The Adventures of Baron Münhhausen on the Moon: Game Walkthrough and Guide

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May 4, 2022
11 minutes
278

By Jonny Gamer

The Adventures of Baron Münhhausen on the Moon: Passage
The Adventures of Baron Münhhausen on the Moon: Game Walkthrough and Guide
Baron Münhhausen passage:

The first scene. Baron at home.

Here you need to get the golf club stuck on the chandelier. Unfortunately, it will not do it anyway, but the baron will be quite enough and the diligence you can. Showing it in the following order. Install a mousetrap next to the rat hole, light the candelabr with candles about the fireplace fire, then set fire to them the candle on the clock. Click the candelabrome on the vacuum cleaner, he will roll. Then get the book from the shelves and put it on the table, open and throw a crumpled sheet on the floor – the vacuum cleaner will come into motion. Not bag, quickly start the clock, take a bottle from the box with oils and burst the oil in the center of the room. The vacuum cleaner will slip, hit the clock and start the apple into the window. The task is completed.

Scene Two. Golf game.

You need to throw an apple stuck in the window so that it turns out right next to Munchhausen. He will score him in the hole in an exact blow. To do this, adjust the position of the following items: windowsill, birdhouse, signboard at home, mousetrap and wheel. Do not forget to open the wicket. Apple must knock on the window sill, then a birdhouse, a mousetrap, and so on. Train yourself.

Three scene. Poly tree.

Open umbrella, put a barrel with a crane between a tree and an umbrella. Shoot out of the gun, tilting the blow, in the rain cloud. Tuchka will rain in an umbrella and fill the barrel. Make a barrel to the tree and open the crane. The tree will grow up – click on the birdhouse, the frozards will raise Munchhausen on the top of the apple tree. Continue "watering" The method described above. Not growing? Then try changing the slope of the gun and shoot the core into the thunderstorm cloud when it flies exactly above the tree. The explosion will lead to an unexpected effect. Apple tree will immediately begin to grow and pulls out to the moon itself.

Four scene. Fitness.

Munchhausen need to fall, and you will help him. Hold the bug of apple trees, and the ax is a cable for all moored ships. There is nothing to do here. Take the handle from the shield and open her hatch – a column appears with a bracket. It remains to press the button on the Bagra at that time when the swinging apple tree will be in the center of the screen – a telescopic hook will be released from the bar and clinging to the column. Voila.

Scene Fifth. To visit the lunar king.

Take a handle from the hatch and insert it into the column on the right, then click the button on something resembling TV, left. Put on the hero of a paper box and shove it into the arrogant. Take the card that appears from the device and shove it into the gap next to the handle. Pull the handle, the way is free.

Scene sixth. Jail.

The locked baron has glue, pencil and scissors. Using the buttons, you can exchange your items on the items of other prisoners. It is necessary to distribute the reasons so that a pencil will be in the cell at the top, in the next chamber on the right – glue, and in the farthest from Baron, the cell – scissors. Münhhausen should appear: paper, matches and small rocket. Send paper into the camera with a writer (and a pencil) – he scratches a note. Rocket Teleport into the chamber with scissors – the ceamer will cut her top. As a result, Munchhausen will shove a note in the rocket. Now direct the rocket in the chamber with glue. Ready, became like new. Baron himself chirknet with matches, and the message will be cleaned to the addressee.

Scene seventh. Lunar cows.

Click the button next to "Kovkov", From the hole in the floor some spare parts, and the cow-pillow will go to eat them. Pour her food again, just this time quickly click on sweets so that they jump into a new place – thus you need to put out both pillows on the middle of the screen. Screw the wheel at the rope, so that the jade stops in the middle of the way between the rock and the red giant. Now kick the legs of the giant so that the bridge becomes the most short, and use the stairs to the top. It should work out – Munchhausen falls on the first "trampoline", knocking on the jade, flutters onto the second cow-pillow and finds himself on the cliff, where and wanted to get.

Scene eighth. Royal Palace.

You need to get to the top of the pyramid. Door transition algorithm changes all the time, but there is one rule that will help climb upstairs. If you follow the curtains and go only in those colors of which correspond to the old children’s county "Every hunter wants to know where the pheasant sits", That will succeed. In short, the order of passage is: red, orange, yellow, green, blue, blue and purple. On the topper shop to the very last door.

Scene ninth. Cocktail for king.

The king sleeps, but wakes up and wants to talk as soon as you prepare his favorite cocktail. Take the card and shove it into the column, press the red button several times. Get a beverage hint. If it is still incomprehensible, then leut into a glass of pink juice, then on top of green, throw two ice cubes, no foam (!), add two sets of tubes. The contents of the glass will have to king to taste, he will speak.

Scene tenth. Quite a bit of poetry.

Make out of the lanterns under the ceiling in turns such poetic lines:

Nothing forever underground,
We are waiting for the gardener Svidanya,
All stars are busy game,
Only roam strange creatures.

Whatever you think about this quatrain, only it will allow meeting a gardener, which means to complete the scene.

Scene eleventh. Case at the station.

We have: two locomotives with cars and an elevator that allows you to keep the composition in any way. Required: to change the train in some places, that is, the blue move to the right until the stop is stopped, and refund, respectively, to the left. The task is not so much difficult, but the vigorous.

The scene is twelve. All hope for memory.

Before you an ordinary logical game, however, in this option is played by two. You need to open cards with the same drawings. Opening two last pictures and there is a winner. Who is the second player is unknown, but it definitely has. And moreover, it is very slightly, that is, he has everything in order with memory: it will see a picture once – no longer forget where it is located. Of course, you can get to the next screen only if you go around the opponent. Good luck!

Scene thirteenth. Cookies from Silay.

It is necessary to help Circus Sullet Replace cookies – top down, and from the bottom row to the top. Cookies can be moved only on the design tubes. Happened! Do not hurry to rejoice, ahead is another similar task with sweets, this time a little more complicated. The third puzzle without cookies, but with the helmets from the Spacers – the same, change the katsok katsukts in some places. With green glasses – left, with blue – right. Silacha saved, everything is looking for the next sufferer.

Scene fourteenth. Save your eyes.

Another puzzle. Put the ball into the holder, then cool the handle. The arrow will choose the color on the ball and down one of the three doors will drop down. Take the key from the approach of the suitcase and open it. Focus is that all doors led to the same place – to multicolored rocks. If another picture appears outside the door, then return it to the place with the help of a lock powder, stands on the cube to the right, and try again.

Fifteenth scene. Garden stones.

Here it is someone – the garden of stones on the back of the moon. However, we are not quite stones, but frozen trees that need to be defrosting. Well, not quite defrost – now you will understand everything. Click on blue "a vacuum cleaner", bombing will appear out of it. Candy dynamite to balloon. Now click on my eyes (they can be controlled – and moving, and gun sight) and melt right into the ball, repeating the scene from the immortal Winnie Pooh. If the bomb breaks exactly above the tree, then it will lose the pieces of ice cover. Repeat until the garden salvation. Gardener will explain how Baron get back to the ground. Forces to move a huge stone with him not enough, but here it will suddenly roll strong.

Sixteenth scene. Managing time.

What is it this time? Look at the gigantic hours, their foundation has a key to be placed in the center of the castle. To do this, place the colors in the right way (just grab the base of the stem and shove into another hole), then you still need to configure them. So, first (left) put a flower with three mustache, the second is a small round flower, third – round on a high leg. For the first phase, only three flower will be needed. Click on a large cap on the clock, they will ring, the beam will appear and heats the key. It will move to the following position. If it is very quickly not to heat it again, then he will return to the beginning – hurry. For the second phase, install: flower with mustache and through an empty hole small round flower, the beam will shine straight up. In general, the meaning, I think, is understandable. Continue to heat the key the beam until it is in the center of the clock.

Scene seventeenth. Seasons.

Before you mosaic, the figures crawl below – grab them and fill the white sectors. Each figure can be rotated around their own axis with the right click! Try not to leave single white triangles – you just have nothing to fill out, because there are no such figures in the set. It did not work, then drop by clicking on the dial in the upper right corner. From unnecessary parts, if you are treated to take them, get rid – "trash bin" On the left of the conveyor. Another subtlety – mosaic needs to be collected for limited time, so it should not lose it. Finally, Mosaic is ready and… Next appears. You need to finish four pieces. Each corresponds to their time.

Scene eighteenth. Floral batteries.

When the battery appears on the tree, press and hold the left mouse button. Munhghausen grabs himself for the pigtail and go a little "fly". Running flight, send a baron right to the battery, then to another, third… You should disrupt seven pieces, then the scene will continue safely.

Scene nineteenth. Garden flowerness!

Take the battery and turn it into a tree. It is done! The garden will flourish, and the king will give gifts – Golden Cups from various serious organizations.

Twentieth scene, final. Homecoming.

No matter how sad, but it’s time to return. You must create from the lunar bike, ducks and donated awards of the catapult that will send Munchhausen to Earth. To begin with races all the cups on the bike arc. They are different lengths, and you need to hang in such a way that they can swing freely. The longest left, short on the right. For dirty one more time, left to right: Cup from jailers (grille), Cup from cookies’ lovers (with cookies), Cup from customs (green leaf) and Cup from the Union of Theater Workers (White "chamomile"). Then confine the duck, pushing onto her tail, close to cups. Install the baron on the duck and rally the cups – the duck is afraid, and Munchhausen jums up to the ceiling, grasping there for the rope.

Congratulations, you went through the game! See the final roller in which the actors overlook the bow. To new meetings, to new adventures.

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