MDK 2: Game Walkthrough and Guide
Level 1 (Kurt).
Go down, shoot in the ball, go further, shoot a target that monster raises glass. We run along the corridor, doors, again corridor.
Room with balls: on the platform we go down and shoot there in the ball. Go to the door above it, corridor.
A room with two monsters: shoot a bowl in the door and running on the corridor. Fall in a room with two healthy, we go to the exaltation to the left and there we shoot in the bowl in the middle of the wall – doors and open.
Large sphere: Shoot the balls on the walls, the fan will earn. Now Paris up and here we throw in sniper time bombs in glass spheres with holes on top. We jump on platforms, with the last we go through the pipe, again Paris.
Boss “Frog”.
We shoot a ball in the center of the sphere (use an increase), then there will be another one. Several times go to the frog itself. After the frog jumps onto the platform, just shoot it and the case with the end.
Level 2 (max).
Avoid meteorites.
Pick up the weapon and install it on all paws. Shoot in one of the walls, she will collapse. Destroy the following, then the castle on the door. Here kill the healthy, break the castle at the door and run back. Where there are rockets, break the opposite wall, another and door. Kill everyone and come back to the rocket. Destroy the third wall and shoot the next door, corridor.
Room with blue bags “with tentacles”: take machine guns and shooting glass walls. Kill everyone, including green “barrels”, from which monsters appear. Wall will open, and behind it is the door.
Corridor, destroy the wall, second wall, third, door with lock, again the corridor – get to a large open space.
Here kill 3 barrels with monsters (they are in recesses), and the far door will open. Knock the castle on the new door, take a wound with which you can fly. For its recharging, close to the smoking flask. Fly upwards 2-3 times, recapture and a few more floors upstairs. On the top floor there are 3 doors, you can only go into one of them. Corridor, Tunnel…
Room with a ship: jump on platforms and climb upstairs. From the highest platform, jumping to the flask and hang next to her, as long as the sentence does not charge, then fly even higher. Raised again and go to one of three doors.
Boss “Flying Ball”.
Just shoot all its searchlights, it will disappear.
Level 3 (Doctor).
Take a toaster and bread. If you combine them, then you will get a weapon. By the way, the toasts that will be removed from the toaster, you can pay a shameful health. We go out into the door. Corridor – Development. Go to the door behind the white steps.
Toilet: After the accident, pick up the pipes and dryer for hands, wash your hands in the sink, she is near. Return to the fork and go to the door behind the blue steps. Captain’s bridge: on the right Take the ribbon, back to the fork. Now we go to the door for green steps.
Orangery: Connect the pipes and dryer, and you will get a new unit. With it, blow all the monsters so that the flower will be burned. Flower will make you an atomic toaster. Now enter the elevator on the left.
Pipes: fall down and put the hole in the pipe ribbon. Pick the cord on the floor and combine it with pipes – get the stairs. Put the staircase on the cross in the floor (so and you can continue to use it – on the crosses or other marks in the floor) and climb up. Fall on the pipe, again put the stairs and in the passage. We go on the beam, put the stairs, on a new beam. On the long beam left, in the passage.
In a new room with a pipe, three monster – shoot them out of the toaster and climb up, jumping on the beams.
Carefully drop on the beam below and go left into the passage.
Room with elevator: We are going upstairs on the elevator, fall on the pipe below – in the passage. In the new room we go on the beam, left, put the stairs to the cross, then again, fall down – in the passage.
We go to the door behind the white steps, in the elevator.
Room with three rockets: Note the hole in the floor, she is behind bars. We go to the left, upstairs and from the table taking a lighter, aquarium. Return to “Hole” and use aquarium on it.
Floating fish: Avoid predators and, in the end, you sail into a red tunnel, where you need to press the button.
Again, Dr.: In the next room, Monsters Ralm, we go on the elevator upstairs, still an elevator. Left press lever. When the wind bursts, use the ribbon and magnets – you can walk on the floor, then quickly use aquarium, otherwise you will suffocate. Go to the door on the other side and avoid shots from the spacecraft (it is best to walk on the diagonal).
Boss “Brains”.
Need to run and press two levers and a red button several times.
Level 4. (Kurt)
We smack the glass, we take all and fall in a hole in the far end of the field, down, shoot in the ball in the floor, in the door to the right.
Now you need to fall upstairs, shoot in the balls, jump on the platforms that appeared upstairs, steer even higher and t.D. To work the third fan, you will have to pursuer: first you need to shoot first (the farthest) or a second ball, move to the other side, from here to shoot in the same balls in such a way 1, 2, 3 and quickly break up quickly. When you touch all three platforms in a row – the fan will earn. Then at the door.
Flying balls: you need to shoot a ball, and it will stop, then you can soar above it. So, stopping the balls and a grain over them upstairs, you will rise above and above (balls, ledges…).
Corridor, destroy machine guns, pick grenades and kill two healthy sticks, down.
Have a zoom to go left. Shoot in a green “cosmonaut” helmet from sniper rifles, otherwise he is simply not killed and always comes to life. We jump on the stage and dance (you need to slow down there and here), the monsters jump on top – kill them and run into the door behind the scene.
Big “field”. We kill everyone and go on.
Vulcan: Behind him will be tunnel, mines, destroy monsters downstairs and machine guns. At the very bottom, we shoot in a bowl and parim upstairs. There will be four pipes here (from one you came). Fly to the pipe left. There must be a recovery bridge. Paris in a niche right. In sniper mode, we shoot a label on the opposite wall, the bullet is spinning and gets into the ball. Pick up the same ball on the left, and you can jump over the bridge.
Tunnel with machine guns. Coming soon to boss.
Boss.
We go to the central room. After the roller shoot the boss in the eyes, then when the wall collapses, you need to get on your hand with Max 4 times. He’s throwing Max to the Center – Shoot the balls in the center of the generators. Moreover, it is necessary to shoot them so that the beam appeared after this exactly hit the blue monster. You will need to get three or four times.
Level 5 (Max).
First manage the spacecraft, the main thing is not to crash. Then we shoot in the circle in the floor and fall down, break the grid and go on. New mine with lasers. Fall down and smash several monitors, fire “dogs” will appear. Fall down, smash the hatch and down again, two more hatches down.
Strange design (something like a big gramophone): shoot a monitor by the wall, then jump to the “needle”, shoot in it, jump on the wheel and in the well under the needle, in Lases.
Library: to the right, at the end of the LAZ on the right of the door. We smack all the lattices, the last pass will be.
Camera with larvae: for one of the flasks with larvae wrapper monitor and fly on the platform upstairs. On the next floor we do also. At the very top we go to the passage behind bars. In the mine, in the door behind the white steps, still the door. Monster monster in the sorty and times ten shoot in the wall on the left. Labyrinth: Soon will fall to the warehouse.
There will be three passages behind bars, we go to the left far. In the new room we turn left, again behind the grille, we select rockets, come back back. Next to the last exit was a wall with a crack, shoot in it and go to a new passage. Let’s fall into the mine, we fall down and go on the tunnel (pick up a jet quit).
Large gear: a difficult operation – you need to fly next to the flask (I know that it is very difficult, but all claims are not to me, but to developers), from which the wretcher refills, at the very end fly on the pipe upstairs and run along the bridge. If the fuel remains in your Racing., then you can jump over the collar that expects you. If not, then fall down and on the barrels and debris, which are swimming in the green juicy, move on to the other side. Personally, I jumped down the hole that I advise you, because jumping on the barrels at the bottom – then to take.
Embroide the lattices and fall down. Soon you will again meet with “brains”.
Boss “Evil Doggy”
Come on the floor at the bottom and fly behind it, shooting from machine guns. If you don’t kill right away, then it will run somewhere and it will be able to become.
Level 6 (Doctor).
We go to the beam, jump on the pipe. Put the stairs and climb upstairs. Here we begin to press the buttons in this order: the top, the lowest, the one that is on the pipe with the cross, and the last. The bomb is deactivated. We go to the door behind the blue steps, then for green. We jump on pipes with slices of floor, which remained on them (it is best to jump from the very end).
New bomb: We put the stairs to the cross and climb on it on the platform, here we click the button on the left, right, then further – on the left and right. Go on. Flower kicks you plutonium. Use it, you will turn into a monster – kill all opponents and go to the opened passage in the wall, in teleport.
New bomb: climb on the stairs upstairs, on the platform with three buttons. First, press the long-distance, then the one that on the right and the last (press them not immediately, but with breaks). Go down to the bottom and stand up to the wires – press the right button, second on the floor.
Kill all monsters and go to the opened doors where the last bomb awaits you. Unfortunately, I can’t help here anymore here, because each time the combination of buttons changes. I will give only a couple of options that I fell, although they are much more there. In brackets – numbers of the second option. Yes, you can significantly alleviate the task if you save after each successfully pressed.
K 1 (1) to 5 (4)
K 3 (5)
K 2 (6)
K 4 (8)
To 6 (3)
K 8 (2)
K (button on the wall) 7 (7)
In the last button on the wall, shoot from the toaster, on the door.
Boss “Brains”.
Drink plutonium and climb to the very top of the pyramids from the boxes. Jump on the brains and in the flight knock on it with hand. So it is necessary to do twice (I had only two plutonium, and I barely managed to tune in it during their actions) and his field will disappear, then just shoot it with torters.
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