Nikopol: Secrets of the Immortals: Game Walkthrough and Guide

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July 6, 2022
13 minutes
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By Jonny Gamer

Nikopol: Secrets of the Immortals: Passage
Nikopol: Secrets of the Immortals: Game Walkthrough and Guide
So as not to breed demagogy about the game, I propose to immediately move to her passage Nikopol. Go to the exit from the apartment and read the note under the door. You need to draw a portrait of the father of the main character – this is the last task before joining the secret religious resistance.

Lift everything you can raise – in the future you do not have to run, but so far you need only easel, canvas, brushes and film for the projector (it needs to be taken in the big room in the corner). Immediately lower the screen, install the canvas and easel and charge the film. From the recording you will learn that the father of the main character is sentenced to life-lifelong space immersion in a cryocapsule for renewability, but in this, probably, and to deal. Sproving from the screen for too long – expand the projector to canvas (do it you need to click on the tripod) and start drawing, and you need to draw manually. Having finished the portrait, leave the apartment and go to Gorgon.

However, far you will not leave. On the stairs you will meet a nasty type of creature that wants to arrest you. You need to quickly dump. Barricading the door pipe located behind you. Go to the bedroom, tie the doors behind you with a chain hanging on the window and go to the next room. There, with the help of the lift, lift the stone from the shelf. Take a lighter and aromatic wand from the floor. Burn a stick in a red groove. Now act very quickly. Remove the chain from the door and overcoat, from the side of the workshop, pass the cabinet, then return to the shelf a heavy stone and leave the room. Having a little waiting, leave the room and tie the door chain behind the monster.

Go to the exit. Monster everything is broken. First clean the floor behind the brick and move it there. Then take a long board and put it on the brick to secure the ceiling. Then, if you already have a hammer, bulk the door and leave the apartment, if not – take it in the workshop. In the corridor you need to knock out all the bricks from the laid window for a certain number of blows. It is not difficult, the main thing to focus. All, leave the house.

Talking with the old man, go straight, turn left, and take a cross-piece wrench. Go to the machine. Raise the stone from the floor and throw it into the mirror above your head, do not be afraid, you do not break it, it will just turn. On the wall hangs the box for the alms, take three coins from there and throw them into the machine. Now you need to pull out an urn out of the machine, for this climb the arrows to one level up, and then find the jar with the inscription Ciemence Morgandion. Everything, take the ball and delivery. Go to the left from the machine and then left again. There are twist the bottom shelf with a spanner, and then completely remove it. Fult in ventilation, the path to which you just opened. I dare to delight you, here are keen, waiting for the burial, and that means – you got into the morgue. Turn left from the tape recorder. You need to open a freezer with a corpse to take a little salt, but the door is iced. Unscrew the panel key and turn the faucet. You raised the temperature. Slip the salt of the chisel. Go to the master door.

Go to the left, light the room with a lighter and turn on the light. Lift from the floor chalk. Now hand in chalk on the left wall: snake, horn, skull. To the left of the altar, place the cardinal symbol, and on the right – the wheel. On the right wall from a long corner, depict: hanged, gravity and wood. Now the walls are decorated. The floor remained. Put the tile with the key to the far left corner, the wrench on the middle tile of the near row, salt – on the right tile of the second row. Blur in the very middle tile. Coins Put on the middle long tile. Portrait Having on the door. The symbol of the sword Welve on the right close, and the tower – on the right long tile. Crown – on the left middle, and the scales on the left neighbor. Everything, the cipher is finished, but it’s not enough – you locked you here.

Do not be nervous, get out very simple. Unscrew the wrench to the bar from the door. Slit under the door Instructions for installation and chisel Push the key from the well and take it from the instructions. Exit. Go to the old man Gorgon – he dumped somewhere, although it is strange if he is and locked you, then somehow not reliably. Open the doors in his camorle in the same key, it is again strange – why he did not take the key. Inside, you need two encryptions and the photo from the wall. You can also read the documents of Gorgon, for example, from an interesting thing: a tricky old man has time to work on two fronts, also to the government. Return to where you painted pictures on the wall. Take advantage of the key to enable additional light. Put encryption on the ledge in the wall and decrypt it as shown on the screen, for this you need to press on the sign _ and choose letters.

Make conclusions: Gorgon decided to pass. Get out of the room and talk to Anubis God, he will give you a talisman and task: Find Father Alsida Nikopol and Brother Anubis. As soon as Anubis will agree, the Gorgon will come back with companions. Will have to quickly dump – do not believe that the police will not touch you. It’s easier to leave, lie in the morgue, behind one freezers, over which Boucherie is written.

So, you were on the checkpoint, which separates your district from the first, here is the Tower (Ala Citadel Half-Life 2) with the older Nikopol. You do not pass without skipping, but you can not get it. Pick up a rod from the floor and go down to the abandoned subway. Break the bar hiding the chain, and then tear the chain itself, the door and opens. Go further, open the shield and hang to the console with a green display. This power management system. Boil the console and line b, then on the control panel, click on the B button. Now instead of the line used the arrow and move it to the most upper state on the remote. Write instead of the arrow line A and click on the button a. All, observe as the last working structure turns into trash. Go to the freed pass. Above you stairs but she is high. Correct the position by throwing a cobblestone in her. You ended up behind the watch. Examine the map hanging on the wall, and take a knife from the table.

A knife is stupid, so get rid of them from the guard immediately. Swede from the outlet wire and talk it with a knife. Connect it back and throw a bare end on the guard. Yes, I did not expect such cruelty from this game, well, oh well – it’s just a game. Native a corpse, he has a magnetic pass in his pocket. Select across the road, there is another guards. Return to the first post and call the watch. He will ask you to turn off the laser. Go to the other side and in the shield change the wires in some places. This will not turn off the laser, but will make it invisible. Everything, the second guard is also disabled, take away the key from the locker with the rifle in the first post. Remove from her third watch that is inside the tower. Now it is time to use the skip to disable the protection. Take a map in the receiver. Change the number in the upper right corner – your number two. You just need to repeat the drawing. Having finished, press the OK button and start working on the lasers themselves. You need to translate the left and medium slider to the highest state. Lasers are disabled. Get rid of the last watch (on the tower) and go on. Open the alarm panel. Disconnect all the wires which you can (right left). Then quickly hide behind the car and then, behind the clock, run to the door. Quickly insert the card into the lock and leave the checkpoint.

Go straight and talk to the guard, he will report that the father of the main character is in the tower on the 50th floor, but no one will be allowed without skipping. Try to pull the key from the wall and go away. Go for the fence – the guard will move away, quickly grab the key and hide behind the fence again. Remember – the guard said that only special containers are allowed to the tower? Remove the keys found the key and touch the inside, you will be delivered straight to the tower. From the box you could hear that all the soldiers are collected from the Elysee Palace, suddenly it will come in handy. One problem remains like getting out of the box. Encore the lighter and find the castle. First, remove the cover with a wrench, then the cutter is poddening the valve, the cutter will break, and remove the sash with your hands. Sour the spring with a knife and pull out the latch, do the same with the valve and choose out. Open ventilation and turn the lever. Prepare a potion from the top right and lower right bottle from the shelf. Take this mixture to ventilation. That you get rid of one of the guards. Go to the room with a terminal and still, drag the body there – there is nothing in the corridor, and besides, he has a pistol for injection in his pocket. Click on the red button.

Now you can sit on the Internet, at the expense of the government. Sun to the computer and look at the roller. There you will see Nikopol Senior and God Mountain. You can read letters and on the neighboring console, there are records about the main character. Look at the left monitor and impede the moment to jump out of the karaulk in the opposite door. Go ahead past the jellyfish and past a monster, go until you meet the second monster. After that, go back to the first and make jellyfish an injection. Monster will scatter, and in the meantime, take the cardboard lying near him.

Put the cardboard on the jelly, and on the cardboard the installation instructions for the installation of the cipher, google everything. Go to the second monster and embell his locker. Go down and lift the hammer from the floor. With the closed passage, do the same as at the very beginning of the game. Go inside, into the room where you saw Nikopol senior and mountain. By the way, who you are already looking for there, but you will see it through the window, on the take-off area. Meanwhile, you have already come for. Pour water into the glass and pour on the code lock, it will slow down the military. From the bed Take the Pen Mountain and Shell. Slide the window with a stool and wrap a shard sharp, the knife turned out. Cut from the floor wire and hooking it on hooks, descend from the window.

So you were in the Champs Elysa Palace. Go to sliding doors – there you will hear the application of the acting Schublank dictator. He goes to the monastery and calls to unweld in the election around Alsida Nikopol (the father of the main character). For no reason all this…. Go to the next room and swing in a spill in the wall. Go straight. Carefully take the rod from the closet and hide. From the conversation of the guards you will hear that with candidates can not be converted and talking. Get out of the closet and all jump in the calell. You will hear the voice of the XB2 robot, he wants to kill the father of the chief hero.

Take Mobile from the table. Look all the information and arrange patrols so that you are not separated. Do so – top down: observation hall – North, Patrol A-B-C, Surveillance Hall – South. Go left and reprogram the magnetic pass again, this time I need code number 8. Reprogramming the skip, cut the wire, this you disconnect the alarm. Everything, now calmly go through the doors. Through the crack in the wall only when there is no one there. Go beyond the clocks and go fast, so someone already walks for you. One of the doors behind you block the wooden cabinet. Go to arsenal and choose a gun. The characteristics of everything that is in stock is written on the wall. I would take an assault rifle, PG98K, but she already enclosed it, which is why I took a slow, but powerful sniper rifle BAR89.

Now that you are armed and dangerous, go along the stairs, the doors are covered with a mattress, which is tied to the wire, cut it with a homemade knife. You still have a metal rod, press the doors to them. Call the medical board, you will tell you about the sickness of the shublack, the same fate awaits Alsida Nikopol, hurry, but first need to get rid of the robot. The XB2 robot is right in front of you, although it is not visible, but the landline phone is perfectly visible (look at him through the rifle sight). Everything is simple, call there, by number that is signed by Guest 1.

Relieve the mattress into the courtyard and jump on it. Call two guards standing at the entrance and go straight. Open the room of Alsema Nikopol with the help of the Mountain pen (DNA still has it). Inside you will find dying nicopol elder and the mountain that says it’s not he killed him. He offers Nikopol younger to replace his father, but he refuses. Turn on the alarm and run to the roof. You need to act quickly, after you chase. Do all what I asked you Anubis, send an amulet to the pyramid.

Everything, the game was passed, it remained to see the video, in which Anubis destroyed everything – Salted Nikopol’s senior and suggested the youngest to become a candidate for the post of dictator (Governor of Paris), and I must say that he became more wise ruler: immediately at the coming, he abolishedthe border between the districts and made religion free.

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