Tom Clancy’s Splinter Cell: Mission Pack: Game Walkthrough and Guide
Abandoned factory.
Right near the box to the right and take into a ventilation shaft. Going out into a small room, climb the stairs in the corner of the room. In the adjacent room, kill the soldier standing at the stairs. His bag has a bag, it is a file in which it is written that some special forces can be night vision devices. After that, go through the room and the corridor. When you find yourself indoors with closed doors, roll to the right and remove the ventilation grille fixed at the bottom of the wall. Ventilation will deploy you to the hall in which the computer needs you, but the room is literally everything clogged with laser rays.
Roll to the right and go to the transition, at the end of which the computer is. Get well and jump over the first laser beam, then descend from the transition and go through the second line of the rays, then re-pick up the transition. The last line of lasers need to be overcome when two middle beams will go out. Having access to the computer, jump into the ground and run into a niche to the right of ventilation, not paying attention to the laser rays. The alarm caused to attract security. When the soldiers gather in the hall, use a gas chamber to neutralize them. After that, go out of the shelter, turn the right and pass through the open door. Indoors where you leave, hack the door and go to the corridor. Complete on it and hide in a dark room. Wait until the room passes soldiers. Take from the rack from the right wall a first-floor aid kit, then remove the electric shock in the soldier who patrol the left corridor. On his cry comes run a fighter from the corridor to the right, calm and his. Then you can safely leave the room. Go to the left by the corridor, quietly descend on the stairs and shoot another security guard. Then we climb through the box on which the bottles are standing and go through the dark corridor to the left for the boxes. There is a rack in niche, you can pick up the pistol cartridges from it. Next, go through the door to the warehouse. Inside there are two special forces, deal with them in any available way, otherwise just do not pass. Coming out from the warehouse, you will find yourself in the corridor, at the end of which there is a video camera. Use the silencer of the cameras and step into the end of the corridor. Do not hurry to immediately go down the stairs – there is a security laser beam, you need to jump over. Go to the glass room and get files from the server. When the alarm sounds, take the system unit and climb into the ventilation hatch in the ceiling. Passing along the box, you will leave at the same room, but already behind the glass wall. Quickly run to the right and rise the stairs, be careful, there are three special forces in the server room, and they are equipped with night vision devices. You need to go back and go through the warehouse. Coming out of it, you will see Colonel Alekseevich, standing on the top of the stairs for a couple with a special forces. Kill the soldier when it will pass near the ventilation grille, then climb the inside of the ventilation mine (so that the colonel does not notice you, climb through two boxes, folded on each other). Passing on the ventilation, you will find yourself on the suspended ceiling, above the colonel. Jump down and capture the colonel, putting back to him. You need to give it to the door with a scanner of the retina, it is in front of the hall where you made your ways past laser rays. When you open the door, give Alekseevich on the head and climb the stairs.
Go through wide doors and go to the hall where computer genius works. Shoot the guard right from the balcony and go down, take the mass from the right corner of the hall (most likely, it will sit there) and move it to the computer, the monitor of which is glowing in red. When the programmer enters the code, kill it. After that, go to the computer terminal and get a data block. Now come back to the place where the mission was started. There she will end.
Sea dock.
Descend to the edge of the dock and handy to the left. Near the containers, choose from the dock and climb on the container. Then get rid and jump above, and from there on the container on the left. On the cable stretched between the columns, pass through the fence. Once on Earth, go ahead to a building with two windows. When the guard goes away from the window, take it into it and hide in a dark angle, where can you shoot it calmly. After that, go to the end of the corridor, to neutralize the camera with a shot of a gun and go to the door. Use to see what is being done outside the door. Go through the door when the camera turns out, and do not forget to break it just like the first. On the right behind the column it is a machine gun that reacts to movement, and a little further – another one. Just run across the room to the door in the opposite part of the room. Use an optical cable and wait until the guard hits the door. Then hack the door and go to the corridor, hack the door, which is opposite you, and penetrate the room. From the computer standing on the table in the corner of the room, you can get a file telling how the docks were captured. After that, go out of the room and go through the door at the end of the corridor. Hide under the stairs, wait until two security guards come down and go to the corridor, then climb the second floor and go through the door. In the corridor under the ceiling hanging the surveillance camera, stitch it with a shot and go to the right along the corridor. Through an open passage, you will go to the dining room where three militants are sitting. Shoot these thugs, one of them will take a note speaker on where the Russian sailor you are being designed, as well as the code of access to the castle – 310. Opening the door (she is in the same room), talk to the sailor, will learn from him about the submarine, and he will also inform the code of the fourth floor – 8027. Get out of the freezer, go back to the stairs and go up on the fourth floor.
Once in the corridor, wait until the guard hits the door, locked by a code lock, then go to the end of the corridor and hack the door to the right. In the room where you will find yourself, there will be three guards: two will watch TV, and the third will patrol the room. Take a position under the camera, wait until the patrol approachs you, and shoot, then kill the guys, watching TV. The camera does not respond to the incident. Next, climb through ventilation on the left side of the room and find yourself in the compressor hall. Turn on the night vision device, so you can see the rays of alarm. Lay off the computer, on the monitor of which a red screensaver, by writing buttons on it, you turn off the compressor. Now you need to get to the submarine.
Right from the computer to the right and hidey at the table in the dark corner of the hall. From this position it will be very convenient to fill up three special forces that burst into the hall. Next, leave the hall and go through the door at the end of the corridor. In the opened corrodement, first go to the door on the right. Inside the room, use the computer for more information. After that, leave the room and continue moving along the corridor. Ultimately, you will go out on the stairs, which you need to go down to the first floor. Going out into the corridor, roll to the left, you will move two special forces to meet you, just shoot them and keep moving.
On board of submarines.
Going to the corridor, go to the left, there is a lazaret, where you can take a first-aid kit, then return back and go straight along the corridor. You will go to the commander’s bridge, there will be two enemy soldiers within it. Shoot them and consider information from three computers. Taking advantage of the computer whose monitor flickers in red, you will get access to the lower decks. Return to the lazaret and go through the open door. Liquid a security guard at the transition and pass through the door in the bulkhead in the next compartment. Rolling to the left, you will go to the sailor kubrick, where you need to send to the next a couple of enemy soldiers. Passing through Kubrick and Cambourism, you will get to the officer cabin, which are guarded by three soldiers. Kill the watch in the corridor, and two officers in camouflage will jump out of the cabin, kill them. Then go to third cabin and use the computer standing on the table. So you will receive the code to the shemmonary submarines (20387). Going down the stairs, you just get to this room. It has wall mines, cartridges for a gun and an automatic rifle, as well as a fragmental grenade. If you need it, then go and take. If not – keep moving. Killing a security guard on the inter-stalk transition, go to the door in the right corner. You will find yourself in a room forced by boxes, inside which a pair of terrorists live. Liquid them and opening the hatch in the right corner of the room, go down.
Observe a pair of soldiers in the corridor, use the computer of the killed special forces and go to the left by the corridor. When you get to the control room, just throw a grenade, and then pass the room freely. Drain the information from the computer where the officer worked, and leave the room through the door on the left. This way you get to the cabling of electronics, where and discover the computer you need, which is at the end of the room. After you use it, kill the soldiers who have entered and leave the cut. When you find yourself in the compartment, where several special forces have undermined, use the computer again. So you activate the process of launching torpedoes, the torpedo device will open, and you need to have time to get to it 150 seconds. But it will not be so easy to do so, since the alarmed militants will be tightened from all sides. On the right, a smoke grenade will arrive at the door, run out of the room and shoot two soldiers in the inter-stalk room. Next, throw the door in the opened left, in a sleeping cockpit, shoot a couple of villains and continue moving forward. At the end of the corridor, go into a torpedo compartment, killing at the same time a couple of bad guys, then take into a torpedo device. Here’s actually.