Roboblitz: Game Walkthrough and Guide

There was a robot. More precisely, two robots. And they watched the station, as the people were entrusted. More precisely, they should have followed. One pulled his legs, hung up to the ceiling and was able to officially do idleness. They say, I can’t walk, I inveny what will come to mind. Another robot, apparently, suffered in production, and most of the components went to the casting of the ball on which he moves. Or, on the contrary, it was too smart and was engaged in what the most people who receive salary are involved depending on the number of clashed hours, and not work done. In other words, also brazenly Bill.
Meanwhile, the station has declined. None of the compartments work, the gun is not ready for battle, but give a damn with lobotryas. There are no inspections, they are alone at the station, and in general – after us at least a flood. And it continued this disgrace until the pirates flew.
Here you want – do not want, and you need to move. The planet will be plundered, the gun will capture, that and look someone like. And then you will have to answer throughout the rigor before the press, which is pressed on scrap without regret. In general, you will help you out, no one more.
Tips for passing
Management in Roboblitz Standard for the genre. The W, A, S, D keys are responsible for the movement, Spacebar for the jump, the E key – click the button or use the subject. Left mouse button – shot, if a tool is selected, or grab / let go of the subject, if claws are selected, the right mouse button is a gravitational gun.
It is possible to transfer objects, grabbing them with claws or hooking a gravitational beam. If you are subject to clash, press E key to strike. This is a good replacement of weapons when it is simply no or ended with energy on shots.
In the desperate position, you can try to fight back. To do this, press the Q key to apply a circular blow. But it is only for the extreme case. In general, it is better to reasonably spend the energy so that you can always be lit by the enemy.
Our piece of iron, despite the formidable look, is enough a chill of health. After five-sixth hits, she starts treacherously to smoke and threatens to fall apart. You can recover by collecting keys-aidfts, which are crushed at the level. But it is better not to come across and shy and shy away, constantly moving and making sharp jerks (press the key corresponding to the selected direction twice). Also do not forget about jumping.
Moves the robot quite unusual. And all thanks to the laws of physics. Because of the wheel, he drags the move, constantly strives to go into a drift or knock on the wall. Need some time to get used to. But you will still constantly hit the items and walls. Nothing wrong with that.
Also remember: to climb the hill, you will have to gain a decent speed, otherwise the robot will reduce on the spot. If you drag some item, make sure that its edges do not cling to the walls, otherwise get stuck for a long time. In general, the game was created with a focus on supporting the physical accelerator, and it is possible that if there is a “hardware”, the behavior of the robot will seriously change. But I think, at the moment it is not relevant.
Gravitational gun
The gravitational gun in Roboblitz acts otherwise than its analogue in Half-Life 2. It can not sway anyone (although if you try, then)… In general, the unmodified version of “gravitzpa” is valid like this: shoot in one subject, then bullet in another. They bind to each other with strong laws of Isaac Newton.
You can add something to the composition. Attach a couple of objects and suspend the resulting artwork to the ceiling. What do you need a gravitational gun? In addition to solving tasks, only entertainment. For example, mocking over enemies. Brought three robots with each other and threw off on the spikes. Or something we managed.
To chop down objects, shine at the base of the gravitational beam from any weapon. True, sometimes you confuse everything that it is difficult to determine where exactly aim. An explosion will occur during the trip, and the items may fly away. In some cases outside the map. Therefore, be careful, clinging the devices necessary to pass the level. Without them will have to start first.
The improved version of the gravitational cannon allows you to attract small objects to the character or, on the contrary, attracts the character to the surface. To use this feature, clamp the right mouse button. The first is usually used as a way to carry objects, not tormenting with clashes. Second – like harpoon. With it, you will easily take it on the previously inaccessible heights and you can quickly move around the map.
It is so going to the lion’s share of the advantages. Moreover, it is necessary to return almost every level. After all, secluded places, where not to get without a gravitational gun, – even though. The modified version of the device you will receive after the passage of the third-fourth level.
Small Council. Use the gravitational cannon as harpoon exclusively in the jump. So you can avoid severe shake when clinging and moving. Sometimes it will be very useful. Practical benefit you will understand yourself, several times flying past the goal.
Weapons and improvements
Collecting pluses that are generously scattered at levels, you can buy yourself a new weapon or improve improvement. As you know from the previous chapter, you can return to the old levels to collect the missed prizes. Just do not hope to re-assemble and already selected. So it was too easy. Early not previously credited.
Weapons are not too much, but it is diverse and equally well consumes energy. The supply of electricity is restored over time or if you pick up batteries. Latest – disposable additive, so use them only during hot battles. Otherwise it is easier to sit down in the corner.
So, what weapon we have and how much they ask for him?
- Electromagnetic rifle. 5 pluses. Turns off the enemy for a while. Use constantly but strictly as support weapons. Do not kill anyone, but to turn off half the crowd for 10-15 seconds expensive. While the first half rests, kill the second half. Lepota. Weapons do not work on noed.
- Pulse gun. 30 plus. Analogue of automatic. Shoots quickly, energy spends even faster. Decent damage, but not particularly impressive. It’s not too convenient to fire on the go and on moving targets due to the slow flight charge. Mostly useful against all the little things. Robots are more serious than weapons.
- Rachetnitsa. 60 plus. Two self-equipped rockets – sufficient argument to send to scrap from one hit almost any opponent. From missiles is almost impossible to dodge. Everything would be fine, but shoots the rocketing slowly and takes a lot of energy.
- Weapon of weightlessness. 100 plus. Giving the specified amount, I could not understand for a long time, for which you need this weapon. Yes, raise opponents in the air, and then shoot defenseless carcasses – an interesting occupation. But what kind of benefit? However, without this improvement, do not get the following, so there is no special choice.
- Mortar. 150 Plus. That’s it, I understand the thing. Hits the area, lifts everything in the air, which turned out in the damage zone, and explodes. And the benefit is huge, and against the crowd is the most. Maybe even someone will attack the flutter. However, one shot eats almost all the energy.
- Luggage engines, Improved jump engines. 75 and 100 advantages. The first improvement allows you to jump a little higher than usual. The benefit is not very much. Especially if we take into account that with the help of a gravitational cannon, you can climb anywhere.
But the second improvement allows you to move in the air to 360 degrees. At the same time, time slows down until the robot does reception. Put and enjoy. This is the best way to get away from the enemy attack and mean enemy with rockets.
- Armor and improved armor. 100 and 250 pluses. The thicker the skin, the more you can absorb the damage and live longer. Of course put and use. But when buying like equipment and weapons. Too much asking for funds.
Iron reposit
Traveling on the compartments and trying to customize the equipment, you will come across enemy robots that will try to place a noble cause of saving station. Opponents can be divided into two groups.
Ground. Here a lot of all sorts of robots. Dead intelligence officers who murut from one shot and can only spin under their feet. Their modified version that is not only confused near, but sometimes trying to hit.
Separate item go Suicide robots. They try to get closer to undermine the charge and carry our “piece of iron”. Seeing Kamikaze, sprinkle, simultaneously shooting out of the gun. In no case do not let them closely, otherwise there may be sad consequences. Especially if you get into the crowd of suicide robots.
There are other no less nasty robots. Alone DROID with rotating blades of what are worth. They move quickly, it is almost impossible to hide them. The only exit – constantly jump, preferably with a coup, and quickly move with the gravitational beam.
First place in our chart occupy healthy robots shooting rockets. They are not moving too quickly, but it is maintained 3-4 rocket traverses. One one is not very dangerous, but by gathering the crowd, they can do a lot of trouble.
Flying. There is only one type of robot;True, there are different modifications. Someone shoots more painful, someone good armor boasts. Combines them one: they all skillfully maneuver in the air. Get on them from a pulse gun – a problem. Therefore, use a missile, from homeboards they will not fail. As an option – shuffled from the electromagnetic rifle and, while robots are lying without movement, destroy from a pulsed gun or rebuilding means.
Sometimes it’s easier to escape. Especially effectively it acts in a narrow corridor. Robots, of course, fly the following, but will soon retire. In speed, they are significantly inferior to our piece of iron.
1234