Syberia 3: Game Walkthrough and Guide

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September 29, 2022
15 minutes
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By Jonny Gamer

Syberia 3: Passage
Syberia 3: Game Walkthrough and Guide
Clinic Dr. Zamytina

After watching the entrance video, Kate Walker wakes up in the Clinic of Dr. Zamaytina. Communicate about everything with a chicken – young YuC, tied to the chair nearby. It turns out he is the leader of the tribe in the sacred transition. The guy is waiting for the leg prosthesis and he can leave the clinic.

Drain in the ward and go to the door on the left. Click on the red button, but nothing happens. Examine this button, namely, the box on which it is installed. Side has a scheme – inspect her. To configure the device, you need to open the box. Go to the table with a soup in the center of the room and take knife. Apply this knife to the screw on the box to open it. Connect the green wire with a hole, then slide down the mechanism itself from which two wires come out. Close the lid and click on the red button. So you go out!

Go to the bottom of the screen, to the opposite wall to find the doctor’s office. Talk to him and prove that you are ready to leave the clinic. After talking he will give you Special key, and you can (and you have to pick up) things from a high chest in the corner of the doctor’s office. Having done it, go out in the hall and run to the elevator. Apply the key to the hole and move the petals so that they coincide with the slots on the door of the elevator. To rotate the petals, you need to clamp the LKM and rotate the mouse on the table by or counterclockwise. For each petal corresponds to a separate point in the middle of the key.

In the end, when the key coincides with all the slits, Kate will come to the conclusion that nothing happened. Inspect the key in the inventory. Be sure to click on the hole in the middle of its handle. Kate must say that from here something pulled out. After her words, run back to the doctor and talk to him. He will say that you are not ready to leave the clinic.

Move into the doctor’s office and inspect his desk. Get out of the drawer brochure Red. In the inventory, inspect it and be sure to find the page with the scheme of that key. Inspect the key and image in the brochure. The missing item is found! But now make it or take away from the doctor

Go back to the jurka and talk with a guy. Tell us about the situation with the key. Be sure to show the brochure (not the key). He will say that you can pass the key and a brochure to the Yukola camp, to the Blacksmith, who will quickly make it for you. To do this, go to the balcony on the right and click on the window. On the tower in the distance you will see the owl. Try to lure it, but nothing will come.

Return to the smoke and tell about failure. The boy will say that you should find a bait.

Go to the hall and go to the opposite corner, right from the elevator. There will be a green lattice with an open door. Go through it to see a man’s sleeping on the bench. If you were here earlier, then this man with his friend played chess. Steal from the neck of a man key, and then go to the elevator. Here you need to go into a good hidden place – from the elevator, go deep into the screen, to the window, and then turn left to find a cage with automatic birds. Open the cage using the stolen key, and take One bird.Syberia 3: Game Walkthrough and GuideHidden pass.
Together with the mechanical bird, return to the balcony and re-click on the window. Apply the bird to the stand at the bottom of the frame and see what happens. Owl must fly to Kate, which will pass the key through her and brochure.

Watch the cat-scene and talk with Dr. Efimova. Convince her that you agree with everyone. Going out, wait, when Efimova leaves the Chamber of the Curly. Run to the smoke and find what he sleeps. Soon you will receive launching.Syberia 3: Game Walkthrough and GuideDr. Olga Efimova.
Taking the key, activate the elevator and go down.

On the first floor of the hospital, you can ask the administrator where Zamytina and Efimova are located. Go to the corridor behind the administrator point and turn left. Enter the singular door next to the sanitary. Job with Dr. Jamyatin and take away from him Book. Open it in the inventory by clicking on the Document section using the j key, and read. So you will learn more about the history of YuCov.

Go to the corridor and go to the right, to the other side, to detect the Efim Cabinet. View the cat-scene, upon completion of which will need to understand where Olga.

Come to the wall on the right and inspect the shield with colored stones. You can rotate these stones, choosing red, green or blue. But what is the right combination? On the right is the statue of a knight holding a sword. Examine a sword handle to see a puzzle. Turning three separate parts, make a one-piece pattern. Understand which part should be from below, quite simple – on the desired element at the bottom of the drawing is broken, not reaching the edge. The same happens with the top element (only we are talking about the top).

Deciding the riddle, you make the knight raise the sword. In its lower part there is a hint by the correct location of colored stones. To be more accurate, then this is a direct puzzle solution with a shield.Syberia 3: Game Walkthrough and GuideHint to solve a puzzle with colored stones on the shield.
Set stones, and then on the corridor, go to another elevator.

Below, go ahead and watch the cat scene with both doctors. Roll to the left to find the box Empty canister. Taking it, run on the other side and immediately behind the bridge, find the blue barrel with hydrochloric acid. Fill it empty canister, And then go to the right right, de is the boat. Apply a canister with hydrochloric acid on a chain holding a boat, and then watch a video.

YuCola camp: Dam (water purification)

Once in the camp, you will immediately subjected to pressure from numerous YuCov. Nomads ask you to help with ostrichs. Go to the Ostrich on the right and talk with Holding His man. You will learn that water is polluted, and the ostrises want to drink. If they do it, they will die. So you have to clean the water.

Go to the right until you reach the dam (the path is not free). There are four valves that you can turn. The measuring device is hanging on the wall – you need to make the arrow in the green zone. Next to this panel there is a plate, saying that in the upper and lower layers, water is contaminated, so the upper and lower valves must be closed.

Close to the staircase and proceed to solve the puzzle. The valves turning down to the stop counterclockwise are closed. Such should be the upper and lower valves. Open the second bottom-up to full, turning up to the stop clockwise. The second from top to bottom turn the valve clockwise, but stop for one division until it stops (however, it will automatically happen if the remaining valves are configured). Once the combination is correct and the arrow will be in the green area, you will see a cat scene.

Where to find a pass in the uklaov camp

Run back to the jokes tent and talk about everything with Shaman Ayava. Enter the camp and go to his far left part to find the passage leading to Ayava’s hut. Talk to Shaman Yuzov about everything. She will tell you that in order to get to Valsembor, you will need to pass.Syberia 3: Game Walkthrough and GuideShaman of the Yukolov Tribal Ayavask.
On the right side of the market, closer to the first entrance, find a man (not yukol) with a black beard and a hat selling vegetables and fruits. Talk to him about everything. Tell me what you need skip. He will meet and give Pass His wife. But there is some kind of nuances in this and there is no Wallisbor’s seal on the pass, which makes it invalid.

Run towards Ayavasi huts, but take the right to get out of the tent on the right. You will find yourself in another part. Go to the right to find the river to find the dead Caracatzitz – it is known to be the source of ink. Remember this and go back to the entrance to the tent, but follow in the other direction. Come to the border to chat with the customs officer. He will say that he will miss you exclusively if there is a pass.

Enter the wooden house on the right. On the table on the right there is a printing machine. With its help put prints to skip. Examine her carefully. Take from the stand on the left Dry sponge. Move both fasteners from below and take Stand for print (burgundy color). It shows the seal of the Wallisbor – it will come in handy to you to make a print (object).

Get out and go to the shore in the right part to apply a sponge on the dead Caracatar. Ink you have! Enter the tent (Bazaar Yuzov) and go to the left, in the direction of Iyavski’s hut, but roll down the screen. Here you will find the blacksmith Yukov. Talk to him about everything and ask to make printing. Pass the Blacksmith Stand for printing (with sample). Next he will need wax. Inside the tent there is the only yurt on the ostrich, in which you can climb the stairs. It is located between the Kuznets and the right output leading to the border. Clear inside and waiting box, inside which will find candles.

Return to the Blacksmith and give him candles in which there is a lot of wax. After time you will get seal. Sketch in a wooden house and go to the printed machine. To get started, place the lining for printing. Next, put an invalid pass. Put a sponge with ink on the left (from there you took her earlier). Place the print in the sleeve and clamp it with a small lever. Exit approximation, but do not give away from the machine. Raise up to stop up the big lever. Look over the machine and move under the sleeve with the seal of the stand with a ink sponge. Lower the label to print in a sponge to apply ink. Raise the stamp with a big lever, move the stand with a sponge, and then lower the same lever until it stops down to put the print and get Pass Wallisbor.Syberia 3: Game Walkthrough and GuideAmerican detective.
Start the cat scene. Convince the American detective to cooperate. When he leaves, then go to the closet in the background and tilter it to fall out the bottle. Relieve a table lamp on the bottle, and then stick the rope with shards. See the cat scene.

Arrival in Valssebor

In Valsembore, the first thing you see is the stern of a huge ferry “Crystal”. Go along the ferry on the right to meet the captain of the local drunken. Saying him, go a little further and near the sleeping on the bench Men. Find the entrance to the tavern. Look inside and talk with the waitress – Sarah Steiner, the granddaughter of the master who had to make for the jurka Prosthesis. After communication, you will learn where Steiner’s workshop is.Syberia 3: Game Walkthrough and GuideSarah Steiner.
Go out and go to the right. On the intersection roll up to the left side. After several turns, a little further trolley, about which man wanders, you will see the steps. Rising 4-5 steps, enter the Steiner workshop on the side.

Help Steiner (medicine)

Talk about everything with a man until he, in the end, will not be bad. You must find the medicine from the heart. If you go down down, in the basement, you can inspect the leg prosthesis. Doing it, in the background you will see a note that it says that the master should take a medicine 3 hours before dinner.

Climb up the top and behind the sitting Steiner, to the right of the stairs leading down, find the clock with a cuckoo. Remember this place and go back to the stairs. To the left of it is a long wall and a clock cabinet. Lay on the shelf Empty Cup. Return to the clock with a cuckoo to the right of the staircase and put the cup on the stand below. Get the clock by setting them on 05:00. The cup will be filled with medicine, thereby help Steiner. Apply a cup with a medicine for a watchmaker.

After the conversation with him again, proceed to the basement and get from the cardboard box to the right of the staircase Bobin about Baranur. Insert a bottle into the projector next to the man and review the radioactive city entry.

We persuade the captain of ob

Next you can talk to Sarah. Go to the tavern and talk with the captain-sitting at the table (in the far part). Try to convince him, but nothing will come. Come to the owner of the tavern at the bar counter and ask to make a stench drink. Return to about and wait when he rubs. Convince me that he should help you with Yukola’s crossing to another shore. After time, a man will agree.

Preparation for sailing: coal

Now you need to visit the “Crystal” steam and meet with about it. Remember the place where the captain was drunk? Go there and on the left Find a wooden layout leading. Go to it and enter the room through any door. Climb on the steps to the very top and talk with the captain about everything.Syberia 3: Game Walkthrough and GuideCaptain ob.
The first thing you need to do before departure is to load coal in Tel. You will also learn the password that you will come in handy in the future – 0509. Easy to memorize, since the leaf with it is saved in the inventory.

Go to the deck, on an open air. On the right side of the ship, next to the exit, you can find a white lid of the trim and see the valve that you need to turn. Do it and then leave the ship.

Close to the big goal on the right. To the left of them hangs the panel – enter the code “0509” on it and go inside. Ahead, find a discontinued cell and pick up from the floor gutter. Left from her, find Metal pipe. This pipe will knock on all green coils to find out inside which of them have coal. And coal will be in the second right tube, if you count from the end of the room. Find the trolley in the opposite part and move it so that it is located on the side of the right pipe. Connect the pipe and trolley with a chute, and then click on the side button to start loading coal.

Manually move the loaded trolley from Kate will not work. Before doing something further, go back to the place where the trolley found, and switch the arrow to the rails led from the building. At the far end is the tractor. Sit down for it. To start, apply the knife to the green button on the left at the top. Dropping it, insert into the hole on the right and click. Drag the trolley to the street, until you stop.

Now go to the crane and enter the password “0509” on the panel. Climb up the downward staircase and start loading.

First, let’s try to deal with the control – the buttons under the monitor allow you to change the picture to see how to rotate the crane. That lever that you can rotate in a circle moves the arrow of the crane. The lever has 4 positions – the top, lower, left and right – exactly the same and the crane. There should be no problems with management.

On the right there is a lever. When it is activated, you turn 90 degrees rotating platforms. And only two such platforms, and you can notice them. Finally, another lever moves the crane forward-back. He can’t move. If you need to change the direction, then you understand, the crane itself will have to turn first with the help of rotating platforms.

Getting started. Turn the arrow to make a tag settled over the trolley, then click on the top black key. Catching the trolley with coal, move the crane on the rotating platform. Turn this platform, and then move the crane to another rotating, next to the ferry. Turn the platform again to move the crane to one position to the right, closer to the nasal part of the ship. Now turn the arrow towards the ferry and click on the bottom black button to unload coal. If configured incorrectly, then Kate will simply refuse it.
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