Nancy Drew: Midnight in Salem: Game Walkthrough and Guide

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September 29, 2022
15 minutes
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By Jonny Gamer

Nancy Drew: Midnight in Salem: Passage
Nancy Drew: Midnight in Salem: Game Walkthrough and Guide
More than four years have passed since the release of the previous part of the series. Unfortunately, Nancy Drew: Midnight In Salem turned out to be not the same as the fans were expected: not to say that the transition to a new engine would go to the game. But this is exactly what the developers were “hideged” when they told everyone about delays with the release of a new game series. In addition, Tistle turned out to be relatively short. If you know the solution of all puzzles and rewind the dialogues, no more than two or three hours will leave for passage. But the saddest news is the lack of Russian interface and localization. Unfortunately, earlier HER INTERACTIVE translated the company “New Disc”. But this publisher either does not do, either no longer exist (did not go into details).

Below is the passage of the game with the solution of puzzles at the complexity level “Junior Detective”. Throughout the game you will switch between two characters – Nancy and Frank Hardy. Although the latter will play much less often and less.

Nancy

Find the “Apology Book”

After you stop your choice on one of two levels of complexity (different achievements are relying for passing on each), view the entrance video. Any cat-scenes can be skipped by the ESC key, and you can click the LKM clocking dialogs. Press LKM several times to get closer to the window and open the sash. You can also clamp the PCM, which will allow you to inspect the screen from different sides. Turn the right side by moving the cursor to the edge of the screen and clicking the LCM. You can explore many items scattered in the room, but you are interested in the desk of the judge, hidden under the sheet on the right of the window.

Seize the table of the Sewala

As soon as you open it, you will get a new task. Approach the table and read the letter that lies on it. Explore the table even closer and click on the cuttings on the back wall. Thanks to this, you will open the secret hole with a locking borehole. But there is no key yet. Look out the right wall of the table. On both side walls, and on the left, and on the right there are square cuts. You need to click on the cut in the right side to get the key. Inspect the key in the inventory, expand it using the PCM, and click the LX to reveal. Apply the key to the keyhole.

Take a look into the opened box. Everything is simple here. Need to hold the LKM and move the cube on the labyrinth so that it falls into the hole in the upper left corner of the box. Having done this, inspect the book. You found what you were looking for. Show, go out and talk to Dr. Hearst. Communicate with Deuda, after which Nancy will turn out and see that the “Apology Book” is abducted by a mysterious person in the hood. He runs out of the building. Choose and you will be out and find yourself at the beginning of the castle.

Catch thighs

Jumping from the bridge, Mouse over to the center of the screen and click the LKM until you go to the glade with the thief. He uses some trick and disappear.

Separate territory

Examine the place where the last time was the thief. Here you will find a torn airplane ticket from Vienna to Boston. Also you get the key with winding lines. Unlocked AW trophy. Answer the call from Deidra and watch the video.

Salem

Nancy Drew: Midnight in Salem: Game Walkthrough and GuideHouse sisters Tigan and Mei.
So, Nancy went to Salem, where he will try to find the missing book. Getting into the house to the sisters Tigan and Mei, talk with two girls. One of them will sit in the room to the right of the entrance. To communicate the girl does not want, so to begin with, we recommend to look in the room. To the left of Mei have bookshelves, and below the urn. Look inside and detect a broken note there. Collect her together to read the phrase I know. Having done it, you will get a trophy Creepy Message. You can also pick up a sprayer with a rust liquid on the bookshelf to combat rust.

In the room Nancy, on the second floor, on the end of the photo with Tigan. You can pick it up and learn by clicking PCM in inventory. Leave the house and talk with no. You can turn and find a lighter on the porch. Drive on Deadry car to the city center.

Talk with judge danfert

When you find yourself in place, then get the phone and answer SMS from Tigan. Having done this, move to the square and listen to the speech from Olivia, telling about the witch from Salem. Having done this, you can chat with a woman on different topics. Then go to the left of her, look at the left and see the city hall building. Come inside him, not paying attention to the rest of the people. Go to the left side where the office is open, and get to know Alicia, Secretary of Judge Danforth. After communicating with the girl, move into the opposite part of the building and click on the door. You will learn that Danforth locked from the inside and he needs your help.Nancy Drew: Midnight in Salem: Game Walkthrough and GuideJudge Danforth.
Open the door of the judge

Go back to Alicia and talk to a girl. Talking about the castle, you will get a clip from her. Go to the locked door in the Cabinet of the judge and apply the paper clinch. You will need to lift alternately several parts of the castle. And it is necessary to do this in a certain order: the second part of the right, the extreme right, the average, the extreme left and the second part of the left. When hacking the castle, then enter the office and talk with judge Danfort.

Talk with Tigan in the museum

Leave the court building and follow Olivia. Lefter is a trail leading to the large door of the museum. Come inside and talk with a Tigan, which stands for the welcome. Talking to different topics, you will get a special ticket for a witch tour from Tigan. You can also explore several bookshelves and books. By the way, it is here that the main passaster of the game is hidden, but it does not apply to the plot, so we will not pay attention to her.

Go to the witch tour

Exit the museum, go back to the center to Olivia and apply the ticket to it. She will give a tablet to be used at all points of the tour.

Visit all the places of the Withe Tour

Every place you must learn has a black bird nameplate. And the nearest place required to study is nearby. Look to the left of Olivia and see the fences. With their help, part of the street with destroyed asphalt is fencing. There is also hanging. Apply a tablet on it. Go inside the museum and apply the tablet first on the witch mannequin in the center of the room, and then on the list of people missing. He hangs on the wall on the right.

Get out and move forward and through the gate to the right. So you get to Salem’s cemetery. Continue to go straight, without turning anywhere. Here you will find a sign with information about the house of Judge Hatorna. Examine it by applying the tablet. Roll to the right and right Detect a monument of women. Apply a tablet on it. Finally, in another part of the cemetery there is a grave with a crow table. Apply a tablet on it. If all previous points studied, the tablet will disappear, and the rear will be considered performed. You can also find AW initials on the monument in the center of the cemetery. So unlocked Welcome to Salem trophy.

Talk with repeated

Take advantage of the car to return to the house of Tigan and Mei, and talk about all themes with the last.Nancy Drew: Midnight in Salem: Game Walkthrough and GuideMay.
Talk with Deuda

Go to the kitchen and talk with Deuda.

Search Hatorna House in search of evidence

Returning to the city center, go through the cemetery. Nothing without turning, move forward and go to the forest. The video will be launched here. After viewing it, follow past the stuffed and find yourself at the burnt home judges Khatnna. Come closer and look at the new video. You will meet Lauren Holt. Job with a girl in her house. You will give a trophy Curse Not the Darkness. And after the conversation you will already be in the morning, in your home. Catchily with Deuda and talk on the phone with Joe.

Help with breakfast

Going away from the second floor to the kitchen, follow up with Joe and Frank. There is also May. Look at the left and interact with the worktop to start cooking. Carefully examine the recipe and start cooking. The sequence of adding ingredients is not so important. The main thing to comply with all proportions. You can add them tea or ordinary spoon, or cups. Here is the correct sequence of actions:

one. Cup of ordinary flour.

2. Cup of corn flour.

3. Two ordinary spoons with sugar.

4. One ordinary spoon.

five. One teaspoon salt.

When you do these actions, you will need to knead the right dough. To do this, select the following ingredients in any order:

one. Milk.

2. Nutmeg.

3. Melted butter.

4. Two eggs.

five. Twice vanilla sugar.

When to put everything in a bowl, interact with a whisk for whipping. Then pour pancakes to the pan and turn them into those moments when smoke appears. To fry it will be necessary on both sides. Nothing complicated will not. You can also cook another meal using different recipes from the book lying in the kitchen. When everything is ready, then talk with young people sitting at the table by the window. Talk to Mei, go to the car and go to the city center.

Get the key to Hutor’s home

Once on the square, follow the store with herbs, where Lauren Holt is working, which you met in the woods day before. Job with a girl on all topics. You can also explore the book lying behind Lauren. With it, you can prepare different herbs, which will unlock the secret achievement. Talking about everything, go out and follow the cemetery. You will receive messages from the Hardy brothers. Chat with them. Then talk to a few more heroes: Tigan, Olivia, judge in the mayor’s office and alicia. It is Alicia to give you the key to the house of Khatorna.Nancy Drew: Midnight in Salem: Game Walkthrough and GuideCourthouse.
Came House Hatorna in search of evidence (continued)

Having received the key from Alicia, return through the cemetery to the house of Khatorna. Inspect this house, but the door is too lowered, because of what it is stuck and it is impossible to open it. Carefully look at. On the right side in the land sticks the mount. Pick it up and apply to the door to raise it. Having done this, take advantage of the key received from Alicia. Move inside the house.

There is an entrance hall, the room on the left and the room on the right. First go to the room on the right side. Look in the mirror on the left hand and see the reflection of the cabinet. It seems some character. Click the symbol in the mirror, then read the wardrobe yourself and click at the bottom of the right door (at the top). Remove the letter from the cabinet Francis Tattla.

Explore the jacket

Having done this, go back to the hallway and take a blue jacket lying on the end of the right side, next to the stairs. Having done this, click on the jacket in the inventory (PKM). You will see it near. Look at the inner pocket in the right side of the jacket (left on the screen) to get a business card. Expand it and see that it belongs to the olivia shop. It will be necessary to click on the inscription of the LKM! You can return to Olivia and give her a jacket.

Get permission for further investigation

Then return back to the courthouse. Right from the Cabinet of Alicia there is a closed door. Inspect the door itself and the code panel. Go to the judge Danfutu and talk to him. Unfortunately, permission to explore the evidence he will not give. Exit the office and call Carson Drew, father Nancy. Having done it, you ask Carson to persuade Danfert to meet. After the call is completed, type Carson again to find out that negotiations with Danfert have passed successfully. Talk to the judge again.

Investigate

He gave permission to study the room with evidence, but forgot where he put a note with a new code. Opposite Danfeta stands stands (near the window). Explore it and behind the books Find a leaf with the code “0815”. Having done this, go back to the locked door to the right of the Alicia Cabinet and enter the code.

Hitting inside, carefully look at. On the wall on the left hanging a map. Lefter is a table with an old computer. On the table with a computer lies an important list with evidence scattered through numbered lockers. Apply this list to each locker, including empty. It is important for you to apply a list of lockers 6, 11 and 18. And they first need to open to see that they are empty. It was these evidence and were abducted from there. After you do it, look at the passage into the room and see at the top of the camera from the video surveillance system. Job about this account with judge Danfert. You will receive a trophy Investigate Everything.

Collect Alibi by stealing books / Collect Alibi for arsogue

To fulfill these goals, you need to communicate with all the characters on the square. And some need to talk several times. Perhaps it is necessary to make a note of the I KNOW from blocks of paper lying in the garbage basket in the house of the sisters (in the room where Mei sits).

Frank Hardy

Hunting for ghosts

It will be your first game for Frank, one of the Hardy brothers. Wrap and go to the gates of the cemetery. When the device works, you will need to use two togglers to set up a green wave so that it coincides with red. It is not easy to do, because the sinks are too sensitive, and it is very difficult to move their mouse. However, as soon as it is done in three places, aligning the waves (second place is located on the outer ring, and the third – at the tree, to the left of the statue with the initials AW), the task will be completed. And you get a new goal.

Find traces of falsification in the forest

Go from the cemetery into the forest. You need to find different items pointing to the fact that someone is trying to deceive everyone. Move to the first fork. The way to the left leads to a fallen tree, and the ropes with hooks for the mannequin hang on the left of it. Right to the right of the development leads to a stone with some kind of plate and spotlight. Continue the movement until you find a pumpkin under the tree in which the holes are cut. Examine it to complete this task.

Native Store Olivia

Get out of the forest and leave the cemetery to be in the Olivia store. Drain inside and follow the table to find a leaf lying on it. Before you several strange characters. Holding the PCM, expand the sheet and see the map. Here are the graves and the one in which something is hidden.

Follow the map

Move back to the cemetery. Inspect the diagram again. You are interested in the grave, located on the right at the beginning of the outer ring. On her tombstone written samuel sewall. Examine the grave and remove the bushes to find a pit with some strange objects.

To open the box, you will have to solve the riddle. You need to configure the device according to the prompts at the beginning of each row (at the top and on the left on the screen), and then select the correct letter sequence. In total, you will have to make five phrases. And even if we give you the answers, you still can not quickly complete the riddle, without putting any effort. Each string can be spelled out only if you adjust the decoder.

With the first line, everything is much easier because you are given all three characters to adjust the decoder. Just make all three characters (they are on three different rings) were on the same line. After that, switch to the choice of letters (Select Letters button) and select the letters so that it turns out the RESTOCK WANDS phrase.

But with four other lines will have to suffer. You will need to choose missing characters for decryption. But below we indicate them:

– Second line: Lack of letter V. Must get the phrase GROCERY SHOPPING.

– Third Row: Lack of letters M. Must happen the phrase Inventory Just Do It.

– Fourth Row: Lacks the letters k. Must get the phrase Cat Maintenance.

– Last string. Must get the phrase Get Stock From L.

Talk to all the characters. You also need to chat with Olivia. You can choose any option. Thanks to this, it is unlocked by the trophy IT’s Right There.
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