Psychonauts: Game Walkthrough and Guide

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June 13, 2022
11 minutes
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By Jonny Gamer

Psychonauts: passage
Psychonauts: Game Walkthrough and Guide
Children’s houses

Overcoming Obstacles 1

Fist Spread the Wooden Wall on which the image of the oleander coach is projected. Go to the track. Run along it and jump through a couple of cliffs found on the way. Following the track, jump back even two cliffs, making a double jump in the air. Approach your teacher’s vision. After a small conversation with him you can continue to go ahead. Jump over the other side of the cliff, where there is an emotional luggage. Make a double jump through the abyss, take the tag and go back to attach this tag to the baggage. Jump again through the abyss and head to the stairs. Raise her to the top of the tower. Then the stairs on the opposite side go down. Come to the post and climb on it on the fence. Make a couple of steps left and on another post. Close to the viewing area of the tower. Go to the opposite edge of the site and the stairs are descended down, saving the flame languages periodically feeding out of open boosters. Jump from a dilapidated bridge to the ground. Go to the table with the inscription “Classified Route” and go down to the ground.

Go on platforms until the end of the tunnel, collecting all the figures along the way. Having reached the stairs, go upstairs. On the protrusions, get to the site with a staircase. Rise on the steps and standing on the playground in the jump hooked behind the ledge. Catch out your hands to the left in order to avoid the abyss under you. Feeling under his feet hard ground, go down to the cooler. Go through the entire salon and take the suitcase. Return back to your landing place. Batuts are climbing the upper platform. Go to the grief and climb onto her top, on the way constantly adjusting your route because of the bombs, which in the explosion about the mountain form a funnel in it.
Send to the top of the mountain, go to the doogle. Get a conversation with him (key F) and select any replica from the list. Having finished the conversation, go to a minefield. Pass on narrow paths on the other side. Come to the six. Raise the flag on the pinnacle of the pole in order to open the entrance to the aircraft salon. Go down and go to the plane, which will immediately rise in the air. In the flight, select the cabin door and jump down.

Overcoming Obstacle Course 2

Stand on the button in the center of the landfill. Double jump and, while in the air, click on the left mouse button. You have in stock 60 seconds to split 20 targets. Putting in the allotted time, you can leave the polygon through the open gate. Attack the safe to get the Iolaander coach memories. Destroy two snowmen and take health after the disappearance of a pile of snow. Go to a huge target in the form of an enemy soldier and hit her several times with a fist. The target will fall to the ground and will open you a passage for a landfill. On the opposite side of the landfill in the jot installed a machine gun, at the moment it falls asleep with the surroundings with lead rain. Hide behind a brick wall. Apply on it and immediately run to another wall. Hit the wall with a fist and quickly run the wall to the right of you. So you can get closer to the dumplings without fear of your health. Rear to the top of the dressing and break the boards closing passage. Once inside, go to the sixth and raise the flag for opening a passage to the next area. Roll down the inclined tunnel. On the trunks of the guns to take care of the site where you take the sacrifice. In the same way, get to the platform in the left part of the wall. Break off the cracked wall and come inside. Pay attention to the purple cobweb on the opposite wall. Using cables, stretched between two walls, get to the top platform. Spread the wall and go to the edge of the protrusion. Walk off on a trapeze, with her hill. Jump on another trapezion and swinging around, jump on the wooden flooring. Take the Bag Tag. On the stairs rise to the upper flooring. Go to first-person mode (middle mouse button) in order to accurately stand on the rope, stretched between two platforms. Going to the other side, go to the edge of the platform and jump onto the trapeze.
Will very much and jump on the opposite trapeze. Unfold in the other side and jump onto the wooden flooring. Using two trapezes, get to the platform to which rails are connected. Jump onto the rail and start the descent down.
Jump on neighboring rails, if you see a cardboard image of a soldier in full size. In a collision with him, you will noticeably reduce the level of health. When approaching the cave, collide with your friend’s rail and go inside. Drive to the next area.

Final course to overcome obstacles

Listen to the instruction of the coach. Start climbing the boards that constantly change the angle of inclination and there is a high probability to fall into the abyss. Successfully coming to the top of this design, you will find yourself in the room. Come on the door to the right of you and go to the end of the corridor, in order to again be in the children’s camp.

Children’s houses

Show Coach Oleander button that is in your hands. Go down and go along the path to the bridge, near which two children stand. Give them one tip, and they will miss you in the main camp zone.

Chief tent camp

Get a list of spring from the old man. Turn left and go along the fence by collecting tips. Raise the path on the hill to the base of the observation deck. Close up and take a psi card. Go down and go towards the cliff. Bypassing it on the right side, you will find another psi card behind the tree trunk. Come to the table for a picnic and lift the tip from the ground. Go along the path to another observation tower. Close to the site where you find a psi card. Go to the rope and go on it on the roof of the house. Take the card and jump down, on the south side of the house. Take from the niche of the Golden Drawer, which is included in the list of the garbage. Come in the house.

House

Talk to the cook and buy two psi nuclei. Get out of the house and go along the path to the parking lot of cars.

Chief tent camp

On the way, pick a map with a yellow cliff to the right of you and in the toilet. Another card lies on a log in the parking lot. Deploy 180 degrees and go to the nearest viewing tower.
Jump on the stones and get to the wooden platform. Take a map on the stone to the left of you. Come to the edge of the platform and jump onto the trapeze, take a jump on the tower. Take the map and the claw of the Eagle entering the list of the garbagers. Go across the rope to signage before parking and take another, already tenth psi-card. Return to the house where you bought a psyter’s chef. Go on the right path to the observation tower. Close up and go to the rope to the opposite tower where you take the map. Now go back half the way and jump onto the roof of the house. Go to that part of the roof where the antenna is visible. Jump down and you will find yourself under the main roof. Find the last 15 card and jump down. Go to the hollow pney not far from entering the house and jump into it. Sit into the trolley and go to the Ford Cruneller.

Lair’s scientist

Talk to the Croleler on all topics from the list. After the end of the conversation, you will have a bacon in inventory. Go to the edge of the site and jump down. Pick-map in the water. Go to the two cars, standing in mind and get clarification of the Cruneller on how they work. On platforms Close up. Look at the side where the scientist is turned. You should see the map lying on the top platform. Take two double jumps in order to get to this platform and pick up the map. Return to the chief tent camp. Go to the northeastern camp area in GPC and wilderness.

GPC and wilderness

Complete a couple of meters along the path and talk with two guys. Go down to the river. Go through the water a little right and take a psi card. Select to the opposite shore. Pick up stones and take the card. Come on the brutal-made logs, percked through the river. Take yourself to the top of the log and take another card. Go to the side of the shacks with the input boards. Take a double rug. Penetrate the house through a small lase in the roof. Collect all items in the room and go up to the roof. Jump to the ground and start climbing the hillock. Take the card lying on the boulder to the left of you. Go along the fence and assemble all the ways and tips. Do not fall to the eyes of a bear walking through the forest. Rock up to the cave entrance, take the fold of the crow from the cliff on the left. Close to the hillock and find the map hidden behind the tree trunk. Climb the mountain in which the cave is dug and find another card. Return to the log, thrown over the river. Go through the open gate to the fenced territory. Choose a Psi Card from the ground and rise to the top platform with a closed dome, from which the crying of a child comes. Spice the entrance door and free it. Collect cards lying on the branches of trees around this territory. Close inside the dome. Note the lack of a button. Enter the inventory, select the button and use it in the dome. Go down to the underground laboratory Sasha.

Underground Laboratory Sasha

Go down on multiple stairs and use a stack of books on the edge of the platform, as a surge stand on a nearby ledge. Go on the standstill before the dead end and take the subject included in the list of the garbagers. Jump down and go to Sasha standing near the console. Talk to him and click on the brain toggle device standing behind you. Run along the track and go to the only open door.

Forest

Come in the carriage and after hear the voice of Sasha, hit a few over the walls of the carriage. Close to the nearest protrusion and start climbing the hillock. Follow the rabbit until you find yourself in the Sasha laboratory. Talk to him about learning permission. Having finished the conversation, jump into the hollow stump, which is in the left corner of the laboratory and, go to Ford Cruneller. Ask him to learn from Sasha. To do this, select the second question from the proposed list.
Having received an affirmative answer, come back to the laboratory, where we talk again with Sasha.

Polygon Sasha

Destroy with blaster Three targets. Destroy the next three targets using Blaster’s Sight. Then kill the censor that appeared on the platform above the landfill, and take the health that remains after its destruction. Continue to destroy censors and gradually complicate the workout, swinging the lever on the flower clockwise for this. Reaching the skull level, you will be taken to the next level.

Climb the top of the cube to start the following training lesson. Listen to Sasha, who will tell you what you need to do this time. Use a blaster to destroy two valves on the site.

Climb the top of the cube. Close the platform from where you can hinder the sight and destroy the first valve. Then, making double jumps, get to the extreme platform and destroy the last valve on this polygon.

Get to the next landfill. Climb the stairs and jump on the opposite platform. Being on it, destroy the first valve. Jump on the platform to the left of you and the rail will achieve to another platform. Destroy the last valve and go to another landfill.

Here you need to destroy the last valve and then fight with a huge monster. Initially, destroy five generators so that the monster can not fill their health with them. After you destroy all the generators, the monster will start throwing stones in you, which are quite easy to dodge. Constantly mix on the landfill and shoot Blaster in Monster. When the giant will be defeated, you will again find yourself in the laboratory of Sasha.
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