the warehouses are located, you are with all the hasty inherent in the right New York detective, rushing there. Once in the yard of warehouses, you hear the sounds of shots from the inside of the hangar.
Select from the car and move to the right, along the brick fence. Cuting the angle of the hangar, boldly enter through the spare entrance. Once inside, run to the door in the opposite side of the warehouse. As soon as you approach her, the door will open and a person will pass through it, very similar to the cleaner. Once you question the stranger, he will bring to the door, which he will open and, showing respect, will miss you forward. As soon as you make a couple of steps inside the room, this imaginary cleaner will get the trunk hidden in the shoulder holster, and try to shoot you in the back. Try not to give him to do the conceived. In addition, from the depths of the warehouse, another gangster will come to the rescue, dressed in the same form as the pseudo board. Apply damage to them incompatible with life and keep moving. Next, your path lies to the door with a control panel, highlighted green light. This means that the door you are able to open and penetrate the nearby room. Having passed somewhat similar to each other, you will find yourself in a place where two bad guys have just frightened someone. Crow criminals for the deed. Next, move to the door located in the corner, to the left of the corpse. She will bring you to the stairs leading to the second floor of warehouse. At the end of the lift you will wait for a couple of individuals with guns in hand. Send them to that light and enter the room. Passing through it and a couple of rooms, you will find yourself in the corridor with iron cabinets along the walls. Come in the room to the right. First of all, we are aimed at the corner of the right and the shelf on the wall, you will find useful for a good police stuff. Next, when the inspection will be completed, move to the door located next to the boiled windows. Peel into it Immediately you will not succeed, because you will be forced to view the script, as a pair of gangsters interrogates the girl Negro North. And at the end of the questions will want to shoot it. Your hero will try to prevent them from, fulfilling, but because of the circumstances nothing will come. Girl dies, and her executioners are trying and sending you after her. Naturally, they do not succeed, and you, crossing the corpses of the defeated enemies, fall into the room. Particularly interesting in the room is a bit, only the edge lies on the table, yes on the shelves you can pick up ammunition and painful.
Get out of the room, in the neighboring you are already waiting for the workers of the accomplices of those who are now slowly cool down in the room where you just visited. Cover from mafiosa will not work. Next, your path lies in the end of the corridor, in the open door. In the room where you just entered, you will have to take a fight with three more gangsters. Next, you will look forward to watching the next video, where the beauty of Mona Sax, coming out of the elevator, shoots trying to escape from justice criminals. Your hero will have time to throw off her pair of phrases and mona will drive out of the elevator door.
Call the elevator and go down to the first floor. You have to cross some of the premises of the warehouse in pursuit of the remaining gangsters. In the third, be careful – only you cross the threshold, how the loader crashed into the racks will force them to fall, and if you find yourself on the trajectory of the racks, you will be inevitably pressed and you will have to start the game from the last saving. To avoid bodily damage to a global nature, entering the room, or quickly run a dangerous area, or move, clinging to the wall on the right. As soon as they suppress the last focus of resistance in this location, follow the door, followed by one of the criminals. The chapter ends with a roller in which you with the support of the arrived colleagues are trying to stop the minibus, withdrawing criminals.
Chapter 2. Criminal authority.
You come to the old nightclub, turned now into a fashionable restaurant, the owner, which is the above mentioned leader of the Russian criminal group Vladimir. Running to the main entrance of the restaurant, you hear the sounds of shots. Nothing remains to do, how, taking out the tablet weapon, penetrate inside.
Once inside, climb the second floor on the stairs to the left. Calm the Trinity, which violates the order in the institution, and go to Vlad Cabinet. He’s right around the corner. In the room, use the speakerphone device located on the table at the left wall. Vlad will hear your appeal and give a voice. Continue the rise in the stairs and, being the floor above, meets Mike Cowboy, who famously shot from “Kalash” (pleasant addition) of unacceptable guests. He will be very flattened that he met with such a person as you. Next, the way to continue you will be two, until the Mike is killed in one of the shootings. Having an ally, you will have to care, because if you in the shootout inadvertently attend Pastukhov’s bear, he will turn into an enemy.
Continue climbing and get to a warehouse where three bad guys are burned in boxes, shoot without warning. Then, after replenishing the stocks of ammunition, go through the warehouse, and you will find yourself in the attic. To the left of you, on the dome, the boy is digging, thrown by Molotov cocktails. He is the most dangerous – kill him first. Go ahead and get to the stairs leading down. You can push the barrel down, and they will attach one of the fighters of the enemy. Time while he gets rid of, enough to fill his comrade. And then a taking shot of the last. Go down and go to the door in the corner of the left. She will withdraw you for the scene. Turn to the right and go down the stairs. Before you there will be another door, there is a room littered with construction materials. In the cabinet hanging on the wall in front of the entrance, you can catch the cartridges to different types of weapons. Next, move in the door behind the rack, opening it, you will find yourself in a two-story hall, stuffed with gangsters like a barrel herring. Disappear with the people on the second floor, and then, throwing a grenade down, go down and complete the case started by garnet. Open the big door and find yourself in another two-story hall. Here you expect great fun as soon as you cross the threshold, so immediately unclean uncle with pistols. They will attack both from the first floor and from the second. More precisely, they will appear on the second, and if you do not have to kill them, they will jump down and deliver trouble in close proximity to you. When you finish knocking back from the junction of Bandyukov, viewing the video, from which you learn from whom Vladimir is fought off. This person is Vinnie Gognitti. Then the door will open in the far left corner from the entrance and a small group of Winnie militants, with which you have to figure it out. As soon as the fight is over, the final script will begin. In him Winnie, having walked the police Siren, rugs bad words and makes legs. And Vladimir will call you with his hero and crumbling in gratitude for the saved life.
Chapter 3. Depth of my brain.
The level is very small and will not work in passage. In it you have to be in the nightmare of Max. Again blurry paintings and elongated corridors, as in the first part. The only thing to clarify is: when you find yourself in the interrogation room, grab the gun and shoot in the interrogants of you detectives, as soon as you kill them – the nightmare will end.
Chapter 4. It’s useless.
A nightmare ended, but knocking on the door that pursued you – stayed. You open the door and see Mono on the threshold. From the conversation with her you will learn that someone really wants to kill you. But you do not particularly believe in it until a sniper appeared in the house in front of the house, which tried to make an excess hole in your body. At this moment you enter the game.
Through the next room, select the corridor. Run to the open door, at that moment, when you almost pick it up with her, the shot of a dead person in the form of a cleaner will turn out of the doorway. In the hallway, the apartment is a grannium with a shotgun at the expense of. True, you will not prevent you in the apartment and pick up there useful things there. Next, select through the open window at the end of the corridor. On the speakers in the walls you need to get to the open window of the neighboring house. Your acrobatic movements will interfere with villains who entered the courtyard at the minibus.
Passing through the apartment and overcoming the site between two windows, we will find yourself in the corridor, where I will have to brand a little again. Next step at the end of the corridor to the aunt in a red bathrobe. In the bathroom of her apartment you can choose cans with an painlier. Curl into an open window and jumping left to the building forests, standing at the wall. Close up and find yourself near the open window, from which you recently led the fire unknown sniper. Indoors, near a tripod with a camera, pick up a sniper rifle. Then go through the door opposite the open window.
Once in the corridor, go straight, bypassing the elevator. Close the stairs on the seventh floor and enter the elevator with a blocked door board. The elevator will take you to the first floor where you do not have time to get out of the elevator, come across three opponents. One will stand immediately to the left of the cab, and two others will appear from the depths of the corridor in contrary. You can approach the machine with “Coca-Cola” and chat with the homeless, whose cries you heard, approaching the first floor. He will thank you for the saved life and go to your Dark Corridor Angle. If you are not very lazy, you can climb the stairs on the third floor, where you will find ammunition to a shotgun and gun. Then go back and go to the end of the corridor. The door to the right will be open. She leads to the basement floor, there you will find a cleaner in an orange overalls. The guy will inform you the castle code to the door on the seventh floor, which is near the elevator.
Activate the lock control panel and go to the opened door. Because of the corner, like cockroaches, will begin to run away familiar personality with weapons in hand. Shoot on defeat without thinking. Then go to the open door and find yourself in the hallway of the colors of the red brick. Before you, three ways: left – bathroom;Straight – room with a working TV and a dead woman’s body;Right – kitchen. In the bathroom, detect painful, in the room with a TV ammunition, and, passing through the kitchen, will find yourself in the room with an open window.
Before you, the same courtyard with a frightened minibus and the corpses lying around it (remember those guys that prevented you to move on Parapet?). You need to append on the outside of the wall to get to the window on the fifth floor of the house opposite. Make it easy.
Chapter 5. Her mark.
Run right along the corridor, in front of you and find yourself on a familiar landing. Here you have to send the top three guys in the costumes of cleaners, or they will send you. Next, climb the seventh floor and push the cardboard boxes folded slide near the wall. The upper box will fall, and you will be, two boxes of cartridges to and bank with therapeutic mixture are available. Return to the stairs and go down. On the approach to the third floor, hear a familiar voice calling about help. Open the door, addressed the board, and before your eyes will appear the bum that you pulled out from the alteration on the first floor. True, now he will keep in each hand on a gun. After a short conversation joins you. Pay attention to the flame hitting a broken gas pipeline at the end of the corridor. Keep moving down the stairs. When you reach the first floor, hear a female voice having dropped out of the door with the inscription . Opening this door, see the girl of the smartest behavior, unsuccessfully trying to open the front door. Spitting on this case, she removes it unknown from where the gun and joins you. Just at this time, the door opens in the opposite end of the corridor, and three Bandyug fall out of it. It is clear that you win.
Next, move to the open door and go down to the basement. Close the gas supply valve and return to the third floor where the homeless saved. Flame language disappeared from the pipeline. Now, through the scorched apartment, you can get out on the ledge from the outside of the wall. You need to get to the scaffolding, located near the house opposite. Move, naturally, will have to run along the wall. In the process of movement on the parapet, guys will run into the yard in the hardestizers of cleaners. They will try to stake you with a ledge and do not give to live to the next morning.
When you find yourself in one leap from the forests, do not hurry to move on them, first clean the courtyard space. At that moment, when your legs touch the Earth, a minibus will be released from the arch and unloads a large group of bandits from its subsoil. The outcome of the fight can solve one successfully abandoned grenade. The main thing: throw it at the time of the mafiosis landing from the car.
Chapter 6. Line of fear.
This chapter is short enough and does not require a detailed description. In brief, then you should get through the tire and meet with mono for a detailed conversation. Enemies at level will not be any. The only entertainment, in the process of passing, is shooting targets.
123