Prison Break: The Conspiracy: Game Walkthrough and Guide

Home » Game Guides » Prison Break: The Conspiracy: Game Walkthrough and Guide
September 20, 2022
14 minutes
240

By Jonny Gamer

Prison Break: The Conspiracy: Passage
Prison Break: The Conspiracy: Game Walkthrough and Guide
Arriving in prison, go up to the second tier, where on the way to your new dwelling, the main hero of the game has a robust fan. Each of its hot hugs and go to the chamber.

Solve The Mystery

Get out of your abode and go along the corridor to the inner prison yard. Negotiating with one of the prisoners and realizing that he does not understand the verbal arguments, apply fists on his physiognomy. Noticing what a cool man you are, you will advise you to talk with the local leader of black brother (it costs near the door, smashed into a bandan and hung with a healthy chain). This Pachan will ask you to nory on the boiler room and bring a package with drugs from there. There is nothing to do – go to the door and go down the stairs. Make your way to the upper level of this room past the guards and reach there the right place, while working on the pipe. Take a package with potions and come back, jumping like a monkey on beams and stairs. Giving the “parcel” to the customer and tracing the conversation of prisoners, blow to the telephone machine and report to your success. Now negotiate with a bald scum, sitting nearby, then head to the agency named John Ambrozzi. Having received a new order through the grille from this subject, proceed to its implementation. Neatly stumbled past the guard room, go to the nearby room and hide in the lounge closet. Having overheard the conversation, we leave here and go to the side of the back. Lay the ventilation hatch in it and make your way through it on the tunnel. Going out for the operational space, again hide in the locker and wait until the guards spoke. From the corridor we go to one of the rooms and climb there into the next ventilation. Carefully half ahead (you can rush down) and take a letter, which is not looking at the table without supervision. We choose from here using the elevator mine for this, avoid collision with the cabin. Overcoming several rooms, you will find yourself in the most subsidiary, from where you started your way for writing. After that, you will have to fight in the shower with prisoners, whose conversation you were overhearding earlier and with the victory to return to Ambrozzi.

ON THE YARD

Go out into the courtyard, and there, follow the boyfriend, whom young doctors takes place somewhere. Cut this couple with a look and go to the other side of the lattice, followed by a full nurse entering the door. Light through the fence and follow her. Having passed through the corridors and find out in the courtyard, go up the stairs and scroll to the open window. Widow, climbing through the aircraft, you will finally get to the medical office and pull the medapate from there. With this wealth, make friends in the direction of the prison court, sideways unnecessary views, and go there to the phone. Introducing here with old friends, again climbing through the fence and go to the door with a sign “Cafeteria”. Widow, climbing the pipes, avoiding the explosions of the guards, your hero turns out to be in the kitchen. Gently make your way from one plate to another until you get to the table on which knives are stored. With this scrap metal, we go through double doors and give this culinary device. Now you have to play a mini-game to hack the door and go on. Overcoming the room with standing loaders, you will find out on the street near the prison truck. Write under his bottom and run on the door located on the other side of the road. Watching the ventilation mine, you will see how water is dripped from the fire alarm in the floor. Go out into the corridor and climb into the room where you need to unscrew the valve to turn on the water. Wait for all people evacuated, and go to the opened room. Here you need to quickly hack the castle, otherwise a vigilant guard you cares for this unlawful occupation. Pick up the healing drugs and go out into the corridor. There you are attacked by another opponent and you have to vigorously click on the keys specified on the monitor to have time to reach the end of this level.

Ready for a Riot

Changed into the fashionable uniform of the cleaner, go to the territory of the prison park and talk there with Ambrozzi. We climb on the roof of the neighboring building and jump down from the other side. Quickly run the road and climb the stairs to another roof. Here we quietly unscrew the grille bolts so that the local “roofer” can be caught. Going away from the attic and hacking the castle on the lattice door, you will break the rat poison. Distorbingly cope in the next room with another lock, while the dormant Master of the rubber club did not wake up, and running around the street, diving in another door. Lay here a control panel and use it to open the locked grid. A little further in the ward will have to fight a violent patient and hide in the locker so that the nurse does not catch you. Predibly into another chamber and replace there with a medicine bubble on poison. Having achieved this villain, we return through the roof in the prison park and we report to Ambrozzi’s successes. Shattering a little with the local public, come to the phone and call the manual. After that, you will find yourself in the laundry, where you have to participate in improvised gladiator battles. For your hero, it will end a visit to the hospital in which he will. I get out of the chamber, quickly hacking the castle and hiding in the cabinet from the guard, after which I make my way into the room, where the femis was dry on the couch on the sofa. Do not disturb his sleep, but better get quietly to roof. Get down the grille, not falling into the spotlight beam, and run on the opposite side of the roof. Persoam on a pipe to another building and penetrate the window. Go down the stairs and, after some time, you will again have to pick up in the door lock to pull from the table of valuable compromising. Throwing the security guard to disappear in the closet, go down to the courtyard. Here will be full of police cars that can be easily used as a shelter, in order to get to the drain pipe, on which climb on the roof.

NEW ROOMIE

During the prison rebellion, hiding from the guards there is no need, however, keep the rays of laser sights, which will break into rooms through the windows. Also brought everyone who wants to fight with you on the road to the roof, and there be alert, otherwise you will be shot from the helicopter. Having descended into the attic, throw out gas grenades from ourselves and pierced below in office space. Lay there a room with a control panel and open the passage with it. Go straight, distributing tumaki to the left and right until you reach the locked room you will open with your “colleague”. There, activate another panel and go to the entrance to the ventilation shaft through the corridor shot by snipers. Selling from there, head to the boiler, avoiding the jets of steam (close the valves). On the way, we will have to overcome one “logger”, which rushes on you with an ax. Prepared to Niza numerous pipes, it is necessary to pick up a prison scheme from a pocket of the corpse of the corpse here and run towards the room with cameras. Near your “housing” will have to fight the borrower, trying to push you down. After winning you unobtrusively stubborn under the castle.

The Big Riot

After talking with Ambrutsi, go inside the room and, avoiding excessive attention from the side of the guard, loss through the fence. Get here to a sharpening machine and build sharpening with it, and then quickly hide in the closet. After that, sneak into the room, where one more wicked radio listens. Turn off this unit and hide in the closet. When this meloman goes out to find out what is the matter, quietly behind his back is divering behind the bars. Once in the basement, take off the electricity, opening the shield located on the right of you. Now, using the chicken blinds of the guards, go through this room. Further, enjoyed through several halls, go up on fresh air to hand Ambrozzi sharpening. Some weather hack the castle on the door and choose from the room to which the guard got you. Go down the stairs and cut the light there, and then get out through the elevator mine to another floor. Having reached the attic, make a squirrel, so as not to get into the eyes of the local electrician and break through the grille into the room with a jail layout. In one of the cabinets, scat out the desired documents and climb into the closet. When the girl leaves, get ready for returning back. Moving another mine and security room, you will reach the working dressing room, where they will change in the uniform of the cleaner. The launched guard of order will take you to a conversation with Ambrozzi. After this conversation, go to another security guard and bring the face to two “sidelits”. A little further, cross the courtyard and climb on the fire stairs inside the technical room, where you need to wrap two valves. Overcoming sewage, cut off the distribution panel, stopping the blade of a huge fan. Camping through this opening and passing through a number of technical premises, you will find yourself on some warehouse. Love the electric boards on the left wall and turn off the light. Now we look at the pipe to the work of the ceiling, not falling into the lantern beam. Reaching the room with a computer, take the printout of the data and make it easy to the street through the hall with a loader. Caught next to prison machines using them as shelters, climb the roof stairs. Move it carefully, because you are watching a guard with binoculars (you need to move when he does not look at him). We get to the ground and hurt for the approaching truck, and then make your way to the gate, for which we will meet with Ambrozzi.

TURK

First of all, get out of the warm hugs of the girlfriend Ambrusci, and, falling down, do further applay. Fortunately, your friends from the corporation will send and give new instructions on time and will give a meeting with their partner. Separate with it under the ceiling and go through to another room. Then go down to the area of the cafeteria and go to the roof, hacking the door. Avoiding the beams of the spotlights, climb into the prison chapel, and from there go out to the street. Having risen on the drain pipe into an open window, hack a lattice door, pulling the required object from the table, and immediately cut down the light. With your find, get down the stairs and overcome the patrolled corridor to get out of fresh air. A little walking, go to the door of the cafeteria, and from there we come back to the room where the visitor is waiting for us.

The Tables Are Turned

First of all, we go to a conversation with a security guard that requires $ 500 from you. With this news, approach the local authority to organize the underground battle for you. Being the face to your opponent, and then we wake the door near the basketball court and we change around there in uniform. We go out and move on the roof for the yard fence. Go to the building and open the locker to get in money in it. Returning to the sales policeman and hand to the bills, pre-changing in the working dressing room to our usual. Go to the next door, but then the “hallway” will not be empty. You will have to go around this building and log in through the other door, where in one of the rooms to disrupt from the stand next to the paper sheet flag. Go out into the street, without falling on the eyes of the guard with binoculars, go to another room. With the help of the radio, blow the guard of the order and choose the courtyard. There penetrate the next door and climb on numerous pipes. Get to the distribution panel, which is hidden at one of the doors, de-energize the blades of the fan, after which they calmly break through it. Moving prison workshops, go through the window to move on the roof of another building on the pipe. From here Get down down the drainage and get to the lattice leading to water facilities. Here we twist another valve to go ahead in the first level of the station. A little ahead you can find your plastic card dropping away during the fight. Go to the beginning of this location and go up to the second tier of the room, and from there already go out to the street. Close from the roof of the building and jump down into the courtyard. Take advantage of the bustle to go into the room from which you used to be kicked out from the threshold (next to the place where you were bribe to the guard). Take away from there a box with washing clothes to give it to another servant of order. Gently wake up the door, behind which disappeared with the foil guard. Get to the kitchen, pulling the uniform kit from the drawer with the brought. After doing this, you can leave the local area with a clean conscience. Break the door (if necessary, hide from the guard in the cabinet), in order to reset through the grille, earlier the clothes. Get out of here through the hall with a loader, being at the same van where you started your way for uniform. Updated in the chamber, blow for the escaped neighbor through the tunnel until you get to the torn cable. De-in the chain not to roast and get to the cabinet, followed by a hefty break in the wall. Updated in the courtyard, climb the roof on the roof, avoiding spotlights and the harsh gaze of a lone guard. Go down on the other side and run straight, diving at the door, pre-hacking it. Inside the building, find the room with negotiation records and erase them. Get out of the street following two guards. Only you get to saving lattice, how the alarm will rise. Do not worry – she is not on your soul, they just caught up to another less awesome nightbort.

New Plan

Climbing through the grille and go to the door, after which another prisoner was previously hidden. Inside, get to the place where the guard is talking to the zack, and then follow the next to dive through the next lattice and find yourself in the sewer. Lasting to the surface, de-energize the distribution shield and, using darkness, stumble past the skeleton. Walking around the tunnels, climb the stairs behind the guards on the third floor, where these two funny goose will be glad to watch the telly. Do not interfere with them, but better arouse the door nearby. Come past the body of a disconnected guard and get ready for a face with your old familiar who is a controversy at the speaker’s hero. On the way back, the guard will find it and will have to cut it out for the second time, after which you climb into the hatch on the ceiling.

Mannix in Fox River

Rise to the cameras and prevent one of the fugitives to leave his apartments (if you won’t be enough, you will get a winding toilet). Dive into the prepared tunnel and pursue your main goal. Predyol with numerous pipes and stairs, you will catch up with a fugitive and join him a fistboard. Alas, but it will turn out of chain hugs and will give Dera. Continuing the harassment, your hero will move into a predetermined shape and overtakes the soup on the roof of the prison. I realized that there was nowhere else, he would try to provide desperate resistance, but the fiasco will be predictably and collapsed down. Victoriously taking a precious voice recorder, you finish this game and you can explore the final titers.

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