THE LONGEST JOURNEY: Game Walkthrough and Guide

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By Jonny Gamer

THE LONGEST JOURNEY: Passage
THE LONGEST JOURNEY: Game Walkthrough and Guide
Passage LONGEST JOURNEY (endless journey):

In parallel there are two worlds: Stark and Arkady. World of magic and world of science. And their calm coexistence depends on the great equilibrium. Equilibrium between chaos and order. Six custodians for every world. And so happened terrible. The twelfth keeper of the equilibrium left his tower. No one looks at the equilibrium. To preserve harmony, you need a person who can move from the world to the world if necessary. Need thirteenth keeper. But such people are born once a few hundred years. Worlds roll to the catastrophe…

He fell asleep some time the girl named Eypril Ryan in his own bed, and woke up the hell knows where he sees: rocks around, incomprehensible thickets, crumpled trees. Scary. Foof. But you need to do something…

The journey began

Unfold and come up (double-clicking with the left mouse button will allow you to do it much faster) to a dried tree. Look (click once with the left button when the cursor turns into a blue torch, and choose the image of the eye on the menu that appears) on the socket from which the giant egg has rolled out. Complete to the end to the right, to the waterfall, and slots at the wood dry twisting branch. Talk to the evil spirit of dried wood. It turns out, a small catastrophe occurred and the whole question is now enclosed in where to take water. Ha, yes she is, water, near. Come to the nest and take a piece of shell. Return to the waterfall, stuck (click once right-click, click the left button along the selected thing and click on the hand) about it the branch in the ground and put the shell on top. It turned out a small aqueduct. Talk again with the Spirit of Tree. Oh, they are busy – they drink water. Well, drink on health, do not stive. Here and without you there is someone to talk. A huge glowing bird flew to the nest and so unobtrusively said that she was your mother… Brr… And you need to save the world, since you own the art of the transition, and mom will help you in some difficult affairs, but with the most important problem will have to cope on your own… Shorter jumping into the abyss of this bred.

Part One, Htm

Come to the night table and take a photo and diary. Polystai diary and pulling a sheet with records about working in a cafe. Read the diary, this is a very interesting collection of thoughts. Come to the window and open the cabinet. From the box to the left below, get a toy monkey. Look at her closer and pull her eyes! Now open the window and look down. Take a clothesline spending on the right. Well, the hooks handles with you – the rope fell into the river. Get away from the window and go through the door to the corridor. Talk to your neighbor and try to get rid of it. Tell me there you hate him since childhood. In the dark corner on the right stands flower. Sorry from him leaf.

Go to the first floor. Look at the bulletin board, find a small pink sheet, pinned with the button, take and read it. Leave the button to yourself, come in handy. If you lost the golden ring, look for it under the sofa. Give a note by a girl sitting on the sofa, ask her what she thinks about it and where ring. Tell me what is written on the ring, and the girl will give it. Thank and tell me that the ring is very expensive to you. Take from table matches. Go out through the left door. Talk with a guy sitting on a bench, and go further on the bridge (press the X button – and on the screen all the ways for which you can go). Across the street leading to the subway pass to the Academy. Enter the door of the institute and see what draws a guy. Take garbage baskets yellow rubber glove with hole. Lift the steps to the right and take the palette and brush. Draw something on canvas. At this moment a friend will rise to you. Talk to her. Tell me there is no time for chatter. It turns out that you want to see some kind of guy named Cortes. And the place to meet he chose quite curious: where children see their dreams. Did you understand something? Put the paint and the palette in place and break. Go down and pass the bridge to the cafe. Pay attention to the strange door to the left and try to open it. A, she never opens… Well, somehow next time. Go inside the cafe and talk to Bartender Charlie. Ask him about Cortes and about a strange meeting place he suggested. Sorry, but nothing valuable Charlie to say in response. Take from the stand in front of you some sweet candy. Pass on in the cafe and swam from Stanley, the owner of the cafe. This is a funny and very greedy fat man sitting behind the resistant. Demand a salary from him over the past six months and say that you will dismiss if he does not pay. He will say that you did nothing at all. OK. Show him a sheet with records about your work. Fat man does not want to let you go and wipe off. Then he will begin to complain that there is no one to work, and will suggest you to go into the night shift. Refuse, referring to things, although you can agree.

The existing state of affairs will not change. Come to the poster in the right corner of the bar and look at him. Exhibition of paintings in the art gallery invites everyone. Opening will take place today. …Children see their dreams… It seems that this is what you need. Tear off the invitation card in the lower right corner and consider it. Read the gallery address. To get to the gallery, you need to go on the subway. Definitely, you need to go there, but a little later. Come to the table in the center of the hall and borrow a piece of white bread. Return to the boarding house and go around the house on the left. You will see a strange car. Look at her closer. Apparently, this is some kind of apparatus for monitoring water pressure. Get a gold ring, connecting it to two torn wires hanging in the upper right corner. In the lower right corner will earn a tumbler. They need to be rotated so that a solid closed chain is generated from the plates that move at the bottom. Turn the right toggle from you once, the left toggle switch turned twice, the right toggle switch twice, the left – once, right – three times. Well, the aggregate earned. Turn the crane on the cylinder on the left at the top, turn a big wheel on the left. Take special tongs, clamping pipe. Return to my room (do not forget to pick up the gold ring) and look at the window again. Cooking bread on the blue circle below. The seagull immediately flies down and starts to peck him. Because of his bird nonsense, she passes rubber. The whole design that kept on a blue inflatable duckling drowns. Potted chain on the right and get the clothes rope.

Go out and go to the bridge. That’s from all of its last faded forces on the river below the blue duckling sailed. Interestingly, where? You really need him. Go to cafe. And here he! Raise duckling with a trash and consider it more close. Differing a piece of a patch closing a hole. Now go down in the subway. Come to the scanning cash register to the right of the turnstile and put your hand on it. You have a choice – what ticket to buy. Just in case, take a ticket for a week. Click on the appropriate button. Read the use of the device and the Metropolitan. Run to the on the right at the top of the camera your credit card and break out with fifteen dollars. Go to the platform and see where the train goes. You need one that goes to Stone Bridge station. When you catch your train, sit down in it and go to the “Gallery of Rome”. Click on the map under the train ceiling and select to exit the appropriate station. Look at the gallery. Pass right. Go to the gallery and talk to the ticket, although it is clearly not up to you. Go on to right, along the stands, to the end. Find Cortez and talk to him, ask whether to him the exposed pictures. When he asks what you see in the picture on the right and what you see inside it, answer the truth. Some kind of drug exhibition. Return to the subway and go back, in Eastern Venice. Go to the boarding house and talk to the fion, the hostess of the institution, about everything that comes to mind. Do not forget to ask about the TV. After that, talk to a satellite sitting next to the FIX. Find out what he does. After some time, Mike will offer you to watch TV. Do not refuse, look…

Part Two, Cognitive

Go to the first floor and talk to the fion again. Ask, didn’t see Cortez and where he can be. Yeah, your nasty neighbor Zack can know. Why do you have to communicate with this shit? Well, climb upstairs and knock on his door. When Zack will stop shifting, ask him where Cortes. Once again ask where Cortes can be. In the theatre… Hmm and where is it? And, it is clear to the left, to the right and, without reaching, we will prevent. And Thanks. Take goodbye to Zak as soon as possible, go outside and go to the subway. Look at the rails on the left. For some reason there is something sparks all the time. Look carefully down. Yeah, there is stuck a very useful key. We must get it so that you do not knock for current. In the inventory, look at the blue duckling and inflated it. Some time, even with a hole, he is able to maintain his duck shape. Love ducks between the handles of the forceps, tie to this construction rope. Put down the tongs to the key so that the capture is just above the key, and wait until the duckling fades. Tongs will be squeezed. Now Trani. Bingo! Key in your pocket. Sit down in the train and go to the metro circle. Lift to the street and turn right. Walk down the street down and right. Here is the cinema. It turns films with hundreds of statines – “Casablanca”, for example. Moodvin in the direction of the urn. Be-e-e-e, there is some kind of green smoking nasty. Take a few sweets and pay them in this puddle. Talk to a peasant similar to Bogart, who stands near the lamppost. This is a poor unfortunate policeman. He deals with a very dangerous criminal. And he really wants to fool something, for example – candy. Give him those who worse. Now he will begin to grab the belly, then – bend in half… Then… In general, when a man gathered to spoil the bridge of your sweet sweets, his janitor will drive him. Then he will return and say that that crazy type lost his foolish hat. Go to the left, to the intersection, and raise the hat. Return to the cinema. To the right of the post is a small electric shield. Come to him closer and open it key found in the subway. Crushed the plaster of the rubber glove and with its help to pull the sparkling wire. Sign at the cinema will go out. The janitor will start swearing and knocking broken down. Then he will go to the courtyard to check what happened. Go behind him in the gate. Come to the door to the right and look at the bunch of garbage to the left of the door. Put a clockwork monkey on the box below to the left. I put the hat on the garbage at the top, near the green thing. Silhouette on the wall on the right turned out to be very awesome. Open the trash tank to the right of the door and set fire to the trash in it. A janitor will jump onto the fire alarm signal, the voice of the speaking monkey will be very frightened and start dancing. While he did not get cold, pass through the back door to the cinema. Somewhere on the right at the top sits Cortes. Sit next to him and talk. Tell me that you had to meet in the morning and is very sorry that Cortes forgot about it. Tell me that you are unpleasant. When Cortes go to the courtyard, go with him. Cortes will create a magic blue passage on the wall – the mirror – and will suggest you to go on the other side, in the world of dreams, fantasies and magic. Agree and boldly walk forward. Finally, Cortes will advise to turn to his friend, Westhouse, long-standing in the magical world. Several incomprehensible televitations – and you are already in another world.

Pass on the yellow corridor to the end right and go to the next room. Talk to the priest. He speaks some bird language. Silent, do not ask any questions, only rush your head and listen (the lowest line of possible). After a while you can understand the language of Arkadia. Priest Tobias will open the gate and show you Arkady. Return to the temple and talk to Tobias again. He will tell you the story of the split world. Now residents of different worlds can see each other only in a dream. Between the worlds there is an equilibrium, followed by the keeper, but recently there is equilibrium to the collapse, because no one looks at. Only you, concentrating our power, you can open a portal that allows you to move from the world to the world. And Cortez only helped you concentrate and send energy to the right channel. And it allows you to find the key that gives the right to rule over the equilibrium, and save the world. Apparently, you are the thirteenth equilibrium keeper. So get ready for your great role in the history of mankind.

Go to the city and defeat it, find on the city square of the merchant cards, talk to him. Ask how trade goes. Return to the temple and ask the priest about Westhouse. Ask until the priest says how to find it, and will not call a name under which Westhouse knows in Arcadia – Rollingman. Go to the market square and talk to the card traders again. Ask him where to find Rollingman. Here is Prokhinde, does not say. All trucks are the same. At this time, a messenger boy comes to the seller and says that he no longer wants to work. Offer a merchant your services for the delivery of goods to customers. After a few minutes of doubt in your honesty, the merchant will take you to work. Take the card and take it to the captain of the “White Dragon”. To do this, have to go through the city gate and go to a big pier. Captain as a sign of gratitude will give you a gold coin. Then ask him to sign a leaf of delivery. Does not sign… Religion him see if it does not allow. Great God looks behind everyone. Get it requests. The captain will say that if the music will play nearby, he, so be, will sign paper. At this time, the Supreme Divine is distracted and does not look at his submitted. Go to the city gate and give a merchant sitting in a stall on the left, coin. In return, you will get a flute. Return to the captain, give him a leaf and, while he paints, play Flute. Go to a small pier and talk to the old sailor sitting on an empty cage. He will tell you the interesting story about Corsaars.

Return to the city and give a mailbox list of maps. Ask whether there are still orders. The merchant will give you another card. The next bundle must be attributed to Rollingman. Tell me that for the first time you hear this name and do not know where this gentleman lives. Seller will tell how to find his house. Remember the road and go on the road. Your new address will appear on the map. Talk to Rollingman, give him a map, ask to sign on the delivery sheet. Ask him about Cortes. Learn how to leave Arkady. No matter what this drunkard does not know. Go back to the city square. At the very last moment, Rollingman remembers that he has a mechanical watch for you. But they do not work. Take them. Tear in your pockets and find a button. Bysting the clock. Hooray! Hours went! And opened a hole in space. Go to the opened portal. Talk to Cortes. Ask him about the key and where it can be found. After talking with Cortes, go to the cafe and talk to the bartender about the concert. Ask Charlie about the orchestra. Pass inside the cafe, sit at the table and talk to the girlfriend. Then tell me that you urgently need home. Host – Barin. Get some sleep.
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