Overlord: Raising Hell: Game Walkthrough and Guide

I remember the end of the previous one, the original part of Overlord was indiscreetly hinted for a quick continuation of the game. That Messel, who was so funny to kick and listen to his jokes at your address (initially pretty offensive, but as your power and strength he grow more and more respectful), at the end of the first part of the game it remained very, very displeased that allIt became so wonderful.
They say, and the lord is no longer the one went, and hers and see, see, look, with people live! I will arrange, thinks I am Kuzkina Mother! And arranged. Yes, so that developers from TriUmph Studios had to produce an addition to the game with whom we will meet now. Please, Overlord: Raising Hell in Studio!
And here’s a continuation…
The first seconds of the game are perplexed. Judge yourself: Running the game, you return to an empty hall of your lock, where none of the inputs does not work. Neither teleport, through which you can get into any of the locations, nor arena, and even in our rest you can’t. What the hell is this? But then it turns out that you got… in the end of the past part! At that moment, when you need to defeat an evil wizard. To do this, remind you, you need to go into a break in the wall and, descending into the dungeon, to dial faithful whims, after which it is possible to go, actually, on the battle itself with a magician.
Surely, many have already forgot what they are why, so I will allow myself to remind you how the game works.
You are in submission to have any whistle (the quantity depends on the limit typed in the previous part), usually about thirty-five — forty five heads. Some of four species.
- Brown — combat. The most terrible in the game, the main attacking force, besides, they can disassemble the grooves made from wood and stone. They makes sense to collect a variety of boxes, chests, vessels and other containers (in addition to money, ampoules with life and magical energy can be various weapons and other joys for your whims, which they will not fail to take advantage of).
- Red — Fire. In the near battle is useless, but at a distance they can throw fiery balls;Usually they are needed when brown do not get to the enemy.
- Green rowers — Mastery masking. Armed (keys «to»), they disappear for the sight of enemies, but as soon as the enemy enters the zone of their reach — jump on the enemy, inflicting quite tangible damage. True, if the fight is found in the usual mode, — Fighters they are notable.
- There is still blue whirlwind, who are not enough to swim (the rest — sneak, be careful!), it can also resurrect the fallen distorts of multicolored fellows, if you are in the mode of protection.
It is important: You have a limit for the total number of twisted each color you can replenish the ranks of the fallen fighters. Increase their maximum amount is the easiest way to arena in the castle. Choosing battles with bugs of different colors, you respectively replenish the limit of the whiffs of this color. For battle you need to take about fifteen — eighteen blue fighters, residue to breast. Install blue on guard closer to the Arena Center — It will help you not to lose the fallen brown fighters, as the blue will resurrect them, — Pull out four to five beetles away from their cluster and direct all your brown fighters on them. Be careful, after a few seconds after you attacked the beetles, they take off up, shoot a jet of poison (everything, except brown) and return to Earth. But since this maneuver takes them some time as soon as they begin to prepare — Review the whims and attack again, only they will devourge to the ground. Have a good hunting!
So, back to our branches, that is, to the whims. In essence, the first moments of the game — Repetition passed. Glory to developers, do not at least run anew in search of artifacts for wells, of which they recruit. If you remember, after deploying our evil lords lost all its capabilities, and I had to prove my right to the throne. Now all the wells on the spot, sisters too, it remains only to score a whistle and such a cunning enemy, where magicians winter. I will not describe the battle process to re-describe, I will remind you only to the formula for success: the color of the sphere of the magician corresponds to the color of the whims, which can be attacked. Well, and be afraid of it when it starts to move in the area of the hall, stand between the left or right wells, it does not appeal there.
Here, actually all… Further look at the dissatisfied jester, which decided that the owner is not so much the owner, and in general, it would be nice for the career ladder to rise. From this scene, we learn that in each of the five kingdoms appeared on the dungeon. Of course, if you translate literally English name, «ABYSS» — the abyss is usually — Hell, but the dungeon in this case is more suitable. In essence, the dungeons themselves — These are the same kingdoms, but weathered in the best traditions of the classics of the underworld. Circle flames, gloomy bloody burgundy tones, lakes lava, spikes, and so on, and the like. Devils with frying pans, though they did not meet, but sorry we missed them.
So part first…
MELLOW HILLS ABYSS
«Oh, look, look, — shouted silly peasants. — Look, the gods thought about us, they gave us a gate to paradise! It is a chance to get rid of our Dark Lord!» — they rejoiced like children…
Nice people. They do not understand what awaits them behind these gates. Well, fools there and the road, since they do not remember, who Delivered their villages from the faithful death…
Not far from Teleport in Mellow Hills really stands Arch, which will transfer us to the dungeon formed Rovenko under the original location. We have a simple task — figure out what what, and understand how to take control of this terrain. Go into the details of the passage I, with your permission, I will not. Precisely because, as in the original game, the developers did not give us any opportunity to move away at least one step from the plot. It’s still impossible to get away from the road, and still we still rest in a dead end, if we turned to the fork not there, where intended. Well, okay, not in this happiness. Therefore, focus on key episodes of the gameplay.
Stupid peasants who decided to exchange let the harsh, but reality on an unknown product in beautiful packaging, are found quite often. But in some unsightly form. Then on the chains on the wall hang, then in the middle of the field of overgrowth toothy pumpkins on the cross… Well, in general, for which they fought, on the out of place. And there is nothing to complain about me.
Remember who our most important enemy in this location in the original game? Yes, yes, the very cute, charming fat man Malvin. So here he is here. And this is not a dejital, it just put him here in punishment for sins there, upstairs. It is not entirely material, but it does not prevent him from being quite painful to beat us, so it is better to avoid him. Eats Malvin, as always, a lot, but now in punishment, it breaks through it from it. Yes so hard that if you stand nearby — All the arrogant will immediately die, and we will not be sweet. So it is better to retrieve a respectful distance in front of the explosion.
It is important: bursting, after a few seconds, Melvin is born again at his initial place, and the food in the presusive appears anew. Sometimes he himself begins to run for meals, and sometimes we may need to run to him so that he saw us.
So our task — use this strange feature of Malvina for mercenary purposes. Part one. Running past Malvina left, we need to run to half-term houses and, until Malvin caught up with us, cleaned them, so that this little thing was confused under the legs. Malvin will not be distracted by us until the appearance of sulking tops eat food. Remember that it can only eat three of them, after which it bursts, and initially the third container for food will be between the houses of half amen.
We are also interested in stone gates with a red sign near the second feeder Malvina. In order to change the sequence of food, we need to first get access to stone sculpture, with which we can raise a dish with food for an inaccessible height.
This is a bug: a couple of times it happened that Malvin stuck between stones. In this case, there was no possibility to pass back to teleport, and had to lose all his whimsally, starting at first this level. To this not happened — best not to stop near the stones when Malvin moves for you.
As a result, Malvin will run away after the first feeder to the one that was previously the last, and now will be the second in the list. So for this we need to get rid of aggressive pumpkins on the field. Just do it not possible to do this, since the field is constantly fueled by mom-pumpkin, which can be killed, letting the brown whims through the bridge. Mama-pumpkin does not have any resistance. Next, we paint with pumpkins and raise the feeder from Melvina. Now that he starts another promenade, — After the first feeder, we bring it to the one that was third before, and after that we run to omit the third, near which Malvin will explode. The path is open, forward.
In the next hall, our task is as follows: With the help of a whimper (dealting first with cooks), drive a sheep grazing on the lawn, in the oven located at the far end of the field. Make it necessary before Malvin eating the first two dishes. That is, starting to drive them perfectly immediately after it explodes from the third feeder. For the pen just chase the crowd of a whirlwind from the beginning of the lawn, smoothly, zigzags pressing them to the oven. It is not very simple and requires some skill, but the third time is usually obtained. After all the sheep are in the oven, the food will appear empty before this dish, and the third dish empties. Obzhor Malvin burst just near the next gate, opening the way.
Next revival of our amateur tight eat — on the field. There is a rule «get straight to the nearest flag». The fact is that Malvin again begins to ride over the field, trying to crush both us and our army. Therefore, boldly leave your whiff, without reaching the entrance to the field, so that the rolling Melvin does not get to them in any case.
Task: Getting this improvised ball into a ditch with a flag located near the gate, which are located on the right after the steps, thus destroying the gate with our explosive friend. So, leaving the army in a safe place, run up to Malvina and become right close to the flag near him. So that we did not need to give the corner under which he should hit the board, the developers helpfully put these the check boxes that we still meet in the future. As soon as you assign to the flag, Malvin will ride on you. Here is the main thing — in time to move away, because if he will hit you — then the correct trajectory will be shot down, and he will explode far from the goal.
The next meeting place with Malvin — Another field for playing a hypertrophied mixture of golf and billiards. Here we also want to leave a whiff out of the field, and yourself, as exactly, as in the previous case, get up close to Melvina’s nearest flag. One attempt, other — and the passage is open!
Everyone remembers the game «Arcanoid»? Well, that is the most in which we had a ball bouncing from the contraction we, in fact, and managed to the left-right, and the ball destroyed various cubes, bricks, and so on, for which there was enough fantasy designers in front of us? Now this game is sure to have many in the phone, although before it was a slot machine with a good car!.. So, what am I, actually? Ah, yes, let’s remember how to play it! Yes, yes, in the next location we have to play in this game, naturally, stylized under the world «Overlord».
Malvin performs, as usual, the role of the ball. Trolley down — The role of the beak, from which the ball should bounce, well, and four doors behind Malvina — The role of those most broken bricks and cubes. Sended three tricks to the trolley, we can control it to the left and right (holding both the mouse buttons at the same time and moving it in the appropriate direction). Our task — send Malvina on any trajectory other than the line on which it moves at the very beginning. Simply put, knocking his trolley in the side, moving it away before he rolled up to her. For each of the broken Malvin, the doors lies on the handle from the turning mechanism, to act as need to choose them, and they know themselves who know where to go with them. Access to the mechanism allows us to open the door to the next mini-location.
Here and is here that we walked. Artifact, giving control over the dungeon. So just we will not give it to us, as soon as we take it — hammer the crowd of peasants and will try to repent it in every way with us. For a more spectacular struggle with them, it is easiest to get up near the artifact, in order to control it during the battle, as shown in the picture.
It is important: If several peasants have time to get to the artifact — they will start breaking it. It takes out for a while, but not very long. If they still have time to break it — You will have to start the level from the last save place. Fortunately, at this level it is directly in this room. So do not be rendered to use magic, a burning earth spell (key F9) helps to cope with a massive attack.
Actually, all. Control over the dungeon of Mellow Hills in our hands, it’s time to go back to the tower and hurry to meet further conquest!
From this point on, our Tower Career, desperately resembling a master iodine from «Star Wars», I strongly advises to go to desert lands and see what happens there. Going there, find out that we need to find several more artifacts only to enter the local dungeon, and we get the Council first to deal with the rest of the locations, and then come back here.
It is not clear why then it was advised to go there, but nothing. Return to the tower and transfer to the elf forest…
Evernight Abyss
The entrance to the dungeon of the elven forests is located next to the place where the last time we fought with the Oberon. There are no keys to enter there, so directly go to action…
As in the original game, in this location, the Oberon fills. Well, all — Not everyone, but the one who arranged all this mess with dungeons, left him to protect access to the artifact, giving power over this location. Accordingly, in order to get to the goal, we need to somehow get rid of the Oberon. The path is not close and not simple, but there is no impossible for us.
Roots hindering the passage are afraid of light. To activate spotlights you need to send one whip — It will move the switch, which looks the same as the switches at the level with Malvin and dishes with food.
And the Oberon himself, as we can see, enjoys a play that goes in an improvised theater.
Monsters at this level are quite weak, except for those who hold in their hands something resembling grenade launcher. They should be feared and not to let them closely to our whiff, it is easier to fight themselves.
It is important: From that moment on, it becomes easier to act easier to act. For this, the optimal improvement in armor for regeneration of life and magical energy.
After entering the theater, our main task — Find and repair terror… Terror here is called the very pepelats on which in the past game went Gnome Goloud. Fashion mixture of tractor and flamethrow. Here it is needed for the third act of the performance dedicated to «Heroic» Forming fools on this earth.
In the first part, the captive elves are published on the stage, which played themselves, monsters from dungeons flew to the scene, who, in accordance with the history, emptied the ELFA Earth, and in the third act… And the third act is not yet. Since terror is broken, the performance is repeated from the first act to the second.
We must first go to the right, clearing the ranks of the demonic spectators, and penetrate the right passage where the wells will open to replenish the rows of our military and the well of magical energy. Next, we descend from the right wing and pass for the scenes, where soon we turn out to be among the demonic actors who play evil dwarves. Outside the scene opens at the beginning of the second act and closes immediately after it.
Since the passage of the dressing room to the elves is on the other side of the scene, first get rid of monsters actors (however, at first they will be born again after a while) and run through the scene to the ELFAM actors. Let me remind you, the entrance to them opens at the beginning of the first act.
This is interesting: While the play is on the stage — fear of actors do not need, they are safe. True, sometimes after the second act, monsters become aggressive, if you stand on the scene itself.
So, you first need to go into both make-up branches, where to make a methodically to move away with fifteen twist of large stage scenic decorations. Each shift will give us access to different passages and stairs. TOTAL After two times, when we move the scenery, we will open access to the decorations. There you need to push the stone interfering to move them further, and move them for the last time, opening two ways to the missing parts of terror. It is better to go for them to one, since that monster who lives on the right (if facing the scenery), seeing death with oblique, calls on four more ghosts, with which it is easier to cope with magic than to lose a whistle. There is a missing spare part of the spare part under the shag-like large flowers, which are located in the center of elevation behind the back of the monster. But the second monster, which appears at the end of the corridor, where the staircase leads, — You can easily lose all your whiffs at one time that, you see, our plans are not included. Well, after the victory over it, we take one whistling the missing spare part, which is hidden behind the pile of little scenery in a dead end, to the right of the place where the monster appeared.
It is important: The feature of this monster lies in the fact that when he attacks (folding his hands with shields in front of him), all the twigs who fall on its path die. In this case, on a narrow path, they die together and all. It does not cause much harm to us, so it’s easier to leave my army on the stairs.
After the spare parts and terror are found — Time of Our Scene. Driving the whims that the terror roll (manage the same way managed by the cart, in the episode with Malvin), we need to cut down along the corridor and, breaking the scenes, roll out on the stage.
Third part of Merlezonsko… I apologize, Oberonsky performances — Began! It tells about how the forces of evil came and enslaved the elves, and so on, and the like. But we will not dance under his drawing. More precisely, we will, but not long. To complete the play, we need to, in accordance with the scenario, destroy all elves that will be at this point on the scene. Which is no difficulty, but after…
But after we need, turning and releasing the wheel, turn terror in different directions, so that he, firstly, burned the Oberon, and secondly — burned to run on the left of monsters.
Curtain, Gasim Candles. Although no, wait still left artifact — Key to the dungeon get. And for this we need to repeat the simple maneuver from the previous dungeon. That is, standing next to the artifact, in parallel directing the left-right brown twist and chopping from the specially robust enemies, in this case the elves wishing to break the artifact… There will be a lot of them, and they will be soaked, so it’s best to stock in front of the might of the maximum amount of magical energy… After all, we return home, to the tower, where we move to…
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