Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and Guide

Home » Game Guides » Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and Guide
October 10, 2022
16 minutes
255

By Jonny Gamer

Resident Evil: Revelations 2 – Episode 3: Judgment: Passage
Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and Guide
Claire and Moira

The misfortunes of Natalia Claire and Moira are discovered on the gate of the tower a note, which, judging by the handwriting, left the Nil. It says that we should go to the factory. Highlight the drawing of the kafka (1/6) on the wall to the right of the gate at the end of the road and move on the other side. Reaching before the construction on the left side, we smoke the box with the cartridges to the gun-machine gun and pass on. We smoke the box with the cartridges to the rifle in the corner on the left side, highlight the topaz (100 bonus points) between the container and the wall on the contrary, and also shoot the Emblem of the Tower (1/11) on the wall above this container.

Squeezers

The supervisor will greet us with arrival in Kirling – a place where everything comes to an end. We wake a box with cartridges to a gun-machine gun between buildings on the left side, taking alcohol from the container and, having examined the Statue of Prometheus with the Badzhik Nile on the neck, go to the factory. Highlight the ruby (250 bonus points) under the folders on the edge of the reception desk and go to the main case. We destroy the enemy in the refrigeration room on the left side, we take the odorious chemical from the table and take the cartridges from the locker to the gun. At the end of the corridor, we select an empty bottle from the floor, to the right of the yellow door. From the table to the staircase, we take alcohol and highlight the cartridges to the gun between the chair and the sofa. In the toilet from the first booths take the cloth and climb the second floor. Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and GuideEmblem of tower in the sophistication.
Shooting the Emblem of Towers (2/11) above the bright web in the center. Before entering the toilet, highlight the cartridges to the gun-machine gun between the cabinet and the pipes on the right side. In the toilet itself, we kill the enemy, select green grass from the floor at the very end and highlight the drawing of the kafki (2/6) on the wall in the third cabin. Having traveled to the other side, highlight the cartridges to the gun-machine gun in the lower compartment of the cabinet to the right of the door and go to the room. Remove the inscription on the wall, which is at the same time a document “Street graffiti in the room” (1/15). Remove the artificial eye from the left statue of the haastle and sang. As soon as the spike ceiling breaks the right statue with the key, quickly insert the eye back and select the key from the technological installation. Leaving the room, we are painting with the enemies that appeared and penetrate the room in the right part of the case through a broken window. We highlight the cartridges to the gun in the open drawer of the table and topaz (100 bonus glasses) – between the table and the rack on the other end of the room. We collect cartridges from the lockers and powder. From the drawer of the table in the center of the room, get the cartridges to the gun-machine gun. In the opening room in the left part of the case with outdoor cabinets and shelves, we collect an empty bottle, cartridges for a gun-machine gun and odorous chemical. From the lockers we get powder and cartridges to gun. Also we wake a box with a detail “focus” and take the document “Diary of the Plant Director 1” (2/15) from an outdoor cabinet in the center of the room.

We clean the first floor and go into a large room with a technological installation. We descend the stairs, select green grass and read the inscription on the wall, which is a document “Light graffiti indoors” (3/15). Swiss on the Moir, light the blue traces on the floor and, slowly moving strictly on them, get to the bust on the pedestal from which I remove the glass eye. Return to the room with sculptures of hawks and replacing the artificial eye with glass. We produce a glass eye scanning on the terminal in front of the staircase on the second floor, thereby getting access to the Cabinet. We select a new weapon from the coffee table – Magnum, model 329. Remove the liver layer from the corpse and at the same time a meter of food card, and leave the factory.

We insert the right share of the liver layout into the Statue of Prometheus, scan artificial eyes on the next terminal and pass inside the building. We select an empty bottle between large boxes, smash the box with cartridges to the gun and go to the next room. We smoke a box with cartridges to a gun-machine gun on the same table and take the document “Diary of the Plant Director 2” (4/15) from another. Highlight topaz (100 bonus glasses) between plastic containers. Going to the pen, we kill the enemy, select the red grass in the corner and highlight the drawing of the kafki (3/6) on the wall. In the corridor, highlight ruby (250 bonus glasses) between trash cans and topaz (100 bonus glasses) under a small plastic container, and go down to the processing shop.

We select fabric from the table and smash boxes with topaz (100 bonus glasses) and cartridges for a rifle in blood tanks. Missing the enemy with a gun to a barrel with fuel on the right side and undermine it with a tack. Then finish your enemy with the usual way. On the other side, we smoke the box with the cartridges to the gun-gun gun, taking gunpowder with a tray on the sink and wake a box with an elastic package for Claire, increasing the size of the inventory from ten cells to fifteen. Having passed on the corridor, highlight the green grass next to the garbage tank and shoot the lining emblem (3/11) inside the plastic container. Open the door, we move to the other end of the room and take the key from the slaughterhouse. On the way back, cropped under sharp blades on structures and satisfy the Moyra on the bridge on the left side. There is every second on the account, therefore, being upstairs, quickly smash the box with topaz (100 bonus glasses), highlight another topaz on the floor and we wake the box with the detail “ur rainfare.3 “. Then we jump down from the other side, activate the lever and, switching to Claire, run into a safe place.

Returning to the processing workshop, go to the processing shop. We break boxes with cartridges to the gun-machine gun on the platform, pass in the nearby room and highlight the cartridges to the gun-machine gun next to plastic containers. We smoke two more boxes with cartridges to a gun-machine gun and a cloth, and also we wake a box with a detail “CRS Store Capacity.3 “. Playing Moir, activate the lever and, switching to Claire, shoot on hooks with a carcass at the moment when they turn out to be over the meat grinder, while breaking around with suddenly appeared enemies. Having finished, taking the layer layout and rapidly chosen from the building, not paying attention to numerous opponents. Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and GuideEmblem of tower in a burning factory workshop.
Insert the left share of the layer layout into the Statue of Prometheus and go inside. In the room on the left side, highlight Rubin (250 bonus points) between the barrels in the bottom row, we smoke the box with topaz (100 bonus glasses), we select green grass in the corner and new weapon – P10 gun – from a barrel in the center. We rise to the factory workshop on the second floor, where we have exactly five minutes to have time to get out. On the fork we go to the end to the end, sit down to the top, and then unscrew the valve on the right side, quickly and often pressing the shown button. Playing for Moir, unscrew the next valve and switch to Claire again. Going down, pass the box with cartridges to the gun-machine gun. Climbing the Power Staircase, we get up before the valve and, turning exactly forty-five degrees to the right, shoot the Emblem of the Tower (4/11) on the far wall. Having twisted the valve, switch to the Moir and run until the end. Quickly smash the box with green grass, carry a box to a damp corner and climb upstairs. Unscrew the next valve, jump down and take the “Four Gate” document from the table (5/15). Playing for Claire, we destroy a couple of enemies and smoke two drawers with cartridges to a gun and a gun. We help Moire to deal with a major opponent, after which we put it on the pipe to the right of the four gates in the form of persons. Playing for Moir, on the fork we go to the left and wake the box with the detail “damage ur.4”. Go down, remember the gate without trap, then switch to Claire, open the safe gate and leave the building.

Sewerage

Highlight the drawing of the kafki (4/6) on the wall to the left of the entrance to the tunnel. Armed old man who, to surprise, no bracelet, will miss us into the sewer. Going into the water, unfold and at the very end are shot by the Emblem of the Tower (5/11) on the wall behind the bars. Passing through the tunnel, select the sewage map from the box on the platform and highlight the topaz (100 bonus glasses) between the barrel and the box. On the fork we go ahead, through the tunnel, and we smoke a box with topaz (100 bonus glasses) on the platform. Then we climb on the ledge on the left side, we wake the box with the detail “queue + 1” and return back.

In the next fork, turn to the right, we pass for the waterfall and highlight the drawing of the kafki (5/6) on the wall above the grille. From the boxes we climb on the pipe and smoke the box with topaz (100 bonus glasses). We jump onto the platform on the right side, highlight the sapphire (500 bonus glasses) on the floor and unscrew the valve. Returning to the fork, we swallow the box with the cartridges to the gun-machine gun on the platform and choose to open space. We climb on the elevation in the far right corner, highlight the green grass under the barrel and select the cartridges for the gun. Having settled Moir to the ledge, we wake a box with a detail “simple.1 “, Collect the pistol, alcohol and fabric from barrels and boxes. Reset down the box and playing for Claire, climb upstairs. Get along with the edge on the right side and shooting barely visible links of the tower (6/11) between the drawers on the opposite side.

Cuting an angle, destroy enemies and smoke a drawer with topaz (100 bonus glasses) on the platform. We climb the stairs and jump onto the stage on the right side, then we climb from it to the pipe, jump over the next stage and, enjoying inside, jump down. We smash the box with the cartridges to the gun, unscrew the valve and climb the stairs to the right of the lattice. We select red grass and sapphire from the box (500 bonus glasses).

Open the door, pick up the cartridges from the box to the gun and highlight the topaz (100 bonus glasses) next to it. Going down the stairs, select an empty bottle from the barrel and highlight the topaz (100 bonus glasses) between the barrels. Go down to the end down and, moving on the other side, highlight the cartridges to the gun under the rubble in front of the stairs. Crashing with the enemy, get to the lever on the platform on the left side, passing the mucus on the floor. We destroy opponents, climb the lowered gateway gate and smoke the drawer with topaz (100 bonus points). Jumping over the failure, highlight ruby (250 bonus glasses) under a metal sheet. Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and GuideSewage Emblem in Sewer.
We move on the other side, we smoke the box with a cloth and highlight the topaz (100 bonus glasses) on the floor. Another topaz highlighten under the trash at the wall on the left side. Rising upstairs, highlight the ruby under the barrel and pass through the opening on the left side. We smoke the box with ruby (250 bonus glasses), unfold and shoot another ruby right above the opening. Returning back, highlight the green grass under the most last metal sheet leaning against the wall. We collect green grass and alcohol from the box and barrels, as well as highlight the topaz (100 bonus glasses) between the barrel and the wall. Going down the stairs, go to the platform in the far corner and smoke the box with ruby (250 bonus glasses). At the very end, we take the detail “Capacity of the SR store.2 “from a block with a pipe. As soon as we climb up, the enemies will immediately appear. Having finished with them, pass through the pipe, on the stairs, shooting the mucus on the boards, and again on the pipe to the bridge. We smoke the box with cartridges to the gun, omit the staircase and climb on the next pipe. Jump straight on the board, go ahead and retreat backwards, as soon as opponents appear. Crashing with everyone, re-climb upstairs and choose from sewage.

Cemetery

We select an empty bottle from the table, highlight the sapphire (500 bonus glasses) between the drawers in the corner and get to the cemetery. We smoke a box with topaz (100 bonus glasses) near the lattice on the right side and select an empty bottle from the table at the end of the room. Shooting the emblem of the tower (7/11) under the bridge and take the document “Palectic to my brothers” (6/15) with the biggest grave in the center.

Activate the four graves in the following order:

1) the first row on the left, the third grave from the wall (without a tombstone);

2) the fifth row on the left, the second grave from the wall (with a slab turned into the opposite side);

3) the fourth row on the right, the fourth grave from the wall;

4) the third row on the right, the first grave from the wall.

Selecting the corridor, take the document “Free our faithful comrades” from the box “(7/15). From the shelves of the shelving on the right side, we select alcohol, and from the shelf at the window on the left side – powder. Highlight the sapphire (500 bonus glasses) between the boxes under the shelf of the shelving opposite and the drawing of the kafki (6/6) on the wall on the right of the grid. In the opened room, highlight the topaz (100 bonus points) next to the box, we take the part “Powerful SN.1 »From Shelves Shelving and New Weapon – MM-AF Machine gun Pistol. Reaching the stairs, select an empty bottle from the shelf rack on the right side and go upstairs.

Tower

In the corridor, highlight the cartridges to the gun-machine gun between the wall and the box, and go to the tower. We rise to the stairs on the ladder on the right side, where we take the “Farewell Stewart” document (8/15) from the cabinet shelves and the document “Installation Stewart” (9/15) – from the table. Also highlight the object in the corner, between the closet and the wall, and select the red grass under the window. Leaving the office, go down and smash the box with sapphire (500 bonus glasses) under the stairs in the center. We highlight the empty bottle in the opening between the wall and the drawer under the other side staircase and in front of it we wake boxes with topaz (100 bonus glasses) and cloth. Rising upstairs on the side stairs, we smoke another box with ruby (250 bonus glasses), we select green grass from the box and highlight the cartridges to the gun-gunner under the box. Get to the door on the other side and go to the room. Highlight the topaz (100 bonus points) per box in the corner and under the table to the right of the entrance, take the document “Letter to my compatriots” (10/15) from the neighboring table and select green grass under the board. From the table and from the table box in the center take the cartridges for a gun-machine gun and improve weapons on the workbench. We view a list with names, he is the “List of Nile candidates” (11/15) lying on the table, and we are convinced that Neil is a traitor. On the video surveillance chamber, watch the Nile reports Alex Wisker, that he defined the best candidate for testing. Alex, in turn, shoots a dart into the Nile with a virus virus. Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and GuideMUNING NIL.
Go down to the arrived elevator in which the infected Neil is. Under the action of the virus, it turns into a huge monster. Application damage until he opens a vulnerable area in the chest area. Containers with explosive cylinders are perfectly suitable in order to get the Nile as soon as possible. To do this, we are moving away from the enemy at a sufficient distance, while there is a container between us, and shots provoke it to a fierce attack. The flame from the destroyed container will be watched for some time, therefore, as in the case of a container, after a time we lure a mutating Nile on him. Having received enough damage, the enemy will start recovering by cooling itself with water from the columns. We use this moment to be freely shooting a bright yellow process on the chest mutant. Having won, climb the elevator and, stuck halfway, open the door of the cabin. Get rid of a sudden Nile who appeared and falling down after him. Living monster this time attacks Claire. We are finally straightening with it, quickly and often pressing the button shown, playing for Claire. Or switch to the Moir, rolling forward and, pickup a gun, make a decisive shot.

An ideal candidate for conducting experiments Alex Wisker became Natalia Korda.
12

    How do you rate Resident Evil: Revelations 2 – Episode 3: Judgment: Game Walkthrough and Guide ?

    Your email address will not be published. Required fields are marked *