Risen 2: Dark Waters: Game Walkthrough and Guide

This material addresses only the scene part of the game, additional quests are performed only if necessary.
Caldera.
Meet with commandant!
After the entrance roller, Juan enters our room. We are not in the best condition, however, you need to get to the commandant Carlos and talk to him.
Collect all items lying in the room. We leave out, go to the left of Juan and climb the stairs. We speak with Carlos, watch the movie. Approprifying to the fortress the ship is destroyed by a monster Kraken.
Explore shore.
Carlos sends us ashore to help the survivors who were able to get to the sushi. Before leaving the fortress, open the inventory and the projectile of our hero weapon. Go down and speak with Juan. Go to the shore and go along it.
Save Patty.
We meet our old familiar Patty, which was attacked by the sandy devils. This is our first fight, so act with caution. Kill these creatures just enough, especially if you use a gun. Return to Carlos, where Patty reports its plans for the destruction of Kraken.
Talk with Carlos.
While Patty falls back in our room, we go to conversation with Carlos. We get instructing and leave the fortress.
Forward, in Takarigua!
Get to the ship, enter on board. Climb to the helm of the left and speak Sebastian. We inform him about our readiness.
Takarigua.
Find the Lair Pirates.
Patty becomes our companion. She threw out all of our clothes so that we were not suspected of ties with the Inquisition. Let’s leave the cabin and go to Sebastian. After listening, follow him. We stayed without clothes, but also do not know where to go. First of all, you need to get a map to navigate in local jungle. After all, they are inhabited by a variety of creatures, each of which is dangerous for our health.
Commander spreads in the fluff and dust of local lieutenant rocofor. At night, a large number of supplies were stolen from the warehouse, and the staff was to blame for this, the staff in the performance, which was lucky enough. He, unfortunately, did not cope with her, and therefore Carlos will tell him how to fulfill his duties. Then we will not pass with him, because to get to the reception to the governor need at least to put on a shirt.
Outside we communicate with Pedro. We learn from him about clothes, pirates and card.
All the food we found automatically fits in the inventory as a provisionant, t.E. Food stocks. Health from them is not replenished instantly, but with time. Singing a dining table from residues.
Durable clothes.
We move along the path until we see the right tower. At the entrance sits Carter, who can be purchased from clothes.
Map Takarigua.
Open inventory and wear acquired things. Returning to the villa di Fuego, the guard will safely miss it to him. We are witnessing the conversation Sebastian and Di Fuego. The second managed to pay off from the annoying commandant, throwing the supplies to the ship.
Speak with the governor to get the cherished map of the island. We will have to fork out for a hundred gold.
Find the Lair Pirates.
We will literally have to look for their lair, as no one will present it to us on a sowing, but rather not to appear on a mini card. However, I already reconciled the area in advance and pointed the path to it.
At the gate we will meet Fenss. Perhaps we have to get inside the Logova, but for this you need to have developed eloquence or intimidation. If there is no one or the other, then we will look for another entrance, with a more friendly guard. Such a path is available, and it is also listed on the screenshot: Going to the shore, where we will meet Blake. It seems to do not even care that we are from the Inquisition. You can ask him a little to ask him for such a pofigistic attitude to the safety of Logov.
Find steel beard.
I deepen further inside the Logova, sooner or later we will face Curtis. He will report that steel beard is on board the ship. Well, let’s go to him. We look at the roller in which the whole family drama is unfolded between Patty, our companion, and the elusive steel beard! When the conflict is settled, everything goes to our person. To prove the beard that we deserve is on his ship, you will have to pronounce an oath. This, of course, is not enough, that is, we will perform a few quests.
We communicate with a beard and learn all the details about Garpun Titans – an instrument that can destroy Titans.
Sugar delivery.
Look at the tavern and ask the brahnik about the steel beard. In the consequence, it turns out that for the production of a large number of Roma, sufficient to load on the ship, you need sugar and water. To begin with delight sugar. The brahnik reports that in this case it is best to turn to the Jack living on the tower next to the shore. His location, I noted in the screenshot:
Before you go to perform the task, buy from the brand as much as possible Roma and Hars.
From the inside of the camp, we get to the gate, where FENS is located. They are still closed, so you jump out and inform Fenssa that we were already in the camp, then the gate will open and we do not have to constantly go around. Reaching the tower, get a new quest from Jack.
Directly under the tower is the lair of termites that protect three warrior termites and ten ordinary termites. Thermite warriors are of particular danger. Do not rush into the log house, first kill those outside. Small termites go pairs, this is a great chance to kill them alone without coming to their shelter. Then we kill the warrior termit at the entrance. Inside there is another termit warrior, we destroy it and collect all seven bags with sugar. On this, perhaps, everything;To delve into the cave no need.
Return to the brand and find out who needs to give sugar. We leave from the tavern, turn right. On the stairs rise on the third floor and give sugar aleruer.
Wateron.
The brahnik told us what to learn about how to replenish water reserves, Curtis will help us, which wakes nearby taverns. We tell him that there is no water. In response to this, he sends us to a waterfall where Doggs, Colby and Foster dodge. If you open a list of tasks and mark on the map current, you can see the place where we need to go.
Waterfall will argue two – Doggs and Foster. It is useless to talk to them, so we go to the third – Colby. We ask him to get up at the gate, but he refuses, because if it goes, then those two finally get over and start a fight.
Communicate with Doggs and Foster. We offer them to send a newcomer Colby. They naturally refuse and offer an alternative. We will fight them in turn, who wins it, respectively and go to the goal. In the first fight with Doggs I lost and therefore he went to the post. Quest is completed.
Without Roma will not leave!
We repeat the brash on the work done. Sugar is there, water is also available. It remains only to negotiate with a steel beard. This will make the brand name, we already fought, performing the most difficult task. After listening to the conversation between two observed personalities, speak with a steel beard. It turns out the rum is not enough to become a pirate.
Heavy chest.
We can get this quest from Muckleene, which is at the ship’s helpr. Who actually lacks the beard in the team, so this is a real hacker. It is necessary to break the cheek in the warehouse. For this task, we will need a lock that can be purchased from Stone (left from the tavern). We ask Stone about the launder, and then persuade him, sell it to us. The issue price is five hundred gold. Buy the launder is not enough, you need to learn how to use it. To do this, go to Puerto Sakarico. From there we get to the tower with prisoners, where we purchased first clothes. Communicate through the door of the Tower with Largo. A little parrot, give him a launder. The door opens, fight with a crankcase. Winning, speak again with Largo and agree to accompany him to the camp of the pirates.
Reaching a pirate nest, speak Largo. We ask him to teach us to crack the locks. For this skill requires skill dexterity 4. To get it needed fame to which we can develop the appropriate skill to the desired level. Glory is given for the fulfillment of quests, the murder of enemies and t.D.
By learning from Largo, we return to the ship and go down to the lowest level. There will be a box, hacking which we take everything that lies in it. Climb to the helm, speak with Macmene. Then speak with a steel beard. In the conversation we inform about the next successes.
Treasure cards O’Brien.
In the tavern we will meet a healthy individual named O’Brien. Ask him how we can still impress our favorite steel beard. It turns out O’Brien’s treasure, the location of which is marked on his map. To get a map, you will have to play mini-game “Who will drink more”. Negotiate with him that we put five hundred golden for his card. Also get a painnicker at the brandry. Before starting a mini-game I recommend to persist, because if we lose, the quest will be completed.
The rules of the game are very simple: we grab the bottle one after another, with each bottle the cursor will be increasingly unnecessary control. And the bottles need to be enough correctly, and not how. It is best to take wide bottles first, and at the end to leave narrow, they are much easier to fit into the hand-cursor.
Choosing our task in Zhurana and celebrate it on the map. Before you go for the search for treasures, we will buy a shovel in flannigan (two bridge lead to it, one of which is on the upper floor of the tavern).
You can get to the treasure through the waterfall, from where the water brings water. The wigbed chest is marked with a red cross, destroy the sand devils and dig a treasure.
Treasure map of Piet.
Let’s talk with Holly in the tavern and find out about the pirate who wanted to hide your treasures, but never returned back. Of course, the Holly will not be thrown so, you will have to fork out for a couple of hundreds of gold.
We go on the path that is noted in the screenshot:
On our way we will meet a large number of warts and monkeys. Also do not lose vigilance when there are no enemies, since there are traps on the ground.
Very soon we will find the body of the pit. Take everything that he has, and go further. Near the entrance to the temple will be marked by the location of the treasure of the Red Cross. Furge them and go back to the pirate nest.
Persecution at night.
We communicate with a drinking mix, which sits in the corner of the tavern. Then speak with the brand and find out about him about the mix. Agree to trace him. Go on the ship and fall out until midnight. Returning to the brand name, talking to him and begin the task. Neatly slowly pursuing the mix to the shore. Learn about his betrayal. Kill him and drowning. We obscure the corpses and return to the brand.
Pirate.
That finally came the moment when we can become a pirate! We communicate with a steel beard and inform about our successes. He agrees to take us to the team, immediately after the pronunciation of the oath. Remove all our old clothes, now we can get into pirate rags. We rise to the steering wheel and, being a newcomer, give the team “Get down to despair!”.
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