SpellForce: The Breath of Winter: Game Walkthrough and Guide

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June 10, 2022
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By Jonny Gamer

SpellForce: The Breath of Winter: Passage
SpellForce: The Breath of Winter: Game Walkthrough and Guide
I assure you, the only way
Get rid of dragon –
it has your own.
Evgeny Schwartz, “Dragon”
You never thought about the oddities of the world in which you play? Where does the main hero come from, why he has no brothers, sisters, parents, friends finally? Where adult warriors appear in incredible quantities, if there are no women or children around? And why they are so badly fulfilling the most stupid orders? Why our world is limited to a small rectangle?

The creators of SpellForce set themselves the goal to answer all these questions. We need to give them due: rarely anyone can bring together the logic and basic principles of the game genre. The rune system perfectly explains the possibility of resurrection and full control over subordinate.

Developers have minimized the need to upload previously saved games. Killed a fellow traveler? Nothing terrible, call him again in the nearest temple. Killed you? You only lose some experience, and all weapons remain in place. Without unnecessary thinking, we are ready to go to new achievements.

To all, the developers united the role-playing and strategy genres. Indeed why the hero does not gain himself an army? And which strategist does not want to look at his warriors near? Such a cocktail from genres just fascinated critics.

The original version of the game SPELLFORCE: Order of Dawn There was only one “little drawback”: it was not interested. Too few weapons, too identical cards, too simple plot. Continued corrects the mistakes of the “older brother”.

Fresh breath of winter

“New campaign of 12 cards” – read advertising on disk. “Only 12 cards!” – Thinks player. “A lot of 12 cards!” – I will answer. These are not landscapes of the “Sleeping Snail Pasture” type: on each of the new levels you can get lost, you will have to spend hours on each of them.

The developers did a lot for network players: 30 new cards for multiplayer games will not allow you to miss. In addition, the developers prelate new “free game” mode. This is a gift to those who desperately loves the tasks in the key “Go somewhere there, kill that something”.

In the free game you need to walk on the cards where the enemies and prizes will be randomly generated. Maps differ in difficulty, and one and the same can be held an infinite number. General principle – “Every owner itself”.

Legend returns

Thousand years ago, the dragon flew by the Dragon named Eirin deadly buran. Wherever he appeared, the ice shoved all the living, the land was frozen. The threat of death hung over the world, and once the eternal winter appeared to the ancient forest, which elves call Faenon World. Then the Queen of the Elves Cainwen, the last of the firstborn, came out to meet him and pan. Fascinated by the beauty of the song, Ayrin agreed to return to his mountains, if Kainven will sing him forever. Peace and calm returned to those lands, and Kainven sang him…

Nothing is eternal. Dragon lost his queen, and all living again in danger. Two empires – ice elves and fiery magicians – entered into the struggle for power over the world. We have to make a sword to this conflict. Legend returns.

This is interesting: They say when the Bible was translated into Eskimos, the blood pressure described as the kingdom of eternal cold. Our hero has a similar choice: what do you like more – icy forest or fiery desert?

Liberation

We all appear in this world in one way: on the altar of the ancient temple on call. Our hero returned from the inhabitants of death, designed by two magicians – Lina and Grim. Fortunately, we were returned to the rune, giving freedom (as if it would not have to fulfill the entire game to execute orders of all in a row). But besides new friends, nowhere to go. The first task is to get into the human camp, which is quite reasonable: war war, and you also need to have lunch.

Lina and makeup will be faithful satellites until you get hardened for independent battles. Extremely facilitates the life that an amazing fact that the threat of death is not hanging over the fellowship: with a worsening of health, they lose interest in the enemy, to which he answers rare in real life reciprocity.

This is interesting: Lina with all its views and speeches and radiates the thought of the celebration of good. However, she loves to grow up the buildings and, if he finds someone, no longer go back. Drag it unreal, to help quickly. Behind the gloomy warrior, the grima is not selected.

While this couple is much stronger than you, so the tactics of many fights comes down to louse the enemy on friends. However, it also needs to be not lost and acquire experience.

Here your task is simple and pleasant – you need to talk with the leader of the refugee troide. Apparently, this handstone is hardly the only representatives of the human race in the world. Once they were a detachment that fought for exemption from slavery. But then two leaders, Danchen and Rovis, quarreled (because of the girl, of course) and they ran away. Now to return them back. The portal is located south of the camp.

Curse Eyona

It is necessary only to appear in the rocks of the storms, as we will immediately ask for the very girl, because of which the foul. What coincidence! Ione in captivity of Kitarov – Cat people. Their camp is a little north of the portal. A small army easily strings this camp with Earth, but Ihone is not glad to liberation. It turned out, Danchen returned it from the kingdom of the dead in exchange for his soul. Now the soulless danchens at the head of the Kitarov army robs civilians.

“Euridic unfinished” – we mumble quietly and, not attracting too much attention, we go to the east, to the camp of our lizard allies. In the same country, you can find the temple of the orcs. Ione could not cure Lizard, however, they offered their help. It is easy to guess that they lived after that very long.

The following task is to take the girl to Sefira, Brother Danhan. I suspect that before the translation of him called Kefir. Double name. His camp is located in the north of the card, but traveling there will be throughout its eastern part. Danger on the way is not so much kitarov base, how much tobastics – wild creatures have a bad habit of rapidly restore health.

There are two successful transport challenge strategies. The first is to build an ordeal orc. Second – Take your feet in your hands and run to Sefira. The path indicates the road – first east, then north and, finally, to the west. In favor of the second strategy, says that Sefir will still need to abandon the army of the orc.

Winning the Chinese direct attack is impossible, so I will definitely poison them. To do this, you will have to go along the path first to the West, and after – south. On the way, a giant can meet, wisely hide from him. Yes, and do not forget that there are several treasures in the district.

When the well poisoned, it will be possible to go to the attack by Sefira. It is important not to forget to simultaneously and distract the enemy forces, and hand out its base. Further the path is straight to the north ? There is a need for a personal meeting with Danhan. As a result, everyone falls as appointment: Danhan – to our pocket, and Ihone – back to the dead. If the troops remained, you can go east and kill a giant or just to brake with a far from the civilian population. It is also useful to kill the vampus monster (he south from Sefira camp). Beat him advise from afar: the unbridled dish spits poison.

Long echo swamp

So again we are in the Mirruts. It’s time to get Runa Reovis. To do this, you need to kill Maga Horim, living in the east of a long echo swamp. Portal in the swamps – in the south-east map, so go to the north-west. So that honey does not seem. Let’s make an arc along the whole map and pass along the way that we, it turns out, fight against the icy elves.

Ice Dragon Ayrin woke up, and winter comes to native swamps. Have you ever fought against elves? For many these new sensations. It’s time to stretch with orcs – they have a good choice. Their leader can give the language of vampus, won’t hurt. Finally, let’s talk with people in the south and go to the southeast – to the portal.

The first swamp task is to quickly rebuild the base. In the north there is a small but very active village. Watch it with the ground is easy, but it’s better not to delay. Next – to the northeast. Let’s talk to Gartary, he will tell you how to get to the camp Chorim.

In the center of the map will open a place for a new base. The second base is very by the way: the first is already attacked from the north. It is necessary to act quickly: at the same time, with a construction site, we regroup the troops and go to win the northwest card. We will pass through the enemy database, we destroy all at least a little alive and go down to the valley. For all concerns, do not forget about the security of the central base!

In the valley, destroy all monsters, for which a small squad out of five to ten people. As soon as it is finished, Gartar will open the cage of zubastics. They will go south, overwhelming all resistance. Now the main thing is not to hide! We collect all the strength and go after the zubastics. Note: A big battle will be. The goal is to kill Chorim, pick up a rune from his corpse and make legs. To create a jam at the entrance, quickly go through all the army and then we do our job.

Battle for Mirrutur

Cases are perfect: both leaders of the organization for the liberation of humanity in our slavery. So would.

It’s time to attack the city of Elf (he is in the center of the map). We collect an army and attack. No special recommendations: just in order of the living queue destroy all the oncoming. Be careful about the temple: it is guarded well.

It is important: If you destroy the towers at the entrance to the city, the enemy will receive reinforcement. So I advise you to pass by them, not touching.

Killing priestess, go south. “Forward, in prison” – as picturesquely expressed his grima. In prison, curious things are clarified: we have just freed the Phial Darga – God of Darkness, and he is going to enslave the whole world as a response. Elves were good again, and people (we, you mean) – in fools.

Escape to Ice Country

New task – to retreat in the Elf Earth. Do not get distracted by enemies: their too much. We will stay closer to Ilun: it depends on it when we get into the portal. Through the portal, we find yourself in the Intean Lands – this is a border area.

Without thinking, attack the orc camp – it is necessary to live somewhere. Immediately after it is worth cleaning the area from two enemy camps: just north and southwest of the village.

Here the developers will delight us the economic mission. It is necessary to feed refugees. In total, humanitarian assistance should consist of 1000 pieces of food. We are constantly demanding food, but the food is the last thing you need to look for. The fact is that as soon as we gather two thirds of the required, hordes of enemies will attack. By this moment you need to carefully prepare to have time to collect the residue. In addition, in parallel you have to guard your employees (slaves, if we say exactly) from all sorts of forest monsters.

However, it will not be able to hold the camp. Stay closer to the northwestern area of the village: you will have to retreat quickly. Now we are in the advanced fortress of elves.

The task says: Build protection as soon as possible. You need to do with accuracy to the opposite: Explore all the mountains in search of treasures. They will attack us only when we are ready. Our company will be provided in the temple of heroes north of teleport.

Next, you need to lean the fortress a little, and when you get tired, retreat to the goal. Let’s talk to Iluna and run for the key to the west. Well, if this terrain will be investigated in advance. Teleport cannot be used, you will have to “press legs”.

When the gate opens, quickly retreat on the route East-North-West. There is another fortress of elves. So far, the remaining elves hold defense, we move to the portal to the West. Enemy leader – Master Arash – will cause us to duel. Very subtle on his side: Arsa is immortal. Do not give in to the trick – go through the portal.

Guardian at the entrance to a new card is interrupted. We select the key from monsters and go further. Take care of the troops: they will be useful. Soon the development will meet. Left – Home Creation House (Looks like a fountain). If this “fountain” does not quickly “shut up”, we will have a problem – the infinite number of enemies. Having finished the case, boldly walk on the road to the east.
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