Serious SAM 2: Game Walkthrough and Guide

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August 3, 2022
12 minutes
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By Jonny Gamer

Serious SAM 2: Passage
Serious SAM 2: Game Walkthrough and Guide
Each game has its own highlight. In one – amazingly beautiful graphics, magnificent landscapes, detailed characters. In the other – cunning twisted, in the smallest detail worked out the plot. In the third – high realism, carefully modeled physics…

There are games to think, there are games for strategists, there is for economists, there is for heroes. And there are games – just to relax.

That was the first Serious SAM, exactly the second one became. Straight, reckless, cheerful. Before the failure of the jokes, parodies on everything, which will come under hand, and flying onto the enemies. It is not surprising that many with such impatience waited without a small four years of full continuation of the adventures Sam Stound. And that’s what is called, waited… Get ready, now everything will be Surrome!

Plot

You have five seconds to explain what I do here… Two of them have already passed…
Sam Stone

The authors of the game, to put it mildly, did not make a cult from the plot. All extremely simple. There were three aliens… However, no, they did not “come anywhere”, so that they seem to call them “aliens”. But the fact that they are not from our street – they can be seen in physiognomy, especially on the ears.

In general, it took some Roland and two her brothers hero. So that he shot famously and reasoned smaller. Serious man, in general. On Koy Lit, actually needed?

This is what I asked the external unknown from where in an unknown where our alter ego. Under the gloomy view of Sam, the alien company was vividly posted all the groundnight. See, they knew with whom they were contacted, it was necessary to think – spying behind his past adventures.

In general – a long time ago, in distant-distant… HM-M… Protect. Ugly in the district of the villain Mental (Mental), and it should be, it became. And then disorder. Assist in this may be a medallion of force (Medallion of Power) worked with a blacksmith grommet (Gromlin). With such a thing to us, any villain – spit yes, yes, this is a problem: one instruction remains. And he himself, breakdown for five parts, is subject to five different planets.

In general, this is: here’s, Sam, your favorite circular, a couple of colts and some other alien pieces in the load. Step Marsh: Medallion Collect, villain – on the neck, the world will save. What is not clear?

Yes everything seems clear…

How it works

Talk about the playing process itself. Shooting, shooting and shooting again! In breaks – humor. Sometimes – humor right during shooting.

In general, the game looks like the old good arcades (and they forgive me those who consider the word “Arcade” by a crust: I didn’t have anything bad). Take at least the meter in the upper left corner of the screen… lives. Yes, at the beginning of each episode of Sam gives three “life”: Died – come back to the last “key point”, ended in life – alas. That, however, does not cancel the normal preservation system. In addition to weapons and cartridges, on the levels of the “prizes”, bringing gaming glasses. Scored ten thousand points – got an extra life.

As befits in Arcade, the behavior of monsters is also not distinguished by special cunning. Actually, they have a disgusting habit of simply appearing out of the air, and Samu envy – Just sullenly attack who for what is much. And until it is uncomfortable by the scrupulously measured by the authors, the number of unclean – continue not to pass. It is also difficult to get lost.

Graphics in the game is very pleasant: beautiful, high quality, and most importantly – each level is designed in its unique style. The point in the game process is inserted short video sets, or with another joke, or with a hint what to do next.

Well, and, of course, monsters… Oh, monsters! A lot of them. Both in terms of varieties, and in terms of, actually, quantities. At each level there are its own, inherent in him, varieties, at the end of each – charming, endowed with the individuality of “bosses”. There is where to raise!

Arsenal

I distracted at the time of the exciting history of Sam’s pretties and, closing a little further, let’s see how we have to deprive the hordes of enemies. And what to crumble exactly the hordes – be calm. We have in the arsenal, what is called, “all sisters on the earrings” there are…

Circular Saw – a circular saw. The weapon is odious and, confess, doubtful useful. Except for forestry at leisure… But the ammunition does not require. Rather, tribute tradition, rather than the urgent need, but where without her?

COLT – A pair of hefty revolvers with laser target designators. Food, like drank, the Holy Spirit, the slaughter force in relation to topical tasks is small, but always with you.

Zapgun – That same “strange alien sooth”, abandoned, should be thought, from somewhere from “Unreal”: if you hold a little more – spill more powerful, but ultimately “Weapons of Retribution” from it, alas, will not. Charges do not require.

Auto Shotgun – Multi-duty cleaner shooting shotgun. Very useful throughout the game thing. The cartridges for it are abundant throughout the game, damage, especially in small distances, quite a decent, many monsters are able to dump from one shot.

Double ShotgunClassic and to pain native edge of doubles. In advertising does not need. Little loses in the rapidity of Auto Shotgun, but the damage is twice as much. Reliable, easy to be indispensable at any level tool.

Ultrasound – A couple of slightly modified guns-machine guns “ultrasound”. The main advantage is stunning rapidity. Makes up a healthy competition shotgun when it comes to a heap of small monsters.

MINIGUN – hex. Like “Uzi”, takes mainly its ability to conduct a solid fire. It is especially useful for defeating multiple air targets and creating a zenith barrier to yourself, a loved one.

Rocket Launcher – Retaought ordinary. Solid damage and decent rate of fire make it a tool number one in communicating with mechanized monsters.

Grenade Launcher – Granatomete. Unlike the rocket, sends a grenade for a common trajectory. Grenade explodes from contact with a monster or after the timer expires. The power is high, the rapidity is decent, one bad: it is rare.

Plasma Rifle – Plasma rifle. Well, it is only the name “rifle”, actually ship the queues – be healthy. The combination of power, high rapidity and a large ammunition makes this thing suitable for the enemy’s infantry scamming and for fights with “bosses”. Naturally, such a useful weapon is difficult to find.

Sniper Rifle – Rifle with an optical sight. He has a slaughter power. However, rarely issued a case calmly, not in a hurry, aim. Well showed itself when destroying enemy helicopters.

Clawdovic – Mentally unbalanced parrot-kamikaze, equipped with a bomb. Despite a somewhat ridiculous look, this bird is able to dump a rhino. In flight screams something illegible, but it seems to be censored…

Cannon – Hefty gun… In the literal sense of the word – gun. Claims the title of the most powerful small arms in the game. Serious, most often even decisive argument in controversy with any “boss”. Sam simply loves her.

Serious Bomb – undoubted star collection. Very rare, but very useful bomb. If the circle does not extend from the fouls of enemies, set fire to the wick… Boom! And none. Everybody died…

Grenades – The most ordinary “lemon”. Act as a universal additional weapon: whatever the device kept in the hands of Sam, he is always ready to cherish a lemon in the flock of enemies. Explodes from contact with the enemy. Can put several close-upful monsters.

Tir seven planets

Level 1: M’Digbo Planet (M’Digbo)

So, listening to a brief instruction, Sam was thrown to the site to the place of his first adventure this season: in the jungle of the planet M’Digbo, inhabited funny blue people Simba.

It also turns out that all of our actions will direct and coordinate a pleasant female voice, whose owner name is Netti. Well, okay. Walking around the village of Simba and playing with a local defector in basketball, let’s go on. Our task is to find a local old-star and settle questions about the seizure of the medallion stored in the jungle.

The level is not much remarkable, except that Sam has to come to know many varieties of monsters for the first time, which will continue to be correctly accompanied by the universe.

In order to find the leader, you will have to ride on the ride dinosaur, go through the cave and run along the river to the bridge. On the way, we will displays green tooth misunderstandings – lizards, savages and omnipresent orcs, looking very modern on the background of the native raiders armed with doubles and shields.

Having passed through the bridge, we find that the village is in siege. Well, here’s another news… Relaying the broken evil, go to visit the local leader.

And there is no medallion! The leader happily reports that he was dragged by KVVong… Who are why not in the army? The leader does not know, the shaman knows, the shaman lives here. However, it is not possible to talk so much: the most natural raid begins to the village. Help the natives? Why not if they are putting up? As much as help…

The main task is to protect the leader of the natives in every way. But the local population and very famously shoots himself, finishing “pranks” and raising panic screams from the side where the landing is shown. And the elder himself is not a mistake: In all directions, crazy parrots fly from him.

Studently celebrating a successfully blistering, after all, we remind about the medallion. Oh yeah, shaman! To shaman you need to go. For the farewell, the leader presented a parrot-kamikadze of the stallow, who, to silent surprise Sam, turned out to be reusable.

What we have ahead? Yeah, orc supporting platform. It is necessary to provide an air corridor to the flying misunderstanding of Simba, and here, as by the way, there are two turret machine guns. By the way, they are not even anything against the infantry! And around the boxes, from which all sorts of very necessary peaceful traveler are flown, like a pomegranate and cartridges.

Advice: Feel free to shoot boxes, especially if there is a case to make it with Darm cartridges. They almost always have something to eat: armor, first-aid kits, cartridges… As a last resort – monster.

Brazenly circling around the helicopters are knocked down and drove in the bushes, the movements are no longer visible anymore. Ha-Arrasho. You can lean from the turret and make a well-scorn from the boxes. Because of the trees, slowly swims something wooden. Good Simba brought a gift: New Rocket. Ai Thank you, pleased…

We continue to walk. And one more type of transport: rollerball. Simple spiked ball. Inside, it is still necessary to work with my feet, but did not have time to jump off the orcuring path so nicely cheese under spikes! the beauty.

Here are the white walls of the city ahead. Friendly Simba customizes new transport in return.

Advice: By the way, about rhino. Huddy creature. Crash, like devils, powerful. Even if you manage to dodge it, he will stubbornly go to the second right. It gets very much, not only spoils the skin, so also eats aside, knocking down the sight and thoroughly throw somewhere in the bushes. Shot from a shotgun to the focus is able to dump the rhino, but at a short distance it will only annoy.

At the walls of this town we have the first serious battle. A whole army will roll out in a few waves: orcs, bull soldiers, rhinos… And most importantly – gigantic spiders. Severate for them more rockets: you can only communicate with them with a rocketome. Parrots will be useful if you still have left.

The enemy is broken, the gate is open. What’s next? In the city full of mad bulldogs without muzzles and dubious type of zombies. Consistently, quarter after quarter, clean it all disgrace. Here you can deal with a couple of “ultrasound” and sniper rifle. Well, of course, cartridges, medicines and armor – in assortment.

Advice: Favoring a sniper rifle, look at long roofs: targets will appear there.

Here seems to be a residence of shaman. However, he seems to be a major trouble: Around the defeat (however, outside, where Sam visited, already, too), and he sits in a catalym.

It was worth it to give the neck guarding it to the sinks, as he immediately blew into all the blades, leaving Sam to deal with the problems. Oh well. In the building is full of all the unclean, the staff is sitting under the lock. Will have to cut down the poor, along the way. That is, simply speaking, worse all around.

Having passed on the underpass, having adopted on the way to the local architecture and the ensemble of flying orcs (on the speeches of the latter – it is desirable through the sight of the tour of the travelers), we leave somewhere in the Temple Comrade Kvugong. However, there are damn that: it seems, the troops of the mental turned the temple into the military base. Here we have to get to know the rugby team and ride at the Flying Plate “XZ-808”. Convenient, quickly, on the bumps slightly throws up.

Advice: If you turn on the basketball ring – be sure to throw it into it. It’s worth it.

Well, finally the territory is cleaned, shaman here is like here. Hanging the remnants of the orcs and other uncleans from the temple, the shaman proceeds to call KVVong. Sam delicately asked, and what, in fact, to do if KVONU responds to call. Nothing, Shaman has everything under control.

And here is kong. Mom expensive… Hefty unfriendly monkey size from King Cong in youth. And her expression she has some cloudy… Congratulations, this is the first big “boss” of the game.
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