Return to Mysterious Island 2: Mina’s Fate: Game Walkthrough and Guide

Continuation of the famous and many favorite games “Return to the Mysterious Island”. Events in the game are unfolding on the same island that Jules Verne wrote. The victim of the shipwreck Girl Mines falls on the island of riddles and secrets, and tries to survive with the help of improvised means. Well, that I found yourself a friend in the face of monkey SUP. Almost easier to overcome obstacles and solve riddles.
The game is completely nonlinear and this is one of the options. This passage is only help in solving mysteries to go through the game to the end. I am sure that you will find even further many different options for combining objects to earn more smelling points. Try, combine and everything will turn out! I fed the characters constantly, supporting a green indicator. So you can feed them at any time. Inventory is called right mouse button. To feed or apply the subject – the subject on the icon of the mine or the SUP.
Watch the video: The game begins with an optimistic start – Ma and South takes a helicopter from the island … But happiness lasted not long – the air dragonfly knocks down some sacrup, the helicopter lights up and falls into the sea …..
Play for Yup
We understand that the pilot can no longer be saved, mine alive, but is unconscious – save Mo. Drekham for the valve of rescue vest on the neck of mines and disgust the seat belt. We look to the right, right of the head of the mini, and click forward – Jupe will choose a window and pull it onto the land.
Island
Oops! As if did not go! Again on your favorite island! It costs so much time there are coconuts and bananas, to return to the coconut-banana diet again ….We speak with mine and she asks us to get her leg bandage. I’ll increase the energy of the mines slightly – for a start, we will deposit her stronger (+10), but it’s better not to climb on the neck – it is unlikely that she will like it … We finish the conversation (cross in the lower right corner) and go to the right (in the sea of UP, it is definitely not going to, they swam – we know..) At the intersection of the smell we find the leaves of the tree and go forward, take a broken branch, although it looks very like a log). Look around: so, on the left there is some kind of evil macaque leader and still with a rifle under the side and catches some kind of beetles from the corpse of the dickery. It seems to us not happy, and in general somehow not in the spirit … to the right of us are cedar nuts – we take them. This woman does not like the leader …He is to us with claims, but we refuse to give him nuts (use yourself)). He scares us and we, pretending to be terribly frightened, we run away for a nearby location. We return (do not forget the nuts to put in the inventory), like nobody touches us … We go upstairs to the mill, in the chest take a dirty rag and hook. We go to 2 screens back and make your way through the field with ears, there we take an orange, snake skin and go to the left to the swamp, so we take a stick and try to get something blue in front. But no paws are short and stick too. Well, okay. Wake up yet. We turn around and go on the screen back capturing the left eggs, and right clay. At the next location, we draw attention to the tree, we climb up. And there is a nest with the horns – remember. Go down and slam to mine.
Here we rinse a dirty rag – the bandage is ready – we give it mine. She is pleased, and now it is necessary to eat to us – it is not known that we are waiting for us … Eat egg, cedar nuts and orange. Not enough. We go again to the mill, climb and left until you stop. We see another monkey, fuch, this time it seems not evil and it seems even this female. Well, it facilitates understanding. We will meet – her name is Amber. She rolls nuts. Let’s talk, you can order to begin with, and then you can ask for sharing nuts. She does not mind, but prick of nuts will have to. We must break 10 nuts – it is not very difficult – the main thing is to adversely. Running mouse and mouse click on the nut when the green circle. Slowed six nuts – we are again in perfect order (by the way, you can have a different amount of food to the South. Deploy, make a step forward and take on the left dry branches. Slight to leave Okalo and worms. Go to Mine. She is very happy for us, but, suddenly hearing the noise of the engine, Mina asks for the South go to see what kind of noise – suddenly rescuers?
Loss of mines
Making a step forward and us the game itself will unfold in the right direction. We go in this direction and what is it? U-U-y! Flying Robot Guardian! Mda, it is clearly not rescuers, only robots-guards we lacked! Suddenly I hear the cry of mines, run to her, and we discover that she disappeared …What to do? Let’s try to smoke the situation where the formidable macaque is sitting. I hear the voice of Mines, which warns about the danger: Jaguar! By the way, and the leader is already incomputed! Great, see it fled that a gun forgot. Also quite well, taking the gunichko, come in handy. On the right we take the lost bandage of mines, you will need to wash. In the meantime, we tear the blade near the dead dickery and in order to be in the skin of a formidable leader, we begin to continue his glorious business – that is, polish ants. Take the Travinku and begin to pitch each insect, it is not difficult, you must first transfer the most slow, and then, remembering the path of each ant (everyone has its own way), ride everyone. Still sadist this uput! But it is necessary to eat! Muravyov’s foot, each ant adds yups by +0.5 energy. If desired, antimony can be repeated. That’s what a leader see evil was – Snorzka is not that – probably nothing caught … We look up, we climb on a tree, to get to the mill, where, apparently there is a min. Yeah, it seems, to her wound urgently need an antiseptic, as it is afraid that it can catch the infection – the wound hurts. Okay, we will definitely find, but you must first drive a big spotted cat. I remember about the nest with the horns and go to it, we are out of the mud in a nearby swamp, then we take a stick, make a nest for the topmost edge (by the way, you can unsuccessfully remove the nest and the hornets will throw on the SUP. In this case, it will take a countdown of time and you need to have time to dive into the swamp, where they took a stick), and boldly go straight on Jaguar. Spotted cat runs away, and we raise the stick and the larva. Now it’s time to look for an antiseptic.
Searches Antiseptic
We go there where we saw the robot-guard and make a step towards the volcano. ABOUT! Timyanchik! It seems that the doctor prescribed, maybe comes like an antiseptic. Um … if without a snake of course, we broke it, but see not fate. We must think how to drive a snite …Okay, we go to step forward, to the volcano. We see another monkey – this is mom ….Interesting, whose? But obviously not our …. She is very concerned and shows something to us, let’s see, let’s see what exactly. We take another step to the volcano. Yeah, it is clear – apparently her son-huhda somehow turned out to be on a burning beam ….What to do – you need to save, but later. Looks like we need a mine’s help so as the UP cannot combine objects in the inventory … so what can we do? Snake, because you can not kill, but to solve peaceful, especially since we have Ocarina (tool). We will play – how to her something merry! While the snake is bald by our unearthly music, quickly grab thyme and run to mine. She is glad and remembers that you can treat ants that eat meat. Mda, in vain seem to be burned them, but nothing let’s go. While we play for the SUP, we can cheat the tree leaves and get a good sponge (it can be in the future to wipe the dirty SUP), only it must be washed in the river. Return to the location where the source with sulfur, we get into the roots of the tree and tear the mushroom. Now we make a step a little left (not to the volcano), now step right. There was a question mark – it means there is something we are looking for. We find a short branch – useful. Won it, we get a sharp stick. Go straight to the end and go down just by the sea. TAAAAK, what can be reached here: on the left, we take the canister with kerosene, behind it a broken clay bottle, we grab seaweed and wheat with sand. We are now useful! Turn back – the turtle crashes. Don’t do anything with her, look around. That seemed to go around everything, now you need to catch the ant and treat Ma. We bring to her that, and she asks to help her – we take an ant and put a mouse in the wound, and immediately make a second click to tear your head, if you do not have time to click, then the ant will run. I got 5 or 6 Muravyov needed. Only she was headed the wound, how noise is heard again – we see the robot and mine in the window decides to go see.
Play for Ma
Run and looking for a robot, find it at the intersection, if from a broken wicker bridge, where volcano, make one step. He takes us for the captain and seems to have a roof went … Sorry we will treat, t. E. It is necessary to disable it and repair the chips. On the buttons with numbers we see four letters. They can change if the code is incorrectly. It turns off very simple – we have an inscription and numbers at the top of Nautilus 1860. We do not need nautilus word, but you need numbers 1860, they simply numerate them in order:
1860
1234, all other numbers are zero.
That is, it follows from this, what is equal to:
1-1, 2-0, 3-0, 4-0, 5-0, 6-3, 7-0, 8-2, I-0
If, for example code 5794, then we type 0000 below, if the code 7841, then type 0201 …
Now, after they gained the right code, you need to get to the chip, for this you need a screwdriver or something similar … We have no, we will look for ….Need to explore the shore, maybe there we will find something useful. Go down to the shore, the water rose. Looking around – on the shore can take a serpentine and a sextant lens. Lifting up, we will see that you need to repair the device (only for God, do not touch anything and do not press!!!) which on the rock on the left. Take it later. Now we still need to notice the place where the helicopter fell. We go to the very beginning of the path where Mina was sitting when it was pulled out. It categorically refuses to climb into the water, well, well. We leave it on the shore and dive. Attention! It is necessary to do everything pretty quickly, t. to. We delay your breath. Quickly float into the fallen helicopter, we take a handle on the seat, of the pilot’s pocket, we grab a plastic envelope, a rope motkin and a perochy knife. Swim from the helicopter, and if there is enough breathing, let’s see what useful can be found next to it. On the left, we take a metal cable, on the right they say mussels. There is still a compartment that jammed. Take them later, and since we have a knife, we can unscrew the screws from the robot board. We go to the robot, unscrew the lid and understand that the details are overcome. What to do? Let’s go ashore, where the robot guard is lying, which we turned off in the first series of the game. Hooray! Like working detail! We unscrew the knife with the lid and take the details.
Climb upstairs, but here we are waiting for an unpleasant surprise – apparently spotted cats did not devour and now she wants to devour us ….Now it is time to activate guns. We look at the rock, there is a board where the contacts also burned. Well, conschange the details that we slipped for a robot. Not touching anything on the panel on the right (!), unscrew the two screws with a knife and remove the burned parts. We take workers, and everything is simple – you need to find such terminals-details that will correspond to those that are already burning on the board. T.E. one opposite one, two opposite two and t. D.
Now it remains to turn on the guns, go down so that then the beam turns on between you and Jaguar. Standing in this place, we climb again in the scheme and turn one any of the red buttons (remember which one) to turn on the power field. Excellent, Jaguar jumps on us and roasted on the beam. Now you need to turn the red button that turned to turn on the field, 3 times – it will return to the previous state and the field will turn off. Pull the detail for the robot.
We run to the robot of which we need to talk. We collect the scheme according to the principle, as already done earlier. Is going pretty not that it is difficult, but you can pick up a tyka method. Save! Start below and slowly pick up combinations. Remember that in unsuccessful combinations of terminals can burn. I rebooted. Although it seems unnecessary parts. For those who are too lazy to select the desired details on the right places – clockwise from the number 12 – from left to right:
I write only those terminals that we put on empty places:
1 row: 1212, 1112, 1111
2 row: 1313, 1332, 1113
3 Row: 1322, 1333, 2223, 1122
4 Row: 2333, 3333, 2323, 2233, 2222
5 row: 1123
6 row: 1223, 1232, 1222, 1132
Put the last terminal – all three.
Talk to the robot, he will tell a lot of interesting things, and still supplies cards. Well, again burned down, although it is already in principle, and do not need. And he covered the xerox with a copper pelvis. Okay, the black paper is suitable for the ignition of the campfire in the future. Suddenly the bomb falls, you need to go see where exactly. We go to the intersection where the field with the ears – that’s the bomb!
We still have a couple of things on this side – you must first save Makabyanka, who sits on a burning pole. Bat there. In the inventory we combine the knife + Rope three times, then combine the three parts of the cut rope and get a strong cable. Jupe climb on the ruins, where on the contrary, the unfortunate kid will sit, and the resulting strong rope click on the post. The baby is saved, give it to the caring hands of Mamashi. Now we have enlisted her future support. It’s good. We need friends on the island.
Now you can make water containers from clay – we run to a pottery (where with a monkey nuts sick). Take a piece of clay, put on a pottery circle, now we need to go to the left and again throw a piece of clay on a circle. We turn the wooden circle and mouse clicks do two vases of different forms.
Now you need to burn them. Top on screen back to the stove. We connect in inventory: a large branch + dry twigs + sectarian lens. The resulting fire is put in the stove, on the right blow furs. Now in turn, put the vases into the oven, just watch them, so that they do not burst – how the hand icon appears, immediately grab the Ready Vase. After all the vases burned, back to the pottery and, opposite the circle, pour into several vases of water from the trough. We run there, where the mine was sitting at the very beginning of the game – we use a vase on the maple tree, we get maple syrup. Return to the stove, boil water. What can be obtained without leaving the furnace:
Boiling water + mussels = ready-made mussels
Water + Wheat with sand = Wheat and sand separately from each other
Put an egg in the oven = boiled egg
Vase with maple syrup in oven = sugar
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