Mozart: The Last Secret: Game Walkthrough and Guide

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August 25, 2022
15 minutes
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By Jonny Gamer

Mozart: The Last Secret: Passage
Mozart: The Last Secret: Game Walkthrough and Guide
Chapter 1. Rough awakening

Hotel in Prague. 8 am. Waking up, we feel a strong desire to cheer up. We will help to finally wake up and bring your thoughts in order, a cup of coffee. We approach the closet, standing on the right, open it and take the student and empty cast iron. We go along the right wall and fall into the dark corridor. Left on the shelf lies candle. Take her and go to the fireplace. With a fireplace shelf, take the facilities for the fireplace. Open the inventory, take a candle and apply it to fire. We return to the corridor and set the candle in the candlestick, standing on the table on the right. Now we have more or less light, we will make cooking coffee. Return to the room. We go to the fireplace. Left on the shelf is a coffee grinder. Click on it and take ground coffee. To the right of the cabinet is a jug. Come to it, in inventory we take pig-iron and pour water from the water jug. In the inventory, combine ground coffee and cast iron with water. Come to the fireplace, hang fireplace affiliation, and then cast iron. When coffee starts to boil, we take my bed and pick up coffee. Come to the table and overflow coffee into a cup. Take a cup. What a divine drink. Who knocks there? We go to open the door. This owner of the hotel came to report that we are waiting for us in the palace. But the owner of the hotel is not going to release us until we pay off with him for accommodation. Talk to him on all topics. But the owner of the hotel is inexorable. We’ll have to leave pledge. Return to the room. From the bed we take an unfinished score, and from the table to the right of the fireplace, the leather bag in which the clock is lying. Apparently we will have to leave them in a deposit, otherwise we will simply not release from the room. But first you need to check whether they work. Open inventory, right there is a cell with arrows. Carry the bag to this cell. Strange, keys. Apparently watchmaker forgot them. It will be necessary to return. We go to the owner of the hotel and give him a clock. The owner of the hotel will gladly take hours made by the Epoch. Let’s leave the room.

At the bottom of us, the director of the Hypher Theater meets. He wants us to urgently finish the work and went with him to the rehearsal of the orchestra. We speak with him on all themes. Yes, the advance we do not see. To go to the palace we need to find a carriage. We leave from the hotel. Hotel owner sweeps. Come to him and ask about the carriage. He advises to walk on foot. But we have no time for walking. Not far we notice the crew and man, near the crew. Maybe he will take us to the palace. We go to this person and ask the owner of the crew to drive up to noon to take us to the palace. But man speaks Czech. And we do not understand him. We need a translator. We look at the fountain and return to the hotel. We ask the owner of the hotel assistance in Czech language. He will agree to help, and we will go to the Kumor. We speak all themes. But the kucher is not going to carry us free. We pay in advance or not going anywhere. It seems that we were pressed, to the wall and us, we will have to finish work for the director of the theater. Only then will we get at least some money. Agreed with Kucher about a meeting at noon, we return to the hotel. Show the director of the theater unfinished score and climb into your room.

We approach the table and apply unfinished score on the feather with the inkwell. We begin to go. Our task is to place notes so as to reach harmony in music. Notes taken in a square can be changed in places. But remember, you have a certain number of attempts on the error. Figure shows the final result.Mozart: The Last Secret: Game Walkthrough and GuideMozart: The Last Secret: Game Walkthrough and GuideMozart: The Last Secret: Game Walkthrough and Guide
That’s all ready. We take the end of the work, come out of the room and gives the end of the divertiment the director of the theater. We go to the opera.

Chapter 2. Morning in Opere

Nostica Theater. 9 am. Before proceeding with rehearsals, we need to find our wand. But this is still half of the trouble, we managed to pay the first part of the sutentisment score of the Hoyfer’s wife. Oh, these women! It is necessary to urgently return the score otherwise the rehearsal will simply be impossible to spend. We go to search for sticks and scores. Come to the servant for the counter and speak all themes. Then go to the left, inspect the bust of Handel and pass to the lobby. On the second floor we examine Bust Vivaldi. On the opposite of the bust, the door is the door leading to the music salon. Go to the salon. On the sofa near the pillow, we notice the fan. Take it. In the table we examine the score. But it’s not at all that we need. We pass on. On the piano we take a millet, which Hypher feeds his parrot. We look at the partition. Alas, this is also not that score. We look at the porchochie, on which the parrot was usually sitting. Apparently Hypher Hipped a bird with me. In the chair notice the book Harmonic. Grab it to study later. In the inventory we open a diary and read the letter, from our friend. And so we come to the conclusion that sticks in this room, no. We go out into the corridor and meet with Alex. Excellent, after all, we gave score yesterday. Passing with her to the music salon, we speak all themes. Nightmare, Alex does not want to give score! Finally, we manage to persuade her. Alex will give us the score, if we find her fan. Ha, we have already found it long ago. Give away Alex Veter. Well, finally, our scores. It remains to find a wand and hold a rehearsal.

Leaving the music salon and, having passed along the corridor, go to the reception manager. Apply to the musician sitting near the Hoyfer Cabinet. We speak with him on all topics and we will kindly agree to open the restroom of the drops. Once in the room of the dropsuser, inspect the sleeve hanging on the hanger. From the pocket we take a conductor wand. Let’s go out in the corridor. In the corridor, inspect Bust Baha and go to the theater hall. We rise to the scene and approach the conducting staff. Inventory, we combine both part of the score to get a finished product. Put the score on the web and take the conductor wand. Changing on the pwitra, begin the rehearsal. Everything is very simple. After the music play, our task is, holding a wand in the center, a misechka to move with him, trying to stick the wand to leave the limits of this misery. If you do everything right, Hollow will say that today is enough. Go off the scene and go along the wall. Come to the director and talk to him on all topics and give the conductor wand.

Chapter 3. On the way to the palace

Street with hotel, 11 hours. We freed for an hour earlier. There is time to translate the spirit. We inspect the sign on the left and approach the owner of the shop on the manufacture of wooden toys and flutes. We speak with him on all themes and in respect we will give us a flute. We go to the hotel. The owner of the hotel is again not satisfied. The pigeon flew into our room and he asks to get rid of the bird. Climb in the room to fulfill the hotel owner’s request. The pigeon settled on the closet and it seems to be in a hurry to fly away. Come to the table and smear in a cup of millet. Pigeon will fly to batch the millet. And in the meantime we will examine the bird. Yes, she has a ring with a message from the Great Masters of Mason Schulz. And so we have an encrypted invitation to the collection of the Masonic Brotherhood. We left to decipher it to find out the exact time of the beginning of the meeting. In the inventory we take a wooden flute and combine with the Book of Harmonics. Click on a circle in which a hand drawn with a conducting stick to read the score. Our task, as in the rehearsal theater, move along with a circle to dial the maximum number of stars. Click on the return book icon, and then on the icon. And so, in order to decipher the message, we need to remove extra letters by clicking on them. The figure shows the letters that should remain.Mozart: The Last Secret: Game Walkthrough and Guide
And so, the meeting will take place in three hours. It will be necessary to hurry. We go to the corridor and from the table where the candle was standing, we take a hardened wax. Then we go to the fireplace and apply wax on the corner to melt it. Open inventory and combine flute with wax. Need to give the blue drink, maybe he will fly away. Come to a bowl with a jug. But there is no water. Then we open the closet, we take empty cast iron and go to the water to the fountain. We use the polished flute on the fountain, and then score in the water boiler. Return your room. Pour into the bowl of water and open the window. The pigeon fell and flew away. Probably, it’s time for us to go to the palace. We leave the room and, who reported the owner of the hotel, that the pigeon we caught, we go out on the street. Kucher is already expecting us, so we go to him without delay. We give a kumor money and sit down in the crew.

Chapter 4. News about the emperor

Paris Castle. Noon. Until we went to report. From the table on the right we take a tight paper. Talk to the guard, all topics. And so Mazzini is ready to take us. Enter the room, let’s talk to Majordom on all themes. We go further left. But, probably, Dr. Mazzini himself. Turn to it and ask all questions from the list. He will inform us that the emperor is wounded and asked something to play. To the left of the doctor there is a wall cabinet. Open it and take the feather and inklinitsa. In the inventory, combine the Perro with the inkwell and the music paper. Come to the table and put on it the resulting set. Click on tank paper to record the arrangement score, how to move the Noki, we already know. Figure shows the end result.Mozart: The Last Secret: Game Walkthrough and Guide
Passing is ready for Clavesus. Sit down and try to play. But Clavsian is terribly upset. We inform about this a major. But as the palace tutorial is not called today. We will have to customize the instrument. Majord will bring us the key. Apply this key on Clavesis. Let’s start. First we need to set up a note la. Choose a circle: Listen to the note of the note, and then begin to adjust the harpsory, turning the arrows above and under the pin. If the string is bursting, we have a spare and we can replace.
Figure shows the final result.Mozart: The Last Secret: Game Walkthrough and Guide
Tool setting out of the setting (pressing x), in the inventory we take score and put it on the harpsory. In the inventory we take a concert for the emperor and put it on the harpsory. To the emperor, we were never allowed, so you can go to the collection of Masons.

Chapter 5. Meeting

Prague Masonic Lodge, 3 hours. Get acquainted with a man in Scottish clothes. This is Peter. Talk to him on all topics. Peter will tell that people from the fraternity dug out, the document about rite. Move the Porter and take the distinctive signs of the Masons. Come to a person sitting on a sofa. This Keller – Mason Master. He will briefly talk about the origin of Masonic rituals. Having passed to the left, approach the Major, standing near the room of Rev. Schulz. But until we find gloves, it will not be empty. We look at a carved server and on the shelf we take a mirror. We go to Peter and ask him about the gloves of Frankmads. But he has no. Then we go to the Celler and ask him the gloves. He will give gloves if we solve the temple riddle. On what values is the temple of Solomon? Go to the door to the right of the sofa. We speak with Mason Haver, standing near the door. We leave out of the room and pass to the adjacent door to the founder’s hall. We approach the table, we look at the feather with the inkwell and take a line of a free bricklayer, and from the shelf under the portrait of the chiram, the circus of a free bricklayer. Open the yellow porter. But while we have no key to open the grille. Come out of this room and go to talk to Peter. After talking to him, open the Book of Harmonics (Temple). We again have to read the score. After we earn your stars, come back to the book. Click “decrypt the message” and remove unnecessary letters. The figure shows the end result, the letters that should remain.Mozart: The Last Secret: Game Walkthrough and Guide
After we learned the values of the Masons go and talk about this keller. From him we will get the key and the next task. We go to the founder’s hall, to the lattice behind the yellow curtain. Open the grid to the key received from Keller. We go to the room, to the right of the sofa. We inspect a servant with drawers. Open it with a key received from Keller. From the box for gear Take the mechanism of stability, and from the top box – the power mechanism. Open inventory and combine these two mechanisms. We get the mechanism of the temple. Return to the main hall and approach the carved side. Apply the mechanism of the temple on it. Before us is a puzzle in which we must properly arrange gear. Watch Figure.Mozart: The Last Secret: Game Walkthrough and Guide
Having gathered this puzzle, launch the mechanism by pressing, the circle to the right. We go to Keller and, saying that they solved the riddle, get gloves. Now we need to change clothes. In the inventory, combine gloves with mason attributes and get a robe for the ceremony. We go to the founder’s hall to Shirma. Apply the robe for the ceremony on the screen. Go to the Major and pass to the Cabinet of Schulz. Schulz wants us to listen to the work of a young Anton Age, who expects a dedication rite. We go to the founder’s hall. In this room we see a person, blindfolded. Please play it. Yes he is engaged in plagate! After a small scandal, we return to the Cabinet of Rev. Schulz. We speak with him on all themes and get a balloon to vote that should be prepared according to ritual. In the Cabinet of Schulz, we take the hammer of a free bricklayer, lying on the table near the painting with the image of God Hermes. Leave the Cabinet of Schulz and go to the room, to the right of the sofa. To the pedestal I install urn. We need to lay out the tools in a certain order. But in what? We ask Gavel. Having learned the sequence, check in inventory, whether all of our items are collected. Not. Not enough squares. We return to the main hall and ask Peter about the Masonic guns. He will give us a square. We go to the urn and put the tools in such a sequence: ruler, circulatory, kitchen and hammer. We go to the Cabinet of Schulz to report that the voting preparations are completed. We have to make a choice which ball put in the urn. Talk to all those present in the room. And so two voices – for and two – against. Our voice will be decisive. I voted – for, it is very interesting to listen to explanations about the music plagiarism of the young Anton Epoch. After all, we appeal to Rev. Schultsu. When Schulz comes out, we appeal to any Mason. Our conversation will interrupt call for help.
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